Sid Meier's Civilization V mods
Sid Meier's Civilization V component mods
Everything filed under component by its own author, ordered by how much it is used.
AllBraveNewWorld608Civilizations479Leaders353GodsAndKings319Fictional242Units226Historic218Wonders187Gameplay187Buildings182Component122Maps117Improvements93Art86Scenario85Terrain73Resources71Technologies63MinorCivilizations57religion56Interface54totalconversion50UI40Policies35Espionage22TradeRoutes19MapScripts17
122 component mods
- Cultural Diffusionby GedemonCulture spread from cities, each tile can host culture from multiple civilizations. You can still buy tiles, but they can flip to another Civilization if it has more culture than you on it, and units can capture tiles (both optional). Culture diffusion is slowed by crossing rivers, desert, snow,...45.9k downloadsupdated 13 y ago
- __Gaia's Core Mod__by GaiaA Brave New World DLL mod with bug fixes, AI improvements, API extensions, and quality-of-life features. Gaia's Core Mod replaces the Brave New World game core with a deterministic, multiplayer-safe DLL. It is not a content pack; it provides the shared AI, database, API, bug-fix, quality-of-life,...45.1k downloadsupdated 14 d ago
- Health & Plague for BNWby framedarchitectureAdds a new Health yield that can boost city growth, and Plagues that can spread through the world, devastating cities and units in their wake. Cities convert Health it into food (postive health increases city food stores, negative health reduces city food stores). Cities with negative Health are...44.9k downloadsupdated 12 y ago
- Improved Water Millby thecrazyscotsmanAlternate download here. This modifies the Water Mill yields to better reflect its historical use as a labor-saving device and for making flour. The Water Mill now yields: +1 Food +2 Production +1 Food on Wheat ---------------------- FAQ Q. I'm having a problem, can you help troubleshoot? A. Plea...44.7k downloadsupdated 13 y ago
- Barbarian Inmersion Enhancementsby LeugiAdds features (Era Name Change, Barbarian Generals, Era Promotions) to enhance barbarians ingame, both for flavour and gameplay reasons. Era Names: Changes the Barbarian names according to Era: Ancient and Classical: Barbarians Medieval: Brigands Renassaince: Pirates Industrial and Modern: Rebels...44.4k downloadsupdated 12 y ago
- Revolutionsby GedemonThis mod adds a stability value to each city, based on global happiness and your relation with each culture groups in that city. The Cultural Diffusion mod is required to calculate stability, and the Custom Advanced Setup Screen is required to reserve CS for revolutions. All mods are also availab...42.9k downloadsupdated 13 y ago
- Starting Workerby thecrazyscotsmanThis mod provides a starting worker when you begin a new game. Compatible with BlouBlou's Starting Scout mod. Compatible with all versions of the game.42.8k downloadsupdated 13 y ago
- Sukritact's Phoenician Civilizationby sukritactPhoenicia was an ancient Semitic civilization situated on the western, coastal part of the Fertile Crescent and centered on the coastline of modern Lebanon and Tartus Governorate in Syria. It was an enterprising maritime trading culture that spread across the Mediterranean from 1550 BC to 300 BC....42.1k downloadsupdated 12 y ago
- Alpha Centauri Civilizationsby framedarchitectureChoose from 7 Civilizations drawn from the futuristic Alpha Centauri game. Each faction has unique units and buildings, and traits that reflect their ideological inclinations. Almost all the uniques are activated post-Renaissance, so this is an ideal mod to use with advanced start options. Civili...41.8k downloadsupdated 12 y ago
- Eras - Ancient Ageby BlouBlouThis mod reshapes the game parameters to let you experience a complete game in the Ancient age instead of few turns. Features: Tech tree wont progress after Ancient age (so you wont reach other Eras). Also, several adjustment have been made to the tree to transfert fundamental features that would...41.2k downloadsupdated 11 y ago
- Improved Lighthouseby thecrazyscotsmanAlternate download here. Updates the Lighthouse to make Lake tiles more useful. Also adds Tourism later in the game. The Lighthouse now provides: +1 Food from Lake/Coast/Ocean tiles +1 Production from Sea Resources +1 Food from Fish +1 Tourism after researching Radio Credit goes to SushiSquid's "...39.6k downloadsupdated 12 y ago
