Age of Wonders: Planetfall
Age of Wonders: Planetfall mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Balance Update82Units47Convenience35Mechanics Overhaul32abilities28Heroes19New content14Buildings14Items12Terrain12Leaders10RMG7campaign5Scenario5
- pop2by 恐怖机器人每个人口初始产值10,原版5 殖民地可控区域20,24个人口时再+1 同类区域数改为3,原版2 所以+3个住宅区域后到28,32,36个人口后 总共有10个区域 住宅区提供的人口产值加成由1,2,3改为2,4,6471 downloadsupdated 5 y ago
- Vanguard City - Dark Herritor Retextureby KarebaОбновление 2: Баг с перекраской исследовательских центров у других рас получилось пофиксить примерно на 90% Обновление 1: Добаленны космический порт и городские районы Обнаружен баг: сферы в исследовательских центрах перекрашиваются у других рас, это связанно с тем что все рассы используют один и...467 downloadsupdated 5 y ago
- Psi-fish On Landby Mr. PhanseaAdds a new Psifish faction that spawns on land. This is for people who play on the Land map template and want to use this NPC faction. This faction is properly supports the Empire mode. Compatibility: This mod does not modify any vanilla records.465 downloadsupdated 5 y ago
- ALL factions enable [None DLC ver]by 76561198869260584Now you can select all factions(not include DLC factions that you have not bought) even forbidden worlds.(Ravaged and Frontier) with DLC463 downloadsupdated 6 y ago
- EMPIREMODE_MORETRAITS 6 versionby 76561198869260584This mod allow each empire worlds have more traits. Traits per Planet- 6 (was 4) Traits of same types per Planet- 3 (was 2) This effects are little on low empire level 8-version456 downloadsupdated 6 y ago
- 4 specialised sectorsby FryskarAllows 4 specialised sectors.434 downloadsupdated 5 y ago
- Mountains, Chasms and Ruins Move Mod (Star Kings Update)by WordBearer94(UNSUBSCRIBE FROM MY OLD VERSION OF THIS MOD, THE UPDATE CHANGED THINGS ROUND, FORCING ME TO REMAKE IT FROM SCRATCH) This mod will increase the movement cost of Mountains, Chasms and Ruins so they properly shape the world and direct the flow of armies. For the costs I took the idea of no matter h...430 downloadsupdated 6 y ago
- Build wildlife unitsby 76561198869260584Do not use this mod on campaign !!!!!!!otherwise you will get crash This mod required DLC all race can build wildlife, quartzite, penguin, empire vhiecle units some units need structures for build ver1.1 fix the bug that crush when build aquatic animals , so now cannot build aquatic animal ver1.4...424 downloadsupdated 7 y ago
- T3 Movespeed Increaseby Melvin JunkoIncreases the movespeed of all T3 units and their corresponding vehicles to 32 movespeed. Affects Units Amazon Bombardon Assembly Disassembler and vehicle Dvar Baron and vehicle Rocket Artillery Kirko Tormented Barrager and vehicle Syndicate Subjugator and vehicle Vanguard Walker and vehicle Impe...421 downloadsupdated 7 y ago
- More heroes420 downloadsupdated 4 y ago
- Promethean can use Weapontechsby GaaiusAllows Promethean units to benefit from Arc and Laser upgrades and technology by making all Plasma weapons also count as Arc and Laser. Bombs are now explosive. They can benefit from explosive upgrades. Exceptions are Kirko and Shakarn versions, witch get Biochemical and Sonic+Laser respectively....406 downloadsupdated 4 y ago
- Terraforming Spells (New Version)by 76561198867113697This mod add 8 terraforming operations to the game. And yes, this operation can be launch on any sector except coastal or enemy. (No more softlock on mountain sector) 4 Sector terraforming spells 4 Climate terraforming spells Update ver 1.1 : 12/04/25 Description changed for more clarification. R...395 downloadsupdated 17 mo ago
- Move Faster v2by AiriSomewhat reduces the movement costs of terrain to make traversing the strategic map a little less tedious. Idea from the original mod by Griff. Works with Star Kings DLC. Update v1.0.1 - changed Interface Movement Cost values to reflect updated Cost Override values. Land movement: (vanilla → modd...392 downloadsupdated 1 mo ago
- Cheaper Piloting Skillsby MotiveRemake of Cheaper Piloting Skills mod that was removed from the workshop. Lowers Piloting cost to 3. Lowers Advanced Piloting to 5.390 downloadsupdated 6 y ago
- The Witchcraftby 76561198867113697Mod Introduction This mod adds a total of 4 new society technologies and 8 enchantment spells (5 for unit and 3 for colony). Add 1 more point to all research that gives Operation Strength & Defense, Strategic & Tactical Operation Points and Doctorine. Mod Compatibility Should be compatible with m...390 downloadsupdated 17 mo ago
- NewMechby Sim17ogAge of Wanders 4 release date announced: www.youtube.com/watch?v=w7pKeH1cLb4 New NewMech383 downloadsupdated 5 y ago
