Sid Meier's Civilization V mods
Sid Meier's Civilization V terrain mods
Everything filed under terrain by its own author, ordered by how much it is used.
AllBraveNewWorld608Civilizations479Leaders353GodsAndKings319Fictional242Units226Historic218Wonders187Gameplay187Buildings182Component122Maps117Improvements93Art86Scenario85Terrain73Resources71Technologies63MinorCivilizations57religion56Interface54totalconversion50UI40Policies35Espionage22TradeRoutes19MapScripts17
73 terrain mods
- Middle Earth Map Packby Beijing BidenA playable map of based off of Lord of The Rings, Middle Earth, suitable for a Huge, Large, Standard, and Small sized game. Starting positions are Rohan, Gondor, Mordor, Rhun, Harad, The Elves, The Hobbits, The Dwarves, The Rangers, Isengard, The Men of the North, The Orcs of the Misty Mountain,...170.6k downloadsupdated 13 y ago
- Reforestationby framedarchitectureAllows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small chance to reveal a forest type resource. Com...156.9k downloadsupdated 10 y ago
- The Elder Scrolls Civilization Pack (G&K)by kingchris20Click here for the Latest Version! *Requires Gods and Kings AND Brave New World* Update July 25, 2013 Fixed an issue that would prevent barbarians from spawning on the included maps when the scenario was enabled. As always: If you like the mod, **please rate it up**! Updated July 8, 2013! One mor...148.6k downloadsupdated 13 y ago
- Promotions - Ancient Ruins Choiceby BlouBlouThis mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you receive when you find an Ancient ruins avai...126.7k downloadsupdated 13 y ago
- Terrain - Poor Tiles Tweakby BlouBlouThis mod gives a minor base yields and unlock some worker improvements possibilities for poor or useless terrains like snow and desert. Features: The state of those tiles before the mod: Snow and Desert had 'No Yield' No basic tile improvement could be built on snow, No random tile 'improvements'...121.6k downloadsupdated 13 y ago
- Communitas Mapby ThalassicusThis map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy useful. Lakes are more useful. Mountains a...111.0k downloadsupdated 13 y ago
- Krakatoa Fixby BarrowulfThis mod fixes the placement requirements of Krakatoa to increase its chances of being a workable tile. This one has bugged me for a while. In the default game, Krakatoa usually spawns out in the middle of the vast ocean and wastes a good natural wonder slot for the given map being played (and it...102.8k downloadsupdated 14 y ago
- Terrain - Pontoon Bridgeby BlouBlouThis mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War BNW Scenario by Fireaxis) available to w...94.0k downloadsupdated 12 y ago
- SuperPower Complete Editionby lincoln_lyf--------------------------------------------------------------------------------------------------------------------------- New Version Release Notice - Super Power: Clash of Civilizations ------------------------------------------------------------------------------------------------------------...89.0k downloadsupdated 11 y ago
- Ocean Citiesby framedarchitectureAllows embarked settlers to found cities on oceans beginning in the Modern Era. * Ability is available to any unit that can found cities (e.g. Conquistadores) * Ability can be used on coasts and oceans adjacent to coasts (not deep oceans) * Units with this ability will move slowly when embarked....88.8k downloadsupdated 12 y ago
- Workable Mountainsby KeukotisAlso available on CivFanatics Mountains can now be worked by cities once they have a yield. They don't start with one, but a small number of buildings can improve them. Palace now provides +1 Culture for Mountains. Stagnate your capital for an early policy at the start or just enjoy the small ben...80.7k downloadsupdated 10 y ago
- Terrain - Motte-and-bailey Fortby BlouBlouThis mod add the ability to build the improvement : Motte-and-bailey Fort to workers of every civilization, adding another fortification option to the game. Features: Makes The 'Motte-and-bailey Fort' (From the 1066 Scenario by Fireaxis) available to workers of any civilization in normal games Se...72.4k downloadsupdated 12 y ago
