Sid Meier's Civilization V mods
Sid Meier's Civilization V component mods
Everything filed under component by its own author, ordered by how much it is used.
AllBraveNewWorld608Civilizations479Leaders353GodsAndKings319Fictional242Units226Historic218Wonders187Gameplay187Buildings182Component122Maps117Improvements93Art86Scenario85Terrain73Resources71Technologies63MinorCivilizations57religion56Interface54totalconversion50UI40Policies35Espionage22TradeRoutes19MapScripts17
122 component mods
- Promotions - Expansion Packby BlouBlouThis mod add new promotions choices when leveling your units and also change the promotion tree system to improve customization possibilities. It roughly triple your promotion choices for every unit, adding many new promotions, and rearranging dependencies on existing ones. Features: Expands the...258.9k downloadsupdated 11 y ago
- Buildings - Upgrade Systemby BlouBlouThis mod add a new concept to the game: 'Upgrading Buildings'. It allows a city to upgrade existing buildings, improving the base bonuses but increasing the maintenance. Features: Every 'base' building can be upgraded individually, in each city. You start an upgrade the same way that you build a...232.2k downloadsupdated 13 y ago
- Civilization IV Diplomatic Featuresby PutmalkCurrent Version: 11.0.0009 Savegame Compatible: 11.0.0 and up (Version 10 available in "Alternate Download Links" section) Last Update: March 26th, 2016 This mod adds new diplomatic features as they appeared in Civilization IV. Sharing Opinions: The AI will share their opinions of other leaders w...179.8k downloadsupdated 11 y ago
- Reforestationby framedarchitectureAllows workers to plant forests on Plains, Grassland, Tundra and Snow tiles once Fertilizer is discovered. Workers can also plant forests on un-owned tiles outside your borders. Reforestation replaces existing improvements and features, and has a small chance to reveal a forest type resource. Com...156.9k downloadsupdated 10 y ago
- Units - Scout to Explorerby BlouBlouThis mod introduces a new recon unit in industrial age, the explorer. It also give to scouts an upgrade option to become explorer when obsolete. Features: Adds a new recon unit: the explorer, to the game, which was inspired by the Scramble for Africa scenario of Brave New World Expansion. The exp...133.8k downloadsupdated 13 y ago
- Promotions - Ancient Ruins Choiceby BlouBlouThis mod extend the ability to choose the bonus you receive from 'Ancient ruins' to Scouts from all civilizations. Accordingly, The Shoshone Pathfinder receive New free promotions instead: Scouting I-II Features: Make the ability to choose the bonus you receive when you find an Ancient ruins avai...126.7k downloadsupdated 13 y ago
- Communitas Mapby ThalassicusThis map creates several continents and numerous offshore islands, with realistic climate and many advanced features. The goal is a middle ground between aesthetic realism and gameplay balance. Islands reward naval exploration. Ocean rifts make Astronomy useful. Lakes are more useful. Mountains a...111.0k downloadsupdated 13 y ago
- YnAEMP DLL 43 civsby Gedemon43 Civs DLL to use with Yet (not) Another Earth Maps Pack and Brave New World or Gods+Kings. Not compatible with mapscripts. Known bug: only 22 civs will have a 3D diploscreen, the 12 others will be blank (you can get a 2D static replacement by using the YnAEMP Leader fix mods for G+K or BNW) Not...110.6k downloadsupdated 13 y ago
- Eras - Medieval Ageby BlouBlouThis mod reshapes the game parameters to let you experience a complete game in the Medieval age instead of few turns. Features: Tech tree wont progress after Medieval age (so you wont reach other Eras). Also, some adjustment have been made to the tree to transfert some of the fonctionalities that...110.5k downloadsupdated 10 y ago
- Religion - Beliefs Expansion Packby BlouBlouThis mod largely expands the pantheon/beliefs choice for more customization when founding your religion. It adds roughly 90 new Beliefs, completly overhauling (but including) vanilla beliefs. Features: Add approx. 90 beliefs, These beliefs are mostly an expand from existing beliefs for a wider ch...100.7k downloadsupdated 11 y ago
- Terrain - Pontoon Bridgeby BlouBlouThis mod adds the ability to build the improvement : Pontoon Bridge to workers of every civilization, adding another Improvement option to the game that was normaly reserved for Firaxis scenarios. Features: Makes The 'Pontoon Bridge' (From the American War BNW Scenario by Fireaxis) available to w...94.0k downloadsupdated 12 y ago
