Per Aspera mods
Per Aspera building mods
Everything filed under building by its own author, ordered by how much it is used.
34 building mods
- Factories and colonies are worker hubsby Spud DastardlyThis allows all factories, colonies, and other resource inputting buildings to double as worker hubs. This significantly reduces the number of worker hubs you need to build, freeing up your building limit, and guarantees every factory has a dedicated worker. This mod makes the game easier. This m...16.9k downloadsupdated 4 y ago
- More Building Limitby A Barrel Of SpokesFinally Fully compatible with Home update The technologies that increase the building limit give more building limit than vanilla. After all tech is finished you should have a cap at 2.4k. Possible Instability at that number.11.6k downloadsupdated 13 mo ago
- Deep Underground Mines (endless mining building)by finjetaCompatible with version 1.4 This mod adds 7 new mining buildings, 1 for each resource type (water, aluminum, chemicals, silicon, iron, carbon and uranium). These mines do not require a resource veins and as such they will they ever run out. For balancing reasons these mines are locked behind leve...10.9k downloadsupdated 5 y ago
- Infinite Deep Minesby Shad0wlifeThis mod contains an implementation of infinite mines for Per Aspera v.1.5 up to at least 1.8.1, which do not need to be placed on resource nodes. They do have a somewhat prohibitive cost though. The mines get unlocked by a new T5 Engineering Research Branch and will show up in a new Building cat...10.3k downloadsupdated 4 y ago
- Power Extensionby BalmaA cheap building that extends the power grid.6.6k downloadsupdated 5 y ago
- Disable irregular terrainby Spud DastardlyNo more pixel hunting for placeable locations! This mod turns off the irregular terrain placement restriction for all buildings, allowing you to place them anywhere, such as the sides of mountains and craters. Any other placement restrictions such as water or mines having to be on veins still app...3.7k downloadsupdated 4 y ago
- Infinite Deep Mining Platformsby Shad0wlifeThis mod is an addon to Infinite Deep Mines (which is a dependency) and contains an implementation of infinite mining platforms for Per Aspera Blue Mars, starting with 1.7 until at least 1.8.1, which do not need to be placed on resource nodes. They do have a somewhat prohibitive cost though. The...3.7k downloadsupdated 4 y ago
- Power Grid Extendedby SanovskiyThis mod is a rethinking and refinement of the old mod "Power Extension" Adds three tiers of power distribution buildings. Tier 1: Power Extension (300 power range, 100 road connection range) Tier 2: Power Extension & Worker Hub (400 power range, 200 road connection range, 1 worker) Tier 3: Unive...3.6k downloadsupdated 3 y ago
- Worker Hubs Extendedby SanovskiyThis mod is an alternative for Factories and colonies are worker hubs. Instead of adding functionality to buildings that don't have it, this mod adds two more tiers of Worker Hubs. The second tier opens immediately after researching advanced roads. The third tier opens after researching Hyperloop...2.5k downloadsupdated 3 y ago
- Upgraded Uranium Minesby finjetaCompatible with version 1.4 This mod activates Advanced Uranium Mine and Superior Uranium Mine upgrades as well as tier 2 and 3 uranium resource veins which all exists in the game files but are never used. The Uranium Mines are unlocked trough the Carbonate Nuclear Extraction and Nitrate Nuclear...2.4k downloadsupdated 5 y ago
- More Resources & Minesby WafhienMore resources & Mines add 4 more level of mining with the technology required. The last tech allow you to mine as wish a vein (infinite vein). Compatible BlueMars and Vanilla New perks added to unlock those mine ( Excellent, Hight Performance & Supreme) If you need a need ressource for your mod...2.3k downloadsupdated 22 mo ago
- Advanced Landing Sites Polymersby XwingA simple mod adding polymers as required resources for creating advanced landing sites and more importantly to their storage after deploying, so you can immediately build hyperloop station. Greatly speeds up and streamlines expansion, no more slow worker hub beeline. No longer needed since Patch...2.0k downloadsupdated 5 y ago
- Drone Prefabsby PsychoBelkaCompatible with game version 1.8.* (HOME) Description Allows manufacturing of Worker prefabs which can be stored as resource and used for quick Worker deployment. Mod adds: Technologies: 1 Buildings: 4 ===Tech info=== New technology Tech name Worker Prefabs Tech category Engineering Tech tier 0 T...1.8k downloadsupdated 4 y ago
- Self-Sustained Floating Hyperloop Terminalsby The AnachronistThis mod allows you to build floating hyperloop terminals. Made with ultra-durable, self-repairing materials, these hyperloop terminals don't require proximity to a maintenance station. They've also been fitted with their own power source, making them perfect for connecting districts across unexp...1.8k downloadsupdated 4 y ago
- Supply Dropsby Spud DastardlyAdds a new spaceport mission to orbitally drop a storage center containing an initial supply of resources. The mission is unlocked when you research both Storage Center Management and Advanced Landing Sites. This mod is now included with my Technology overhaul mod.1.7k downloadsupdated 4 y ago