- Center and Colony Core Buildings Changesby BladeofSharpnessModify both Central buildings and initial colony production in \Title\Packs\Strategic\ColonyUpgrades_Strategic.rpk Starter Building - XXX - Colony Income Food: 15 Food, 1 influence Energy: 15 Energy, 5 Production Production: 15 Production, 5 Energy Research: 10 Research, 1 Cosmite Structure Upgra...369 downloadsupdated 4 y ago
- Econ Boost with Hero pointsby MakkaHSAn increase to base energy income from sector upgrades. Additionally your cosmite building upgrades at HQ will provide an additional +2 each. You will see a slight boost in resource rewards (food, energy, cosmite, research and production). Heroes will get 7 points per level rather than 5.365 downloadsupdated 7 y ago
- More Settlementsby -=Maure=-Increases the number of neutral settlements by one for each player. Normally you get one neighboring settlement of your race, with this mod you get two, and also widens the distance in which they may spawn to prevent excessive crowding of starting locations. Intended mostly for the no colonizer m...362 downloadsupdated 7 y ago
- More durable unitsby Taidana KageThis mod adds a new doctrine to the game. The doctrine adds following defensive stats to all your units: +20 max HP +10 HP regeneration per strategic turn +10 HP regeneration per tactical turn +2 armor +2 shield +2 resistance for all 6 damage channels The doctrine has no pre-requisities, it will...362 downloadsupdated 18 mo ago
- Paragon Integrationby MizuIf your here then you must have been disappointed by not having some of the Paragon / Imperial units readily available but now you can! This is a Imperial Overhaul giving you imperial weapons to purchase, Units to produce (with proper unit buildings to provide some balance), and Imperial vehicles...361 downloadsupdated 5 y ago
- Central Core Buffsby KaigeBalances the central colony buildings by making the Central Reactor Core & Central Science Lab give +15 of their respective yields.358 downloadsupdated 4 y ago
- OCEAN MAPby 76561198869260584ocean map respect Paradox(user name)'s Planet pack's Archipelago world351 downloadsupdated 6 y ago
- Weapon Minimum Rangeby ♪♫ Azera ♫♪This adds a minimum range to sniper rifles of 4, so enemies within 3 hexes of a sniper are too close to hit with the primary shot or overwatch attack. Most ordinary weapons of range 7 or more now have a minimum range of 2 so they will be less effective enemies attacking in close combat. This mod...345 downloadsupdated 6 y ago
- More Random Namesby AiriMore than doubles the random name pools for certain things in the game. Currently includes colony names for all vanilla races as well as most sector names. Finished: Colony name pools for all vanilla races. Sector names for "feature" sectors. Landmark names In progress: Sector names for "fill" se...338 downloadsupdated 23 mo ago
- Less Grenadesby ApoplektThe autocombat AI will not use the Vanguard Trooper's grenades. Human players are unaffected. Ever since the AI took my entire starting stack and FLAT OUT LOST to a turn 1 quest stack, with ZERO kills, I have hated autocombat with a burning passion. The autocombat AI loves taking them long-range...335 downloadsupdated 6 y ago
- CivBE Colors & Glyphsby ProtokCivilization Beyond Earth faction colors and glyphs for Empire and Hero customization. Vanilla colors second sets updated too. Create your Empire as Coalition of Seeding Mission Faction. -Subscribe to the mod in Workshop and launch the game; Important: When you launch a game the Paradox Launcher...335 downloadsupdated 17 mo ago
- Avatar Fixby ApoplektA lazy fix for a lazy bug. Allows the Synthesis Avatar's primary weapon to attack the ground and obstacles like anyone else, although it still won't damage obstacles. What's the point, you ask? Well you can bounce shots off walls or the ground and hit things from range 7 instead of 5, if you are...333 downloadsupdated 7 y ago
- Controlled Hazardsby Nordos/atordYou found it annoying that you couldn't use a hazard-spawn operation, because: 1) the enemy will resist it 2) its pretty useless in neutral areas and especially 3) you too get disadvantages. This mod aims to change the 3rd point. Secret Techs are immune to their respective hazards (Promethian to...325 downloadsupdated 5 y ago
- Sharpshooter Alt Equipmentby Kensei SeraphThe aim of this mod is to add alternate starting equipment for the Sharpshooter Leader Loadout Perk for each faction. A second Sharpshooter Loadout Perk is added to each faction (now including Dvar) with an alternate primary weapon chosen based on that faction's damage channels. If anyone has any...320 downloadsupdated 7 y ago
