Per Aspera
Per Aspera mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
- Factories and colonies are worker hubsby Spud DastardlyThis allows all factories, colonies, and other resource inputting buildings to double as worker hubs. This significantly reduces the number of worker hubs you need to build, freeing up your building limit, and guarantees every factory has a dedicated worker. This mod makes the game easier. This m...16.9k downloadsupdated 4 y ago
- More Building Limitby A Barrel Of SpokesFinally Fully compatible with Home update The technologies that increase the building limit give more building limit than vanilla. After all tech is finished you should have a cap at 2.4k. Possible Instability at that number.11.6k downloadsupdated 13 mo ago
- Deep Underground Mines (endless mining building)by finjetaCompatible with version 1.4 This mod adds 7 new mining buildings, 1 for each resource type (water, aluminum, chemicals, silicon, iron, carbon and uranium). These mines do not require a resource veins and as such they will they ever run out. For balancing reasons these mines are locked behind leve...10.9k downloadsupdated 5 y ago
- Infinite Deep Minesby Shad0wlifeThis mod contains an implementation of infinite mines for Per Aspera v.1.5 up to at least 1.8.1, which do not need to be placed on resource nodes. They do have a somewhat prohibitive cost though. The mines get unlocked by a new T5 Engineering Research Branch and will show up in a new Building cat...10.3k downloadsupdated 4 y ago
- Workers++by LiVamWorker Drones now last forever (basically!). This will make the game a lot easier.6.7k downloadsupdated 5 y ago
- Power Extensionby BalmaA cheap building that extends the power grid.6.6k downloadsupdated 5 y ago
- Local Logistics (Mines)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Mines category Full list of affected buildings: Aluminum Mine (Tier 1-3) Carbon Mine (Tier 1-3) Chemical Plant (Tier 1-3) Ice Drilling Plant (Tier 1-3) Iron Mine (Tier 1-3) Silicon Mine (Tier...4.5k downloadsupdated 4 y ago
- Disable irregular terrainby Spud DastardlyNo more pixel hunting for placeable locations! This mod turns off the irregular terrain placement restriction for all buildings, allowing you to place them anywhere, such as the sides of mountains and craters. Any other placement restrictions such as water or mines having to be on veins still app...3.7k downloadsupdated 4 y ago
- Infinite Deep Mining Platformsby Shad0wlifeThis mod is an addon to Infinite Deep Mines (which is a dependency) and contains an implementation of infinite mining platforms for Per Aspera Blue Mars, starting with 1.7 until at least 1.8.1, which do not need to be placed on resource nodes. They do have a somewhat prohibitive cost though. The...3.7k downloadsupdated 4 y ago
- Local Logistics (Factories)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Factories category Full list of affected buildings: Electronics Factory (Tier 1-3) Food Factory (Tier 1-3) Glass Kiln (Tier 1-3) Parts Factory (Tier 1-3) Steel Factory (Tier 1-3) Polymer Fact...3.6k downloadsupdated 4 y ago
- Power Grid Extendedby SanovskiyThis mod is a rethinking and refinement of the old mod "Power Extension" Adds three tiers of power distribution buildings. Tier 1: Power Extension (300 power range, 100 road connection range) Tier 2: Power Extension & Worker Hub (400 power range, 200 road connection range, 1 worker) Tier 3: Unive...3.6k downloadsupdated 3 y ago
- Local Logistics (Core)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Core category Full list of affected buildings: Hyperloop Terminal Areological Scanner Space Elevator (does not appear in build menu, but still assigned to Core category) Spaceport Storage Cen...3.1k downloadsupdated 4 y ago
- Local Logistics (Colonies)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Colonies category Full list of affected buildings: Colony (Tier 1-3) Research Outpost Dome City Tent City Open City Metropolis Known bugs Drone counter in the bottom left may not update after...2.9k downloadsupdated 4 y ago
- Local Logistics (Power)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all building in Power category Full list of affected buildings: Thermal Plant Battery Fission Plant Fusion Plant Solar Farm Wind Farm Known bugs Drone counter in the bottom left may not update after construct...2.8k downloadsupdated 4 y ago
- Technology Overhaul v1.2.3by Spud DastardlyThe goal of this mod is to address some balance and tech progression issues with this game. Currently most of the changes are in the space tree, but different adjustments have been made in several areas. In particular, it gives a much expanded role to the space elevator, which is available much e...2.7k downloadsupdated 2 y ago
