Timberborn mods
Timberborn mod mods
Everything filed under mod by its own author, ordered by how much it is used.
1,196 mod mods, most downloaded first · newest update 28 Oct 2026
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Outfits5Tweaks5
- Tiny Tubeway Stationby BobingaboutAdds a Tiny Tubeway Station.3.2k downloadsupdated 1 mo ago
- Honey Time Reworkedby karelkohutHoney Time v2 Even beavers love them some honey. Not to mention the many things you might use it for! Some are fun, some are useful and some even have consequences. Plus bees have been freeloading for far too long anyway! This is a heavily reworked and expanded version of the original Honey Time...3.2k downloadsupdated 28 d ago
- Configurable Faction (Faction Mixer)by Luke ✞ Jesus Saves ✞This mod has been rewritten from scratch to be compatible with Timberborn V1.0, with many new features added. With this mod, you can add or remove buildings, plants, goods, and needs from any faction in the game. Modded factions are supported, but compatibility is not guaranteed. Settings From th...3.2k downloadsupdated 2 mo ago
- Watertight gatesby NihilivinGates for dams, pipes, and other water infrastructures. Warranty void if left open. Adds 2 watertight gates variants (flat and stairs), that you can use to forbid access to your underground pipes or reservoirs. They can be automated, and has 3 opening modes: - Open - Closed - Pass, that will open...3.1k downloadsupdated 5 mo ago
- TImprove 4 Moddersby Luke ✞ Jesus Saves ✞Similar to TImprove, this mod contains various QoL improvements for modders of Timberborn. This mod aims to improve your modding experience and players do NOT need to install this mod to use your mod. By default, all the below options are enabled but you can disable them in the mod settings. See...3.1k downloadsupdated 12 mo ago
- Berries are Nutritiousby OrinocThis mod adds a nutrition need for berries. This has the important effect of making beavers actually want to eat the berries in storage.3.1k downloadsupdated 4 y ago
- Efficient Workplaces [ModContest1]by KnatteAnkaThis mod adds more workplaces to do work in a more efficient way. Workplaces: Wood Workshop: can process Logs to Planks, Gear or Treated planks only uses 1 log for 2 goods produced, same amount of pineresin as normal uses more power takes more time but uses less resources and less steps. Lumberja...3.1k downloadsupdated 2 mo ago
- Configurable Faction (legacy)by Luke ✞ Jesus Saves ✞This version is unmaintained The latest version is at: Configurable Faction (Faction Mixer). Unfortunately due to some compatibility issue, I had to revert this version of this mod and lost the description and screenshots in the process. I still keep the mod here for players who are using it in t...3.0k downloadsupdated 17 mo ago
- Forest Toolby ScavengerThis tool allows you to plant randomized forests. The forest can contain different tree types and even empty spots as clearings. - With TimberApi 0.7.8.0, this mod no longer causes crashes when using the MapEditor.3.0k downloadsupdated 5 mo ago
- Employment Managerby 76561199351979618Alllows Buildings to Automate Employment3.0k downloadsupdated 23 mo ago
- Construction Site Haulerby Luke ✞ Jesus Saves ✞Let haulers bring construction materials to unfinished buildings. In vanilla, only builders fetch materials for construction sites. This mod registers construction sites as hauler destinations so hauling posts can stock them while builders focus on building (or only hammering, if you prefer). Bui...3.0k downloadsupdated 2 mo ago
- Colony Plannerby Daxicus DomesticusPlan your colony early on by being able to place down buildings before you unlock them!3.0k downloadsupdated 2 mo ago
- [Obsolete] Gateby Luke ✞ Jesus Saves ✞This mod is now obsolete because the base game has it. You can use Watertight gates mod (note: not mine) if you like the blocking water feature. Add a Gate: A road that can be closed. "They called me mad when I blocked the road with a floodgate. Now they call me 'Sir.'" — Beavrick Cost 150 Scienc...2.9k downloadsupdated 10 mo ago
- Special Map Reader modby lapantouflemagicAllows the game to read the custom assets placed on maps by the map editor mod2.9k downloadsupdated 13 mo ago
- UnPathby TotoTired of having to delete paths to place stairs or buildings? Unpath streamlines your construction by automatically clearing paths whenever you place a new structure over them. Keep your beaver colony expanding without the manual un-pathing chore. Mods on Steam Mods on mod-dot-io Mods on Github M...2.9k downloadsupdated 2 mo ago