- Buildable Sapperby ReverseRavenAllows you to build the Dvar Sapper by building the Specialist Barracks in Dvar cities. I know Melvin Junko was making mods that allowed you to build the Tactical Summons but since they haven't posted one for the Sapper yet and it's been almost a month since the last one, I thought I'd try to do...307 downloadsupdated 7 y ago
- SyndicateModby KellyRThis mod does two things: 1. It adds the Cerebral Control Collars inherent upgrade that the Indentured unit has, to Syndicate Runners and Enforcers, and the Syndicate versions of all non-mindless, biological or cyborg infantry units. 2. It allows you to add the Cerebral Control Collars mod to any...299 downloadsupdated 6 y ago
- extended sectors slimby Nordos/atordThis is a slimmer version of the original extended sector mod. It does NOT affect any landmarks or dwellings (so you can only have up to 4 of them per city). It now SHOULD be compatible for people who don't own any DLCs. It should also now be more compatible with things that change landmarks and...298 downloadsupdated 5 y ago
- evenmoreskillpointsby skaz88Gives 20 skill points per level281 downloadsupdated 5 y ago
- shakarn infiltrator patchby 76561198869260584now shakarn infiltrator`s Lifelike can be target tier 3 enemy unit .278 downloadsupdated 6 y ago
- Unlock Unitsby JuzThis mod unlocks all five of the racial deployable units Constrictor, Valkyrie, Abyssian, Sapper and Sentinal (Sorry Amazon you miss out). They all cost 100 energy and 10 cosmite to build. They are unlocked by the first forces tech, engineer, guild assassin, reverse eningeer, ram jet and engulfer...276 downloadsupdated 7 y ago
- Buffed Melee271 downloadsupdated 5 y ago
- 2 players on enormous scenarioby 76561198869260584now Any number of people can play in all sizes266 downloadsupdated 7 y ago
- Mega_City Scenarioby 76561198869260584mega city scenario has more camp, bronze. silver. gold. teleporter. and spawner than capital scenario. ver 4.6 fix the bug that does not appear scenario in the list. ver 4.7 this scenario has more camp264 downloadsupdated 7 y ago
- Buffed Drone Carrier264 downloadsupdated 5 y ago
- Empire Mode - Traits (Soldier)by OsbourneWhen playing Planetfall in Empire Mode you unlock Imperial Command bonuses starting at Level 2. These bonuses change depending on which Loadout you selected, and apply to both your Commander and the army you are leading. This mod replaces the Juggernaut, Pilot, and Sniper bonuses with the Soldier...260 downloadsupdated 5 y ago
- All Units; One Figureby JinxieIn vanilla Planetfall, my squads split off into arbitrary three-man sections which then completely disregard tactical spacing. In vanilla Planetfall, my trooper stacks are 18 faceless grunts. In vanilla Planetfall, hostile alien wildlife arranges itself into obsessive-compulsive formations. With...258 downloadsupdated 6 y ago
- More Stronger AI patched for last updateby 76561198869260584This Mod for Elite PF players Computers build more army stacks! This mod has increased the bonus that Computers get depending on the difficulty level adjust: StrategicAI.rpk AI - EASY || same as EXTREME AI - NORMAL || 1.5x as strong as EXTREME AI - HARD || 2x as strong as EXTREME AI - VERY HARD |...249 downloadsupdated 6 y ago
- Competitive Mod (Auto vs Ai)by DreadReaprBalance mod for Live Multiplayer (Auto combat vs Ai). Links: Full Changelog Competitive Mod - PBEM Multiplayer Discord Community248 downloadsupdated 4 y ago
- Single Player Balance Modby ZenavatharThis mod aims to balance the game for RMG single player maps and Galactic Empire mode. I fully expect this to not be balanced for multiplayer. With inspiration from Zaskow's AoW3 Balance Mod, a f...247 downloadsupdated 5 y ago
- Alien Worlds:Green Waterby MewMewThis mod makes the water in Planetfall GREEN! This mod was created to hopefully give your planets some more alien vibes to it. Features: Green Strategic Water Green Tactical Water Green Overlay Waters Plans: -Purple -Red -Yellow -Pink -Brown -White -C̶l̶e̶a̶r̶(Scrapped) -D̶a̶r̶k̶ ̶B̶l̶u̶e̶(Scrapp...246 downloadsupdated 5 y ago
- Increase Cosmite Outputby 76561198374323173降低了单位和饰品的帝国模式点数价格 重新调整了区划的合金产出。 移除了殖民地中心的初始合金产出 农业、能源、工业区在12345级分别产出1、1、1、1、2合金 科学区在12345级分别产出1、2、2、2、3合金 住宅区在123级分别产出1、2、3合金 海洋区在123级分别产出1、1、1合金 mod合集:235 downloadsupdated 19 mo ago
- [Edgefall] Vanguard Armors V0.5by ZethEmbrace the Dark side of the Vanguard Dark textures, Black Primary coloring allowing you to change its secondary color to match your faction as desired. This is an in progress recoloring atm, just encompassing the Basic Units and Hero items. Plans to release subsequent mods for each of the factio...233 downloadsupdated 7 y ago

