Timberborn mods
Timberborn update 1.1 mods
Everything filed under update 1.1 by its own author, ordered by how much it is used.
321 update 1.1 mods, most downloaded first · newest update 26 Oct 2026
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Outfits5Tweaks5
321 update 1.1 mods
- Better Weather Stationby Luke ✞ Jesus Saves ✞This mod let you choose multiple weather types at the Weather Station Sensor. For example, the sensor can turn on when the weather is either "Drought" or "Badtide" where previously you had to use two sensors and an OR relay. This mod also adds support for Moddable Weathers (but you can still use...2.2k downloadsupdated 1 mo ago
- Distro Storagesby Luke ✞ Jesus Saves ✞Distro Storages allows Storage buildings to send items directly to nearby buildings through a short-range transfer system. Receivers currently include Construction Sites and Manufactory buildings and can be added by other mods. Senders All storage buildings (Piles, Warehouses and Tanks) act as se...2.1k downloadsupdated 3 mo ago
- Steam Update Buttonsby normanrAllows Steam mods to be updated from the Mods menu2.1k downloadsupdated 4 mo ago
- Beaver Chronicles - Scenarios & Narrative Eventsby Luke ✞ Jesus Saves ✞Beaver Chronicles adds narrative events, colony choices, and remembered consequences to Timberborn. Instead of only reacting to numbers, alerts, and shortages, your settlement can now face story moments as it grows: disputes, discoveries, difficult losses, suspicious illnesses, desperate promises...2.0k downloadsupdated 2 mo ago
- Simple Workshop Controlby 76561198444690662Turn buildings on and off based on inventory levels, science, water levels, weather, or bot or beaver population. Works on most buildings that can be paused, and supports the vanilla duplicate settings tool. There are several control behaviors. They work independently of each other and can be use...1.9k downloadsupdated 23 d ago
- Storage Tweaksby TotoAllows changing the capacity of all storage buildings including modded ones. Also solves the problem of pile storages drawing tall piles of items when increasing the capacity using a mod. If you add a mod that adds storage buildings, they will be added to the config file when starting the game. S...1.9k downloadsupdated 2 mo ago
- Leaf Coatsby BobingaboutA new faction of beavers that have an affinity for plants.1.9k downloadsupdated 24 d ago
- Levee with Zipline Beamby BobingaboutTitle says it all. A Levee block with Zipline Beam attached.1.9k downloadsupdated 2 mo ago
- Beaver Factionsby BobingaboutA core mod for assigning a faction to a beaver on player factions that contain more than one beaver faction. Required by mods such as Beaver Faction Split Needs and Beaver Faction Split Breeding.1.8k downloadsupdated 1 mo ago
- Multi-directional Dynamiteby Luke ✞ Jesus Saves ✞Dynamites are no longer limited to blowing downward. With this mod, you can choose any one of the six terrain directions for your blast! To reduce chaos, you can also disable chain reactions so nearby dynamites won't accidentally ignite. When selecting, the mod highlights exactly which terrain bl...1.8k downloadsupdated 4 mo ago
- Magic Generatorby 唐伯虎Add a magic generator that can provide power anytime, anywhere, with the entire body connected to electricity. It can be built anywhere, even in water. Temporarily set at 200 yuan per unit, with a cost of 50 yuan for wood, 50 yuan for wooden boards, 50 yuan for gears, 50 yuan for iron, and 50 yua...1.8k downloadsupdated 4 mo ago
- Grouping and organizing the construction column (placed at the bottom)by 唐伯虎Grouping and organizing the construction column makes it more convenient to use, integrating as many buildings as possible with currently available MODs. If there are any mods that need to be added, you can leave a message.1.8k downloadsupdated 7 d ago
- No more Breeding Podsby 76561198879738932Enable natural procreation for IT and Greedy Builders faction1.8k downloadsupdated 2 mo ago
- Ladders for Emberpeltsby BobingaboutAdds the ladder to Emberpelts.1.8k downloadsupdated 3 mo ago