- Resource - Granary Includes Bisonby BlouBlouThis mod adds the new bonus resource introduced in Civ 5 lastest patch: 'Bison' to the list of resource already improved by the 'Granary'. Features: Extends the bonus of the 'Granary' building (which already upgrades 'Deer') to the 'Bison' resource. Fix the 'Trapping' technology tooltip that does...93.8k downloadsupdated 12 y ago
- Ocean Citiesby framedarchitectureAllows embarked settlers to found cities on oceans beginning in the Modern Era. * Ability is available to any unit that can found cities (e.g. Conquistadores) * Ability can be used on coasts and oceans adjacent to coasts (not deep oceans) * Units with this ability will move slowly when embarked....88.8k downloadsupdated 12 y ago
- Reseed!by donquichePreview the map. Not satisfied? Generate a new map and restart! This is a new version that fixes many problems and overcomes previous limitations. Open it from the diplo corner menu (top right) or hit Ctrl+Shift+R. Works with and without G&K, with and without BNW. It will create (reroll) a new ma...87.2k downloadsupdated 13 y ago
- Emigrationby Mk ZImmigrants are attracted by happiness and productivity of your empire from foreign cities. Ideologies affect migration in different ways. What's new in v6: * migrants carry religion * part of conquered population escape as refugees * emigration system reworked: progress bars instead of probabilit...86.8k downloadsupdated 10 y ago
- R.E.D. Xtreme for WWII Editionby GedemonAdd-on for R.E.D. WWII Edition : extreme small scale and larger number of figures for each unit. R.E.D. WWII. Edition must be activated before this mod.79.3k downloadsupdated 11 y ago
- Faster Plot Expansionby KrajzenCultural cost of gaining new plot is reduced by 1/3. Now 'holes on the map' fill faster, borders looks better, and this is yet another buff for originally underpowered wide empires.69.8k downloadsupdated 13 y ago
- Eras - Renaissanceby BlouBlouThis mod reshapes the game parameters to let you experience a complete game in the Renaissance era instead of few turns. Features: Tech tree wont progress after Renaissance (so you wont reach other Eras). Also, some adjustment have been made to the tree to transfert some of the fonctionalities th...68.5k downloadsupdated 10 y ago
- Historical Spawn Datesby GedemonThis is the Historical Spawn Dates component of my Dynamic History mod project. It can be used for RFC (Rhye's and Fall of Civilization) like scenarios on any TSL (True Starting Location) map Compatible with Civ5, Gods+Kings, Brave New World and all DLC Civilizations. Ready to be used with my G+K...67.3k downloadsupdated 13 y ago
- [BNW] Fallout Civs - NCR and Caesar's Legionby KramerUpdated with various bugfixes 9/20/16! In anticipation of Fallout 4, this mod adds 2 factions from the Fallout series to the game! The New California Republic, led by President Tandi, and Caesar's Legion, led by Caesar! In the future, more Fallout civs are to come! New California - Tandi Pacifica...66.0k downloadsupdated 10 y ago
- Ancient Building Packby thecrazyscotsmanAlternate download here. This Building Pack adds 3 additional economic and growth buildings to the Ancient Era. Credit to Kwadjh for the Weaver icon. The building yields are below. --------------------- Bakery (New) +1 Food +1 Food from Wheat Requires Wheat Requires Granary 1 Maintenance Unlocked...64.8k downloadsupdated 13 y ago
- Industrial Building Packby thecrazyscotsmanAlternate download here. This mod adds several new buildings to the Industrial era, including buildings which further improve local resources or provide strategic resources. ------------------------------- Textile Mill +3 Production +1 Production on Sheep, Silk, and Cotton +2 Gold on Dye. City mu...63.4k downloadsupdated 12 y ago
- Eras - Classical Ageby BlouBlouThis mod reshapes the game parameters to let you experience a complete game in the Classical age instead of few turns. Features: Tech tree wont progress after Classical age (so you wont reach other Eras). Also, several adjustment have been made to the tree to transfert fundamental features that w...62.7k downloadsupdated 10 y ago
- Extended Eras (Beta)by PastryRelease Status: Beta Compatability: Should work with Vanilla, Gods and Kings, and Brave New World **IMPORTANT NOTE** In order for this mod to function correctly, you must select the game speed Historic. This mod uses a new game speed entitled Historic (the name used in the original mod) to extend...61.2k downloadsupdated 13 y ago