- Worker Hubs Extendedby SanovskiyThis mod is an alternative for Factories and colonies are worker hubs. Instead of adding functionality to buildings that don't have it, this mod adds two more tiers of Worker Hubs. The second tier opens immediately after researching advanced roads. The third tier opens after researching Hyperloop...2.5k downloadsupdated 3 y ago
- Local Logistics (Life)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Life category Full list of affected buildings: Aquadome Crater Farm Open Farm (Tier 1-2) Biodome Water Treatment Plant Water Booster Pump Water Packing Plant Organic Material Dumpster Animal...2.5k downloadsupdated 4 y ago
- The Martian - New Research Sitesby JerryBearAdds new locations to the map that are featured in Andy Weir's novel The Martian. They have been accurately placed using the coordinates that are given in the book. New Research Outpost sites Adds labels to the craters and geographical features that Watney names in his time on Mars Reworks some v...2.5k downloadsupdated 3 y ago
- Local Logistics (Atmosphere)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Atmosphere category Full list of affected buildings: Greenhouse Gas Factory Nuclear Nitrate Extractor Nuclear Carbonate Extractor Oxygen Release Plant Armospheric Humidifier Oxygen Capture Pl...2.4k downloadsupdated 4 y ago
- Upgraded Uranium Minesby finjetaCompatible with version 1.4 This mod activates Advanced Uranium Mine and Superior Uranium Mine upgrades as well as tier 2 and 3 uranium resource veins which all exists in the game files but are never used. The Uranium Mines are unlocked trough the Carbonate Nuclear Extraction and Nitrate Nuclear...2.4k downloadsupdated 5 y ago
- More Resources & Minesby WafhienMore resources & Mines add 4 more level of mining with the technology required. The last tech allow you to mine as wish a vein (infinite vein). Compatible BlueMars and Vanilla New perks added to unlock those mine ( Excellent, Hight Performance & Supreme) If you need a need ressource for your mod...2.3k downloadsupdated 22 mo ago
- Advanced Landing Sites Polymersby XwingA simple mod adding polymers as required resources for creating advanced landing sites and more importantly to their storage after deploying, so you can immediately build hyperloop station. Greatly speeds up and streamlines expansion, no more slow worker hub beeline. No longer needed since Patch...2.0k downloadsupdated 5 y ago
- Speed boatsby Spud DastardlyThis mod increases the speed of ships to match the speed of land drones on fully upgraded roads, meaning they move over 6 times as fast as before. Requires Blue Mars.1.9k downloadsupdated 4 y ago
- Drone Prefabsby PsychoBelkaCompatible with game version 1.8.* (HOME) Description Allows manufacturing of Worker prefabs which can be stored as resource and used for quick Worker deployment. Mod adds: Technologies: 1 Buildings: 4 ===Tech info=== New technology Tech name Worker Prefabs Tech category Engineering Tech tier 0 T...1.8k downloadsupdated 4 y ago
- Self-Sustained Floating Hyperloop Terminalsby The AnachronistThis mod allows you to build floating hyperloop terminals. Made with ultra-durable, self-repairing materials, these hyperloop terminals don't require proximity to a maintenance station. They've also been fitted with their own power source, making them perfect for connecting districts across unexp...1.8k downloadsupdated 4 y ago
- Supply Dropsby Spud DastardlyAdds a new spaceport mission to orbitally drop a storage center containing an initial supply of resources. The mission is unlocked when you research both Storage Center Management and Advanced Landing Sites. This mod is now included with my Technology overhaul mod.1.7k downloadsupdated 4 y ago
- Orbital Worker Hubby PsychoBelkaCompatible with game version 1.8.* (HOME) Description Add Tech and Project that allows deployment of Orbital Worker Hubs building from orbit Mod adds: Technologies: 1 Special Projects: 1 Buildings: 1 Tech category: Space Tech tier: 3 Tech cost: 5000 RP Tech Requirements: Advanced Landing Sites Te...1.7k downloadsupdated 4 y ago
- Massive Building Limitby ChadimusRexIIIReplacement for More Building Limit, should work with all 1.8 and 1.9 updates. Sets building limits to (per research tier) 250 500 1000 2000 4000 8000 160001.7k downloadsupdated 3 y ago
- BigVeinsby TabaccoIncreases resource vein size by times 10. NEEDS A NEW GAME The first 2-3 deposits will be the usual size, since they aren't generated with the planet.1.6k downloadsupdated 4 y ago