- Warnings Be Goneby Luke ✞ Jesus Saves ✞This mod lets you silence specific building warnings for a building, its entire building type, or globally. Those pesky warning signs will no longer bug you when you intentionally build something questionable, like a cheap bridge somehow. It can also be applied to Beavers and Bots, which is usefu...1.7k downloadsupdated 17 d ago
- Water Purificationby YgolirtWater Purification I usually prefer playing on harder difficulties, but Timberborn’s endgame often turns into a set of large reservoirs and irrigation lakes that are topped off from storage. There is little opportunity for active clean water flow at any point, and badwater is mostly sealed off an...1.7k downloadsupdated 3 mo ago
- EzShaftby GimmiEzShaft — Drag Power Shafts Straight Through Solid Ground The sister mod to EasyTube, for power. Drag the Power Shaft or Vertical Power Shaft tool through a hillside; EzShaft tunnels each cell, lays the path inside, and orchestrates construction in a safe order so your beavers always have a way b...1.7k downloadsupdated 4 mo ago
- Leaf Coats: Beaver Plantsby BobingaboutAdds Plants that grow into Beavers for the Leaf Coats.1.7k downloadsupdated 3 mo ago
- Beaver Faction Split Needsby BobingaboutChanges the need requirements of a beaver based on their native faction needs.1.7k downloadsupdated 3 mo ago
- Seep Coverby BobingaboutAdd a Cover for the Water Seep and Badwater Seep. Works like the Folkails Badwater Dome. For Folktails, IronTeeth, Emberpelts and Whitepaws.1.6k downloadsupdated 3 mo ago
- Dev Speedsby RailgunAccidentEnables Dev Speeds with default keybinding; 5 = SuperFast, 4 = Fast, SHIFT+1 = Slow. Sets the DevModeOnly field to false in the Dev KeyBinding blueprints.1.6k downloadsupdated 3 mo ago
- Custom Toolsby IgorZThis mod offers new quality-of-life tools in the bottom bar and also provides an API for modders to quickly create their own tools.1.6k downloadsupdated 2 mo ago
- Beavers For Realby TotoThe Awakening (What this mod does): This mod awakens the primal instincts dormant in your colony's DNA. Beavers have finally remembered how to navigate directly between natural land and water without requiring stairs. Version 2.1.0: Beavers got smarter and will not dive into contaminated water. (...1.5k downloadsupdated 2 mo ago
- Shaft Build Orderby TotoForces power shafts to be built sequentially in the direction they are placed, featuring a directional arrow overlay during placement. How to use it: Simply hold down the key while dragging or placing your power shafts. You will see yellow arrows appear on the blueprints, indicating the direction...1.5k downloadsupdated 2 mo ago
- BuildingPathby 76561198879738932Enable default path to be build1.5k downloadsupdated 2 mo ago
- Bobingabout's Housing Optimizeby BobingaboutBased on the original mod by AllTheNamesAreGone. At the beginning of each workday, all beavers are shuffled between houses to minimize travel distance between their homes and workplaces.1.5k downloadsupdated 3 mo ago
- Convenient Large Water Wheelby BobingaboutA much more Convenient version of the Large Water Wheel for Iron Teeth.1.4k downloadsupdated 3 mo ago
- TimberLapseby argargOverview Create a timelapse of your budding Timberborn settlement. Capture the growth over time with this updated version of the Timelapse Camera mod. Features Variable screenshot intervals ranging from 1 hour to once every cycle Multiple output formats (png, and jpg) Custom output directory sele...1.4k downloadsupdated 5 d ago
- Pinby Luke ✞ Jesus Saves ✞Mark anything, anywhere. Place colorful, customizable pins on the map to mark key locations. Adjust each pin's color, text, and height to your liking. Found under the Decorations tab. 'I don't remember why I put a pin here, I just know it's important.' — Anonymous Open the Pins Management Tab (de...1.3k downloadsupdated 4 mo ago
- zxuiji -m- Greedy Nationby zxuijiFor details visit1.3k downloadsupdated 15 d ago
- Tubeway Bridgesby BobingaboutAdds a set of Tubeway Bridges. For Iron Teeth and Greedy Builders.1.3k downloadsupdated 3 mo ago
- Underground Sluiceby 76561198879738932Allow Sluices to be build underground1.3k downloadsupdated 4 mo ago