- Orbital Worker Hubby PsychoBelkaCompatible with game version 1.8.* (HOME) Description Add Tech and Project that allows deployment of Orbital Worker Hubs building from orbit Mod adds: Technologies: 1 Special Projects: 1 Buildings: 1 Tech category: Space Tech tier: 3 Tech cost: 5000 RP Tech Requirements: Advanced Landing Sites Te...1.7k downloadsupdated 4 y ago
- Elite Mods ( Insane Miners )by CPTZeroShadowJust a mod pack that I'm slowly working on for myself and friends. Works for 1.6+ SANDBOX MODE ONLY Features: - Added No Limits Mining ( You don't have to research it , if you don't want use it ) - Added Research Icon on Start-up - Added Large Power Extender - Changed Output of Mined Resources to...1.5k downloadsupdated 4 y ago
- Colonization Extendedby 76561198412871526This mod replaces the vanilla tech tree with a brand new tech tree, the "Colonization" tab. Please note that you will not be able to use mods that modify the vanilla tech tree because you are overwriting the tech tree. Introducing this mod will change the required materials and performance in mos...1.4k downloadsupdated 5 y ago
- 工程车站升级(drone base up)by 第八维中文介绍: 提高了工程车枢纽的容纳数量到10,同时提高了工程车的工程建造数量和枢纽数量同步 English Introduction: The inventory of the drone base is increased to 10, and the engineering construction quantity of the drone factory is synchronized with the inventory of the base1.2k downloadsupdated 4 y ago
- Worker Hub Upgradesby bekiAdds two new tiers of Worker Hub that get unlocked with Advanced and Superior factories. Advanced and Superior Worker Hubs can have 3 and 5 drones each and increasingly larger ranges, but require more resources and power. Worker Factories have been s1.1k downloadsupdated 5 y ago
- More offshore Factoryby WafhienAll Factory can be build on Water868 downloadsupdated 4 y ago
- Disable Port Storageby Spud DastardlyPorts no longer act as storage centers. Requires Blue Mars. I haven't tried a playthrough with this myself, but I've seen others claim it's better for logistics. I'd be curious to hear how players find it.787 downloadsupdated 4 y ago
- Port&Shipyard Upgradeby 76561198436336027修改了港口的船只上限与船坞的产出,都为20。 并把着陆器和先进着陆器的无人机容纳数量改成了10。 The ship capacity of port is upgraded to 20 and the output of shipyard is 20 too. What more, the drone capacity of landing site and advanced landing site are upgraded to 10.604 downloadsupdated 4 y ago
- Advanced Landing Site Hyperloop Connectionby ApocalyptoidThis mod adds a hyperloop connection to the advanced landing site and increases it's drone capacity to 2!542 downloadsupdated 14 mo ago
- Advanced Storageby FwopFwopsAdds a deep storage building locked behind hyperloop techs - it takes 50k resources - has hyperloop connections - very expensive534 downloadsupdated 22 mo ago
- DMK Water Treatment Easingby domic( by request ) Relaxes placement requirements for the water treatment plant: Catchment Radius: 250 -> 1000 Water Percent of Catchment Area: 20% -> 1%519 downloadsupdated 4 y ago
- Better Worker Hubsby ApocalyptoidThis mod adds upgrades to the worker hub. Tier 2 houses 2 worker drones and Tier 3 houses 5. I was really sick of adding more hubs to an area429 downloadsupdated 14 mo ago
- Model Previewby PsychoBelkaCompatible with game version 1.7.* (Blue Mars) Description: Sample buildings which uses new ModBuildings prefabs added back in 1.4 update. Each building have 3 tiers. Note Mod is meant to be just a preview of new models to help other modders! Because of that, all buildings cost no resources to bu...274 downloadsupdated 4 y ago
- x2 Hyperloop Rangeby ApocalyptoidThis mod doubles the range of hyperloop connections269 downloadsupdated 14 mo ago
- Warter Early consumption reworkby WafhienRework the use of water earlygame: Ice Treatment Complex — A new building (3 tiers) that mines and processes a water-ice vein to supply water to nearby colonies. Tier 1: available from the start Tier 2: unlocked via Ice Refinery (Biology lane, requires Basic Life Support) Tier 3: unlocked via Adv...228 downloadsupdated 3 mo ago
- Advanced Storage v2by VasA very deep underground storage facility to store vast amounts of supplies and resources that includes its own drone system and a hyperloop connection. Original: I've kept the name of the building the same, as well as the short name, to try and make it compatible for people to switch if they want...216 downloadsupdated 11 mo ago
- Landing Site Batteryby The Curly CoderA simple mod that adds battery capacity to the landing site and its advanced version. This mod works especially well with my "Accessible Polar Regions" mod: It will allow you to store energy for the time where no sunlight reaches the poles and your solar panels become useless for half a year. Thi...99 downloadsupdated 4 mo ago
- Accessible Polar Regionsby The Curly CoderA simple mod that makes the polar regions of Mars accessible for landing and colonization. Removes the restricted zones around the poles and enables hazards (asteroids, dust devils, sandstorms) and resource vein generation in these areas. WARNING: STARTING A NEW RUN IN A POLAR REGION TOTALLY SUCK...54 downloadsupdated 4 mo ago
- Basic Starting Materials [SANDBOX ONLY]by The Curly CoderA simple mod that gives the player a handful of extra materials upon landing on the planet. The idea behind this mod is to speed up the initial phase of setting up production a bit, without altering the game's fundamental balance too much. In vanilla, the game is designed so that you have to prod...48 downloadsupdated 4 mo ago

