Timberborn mods
Timberborn mod mods
Everything filed under mod by its own author, ordered by how much it is used.
1,196 mod mods, most downloaded first · newest update 29 Oct 2026
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Outfits5Tweaks5
- Grauschweif Materialsby grauschweifMaterials for other mods to use - provides common materials that map to faction (FT as fallback). Requires Harmony.385 downloadsupdated 5 mo ago
- Pause After Constructionby adouglash9Checkbox that pauses the building after construction is complete.384 downloadsupdated 5 mo ago
- Remove Fogby RailgunAccidentRemoves fog to improve visibility. Sets FogDensity to zero (0) in the Sun blueprint.384 downloadsupdated 3 mo ago
- Goods Tracingby sp1umAdds two new tabs to the settlement panel: good consumption and good production. Buildings are grouped by good consumed/produced, making it easier to find which buildings are consuming or producing a certain good.383 downloadsupdated 16 mo ago
- Hatsby OpolameAdd Hats for Folktails and IronTeeth.376 downloadsupdated 10 mo ago
- More HTTP API - Automations [ModContest1]by Luke ✞ Jesus Saves ✞This is an expansion mod for More HTTP API that adds automation data to the HTTP API. It powers the Automations page at where you can map and (soon) control your automation buildings. For Players Open the Automations page in TimberLive and get a visual graph of all your automation buildings. All...374 downloadsupdated 5 mo ago
- zxuiji -m- Adaptors Have IronTeeth (AD+IT)by zxuijiFor details visit373 downloadsupdated 18 d ago
- Forest Pathby Bruce the LoonThis mod allows for paths to be drawn through trees and bushes in forests. There is a load order clash with mods that change the tree occupation settings including Rappelling Ropes. To get the mod to work, move the mod to the bottom of the mod list to load it after all other mods.371 downloadsupdated 3 mo ago
- [Building Blueprints] Aparmentby Midnight joey367 downloadsupdated 8 mo ago
- Wood You Look At The Logby Luke ✞ Jesus Saves ✞"Just one more cycle" and the sun is already up? This mod is for you! After setting a time limit, the mod will automatically save your game and close the game when the timer runs out. How It Works When you load a game, you will be asked how many minutes you want this session to last. A timer will...367 downloadsupdated 5 mo ago
- Platform Json Modby ralstad2Changes the cost of all platform back to what they were pre U7.365 downloadsupdated 2 mo ago
- Underground Sluicesby Todor_AlinAllow sluice to be built underground. Supported factions : Emberpelts, IronTeeth, Folktails, WhitePaws, GreedyBuilders, GreedyEmbers, LeafCoats365 downloadsupdated 14 mo ago
- List All Goodsby TotoThis mod forces the top bar to permanently display every good in the game, even if you currently have zero in stock. Settings: Settings - Mod Settings (settings are saved in \PlayerData) Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files364 downloadsupdated 2 mo ago
- [ModContest1] Growth Heatmapby 76561199833507264Plant Growth Heatmap Visualize plant growth with a dynamic color heatmap. Shift + Y → Toggle trees Shift + C → Toggle crops Shift + P → Toggle all plants All keybinds are fully rebindable in the settings menu. Fully grown resource plants automatically switch to a yield-ready indicator for quick v...362 downloadsupdated 6 mo ago
- zxuiji -m- Adaptors Have Whitepaws (AD+WP)by zxuijiFor details visit362 downloadsupdated 18 d ago
- zxuiji -m- Adaptors Have Folktails (AD+FT)by zxuijiFor details visit362 downloadsupdated 18 d ago
- Fractured Aquifersby 97cwebIncrease water flow of ALL sources. This adds 3 lategame buildings that can be placed on the water sources to change their flow rate. Fracture Charge Changes flow rate, for good or ill. Cheap compared to the others though. 40% to 160%, skewed in a U (likely closer to either 40 or 160, not in betw...362 downloadsupdated 3 mo ago
- resource libraryby 唐伯虎The last building in regional management can fill the warehouse with resources without the need for other warehouses, making it convenient for debugging maps and other uses.361 downloadsupdated 4 mo ago
- Save Everydayby Luke✞JesusSaves✞Auto-save the game at the start of every day.361 downloadsupdated 12 mo ago
- Hand Drawn Tails [ModContest1]by Shadow-TigerHand-drawn tails for Folktails and Iron Teeth. This mod add 95! YES 95! Hand drawn tails using procreate for the Folktails and the Ironteeths. Almost every tail has a alternate version in color or in white so that you see them Better ! So sorry if i don't respond to the feedback or slow with upda...360 downloadsupdated 5 mo ago
- Turbocharged Pumpsby Bruce the LoonThis mod adds turbocharged versions of the mechanical pumps360 downloadsupdated 4 mo ago
- Food Expirationby peraltz94Food stored in warehouses gradually spoils over time. Cooked food spoils faster than raw food. Players must maintain active food production rather than stockpiling forever. All decay rates are configurable in mod settings.359 downloadsupdated 20 d ago
- zxuiji -m- BotBlocksby zxuijiAbandoned in favour of List-a-Mole which absorbed this. This should still work for v1.0 and v1.1 since I made no changes to the blueprints when copied them over and started porting my factions to my mole mods Batteries for IronTeeth & Adaptor bots :)358 downloadsupdated 5 mo ago
- One Block Sensorsby TotoAdds One Block Sensors One Block Depth Sensor. It senses water depth under, over, and within it One Block Contamination Sensor. It senses contamination below and within it Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files354 downloadsupdated 2 mo ago
- Moddable Bindito [Deprecated ❌]by Luke✞JesusSaves✞Do not use this mod anymore. It's replaced by Moddable Timberborn.354 downloadsupdated 16 mo ago
- Moddable Recipesby Luke✞JesusSaves✞This mod lets you lock or unlock recipes at runtime. You can also modify a recipe live at runtime.354 downloadsupdated 3 mo ago