- Faster Plot Expansionby KrajzenCultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires.69.8k downloadsupdated 13 y ago
- Near Perfect Earth Vanillaby Manius Julius PrimeThis is my Near Perfect Earth. I have been working on it since Civ V, but took it from my modded Civ IV map. I have modded my own maps, but since workshop decided to let others try it. My friends liked my maps. So here it is. If you want the God and Kings version with far more Civs. Try it out, b...60.8k downloadsupdated 14 y ago
- Terrain - Brazilwood Camp Extensionby BlouBlouThis mod extends the ability to build the improvement : Brazilwood Camp, to every civilization. Accordingly, a unique building has been added to Brazil civilization: the 'Jesuit Church', wich replaces the Garden. Heres some infos: 'Tomé de Sousa, first Governor General of Brazil, brought the firs...60.2k downloadsupdated 13 y ago
- Submarines Ignore Bordersby Ryikav3: Now works with Submarines added by the Advanced Naval Warfare-Mod! A simple mod that allows Submarines and their nuclear Brothers to enter enemy territory without requesting open borders first. You'll also not get a diplo-penalty if you end your turn in the domain of city states.59.0k downloadsupdated 11 y ago
- Tectonic Map Scriptby JibblesGenerates a map based on global tectonics. Maps are similar to a combination of Fractal, Small Continents, Archipelago, with added tectonic elements like mountain belts and rift zones. Works best on relatively large maps (Map size options are equivalent to Terra maps). Custom options: Plate Motio...58.3k downloadsupdated 13 y ago
- Terrain - Kasbah Extensionby BlouBlouThis mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house with an interior garden or courtyard. The wo...56.3k downloadsupdated 13 y ago
- TSL Giant Map Gedemon (Cookie's version)by DarkCultist69Cookie's improvements and fixes to the True Start Location Giant Map by Gedemon. I have been tweaking with the Giant Map for over 10 years now. This is a collection of files within Gedemon's TSL mod that I think personally would improve the gameplay experience. INSTRUCTION: A) Subscribe and downl...53.5k downloadsupdated 22 mo ago
- [BNW] Sas's Confederate States of America - Jefferson Davisby KramerThis mod adds the Confederate States of America, the land of traitors, rattlesnakes, and alligators, to the game! Under the leadership of the treasonous Jefferson Davis! Requires Brave New World. Confederate States of America - Jefferson Davis Rebel Yell: Infantry units receive a random, unique p...52.3k downloadsupdated 9 mo ago
- Gibraltar, Reef, and Krakatoa Fixesby Barrowulf::::::::: FEATURES ::::::::: Prevents Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for help) Prevents Gibraltar from spawning next to ice, which I believe looks really bad. Adds a land check for the Reef so it d...51.1k downloadsupdated 13 y ago
- Terrain - Moai Extensionby BlouBlouThis mod extend the ability to build the improvement : Moai, to every civilization. Accordingly, a unique building has been added to Polynesia civilization: ' The Marae ', wich replaces the Temple. Heres some infos: 'A marae is a communal or sacred place that serves religious and social purposes...49.4k downloadsupdated 13 y ago
- Faerun for GnKby framedarchitectureExplore a Dark Fantasy Realm Set in the fantasy world of the Forgotten Realms, inspired by the European-style continent of Faerun. Requirements * You must have installed and enabled Faerun Art Assets v.7 or higher, available here. * You must have installed and enabled Faerun Soundtrack v.6 or hig...49.1k downloadsupdated 5 y ago
- Terrain - Tipiby BlouBlouThis mod adds the ability to build the improvement : Tipi to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Tipi' (From the Conquest of the New World Deluxe Scenario by Firaxis) available to worker...46.7k downloadsupdated 12 y ago
