Timberborn mods
Timberborn update 1.1 mods
Everything filed under update 1.1 by its own author, ordered by how much it is used.
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Tweaks5Outfits5
321 update 1.1 mods
- More Mod Logsby normanrAdds additional log entries that should help diagnosing issues with modded games701 downloadsupdated 1 mo ago
- Beaver Faction Building Controlby BobingaboutAdds filters to buildings to allow Beavers of specific Faction to be assigned. This UI element is added to all Dwellings and Workplaces, to allow you to filter which faction of beavers can work there. Perhaps it's to filter Housing to control the population of each faction. Perhaps it's to preven...697 downloadsupdated 2 mo ago
- Tubeway Top Connectionby BobingaboutAdds graphics variations to allow the IT Tubeway to connect upwards. Useful to prevent crashes with mods like "No Build Limits" and "Staircase" (The supports with not Top occupation)650 downloadsupdated 2 mo ago
- Dev Speedsby RailgunAccidentEnables Dev Speeds with default keybinding; 5 = SuperFast, 4 = Fast, SHIFT+1 = Slow. Sets the DevModeOnly field to false in the Dev KeyBinding blueprints.632 downloadsupdated 2 mo ago
- Configurable & Moddable Lightsby Luke✞JesusSaves✞This mod adds an actual light source to certain buildings that are configurable as well.613 downloadsupdated 2 mo ago
- Beaver Faction District Controlby BobingaboutAdds controls for migrating beavers belonging to a specific Faction. For use with my Beaver Factions mod. Ideal for Emberpelts or Multi-faction mods like Greedy Builders.593 downloadsupdated 2 mo ago
- Depth Monitorby TotoMonitors depth levels to trigger automation signals based on configurable min-max thresholds. Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files568 downloadsupdated 22 d ago
- GreedyEmbersby zxuijiLook to adaptors instead, I plan to eventually delist this one567 downloadsupdated 1 mo ago
- Folktail Fabric Tailsby argargCustom tail patterns designed by argargablar with Folktail ideals in mind. Version 1.0, Early Access Update 6 and 7 compatible.555 downloadsupdated 2 mo ago
- Building Renovationsby Luke ✞ Jesus Saves ✞Building Renovations is back and better than before! Upgrade your buildings with new features, specializations, or simply improved stats. Building HP is NOT going back with this mod so you don't have to worry about it anymore. This mod is designed to be easy to extend. You will most likely want t...549 downloadsupdated 22 d ago
- No Breeding: Emberpelts and Leaf Coatsby BobingaboutDisables breeding in homes for Emberpelts and Leaf Coats. For that Iron Teeth breeding style, when you play with mods that add other breeding options, like Project Phoenix for Emberpelts.542 downloadsupdated 2 mo ago
- Load Game Mod Validatorby TotoReplaces the vanilla dual-list mod incompatibility screen with a single unified list. Settings: Settings - Mod Settings (settings are saved in \PlayerData) Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files533 downloadsupdated 2 mo ago
- Workshop Clickby TotoEver wanted to quickly check a mod's page to read the patch notes or remind yourself what it does? This mod makes it seamless. Features Now also works with Workshop maps. Quick Access: Simply click the cloud icon of any downloaded Workshop mod in the in-game Mod Manager. Steam Overlay Integration...524 downloadsupdated 26 d ago
- Always Sunnyby GimmiAlwaysSunny — Lock the Lighting to Permanent Daytime Tired of pausing the game every night just to see what you're building? AlwaysSunny freezes the visual day/night cycle so the map stays bright at all times. Weather mechanics — droughts, badtides, temperate days — still tick normally; only the...504 downloadsupdated 2 mo ago
- Housing Tweaksby TotoAllows changing the capacity of housing buildings. Settings: Settings - Mod Settings (settings are saved in \PlayerData) Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files496 downloadsupdated 2 mo ago
- All Buildings Transfer Powerby Luke ✞ Jesus Saves ✞This mod simply makes all buildings, and all parts of a building, be able to transfer power. Instant buildings (like Roads) are excluded, except the District Center. Power Shafts are also excluded because they are special buildings that would crash if modified. Intended to be for my Conveyor Belt...491 downloadsupdated 2 mo ago
- Commute Balancerby BobingaboutBeavers will move homes to live closer to work. Unlike Housing Optimise, this is slowly done over time, in a less disruptive way.491 downloadsupdated 2 mo ago
- Tool Finderby normanrQuick find that tool477 downloadsupdated 10 mo ago
- zxuiji -m- Greedy Coatsby zxuijiFor details visit476 downloadsupdated 1 mo ago
- Visible Layers Listby TotoImprove your layer visibility controls. This mod replaces the vanilla layer slider with a precise dropdown menu to select exact heights. It also turns the layer icon into a quick-toggle to instantly swap between your last two viewed layers. Features Layer Dropdown Menu: Clicking the layer depth n...463 downloadsupdated 26 d ago
- Iron Teeth Hazard Awareness Tailsby argargA custom tail pattern designed by argargablar to promote awareness to danger. Version 1.0 and Early Access Update 6 and 7 compatible.460 downloadsupdated 2 mo ago
- More District Crossingsby TotoAdds tubeway and zipline district crossings. Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files455 downloadsupdated 25 d ago
- Storage Tweaksby calloattiSome adjustements to capacities of storage436 downloadsupdated 10 d ago
