Per Aspera mods
Per Aspera technology mods
Everything filed under technology by its own author, ordered by how much it is used.
10 technology mods
- Power Grid Extendedby SanovskiyThis mod is a rethinking and refinement of the old mod "Power Extension" Adds three tiers of power distribution buildings. Tier 1: Power Extension (300 power range, 100 road connection range) Tier 2: Power Extension & Worker Hub (400 power range, 200 road connection range, 1 worker) Tier 3: Unive...3.6k downloadsupdated 3 y ago
- Technology Overhaul v1.2.3by Spud DastardlyThe goal of this mod is to address some balance and tech progression issues with this game. Currently most of the changes are in the space tree, but different adjustments have been made in several areas. In particular, it gives a much expanded role to the space elevator, which is available much e...2.7k downloadsupdated 2 y ago
- More Resources & Minesby WafhienMore resources & Mines add 4 more level of mining with the technology required. The last tech allow you to mine as wish a vein (infinite vein). Compatible BlueMars and Vanilla New perks added to unlock those mine ( Excellent, Hight Performance & Supreme) If you need a need ressource for your mod...2.3k downloadsupdated 22 mo ago
- Drone Prefabsby PsychoBelkaCompatible with game version 1.8.* (HOME) Description Allows manufacturing of Worker prefabs which can be stored as resource and used for quick Worker deployment. Mod adds: Technologies: 1 Buildings: 4 ===Tech info=== New technology Tech name Worker Prefabs Tech category Engineering Tech tier 0 T...1.8k downloadsupdated 4 y ago
- Orbital Worker Hubby PsychoBelkaCompatible with game version 1.8.* (HOME) Description Add Tech and Project that allows deployment of Orbital Worker Hubs building from orbit Mod adds: Technologies: 1 Special Projects: 1 Buildings: 1 Tech category: Space Tech tier: 3 Tech cost: 5000 RP Tech Requirements: Advanced Landing Sites Te...1.7k downloadsupdated 4 y ago
- Elite Mods ( Insane Miners )by CPTZeroShadowJust a mod pack that I'm slowly working on for myself and friends. Works for 1.6+ SANDBOX MODE ONLY Features: - Added No Limits Mining ( You don't have to research it , if you don't want use it ) - Added Research Icon on Start-up - Added Large Power Extender - Changed Output of Mined Resources to...1.5k downloadsupdated 4 y ago
- Colonization Extendedby 76561198412871526This mod replaces the vanilla tech tree with a brand new tech tree, the "Colonization" tab. Please note that you will not be able to use mods that modify the vanilla tech tree because you are overwriting the tech tree. Introducing this mod will change the required materials and performance in mos...1.4k downloadsupdated 5 y ago
- The Enemy Researches Tooby Spud DastardlyNormally, the enemy faction Carmine doesn't gain any military techs during the campaign on its own. This makes later encounters much too easy. With this mod, the enemy will gain new techs at each new encounter, and also gain more steadily over time.890 downloadsupdated 4 y ago
- AMI Unlockedby WafhienUnlock all technology when landing415 downloadsupdated 23 mo ago
- Warter Early consumption reworkby WafhienRework the use of water earlygame: Ice Treatment Complex — A new building (3 tiers) that mines and processes a water-ice vein to supply water to nearby colonies. Tier 1: available from the start Tier 2: unlocked via Ice Refinery (Biology lane, requires Basic Life Support) Tier 3: unlocked via Adv...228 downloadsupdated 3 mo ago