- Realistic World Mapby CreditUnityThis scenario is based on real world civlizations on their approximate locations but starting at the same time frame. Each faction has a city located approximately on their real life geographical position on Earth. You can pick any civilization to build in time and last through the decades of war...44.0k downloadsupdated 14 y ago
- Alpha Centauri Mapsby framedarchitectureMaps of Planet, the alien world from the Alpha Centauri game. Features * Recolored Terrains * New graphics for Farms and Trading Posts * Two new sea resource: Kelp and Minerals * Three new Barb units: Sealurks, Spore Towers, Locusts of Chiron * Units that end their turn in a Xenofungus tile can b...40.9k downloadsupdated 12 y ago
- Cistern and Marina - New Buildingsby thecrazyscotsmanAlternate download here. This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods. Of course this mod can also be used in conjunction with an...39.2k downloadsupdated 13 y ago
- Coasts and Rivers Yield Gold Againby TofuSojoCoasts and Rivers yield 1 gold again, which the BNW expansion removed. I always liked how this represented small scale local trade. Yes you can make lots of gold later on with the trade system, etc, but they didn't add a replacement for gold generation in early game. It is of note that this only...36.5k downloadsupdated 12 y ago
- Giant United Statesby Techno☆A giant map of the United States from 60 degrees W to 125 degrees W and from 25 degrees N to 50 degrees N. Now, you can get your Manifest Destiny fix on an insanely huge map. Designed for BNW with G&K. Support for other versions is unintentional and not guaranteed. This map is MASSIVE and will ca...34.4k downloadsupdated 10 y ago
- Global Warmingby framedarchitectureLate Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, Global Warming Events will happen more fr...34.3k downloadsupdated 12 y ago
- Gibraltar and Reef Optimizationsby BarrowulfOptimizes and fixes the Lua code used to find suitable locations for these natural wonders, which both require special methods. - Prevents the Rock of Gibraltar from spawning on small islands; especially single-tile ones which may render it unworkable! (special thanks to whoward69 for explaining...33.1k downloadsupdated 13 y ago
- Pontoon Bridge (Brave New World)by TomatekhThe Pontoon Bridge allows land units to cross a single coastal tile without embarking and may be used to form (Road) City Connections. Land Units suffer a combat penalty versus Naval Units while on a Pontoon Bridge, and the Bridge has the same maintenance cost as a Road tile. The improvement may...32.8k downloadsupdated 10 y ago
- Town Squareby GabadurBoosts your production and economy, adding two production and one gold, but adds one production for every two citizens. Gives bonus of 10% production and 5% gold. Makes sense because by definition a larger population should get things done faster. Unlocks at trapping. Perfect for the classical er...31.8k downloadsupdated 12 y ago
- Red Planetby framedarchitectureColonize Mars! Features * Re-colored terrains * 3 Maps of Mars: Small, Standard, Large * Mars Scenarios for each map size. Compatibility * Vanilla, Gods & Kings, Brave New World * Most mods, except those that significantly alter late game techs. Supported Languages All (DE, ES, FR, IT, JA, KO, PL...31.3k downloadsupdated 11 y ago
- Lake Victoria Fixby CalypsoA simple mod that makes a couple of XML tweaks to boost the functionality of the Lake Victoria natural wonder. The purpose of both changes is to cause it to behave like other inland lakes in game, while retaining its unique status as a natural wonder. - Aztecs can benefit from Lake Victoria as an...31.1k downloadsupdated 13 y ago
- Play Europe Vanillaby Comrade✘I initially modified Dale's big Europe map for private use only, but decided to share it with you (for those who rather want to download maps than create them themselves). There are true start locations for each civilization. I tried to give the terrain an even more realistic look and covered the...30.9k downloadsupdated 14 y ago