- zxuiji -m- Adaptors Have Emberpelts (AD+EP)by zxuijiFor details visit429 downloadsupdated 1 mo ago
- Infinite Stockpiles (Dev Tool)by TotoKeeps all storage buildings 50% full Storage buildings start 50% full when built, and stay always 50% full, no matter how much is added or taken from them. Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files425 downloadsupdated 2 mo ago
- Fourpillarsby Luke ✞ Jesus Saves ✞This simple mod does one thing: larger buildings only need a few supports, typically the four corners of a rectangular footprint. Example: stacked Warehouses with Conveyor Belts Any building that is changed also has its placement pivot moved to one of those corners, so you can aim at a pillar or...420 downloadsupdated 27 d ago
- Web UIby normanrWeb UI for the Settlement Panel411 downloadsupdated 6 mo ago
- Reclassify Resources (Top Bar)by 唐伯虎This module reclassifies the top resource bar to better fit the classification of warehouse storage398 downloadsupdated 2 mo ago
- Leaf Coats: Badwaterby BobingaboutAdds the Bad Water Pump and Centrifuge to Leaf Coats.386 downloadsupdated 2 mo ago
- BuildingPathforEmberpeltsby 76561198879738932Enable default path and WoodenPath for Emberpelts to be build377 downloadsupdated 2 mo ago
- zxuiji -m- Greedy Pawsby zxuijiFor details visit373 downloadsupdated 1 mo ago
- Leaf Coats: Explosivesby BobingaboutAdds the Explosives Factory and Dynamite to Leaf Coats.366 downloadsupdated 2 mo ago
- Hooman Stairs Buildings NBSby TotoBuildings from the New Building Styles mod, now with no visible doors. Ever wanted the stylish custom cabins and flats from the "New Building Styles" mod in your colony, but without the doors interfering with your Hooman Stairs layouts? This mod brings you doorless versions of those buildings, pe...366 downloadsupdated 1 mo ago
- More Building Renovationsby Luke ✞ Jesus Saves ✞More Building Renovations expands Building Renovations with many more upgrades across production, agriculture, science, and logistics. What you get This pack adds renovations in several groups: Productions: Working-speed tiers for wood industry (Lumbermills, Gear Workshops, Wood Workshops), plus...363 downloadsupdated 2 mo ago
- resource libraryby 唐伯虎The last building in regional management can fill the warehouse with resources without the need for other warehouses, making it convenient for debugging maps and other uses.347 downloadsupdated 2 mo ago
- Dual District Storageby ihsoftSupport the mods All my Timberborn mods are free. I make them for fun, because I enjoy improving the game and experimenting with new ideas. Donations are completely optional. If you enjoy the mods and want to say thanks, you can buy me a coffee or donate via PayPal. It is never required, but it i...332 downloadsupdated 1 mo ago
- zxuiji -m- Adaptors Have LeafCoats (AD+LC)by zxuijiFor details visit331 downloadsupdated 1 mo ago
- Leaf Coats: Beaver Plantsby BobingaboutAdds Plants that grow into Beavers for the Leaf Coats.331 downloadsupdated 2 mo ago
- Storage Balancerby Luke ✞ Jesus Saves ✞Storage Balancer adds renovations that automatically even out goods between connected storage buildings. How it works Renovated storages that store the same good and touch each other form a balancer group. Goods then move automatically from fuller piles to emptier ones until the group is even. No...327 downloadsupdated 2 mo ago
- Grauschweif Materialsby grauschweifMaterials for other mods to use - provides common materials that map to faction (FT as fallback). Requires Harmony.324 downloadsupdated 3 mo ago
- One Block Sensorsby TotoAdds One Block Sensors One Block Depth Sensor. It senses water depth under, over, and within it One Block Contamination Sensor. It senses contamination below and within it Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files322 downloadsupdated 22 d ago
- List All Goodsby TotoThis mod forces the top bar to permanently display every good in the game, even if you currently have zero in stock. Settings: Settings - Mod Settings (settings are saved in \PlayerData) Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files319 downloadsupdated 2 mo ago
- Automated arbitrary manufacturingby 唐伯虎In order to better utilize automation in the early stages, all automated buildings will be modified to be built on the entire map without the need for materials or technology. Placing this module after Resource Monitor supports Resource Monitor Placing this module after Resource Detector can supp...315 downloadsupdated 2 mo ago
- zxuiji -m- Adaptors (AD)by zxuijiFor details visit315 downloadsupdated 1 mo ago
- GreedyNationby zxuijiLook to adaptors instead, I plan to eventually delist this one313 downloadsupdated 1 mo ago
- Hooman Stairs Buildingsby TotoVanilla Housing and Storage buildings, now with no visible doors. The classic vanilla buildings your beavers love, but with the front doors removed. Perfect for building colonies with the Hooman Stairs mod, where beavers travel through internal staircases instead of crowded exterior scaffolding....304 downloadsupdated 1 mo ago
- DevNoCtrl (Dev Tool)by TotoDevNoCtrl is a workflow-enhancement mod for Timberborn modders and map developers. It globally inverts the logic of specific "developer modifier keys" (usually Ctrl, Alt, or Shift) used by the game's internal tools. Instead of forcing the user to hold down modifier keys to execute instant/develop...302 downloadsupdated 26 d ago
- zxuiji -m- Adaptors Have Whitepaws (AD+WP)by zxuijiFor details visit290 downloadsupdated 1 mo ago