- Pine Resin is a fluidby DarquaiseI always thought of resin as a fluid, so I made it into one.2.9k downloadsupdated 23 mo ago
- Draggable Utilitiesby TheBloodEyesTobbert does love this mod as well!2.9k downloadsupdated 3 y ago
- Building Blueprints Steam Workshop Supportby Luke ✞ Jesus Saves ✞This mod add Steam Workshop support for Building Blueprints. You can now upload and subscribe to Building Blueprints on Steam Workshop! This mod is also required to see blueprints you have subscribed to in the Workshop. When this mod is active, in the Blueprint selection dialog, you will see two...2.8k downloadsupdated 8 mo ago
- Cutter Toolby ScavengerA tool to configure which trees, and in which are trees are cut. - Select only specific tree types for cutting - Set the cutting area in a pattern, like checkered or individual rows. Now supporting V1.0!2.8k downloadsupdated 5 mo ago
- Ram (Hydraulic) Pumpby Luke ✞ Jesus Saves ✞This mod adds Ram (Hydraulic) Pumps, a mid-game pump that operates without power but requires water current to function. Like real-life ram pumps, they move a portion of liquid (clean or contaminated water) to a higher location while most of the water simply flows through. Ram Pump Move a portion...2.8k downloadsupdated 4 mo ago
- Automation Toolsby TotoAutomation Tools is a lightweight visualization tool that draws 3D parabolic arcs between your connected automation buildings, allowing you to instantly debug and trace your logic circuits at a glance. Use Shift + . to cycle Automation Map mode. NOTE: SHIFT + . was probably not the best choice fo...2.8k downloadsupdated 2 mo ago
- zxuiji -m- Bentosby zxuijiAbandoned in favour of Sate-a-Mole which absorbed this An explosion of flavour :D Folktail & Emberpelts bento recipes are in bakery, IronTeeth bento in the food factory and greedy builders has access to both FT & IT recipes, GreedyEmbers to all 3 :)2.8k downloadsupdated 5 mo ago
- Better Beaver Speedby mimiczAdjusts the speed of beavers when walking and swimming2.8k downloadsupdated 2 y ago
- Game Speed Controlby mimiczIt will allow you to control the speed of the game, including turning off the automatic pause.2.8k downloadsupdated 2 y ago
- Lunch Breakby Luke ✞ Jesus Saves ✞Someone requested for this mod "Lunch break". It does exactly what it says on the tin. Make sure your beavers take a dam tasty lunch break—they’ll loaf it! It adds another time panel next to the clock where you can set the start and end time of the lunch break. By default it is set from 7:00 to 7...2.8k downloadsupdated 18 mo ago
- Hydrating Swim [ModContest1]by UHSpartanBeavers recover Thirst while in water. # Hydrating Swim Beavers are at home in the water. If they are wading, swimming, or standing knee-deep while hammering away at a half-built dam, they should not ignore the drink all around them. Hydrating Swim lets beavers recover Thirst whenever they are in...2.7k downloadsupdated 6 mo ago
- Tobby Toolsby TobbertThis mod is meant as a package of small systems and implementations that can be used by other mods.2.7k downloadsupdated 15 mo ago
- Dirtby 76561198879738932Produces dirt in LumberMill ecologic2.7k downloadsupdated 2 mo ago
- Employment Automationby XimsaAutomatically employs beavers based on district goods2.7k downloadsupdated 8 mo ago
- Timbits & Timbotsby Luke ✞ Jesus Saves ✞Bring 🇨🇦 Canada's beloved Timbits to Timberborn! Treat your beavers (and bots!) to these bite-sized delights, now with a mechanical twist for your bots. Add Timbits and Timbots to the game for both Folktails and Iron Teeth. Timbits This sweet treat gives your beavers gives +4 Wellbeing. - Folktai...2.7k downloadsupdated 12 mo ago
- Vertical Nav Mesh (for Ladder)by normanrAdds vertical edges to the navigation mesh for ladders2.7k downloadsupdated 10 mo ago
- Leaf Coats: Badwaterby BobingaboutAdds the Bad Water Pump and Centrifuge to Leaf Coats.2.6k downloadsupdated 3 mo ago
- Configurable Autosaveby Luke ✞ Jesus Saves ✞Configure how the game's autosave feature works. Someone complained the autosave feature keeps too few saves so I made this one. Also someone requested to keep a save before bad weather warning. This mod also add a Keybinding/hotkey to trigger autosave immediately, default is Ctrl + S. Note that...2.6k downloadsupdated 12 mo ago