- More Citiesby CivitarFound as many cities as you like! Tweaks to allow practically unlimited city founding. Policy and Technology costs are no longer affected by the number of cities in your empire. Unhappiness from the number of cities in your empire is removed, and unhappiness from the population density is reduced...39.5k downloadsupdated 11 y ago
- Super Power Units - Super Power Modpackby lincoln_lyfSuper Power Mod BNW edition - Total Conversion A Total Conversion Mod for a better late-game experience and modern warfare Author: Lincoln_lyf Now all of the four parts have been combined together into SuperPower Complete Edition (v 5.0). All future updates will be only made to the Complete Editi...39.4k downloadsupdated 12 y ago
- Cistern and Marina - New Buildingsby thecrazyscotsmanAlternate download here. This mod is designed to be an alternative to the Lighthouse lake mods (including my own). I wanted to create a mod that improved lakes without required an lua files or references that may conflict with other mods. Of course this mod can also be used in conjunction with an...39.2k downloadsupdated 13 y ago
- Improved Granaryby thecrazyscotsmanAlternate download here. This updates the Granary by adding +5% growth in city and +25 city hp. For balance reasons, it removes the yield changes for wheat/bananas/deer. The Granary now provides: +2 Food +5% Growth +25 City HP This is designed to more accurately reflect the role of the Granary in...37.3k downloadsupdated 13 y ago
- Accurate Europeby framedarchitectureThis large map of Western Europe, North Africa and the Middle East has accurate geography and resource placement. Cities will be named automatically based their location and the founding Civilization. Requirements * Brave New World and Gods & Kings * Denmark DLC * Kieven Rus' (Brave New World) by...37.2k downloadsupdated 10 y ago
- Improved Caravansaryby thecrazyscotsmanAlternate download here. This mod improves the Caravansary to be more useful. Now Food and Production trade routes are enabled with the Caravansary instead of the Granary and Workshop. The Caravansary now provides: Food and Production Trade Routes +1% Gold from City Connections (each Caravansary...37.2k downloadsupdated 13 y ago
- Economicsby framedarchitectureAdd a new level of government administration and strategy with this economic simulator, which allows you to manage tax rates, issue debt and enact new economic policies. Enjoy economic prosperity for astute government management; face a new disaster -- the Depression -- if your economy enters a p...36.4k downloadsupdated 9 y ago
- Fallout Religionsby KramerThis mod adds several religions from the Fallout series to the game as foundable religions. If used in tandem with my Fallout Civs, the AI will attempt to found their affiliated religion. Bright Brotherhood (Repconn Ghouls) Children of Atom (Megaton) Children of The Cathedral (The Unity) Cult of...35.7k downloadsupdated 11 y ago
- Improvement Upgradesby davii.adamsUPDATE: Resource quantity issue should now be resolved. Adds a number of additional improvements, unlocked via techs, for Workers to further enhance city tiles. Winter Resort, Research Station and Beach Resort, make use of terrain that tends to otherwise be of no use, while others produce better...35.5k downloadsupdated 10 y ago
- Global Warmingby framedarchitectureLate Game Climate Simulator This mod creates the possibility that Global Warming will affect the game world. Once any Civilization has entered the Industrial Era, there is a chance that a Global Warming Event will strike a tile. As the world grows warmer, Global Warming Events will happen more fr...34.3k downloadsupdated 12 y ago
- Militia Defenseby framedarchitectureMilitia units automatically rise up to defend against foreign invasions. Mod Mechanics * When an enemy unit first enters hostile territory, the defender raises at least one Militia near their capital. * The number of Militia raised increases by one per era past the Ancient. * Militia are much wea...34.2k downloadsupdated 12 y ago