- Faerun Art Assetsby framedarchitectureSet in the fantasy world of the Forgotten Realms, inspired by the European-style continent of Faerun. Mods that require Faerun Art Assets * Faerun: Sword Coast * Faerun for BNW * Faerun for GnK Compatibility * Faerun is not compatible with other mods. Credits * See the readme.txt in the mod folde...58.6k downloadsupdated 5 y ago
- Civilizations of Warcraft - Overhaul Projectby BamingtonThis mod aims to convert Civilization 5 to thematically match with Azeroth! Requires Gods and Kings and compatible with Brave New World. PLEASE READ: This mod removes all Civilizations from the origional game, so you MUST be using modded Civs (Warcraft or otherwise) for it to work. You can find t...57.9k downloadsupdated 13 y ago
- Ancient Building Pack 2by thecrazyscotsmanAlternate download here. This mod adds an additional 3 buildings to the Ancient Era: Palisade Wall, Potter, and Smelter. The building yields are below. ---------------------------------------------- Palisade Wall: +3 Defence +25 City HP Unlocked with Agriculture Potter: +1 Production +1 Gold +1 G...56.4k downloadsupdated 13 y ago
- Medieval and Renaissance Building Packby thecrazyscotsmanAlternate download here. This mod adds 5 new buildings to the Medieval and Renaissance eras. The buildings are below. -------------------------------------------- Apothecary +1 Food +1 Science +5% Food Requires Metal Casting Alchemist +2 Science on Gold resources +1 Science on Silver and Gems res...56.3k downloadsupdated 12 y ago
- Terrain - Kasbah Extensionby BlouBlouThis mod extend the ability to build the improvement : Kasbah, to every civilization. Accordingly, a unique building has been added to Morocco civilization: 'The Riad', wich replaces the Garden. Heres some infos: 'A Riad is a traditional Moroccan house with an interior garden or courtyard. The wo...56.3k downloadsupdated 13 y ago
- Terrain - Chateau Extensionby BlouBlouThis mod extend the ability to build the improvement : Chateau, to every civilization. Accordingly, The Foreign Legion Unique Unit have been returned to the French civilization. Features: Make the 'Chateau' improvement available to workers from any civilization Give back the Foreign Legion UU to...55.3k downloadsupdated 13 y ago
- Eras - Atomic Ageby BlouBlouThis mod reshapes the game parameters to let you experience a complete game in the Atomic era instead of few turns. Features: Tech tree wont progress after Atomic Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to transfert some of the fonctionalities that wou...54.7k downloadsupdated 11 y ago
- Eras - Modern Ageby BlouBlouThis mod reshapes the game parameters to let you experience a complete game in the Modern era instead of few turns. Features: Tech tree wont progress after Modern Age (so you wont reach other Eras). Also, some adjustment have been made to the tree to transfert some of the fonctionalities that wou...54.6k downloadsupdated 11 y ago
- Units - No Futuristic Unitsby BlouBlouThis mod disable the Giant-Death Robot and The XCOM Squad from normal games, letting you play in the latest age without the Sci-fi components. Features: The Unit: Giant Death-Robot has been disabled. The Unit: XCOM Squad has been disabled. Related Technologies tooltips have been adjusted to refle...53.9k downloadsupdated 13 y ago
- Strategic Buildings Packby thecrazyscotsmanAlternate download here. This mod adds several buildings to the later eras which make use of Horses and Iron to ensure that those strategic resources maintain value for the entire game. The new building yields are below. ------------------------------------- Racing Course (New): +2 Happiness +2 G...53.8k downloadsupdated 13 y ago
- Music Changerby Matta LeãoThis minimalist mod adds a simple button at the top right corner of the screen that allows you to skip the current music playing as many times as you like. The next song is random, based initially on your civ's ethnicity and peace / war status. If you skip all the appropriate songs, the game may...53.3k downloadsupdated 12 y ago
- Classical Building Packby thecrazyscotsmanAlternate download here. This mod adds 3 buildings to the Classical Era: Agora, Inn, and Herbalist. The new building yields are below. --------------------------------------- Agora: +1 Culture +1 Artist slot +1 Gold from Spices and Marble 1 maintenance Unlocked by Mathematics Inn: +1 Happiness +1...52.6k downloadsupdated 13 y ago