- [Building Blueprints] Folktail Compact Industrial Zoneby 76561199224015813Layered industrial zone with 2 of every building except the centrifuge. Some small storage is also included. Power links are along the middle and back right (under the paper mill).352 downloadsupdated 7 mo ago
- Automated arbitrary manufacturingby 唐伯虎In order to better utilize automation in the early stages, all automated buildings will be modified to be built on the entire map without the need for materials or technology. Placing this module after Resource Monitor supports Resource Monitor Placing this module after Resource Detector can supp...351 downloadsupdated 4 mo ago
- No Dev Modby 76561198346527463Disable dev&debug mod key. Welcome to true challenge!350 downloadsupdated 2 y ago
- GreedyNationby zxuijiLook to adaptors instead, I plan to eventually delist this one349 downloadsupdated 15 d ago
- Copy Settings Tool - SimpleFloodgateTriggersby botbob5981Adds settings from the SimpleFloodgateTriggers mod to the Copy Settings Tool, so that they are copied too.344 downloadsupdated 2 y ago
- UndergroundPathby Todor_AlinAllow Path to be build underground Supported factions : Emberpelts, IronTeeth, Folktails, WhitePaws, GreedyBuilders, GreedyEmbers, LeafCoats344 downloadsupdated 14 mo ago
- Bobingabout New Game Modesby BobingaboutAdds more `New Game Modes` based on settings I like to use when starting a new game. They're really just difficulty settings, but this is what the game calls them. Basic overview of the modes: Chill: Very easy game mode with no bad tides. Polluted: Around Normal difficulty, but with a very high c...342 downloadsupdated 3 mo ago
- DevNoCtrl (Dev Tool)by TotoDevNoCtrl is a workflow-enhancement mod for Timberborn modders and map developers. It globally inverts the logic of specific "developer modifier keys" (usually Ctrl, Alt, or Shift) used by the game's internal tools. Instead of forcing the user to hold down modifier keys to execute instant/develop...339 downloadsupdated 2 mo ago
- GreedyGroupsby zxuijiStop gap measure until More Groups is updated, this mod however will follow my own preferences once I'm able to make the groups into subgroups of the groups they should be in. You need this for GreedyBuilders for now338 downloadsupdated 5 mo ago
- Show Hauling Toggleby OpolameA simple mod that make the "Prioritize building by haulers" toggle always available even for buildings not build yet or even if "Hauling Post" is not build yet.336 downloadsupdated 19 mo ago
- Automation Tweaksby TotoA collection of quality-of-life tweaks for Timberborn that enhances automation. More colors. Relay and Memory Replicate input colors: When enabled, the building's color is automatically set to match the most recently activated input's color. For Memory, only InputA and InputB are considered (Rese...336 downloadsupdated 2 mo ago
- DecoMoreby 76561199349994877Your beavers deserve a cozy settlement too. DecoMore adds small decorative props, plants, furniture, and handmade decorations to bring more life and personality to your towns. Included: Small furniture Decorative props Plants and flowers Cushions Paintings Ground decorations Compatible with Timbe...336 downloadsupdated 5 mo ago
- Zipline Walk-Through [1.1 updated]by AoernisPlace two Zipline Stations back-to-back and your beavers will walk through. No cable needed, Zipline Stations will merge giving you 4 routing options, without breaking the balance of the game.336 downloadsupdated 2 mo ago
- Wood Workers Tails and Banners [ModContest1]by zazuBrand New (technically) but Old, Medieval and Rusted (mentally) new tails and banners. - 4 Tails Decals - 4 Banners Decals Hope, the Beavers will enjoy those! Mods created with Tails & Banners Mod Maker . Thank you335 downloadsupdated 5 mo ago
- X-Rayby IgorZThis mod allows making terrain transparent. In those mode, you can interact with objects under the surface without changing the visible layer.335 downloadsupdated 2 mo ago
- District Auto Import for Construction Sitesby sp1umGoods set to Auto Import are imported in all districts that have construction sites that require them.331 downloadsupdated 16 mo ago
- 水泵拓展 Water pump expansionby 76561199058706864修改1x输送泵的抽水深度,最大支持31深度。 Modified the pumping depth of the 1x fluid pump to a maximum of 31 units.328 downloadsupdated 7 mo ago
- Wonder Automationby TotoAdds an automation terminal to Wonders, allowing them to be automatically launched via automation signals. Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files327 downloadsupdated 2 mo ago
- Bee Sting Configurationby RemoiryBee Sting Configuration Mod Description BSC (bee sting configuration) allows you to change the bee-havior of bee stings in the game. You can make them more frequent, turn them into a beneficial effect, or even have them stack for a speed boost (because who wouldn't run from a bee sting?). I only...323 downloadsupdated 17 mo ago
- Configurable Faction (Faction Mixer)by Luke✞JesusSaves✞You can choose any buildings from a faction to be shared to all other factions, including modded ones. For V1, please use the other version in the description.321 downloadsupdated 15 mo ago
- Polskie tłumaczenie moda Small Tubeway Stationby k-korneliuszOpis oryginału "Po prostu stacja" "It's just station". Ta modyfikacja jedynie dodaje polskie pliki językowe do modyfikacji, wciąż potrzebujesz oryginalnego moda320 downloadsupdated 21 mo ago
- [Building Blueprints] FT Automated Plank Productionby Luke ✞ Jesus Saves ✞A demo for Building Blueprints' support for Automation. This blueprint contains a simple Lumbermill that automatically stops when: - You run out of Wood. - You run out of space for Plank. - You do not have enough Power.319 downloadsupdated 8 mo ago
1.2k mod mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