- Aggressive and Expansive AIby KrajzenIncreases AI expansionist and military tendencies - way too many people have complained on passive nature of BNW AI :) I increased all AI leaders' victory/wonder/city state competitiveness, possible war approach and possibility of war declaration, as well as tendency to expand and produce militar...34.2k downloadsupdated 13 y ago
- Expanded Civilopedia Entries (Brave New World)by TomatekhThis is an update to my Gods and Kings mod which can be found here: Expanded Civilopedia Entries (Gods and Kings). ~~~ Note: - This mod only works in English. - This mod requires the Brave New World expansion. - Due to how mods are loaded, this mod is only useful as an in-game reference; you can’...34.0k downloadsupdated 10 y ago
- [BNW] World Trade Center Wonderby KramerAUTHOR'S NOTE: I don't want to have to delete comments, but please hold back from making extremely obvious 9/11 jokes, making fun of Americans, or trying to 'redpill' people on 9/11 conspiracy theories. I assure you, the Steam Community is not the most refined place of discussion for these topics...33.8k downloadsupdated 12 y ago
- Multiplayer Mods Workaroundby cicero225Workaround to convince Civ 5 to allow multiplayer games with mods. This is NOT user-friendly, but it's what we've got. Potential User Friendly Tool: . It's a bit glitchy and doesn't support DLL mods, but it may work for you. Otherwise, keep reading. Requires BOTH Gods and King and Brave New World...33.6k downloadsupdated 10 y ago
- Sukritact's Burmese Civilizationby sukritactThis mod adds the Burmese Civilization to the game, available for anyone with Brave New World. Yama Zatdaw: Receive (100 on Standard) Great Writer Points (GWP) when a city that Burma has never owned is conquered. Conquered cities provide +1 GWP in the Capital or the City which contains the Writer...33.1k downloadsupdated 12 y ago
- Sukritact's Tuscan Civilizationby sukritactThis mod adds the Tuscan Civilization to the game, available for anyone with Brave New World. Today a region in modern Italy, Tuscany is known for its landscapes, traditions, history, artistic legacy and its permanent influence on high culture. It is regarded as the birthplace of the Renaissance,...33.0k downloadsupdated 11 y ago
- YnAEMP DLL 34 civsby Gedemon34 Civs DLL to use with Yet (not) Another Earth Maps Pack and Brave New World or Gods+Kings. Not compatible with mapscripts. Known bug: only 22 civs will have a 3D diploscreen, the 12 others will be blank (you can get a 2D static replacement by using the YnAEMP Leader fix mods for G+K or BNW) Not...32.7k downloadsupdated 13 y ago
- Town Squareby GabadurBoosts your production and economy, adding two production and one gold, but adds one production for every two citizens. Gives bonus of 10% production and 5% gold. Makes sense because by definition a larger population should get things done faster. Unlocks at trapping. Perfect for the classical er...31.8k downloadsupdated 12 y ago
- [v.4] Renaissance Era Revisedby Zwei833 the Buggy ModderUpdated to v.4 2016/9/28 - all the icons are clearer now - 2h swordsman, Pikeman and Tercio have new running animation - 2h swordsman and Rodelero have no more bouns against Landsknecht - a UserSetting file is added into the mod folder, which allows player to choose different unit graphical optio...31.6k downloadsupdated 10 y ago
- Move Capitalby framedarchitectureAllows you to move the Capital to any of your cities. Features * Move your capital as often as you like. * Increases in cost with each owned city, like other National Wonders. * Plunges Empire into a short period of anarchy. Compatibility * Vanilla, GnK, BNW * Most mods, as long as they include s...30.4k downloadsupdated 12 y ago
- Super Power Buildings - Super Power Modpackby lincoln_lyfSuper Power Mod BNW edition - Total Conversion A Total Conversion Mod for a better late-game experience and modern warfare Author: Lincoln_lyf Now all of the four parts have been combined together into SuperPower Complete Edition (v 5.0). All future updates will be only made to the Complete Editi...30.1k downloadsupdated 12 y ago
- National Wonder Collectionby framedarchitectureAdds six new National Wonders to the later Eras. v.3 not compatible with v.2 saved games. Compatibility * Vanilla; Gods and Kings; Brave New World; all DLC * Most mods, except those that fundamentally alter the Tech Tree. National Wonders Central Bank: For every Mutual Open Borders agreement, ear...29.7k downloadsupdated 12 y ago