- [BNW] Sas's Confederate States of America - Jefferson Davisby KramerThis mod adds the Confederate States of America, the land of traitors, rattlesnakes, and alligators, to the game! Under the leadership of the treasonous Jefferson Davis! Requires Brave New World. Confederate States of America - Jefferson Davis Rebel Yell: Infantry units receive a random, unique p...52.3k downloadsupdated 9 mo ago
- Greatest Citiesby framedarchitectureAdds a city ranking system that is displayed in a new Greatest Cities screen (available via the Diplo Corner pulldown menu). At the dawn of each new era, the highest ranked world city becomes a World's Greatest City, which allows that city to build a Triumphal Arch. Compatibility * Vanilla; Gods...51.7k downloadsupdated 12 y ago
- Units - Throwing Axemanby BlouBlouThis mod unlocks and incorporate a new unit in the classical age, The Throwing Axeman. A new range-unit type that was introduced in Brave New World but is currently reserved for barbarians. Features: Adds a new ranged unit: The Throwing Axeman, to the game, which was inspired by the new barbarian...51.1k downloadsupdated 13 y ago
- Super Power: Clash of Civilizationsby lincoln_lyfSuper Power: Clash of Civilizations A Total Conversion Mod of Sid Meier's Civilization V for a better late game experience and realistic modern warfare. A fully upgraded version of my previous mod: SuperPower Complete Edition. Author: Lincoln_lyf --------------------------------------------------...50.5k downloadsupdated 10 y ago
- (3UC) - 3rd Unique Componentby mikeburnfireGives every The 3rd Unique Component Project is a mod that gives every civilization a 3rd unique unit, building, or improvement. For a detailed list of each civilization's new components, please check the CivFanatics page: For use with the 4th Unique Component Project: This project is modular, me...49.5k downloadsupdated 11 y ago
- Terrain - Feitoria Extensionby BlouBlouThis mod extend the ability to build the improvement : Feitoria, to every civilization. Accordingly, a unique building has been added to Portugal civilization: the 'Reconquista Castle', wich replaces the Castle. Heres some infos: 'During the Portuguese Reconquista (12th and 13th centuries) many o...49.2k downloadsupdated 13 y ago
- Unique Policy Buildingsby thecrazyscotsmanAlternate download here. This mod adds a unique building unlocked by each policy tree. Each building is unlocked by the policy opener. Compatibility: REQUIRES Brave New World. All other DLC optional. Will work with any mod that does not alter the Policy Opener text. The new buildings are below. -...49.0k downloadsupdated 12 y ago
- Reform and Rule (BNW)by MachiavelliThis mod alters every Social Policy and Ideology Tenet. More than a mere "balance patch" most policies include effects that are unlike any existing policies and a few are unlike anything else in the game. These unique effects enable all new strategies that require a different perspective from sta...48.0k downloadsupdated 12 y ago
- Foreign Trade Routesby GedemonForeign Trade Routes allows one trade routes per city with another civilization's city if they are connected by road, river, coast or ocean and you have an open border agreement (or at least friendly relation for a city-state trade route) , and corresponding technology or building (Lighthouse, Ha...47.1k downloadsupdated 14 y ago
- Enhanced Military Buildingsby thecrazyscotsmanAlternate download here. This mod is designed to better reflect several aspects of Military and Defensive structures. Military buildings have been revamped. The Barracks now adds City Hit Points and Defense, reflecting its crucial role in city defense. The Armory now does not supply XP, but provi...46.9k downloadsupdated 13 y ago
- Palace and Throne Roomby alexwebb2Implements the Civ I palace and the Civ II throne room. For anyone who didn't play those games (or doesn't remember back that far): the palace and throne room were screens that started out very plain, which the user could upgrade parts of when they were doing well in the game - if your people lik...46.9k downloadsupdated 13 y ago
- Amer-Asian Resourcesby framedarchitectureAdds four map resources; each will be automatically distributed on any random map type. *Rice Bonus resource, only found near rivers and in warm climates. *Tea Luxury Resource, found on hills in warm climates. *Maize Bonus Resource, found on flat grasslands. *Tobacco Luxury Resource, found on for...46.4k downloadsupdated 12 y ago