- Expand overhangby 唐伯虎Add an application to the Modular Overhang module. Support: All overhangs, all platform pillars, stairs, dams, flood embankments, water gates, mini pipeline stations, solid pipelines, flood control pipelines, suspension bridge pipelines, steel bridges. Move this module to a supported module, such...1.2k downloadsupdated 3 mo ago
- Rappelling Ropesby grauschweifRappelling Ropes Adds variants of (cheap) ropes to help workers reach nooks and get over ridges – even through vegetation. Also a rope ladder that falls right in-between stairs and ladders. Supported factions + Badfurs + Dirtclaws + Folktails + Emberpelts + FrostyWhiskers + IronTeeth + LeafCoats...1.2k downloadsupdated 4 mo ago
- Benchby 76561198879738932Add need to rest on bench and to not leave medical beds while still injured1.1k downloadsupdated 4 mo ago
- Bob Platforms Extendedby BobingaboutAdds a bunch of extra platform, overhang and bridge options. Works for Folktails, Iron Teeth and Emberpelts. More Groups mod is Required.1.1k downloadsupdated 1 mo ago
- Unlimited temporary storageby 唐伯虎12.4 update, adding unlimited temporary storage for bases and handling stations, the true super warehouse is here 12.3 Update: Only unlimited temporary storage of collection types, farmhouses, water pumps, malicious water drilling, and excavators will be retained.1.1k downloadsupdated 4 mo ago
- Grauschweif's Decorationsby grauschweifEnjoy some lights, torii gates and benches. WIP: floating lantern and fish - expect bugs and odd animation/ behaviour. the fish spawning plants work like beehives to randomly boost plant growth. fish only spawn slowly and might flow away with current. the lantern will get some cost later. for now...1.1k downloadsupdated 2 mo ago
- Emberpelts: Food Extensionby BobingaboutAdds more food recipes to Emberpelts.1.1k downloadsupdated 3 mo ago
- zxuiji -m- Greedy Embersby zxuijiFor details visit1.1k downloadsupdated 18 d ago
- Modify the cost of dams and flood control embankmentsby 唐伯虎Modify the building materials of the dam and flood control embankment to half of the original, from 20 wood and 12 wood to 10 wood and 6 wood.1.1k downloadsupdated 4 mo ago
- Space above the water sourceby 唐伯虎Enable the cantilever to cover the water source1.1k downloadsupdated 4 mo ago
- Bobingabout Name Generatorby BobingaboutCreates randomly generated beaver names, and replaces the current default names list with them.1.1k downloadsupdated 3 mo ago
- Beaver Faction Split Breedingby BobingaboutThe entire beever reproduction system has been replaced. Designed for playable factions with more than one beaver faction, such as Emberpelts and Greedy Builders. Beavers will reproduce as intended by their native method. What this mod does: Creates a new "Newborn Spawner" script, this controls c...1.0k downloadsupdated 1 mo ago
- Building Renovationsby Luke ✞ Jesus Saves ✞Building Renovations is back and better than before! Upgrade your buildings with new features, specializations, or simply improved stats. Building HP is NOT going back with this mod so you don't have to worry about it anymore. This mod is designed to be easy to extend. You will most likely want t...991 downloadsupdated 2 mo ago
- All Buildings Transfer Powerby Luke ✞ Jesus Saves ✞This mod simply makes all buildings, and all parts of a building, be able to transfer power. Instant buildings (like Roads) are excluded, except the District Center. Power Shafts are also excluded because they are special buildings that would crash if modified. Intended to be for my Conveyor Belt...968 downloadsupdated 4 mo ago
- More Mod Logsby 76561199312108706Adds additional log entries that should help diagnosing issues with modded games Adds log entries for when a mod is about to be started and after it has finished starting (with where is was loaded from and how long it took to load), eg: 13:10:49 More Mod Logs: Started from ...\Timberborn\Mods\mor...946 downloadsupdated 3 mo ago
- Resource Monitorby TotoMonitors district resource levels to trigger automation signals based on configurable min-max thresholds. Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files937 downloadsupdated 2 mo ago
321 update 1.1 mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

