Per Aspera mods
Per Aspera campaign mods
Everything filed under campaign by its own author, ordered by how much it is used.
10 campaign mods, most downloaded first · newest update 29 May 2026
10 campaign mods
- The Martian - New Research Sitesby JerryBearAdds new locations to the map that are featured in Andy Weir's novel The Martian. They have been accurately placed using the coordinates that are given in the book. New Research Outpost sites Adds labels to the craters and geographical features that Watney names in his time on Mars Reworks some v...2.5k downloadsupdated 3 y ago
- Massive Building Limitby ChadimusRexIIIReplacement for More Building Limit, should work with all 1.8 and 1.9 updates. Sets building limits to (per research tier) 250 500 1000 2000 4000 8000 160001.7k downloadsupdated 3 y ago
- BigVeinsby TabaccoIncreases resource vein size by times 10. NEEDS A NEW GAME The first 2-3 deposits will be the usual size, since they aren't generated with the planet.1.7k downloadsupdated 5 y ago
- The Enemy Researches Tooby Spud DastardlyNormally, the enemy faction Carmine doesn't gain any military techs during the campaign on its own. This makes later encounters much too easy. With this mod, the enemy will gain new techs at each new encounter, and also gain more steadily over time.897 downloadsupdated 4 y ago
- Disable AMI reflectionsby Spud DastardlyThis mod disables all of AMI's dialogue sequences where it talks to itself. AMI's conversations with the other characters happen normally.600 downloadsupdated 4 y ago
- Improved Pathfindingby The Curly CoderA simple mod that tweaks the road-generation algorithm. Makes pathfinding more incremental and sensitive to difficult terrain. This allows the algorithm to generate more optimal paths where workers are less slowed down by inclines or cliffs. WARNING: SIGNIFICANTLY SLOWS DOWN THE ROAD GENERATION P...520 downloadsupdated 5 mo ago
- AMI Unlockedby WafhienUnlock all technology when landing420 downloadsupdated 2 y ago
- ChooseLandingSiteby seronisAn effectively one-line mod that lets you choose where to place your initial base in campaign. Recommend pausing soon as game starts so you can place it before Nathan calls you talking about your 'already set up' base.238 downloadsupdated 3 y ago
- Landing Site Batteryby The Curly CoderA simple mod that adds battery capacity to the landing site and its advanced version. This mod works especially well with my "Accessible Polar Regions" mod: It will allow you to store energy for the time where no sunlight reaches the poles and your solar panels become useless for half a year. Thi...163 downloadsupdated 5 mo ago
- Accessible Polar Regionsby The Curly CoderA simple mod that makes the polar regions of Mars accessible for landing and colonization. Removes the restricted zones around the poles and enables hazards (asteroids, dust devils, sandstorms) and resource vein generation in these areas. WARNING: STARTING A NEW RUN IN A POLAR REGION TOTALLY SUCK...86 downloadsupdated 5 mo ago
10 campaign mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