- Community Call to Powerby chrome-romeUpdated Workshop version, see Version History.txt for details. Anyone that does NOT have the Polynesia DLC:- Once CCTP is installed, before you boot up CiV, navigate to the CCTP mod directory(...Documents\My Games\Sid Meier's Civilization 5\MODS\Community Call to Power (v 2)) and rename the DLC f...30.3k downloadsupdated 14 y ago
- Discworld (map)by MasterA semi-accurate representation of Terry Pratchet's discworld, although the counterweight continent is a bit squashed. The starting points available are as follows: Ankh-morpork, Krull, Uberwald, Al Khali (capital of Klatch), Borogravia (although this was moved slightly, so as to not be so close t...30.1k downloadsupdated 14 y ago
- Scouts ignore Bordersby RyikaA simple mod that gives Scouts (and Pathfinders) a promotion that allows them to enter the borders of other Civs without having to get open borders first. And... that's it. Simple, huh?29.6k downloadsupdated 12 y ago
- Inverted Earthby MerlinsSaggyLeftistA map of our planet Earth, turned inside out: All land is now sea, and all sea is now land. Map size: Huge Random resources Special thanks to the lovely people at Reddit.com/r/civ29.3k downloadsupdated 13 y ago
- SMAN's The World at Warby S-ManThe World at War: Global Conflict in the Twentieth Century and Beyond The World at War (WAW) is a comprehensive modification to Civ V (BNW) that adds a much deeper playing experience to the second half of the game. Usually when I play Civ V, I'm often taken aback at how quickly the last few Eras...28.5k downloadsupdated 17 mo ago
- Crusader Kings (Medieval Europe 1147)[Discontinued]by sgrkCrusader Kings Crusader Kings is a scenario set in the Medieval Europe of 1147, by the time of the Second Crusade. ***READ NOTES at the End*** There are 2 maps included, the default one called Crusader Kings Map and a lighter version called Crusader Kings Lite (less eastern territory and Khwarezm...26.9k downloadsupdated 12 y ago
- NearPerfectEarth for Brave New World Expansionby Manius Julius PrimeThis is the largest map possible with the most Civs possible at least natively. I also tried to make sure resources were placed in areas that made sense. As the largest issue with most maps is it doesn't look like real Earth. This mod is attempt to make it as close as possible with the given tool...26.5k downloadsupdated 13 y ago
- Saga Of Man 1by UncivilizedGuyI'm currently working on a complete overhaul of this mod. New Alpha version download is available here: Welcome to a world where resources are everything... Please see the Instructions thread for alternate download links. Follow the steps otherwise you will have a broken mod. !!!Features!!! Resou...24.5k downloadsupdated 10 y ago
- __Sapiens__by GaiaSapiens: A Grand Expansion for Civilization V - Requires Core Mod Sapiens is a huge overhaul mod that adds content and depth to nearly every aspect of CiV, with far more variety in playstyles and significant changes to the underlying code to improve stability. It aims for a truly epic CiV experie...24.2k downloadsupdated 13 d ago
- Enhanced Improvementsby thecrazyscotsmanThis mod adds additional yields to the following improvements: Lumbermill +1 Gold Plantation +1 Production Oil Well/Offshore Platform +1 Gold Farm/Terrace Farm +1 Production once Globalization is researched It also modifies jungle removal so that it also provides production to the nearest city (l...23.8k downloadsupdated 13 y ago
- Water Tiles Enhancedby TofuSojoI miss sea improvements from Alpha Centauri. I liked being able to invest in improving the sea as the land. I also hate how the bountiful ocean is represented in game as food deficient, plus that shallow ocean over continental shelves (the ocean's breadbaskets) yield so little food to start and a...23.5k downloadsupdated 12 y ago
- The Ancient Worldby jihowvugy-----Do you want to enjoy playing the Empires of Egypt, Babylon, Assyria, Greece, Persia, and more? All the great civilizations that illuminated our Ancient History? This enormous map will bring you that great oppertunity to you. It centers itslef in between the Glorious Nile Valley and the Ferti...23.3k downloadsupdated 11 y ago