- Elite Mods ( Insane Miners )by CPTZeroShadowJust a mod pack that I'm slowly working on for myself and friends. Works for 1.6+ SANDBOX MODE ONLY Features: - Added No Limits Mining ( You don't have to research it , if you don't want use it ) - Added Research Icon on Start-up - Added Large Power Extender - Changed Output of Mined Resources to...1.5k downloadsupdated 4 y ago
- Colonization Extendedby 76561198412871526This mod replaces the vanilla tech tree with a brand new tech tree, the "Colonization" tab. Please note that you will not be able to use mods that modify the vanilla tech tree because you are overwriting the tech tree. Introducing this mod will change the required materials and performance in mos...1.4k downloadsupdated 5 y ago
- DMK Worker Hub Upgradesby domicAdds two new worker hubs: Powered Worker Hub: - This worker hub upgrade adds a small power range extension ( range 50 ). This is only an extension, not power generation. - Available as cheap researchable E-00 technology ( 75 research point cost ) Heavy Worker Hub: - This upgrade adds a second wor...1.3k downloadsupdated 4 y ago
- 工程车站升级(drone base up)by 第八维中文介绍: 提高了工程车枢纽的容纳数量到10,同时提高了工程车的工程建造数量和枢纽数量同步 English Introduction: The inventory of the drone base is increased to 10, and the engineering construction quantity of the drone factory is synchronized with the inventory of the base1.2k downloadsupdated 4 y ago
- Worker Hub Upgradesby bekiAdds two new tiers of Worker Hub that get unlocked with Advanced and Superior factories. Advanced and Superior Worker Hubs can have 3 and 5 drones each and increasingly larger ranges, but require more resources and power. Worker Factories have been s1.1k downloadsupdated 5 y ago
- Extended Maintenance and Powerby FwopFwopsAdded tiers to maintenance facility and battery, also added a transformer building that extends the power network. Each tier extends its respective net further. Tech locked behind advanced and superior factory research991 downloadsupdated 22 mo ago
- Increased Researchby SaadiyaIncreases RP by 20 for each tier of colony.986 downloadsupdated 5 y ago
- Ice distributionby Spud DastardlyAdds a spaceport project that takes 1000 ice plus a couple other things and raises the water level 1m. It's an automatically repeating mission that takes 0.5 months to complete after gathering resources. It's a quick way to use your ice mines to increase the planet's water level with the aid of a...900 downloadsupdated 4 y ago
- The Enemy Researches Tooby Spud DastardlyNormally, the enemy faction Carmine doesn't gain any military techs during the campaign on its own. This makes later encounters much too easy. With this mod, the enemy will gain new techs at each new encounter, and also gain more steadily over time.890 downloadsupdated 4 y ago
- More offshore Factoryby WafhienAll Factory can be build on Water868 downloadsupdated 4 y ago
- Show Tech Treeby PsychoBelkaCompatible with game version 1.7.* (Blue Mars) Description: Unlocks "Tech Tree" button at the start of a game by modifying Landing Site to have Research Points production of 0860 downloadsupdated 4 y ago
- Disable Port Storageby Spud DastardlyPorts no longer act as storage centers. Requires Blue Mars. I haven't tried a playthrough with this myself, but I've seen others claim it's better for logistics. I'd be curious to hear how players find it.787 downloadsupdated 4 y ago
- Military tech on sandboxby Spud DastardlyThis mod enables the military tech tree on sandbox mode. The techs serve no functional purpose in that mode, so this is just for experimenting and testing.764 downloadsupdated 4 y ago
- Port&Shipyard Upgradeby 76561198436336027修改了港口的船只上限与船坞的产出,都为20。 并把着陆器和先进着陆器的无人机容纳数量改成了10。 The ship capacity of port is upgraded to 20 and the output of shipyard is 20 too. What more, the drone capacity of landing site and advanced landing site are upgraded to 10.604 downloadsupdated 4 y ago
- Disable AMI reflectionsby Spud DastardlyThis mod disables all of AMI's dialogue sequences where it talks to itself. AMI's conversations with the other characters happen normally.597 downloadsupdated 4 y ago
- Blue Marsby Cryogenic PlatypusAllows to keep raising the water level beyond the 0km mark. Be careful of raising seas...582 downloadsupdated 5 y ago
- Advanced Landing Site Hyperloop Connectionby ApocalyptoidThis mod adds a hyperloop connection to the advanced landing site and increases it's drone capacity to 2!542 downloadsupdated 14 mo ago
- Advanced Storageby FwopFwopsAdds a deep storage building locked behind hyperloop techs - it takes 50k resources - has hyperloop connections - very expensive534 downloadsupdated 22 mo ago
- DMK Water Treatment Easingby domic( by request ) Relaxes placement requirements for the water treatment plant: Catchment Radius: 250 -> 1000 Water Percent of Catchment Area: 20% -> 1%519 downloadsupdated 4 y ago