- All Goods In Warehousesby Luke ✞ Jesus Saves ✞All Goods In Warehouses lets every resource previously restricted to Piles and Tanks be stored directly in Warehouses. After enabling the mod and loading your save, you can freely move existing goods out of Piles and Tanks into Warehouses. Once transferred, you can safely remove the old storage b...2.6k downloadsupdated 8 mo ago
- Configurable Workplace (Building-specific Work Shift) [U7 ✅]by Luke ✞ Jesus Saves ✞With Configurable Workplace, you can now change the number of workers, allow bots to work everywhere (Power Wheel and Inventor buildings) and most of all, the highly requested building-specific work shift is here! Mod Settings By default, only the building-specific work shift is enabled. You can...2.6k downloadsupdated 16 mo ago
- Copy Storage Filterby EcconiaQuickly copy/paste storage filter by right/left clicking storage buildings while holding shift2.6k downloadsupdated 7 mo ago
- Sync Modsby TotoTired of manually enabling and reordering mods every time you switch save files? This mod adds a "Sync Mods" button to the Load Game screen to automatically match your active mods with the ones used in that specific save. How it Works When you select a save file and click Sync Mods, the mod will...2.6k downloadsupdated 4 mo ago
- TImprove - Various QoL Timberborn-Improvementsby Luke✞JesusSaves✞TImprove enhances your Timberborn experience by providing various quality-of-life improvements. These tweaks aim to provide a more seamless and customizable gameplay experience.2.6k downloadsupdated 30 d ago
- Game Speed Configby XimsaMakes the ingame speed buttons' values configurable via mod settings2.6k downloadsupdated 12 mo ago
- 5 More Mins Ma!by Luke ✞ Jesus Saves ✞Someone requested this mod to add staggered wake-up times to reduce lag from synchronized beavers waking up and do path-finding and decision making. By default, the game does have this, each beaver wake up randomly between 0 to 0.25 hours after day start. This mod increases it to 1 hour. You can...2.5k downloadsupdated 16 mo ago
- [To be updated] Custom Cursorsby TobbertThis mods allows you to customize you cursor with any image you like by placing an image into the mod folder. How to use The mod comes with four different cursors, which are selectable from the mod settings menu. Select the cursor that you would like to use, to switch to that cursor. Adding a new...2.5k downloadsupdated 2 y ago
- Ledge Loggingby Shimazu YoshihiroLedge Logging Beavers refuse to clear a tree or plant they can't path right up to — and a single one-tile step up or down a cliff is impassable in Timberborn. So anything marked on a ledge, a terrace edge, or the lip of a dig site shows up as "unreachable" and just sits there, even with a beaver...2.5k downloadsupdated 5 mo ago
- No Construction Limitsby mimiczRemove restrictions on the construction of some buildings2.5k downloadsupdated 2 y ago
- Tubeway Leveeby BobingaboutAdds a Tubeway Levee block to IronTeeth and Greedy Builders.2.5k downloadsupdated 2 mo ago
- Badfurs [ModContest1]by lone.faerieThis mod adds a new faction, the Badfurs, who favor Badwater. Description Since the introduction of Badwater, it felt only natural that there be a faction that flips the script and favors it instead of water. That's who the Badfurs are. They have adapted to survive in the harsh world the hoomans...2.5k downloadsupdated 4 mo ago
- Marketby 76561198444690662Adds market buildings where you can buy and sell goods. New version / replacement I’ve made a new resource trading mod that is better than this one in most ways. You can check it out here: Old description This is intended to allow play on unbalanced maps, or with mods that drastically change the...2.5k downloadsupdated 8 mo ago
- Conveyor Beltsby Luke ✞ Jesus Saves ✞This mod is no longer maintained. Please use Conveyor Belt v2 for your next save This mod adds Conveyor Belts and Lifts to the game, allowing you to transport items between buildings! Example: An IT Plank production: The buildings live in the Conveyor Belts group under Storage. NameCostPower Usag...2.5k downloadsupdated 1 mo ago
- Deep Reservoir Aquifers [ModContest1]by UHSpartan# Deep Reservoir Aquifers Deep aquifers do not answer to the weather and the best beaver scientists have discovered the blueprints for a drill that reaches far deeper into the earth. They also improved on the design adding automation. This mod adds a deep reservoir aquifer drill that keeps pumpin...2.5k downloadsupdated 6 mo ago
1.2k mod mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

