Per Aspera mods
Per Aspera balance mods
Everything filed under balance by its own author, ordered by how much it is used.
21 balance mods
- More Building Limitby A Barrel Of SpokesFinally Fully compatible with Home update The technologies that increase the building limit give more building limit than vanilla. After all tech is finished you should have a cap at 2.4k. Possible Instability at that number.11.6k downloadsupdated 13 mo ago
- Infinite Deep Minesby Shad0wlifeThis mod contains an implementation of infinite mines for Per Aspera v.1.5 up to at least 1.8.1, which do not need to be placed on resource nodes. They do have a somewhat prohibitive cost though. The mines get unlocked by a new T5 Engineering Research Branch and will show up in a new Building cat...10.3k downloadsupdated 4 y ago
- Local Logistics (Mines)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Mines category Full list of affected buildings: Aluminum Mine (Tier 1-3) Carbon Mine (Tier 1-3) Chemical Plant (Tier 1-3) Ice Drilling Plant (Tier 1-3) Iron Mine (Tier 1-3) Silicon Mine (Tier...4.5k downloadsupdated 4 y ago
- Infinite Deep Mining Platformsby Shad0wlifeThis mod is an addon to Infinite Deep Mines (which is a dependency) and contains an implementation of infinite mining platforms for Per Aspera Blue Mars, starting with 1.7 until at least 1.8.1, which do not need to be placed on resource nodes. They do have a somewhat prohibitive cost though. The...3.7k downloadsupdated 4 y ago
- Local Logistics (Factories)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Factories category Full list of affected buildings: Electronics Factory (Tier 1-3) Food Factory (Tier 1-3) Glass Kiln (Tier 1-3) Parts Factory (Tier 1-3) Steel Factory (Tier 1-3) Polymer Fact...3.6k downloadsupdated 4 y ago
- Local Logistics (Core)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Core category Full list of affected buildings: Hyperloop Terminal Areological Scanner Space Elevator (does not appear in build menu, but still assigned to Core category) Spaceport Storage Cen...3.1k downloadsupdated 4 y ago
- Local Logistics (Colonies)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Colonies category Full list of affected buildings: Colony (Tier 1-3) Research Outpost Dome City Tent City Open City Metropolis Known bugs Drone counter in the bottom left may not update after...2.9k downloadsupdated 4 y ago
- Local Logistics (Power)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all building in Power category Full list of affected buildings: Thermal Plant Battery Fission Plant Fusion Plant Solar Farm Wind Farm Known bugs Drone counter in the bottom left may not update after construct...2.8k downloadsupdated 4 y ago
- Technology Overhaul v1.2.3by Spud DastardlyThe goal of this mod is to address some balance and tech progression issues with this game. Currently most of the changes are in the space tree, but different adjustments have been made in several areas. In particular, it gives a much expanded role to the space elevator, which is available much e...2.7k downloadsupdated 2 y ago
- Worker Hubs Extendedby SanovskiyThis mod is an alternative for Factories and colonies are worker hubs. Instead of adding functionality to buildings that don't have it, this mod adds two more tiers of Worker Hubs. The second tier opens immediately after researching advanced roads. The third tier opens after researching Hyperloop...2.5k downloadsupdated 3 y ago
- Local Logistics (Life)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Life category Full list of affected buildings: Aquadome Crater Farm Open Farm (Tier 1-2) Biodome Water Treatment Plant Water Booster Pump Water Packing Plant Organic Material Dumpster Animal...2.5k downloadsupdated 4 y ago
- Local Logistics (Atmosphere)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Atmosphere category Full list of affected buildings: Greenhouse Gas Factory Nuclear Nitrate Extractor Nuclear Carbonate Extractor Oxygen Release Plant Armospheric Humidifier Oxygen Capture Pl...2.4k downloadsupdated 4 y ago
- Massive Building Limitby ChadimusRexIIIReplacement for More Building Limit, should work with all 1.8 and 1.9 updates. Sets building limits to (per research tier) 250 500 1000 2000 4000 8000 160001.7k downloadsupdated 3 y ago
- BigVeinsby TabaccoIncreases resource vein size by times 10. NEEDS A NEW GAME The first 2-3 deposits will be the usual size, since they aren't generated with the planet.1.6k downloadsupdated 4 y ago
- Elite Mods ( Insane Miners )by CPTZeroShadowJust a mod pack that I'm slowly working on for myself and friends. Works for 1.6+ SANDBOX MODE ONLY Features: - Added No Limits Mining ( You don't have to research it , if you don't want use it ) - Added Research Icon on Start-up - Added Large Power Extender - Changed Output of Mined Resources to...1.5k downloadsupdated 4 y ago
- Worker Hub Upgradesby bekiAdds two new tiers of Worker Hub that get unlocked with Advanced and Superior factories. Advanced and Superior Worker Hubs can have 3 and 5 drones each and increasingly larger ranges, but require more resources and power. Worker Factories have been s1.1k downloadsupdated 5 y ago
- DMK Water Treatment Easingby domic( by request ) Relaxes placement requirements for the water treatment plant: Catchment Radius: 250 -> 1000 Water Percent of Catchment Area: 20% -> 1%519 downloadsupdated 4 y ago
- Warter Early consumption reworkby WafhienRework the use of water earlygame: Ice Treatment Complex — A new building (3 tiers) that mines and processes a water-ice vein to supply water to nearby colonies. Tier 1: available from the start Tier 2: unlocked via Ice Refinery (Biology lane, requires Basic Life Support) Tier 3: unlocked via Adv...228 downloadsupdated 3 mo ago
- building_limitby random rustardi like big building limit175 downloadsupdated 3 y ago
- Better Foodby VasIncreases food production of the crator farm by 5x. May try to do more balancing as I test over time. Reduces speed of other farms to same as crator farm but multiplies their outputs to match. (5x open farm, 4x adv open farm) Food production as follows, 5 per 40 days, 25 per 40 days, 100 per 40 d...121 downloadsupdated 11 mo ago
- Basic Starting Materials [SANDBOX ONLY]by The Curly CoderA simple mod that gives the player a handful of extra materials upon landing on the planet. The idea behind this mod is to speed up the initial phase of setting up production a bit, without altering the game's fundamental balance too much. In vanilla, the game is designed so that you have to prod...48 downloadsupdated 4 mo ago