- Contextual Unit Names - Enemy Reconnaissanceby abijeet95This mod aims to add a bit of variety to your units name. Based on where a unit was born (or upgraded), it gets a unique name. Units like "7th Cavalry of Warsaw", or "15th Artillery of Delhi", will be comman place in your army (except the city name depends on the cities you have). "Enemy Reconnai...29.6k downloadsupdated 11 y ago
- Hyperdimension Neptunia - Core Filesby Vie SCore files containing the Shares system and various other things for my Neptunia Civs. Requires BNW.28.7k downloadsupdated 11 y ago
- Super Power Misc - Super Power Modpackby lincoln_lyfSuper Power Mod BNW edition - Total Conversion A Total Conversion Mod for a better late-game experience and modern warfare Author: Lincoln_lyf Now all of the four parts have been combined together into SuperPower Complete Edition (v 5.0). All future updates will be only made to the Complete Editi...28.7k downloadsupdated 12 y ago
- SMAN's The World at Warby S-ManThe World at War: Global Conflict in the Twentieth Century and Beyond The World at War (WAW) is a comprehensive modification to Civ V (BNW) that adds a much deeper playing experience to the second half of the game. Usually when I play Civ V, I'm often taken aback at how quickly the last few Eras...28.5k downloadsupdated 17 mo ago
- Separate Great People Counters (BNW)by MachiavelliWhen you generate a Great Merchant, Scientist or Engineer the costs of the other two Great People do not increase. Discussion thread on CivFanatics | Download from CivFanatics If you like the mod and want me to prioritize development of it let me know by rating the mod, making it one of your favo...27.5k downloadsupdated 12 y ago
- No cheating AIby EvalisIf you were not already aware, the computer cheats even on prince by using chieftain level gold, happiness and support. This mod very simply takes away that bonus and puts them on a level playing field. Bonuses from higher difficulty levels remain but are no longer multiplicative. At some point I...27.4k downloadsupdated 14 y ago
- Barbarians into Raidersby KramerThis mod, inspired by and using code adopted from Charsi's ever-popular Barbarians to White Walkers mod, changes Barbarians into Fallout-styled Raiders. It changes the names of several barbarian units, the icon and alpha icon for Barbarians, and, if used with Charsi's Barbarians Evolved mod, incl...27.1k downloadsupdated 11 y ago
- R.E.D. Xtentedby GedemonR.E.D. Extended Edition: More unit classes, More diversity. This is an extension for R.E.D. Modpack, with 30+ new unit classes and reworked Technology & Upgrade Trees to correct some gaps and incoherence in unit's placement. Unique Units have been removed, some are now the default unit for a new...27.0k downloadsupdated 10 y ago
- Race for Religion (BNW)by MachiavelliRace for Religion is more than just additional beliefs. Experience a new dynamic around religion while still being compatible with other mods, even those that add new religions. Don't get left behind in the Race for Religion! Every pantheon belief provides a way to generate faith. Pick one that f...26.4k downloadsupdated 12 y ago
- [BNW] Kyrat - Pagan Minby KramerThis mod adds Far Cry 4's Kyrat to the game under the leadership of King Pagan Min! Shangri-La: Receive a small boost of Gold for exploring Ancient Ruins. +1 Gold in the Capital City for each Artifact in the empire, and +4 Gold from unexcavated Antiquity Sites worked by a city. Hunter: Replaces t...26.2k downloadsupdated 11 y ago
- Alpha Centauri Policiesby framedarchitectureReplaces Social Policies with Social Engineering Social Engineering is the system from the Alpha Centauri game that allows civilizations to fine-tune their politics, economics, and values. Like Social Policies, Social Engineering choices bestow benefits on their societies, but differ in that they...24.6k downloadsupdated 12 y ago
- Culturally Linked Start Locationsby GedemonCivilizations (and City-States) will start close to each other depending of their cultural art style (European, Greco-Roman, Middle-East, Asia, South-American, Polynesian) Culture Group relative distance is also used (ie Greco-Roman civs should be closer to European than Asian civs...) This mod d...24.4k downloadsupdated 13 y ago
- Enhanced Improvementsby thecrazyscotsmanThis mod adds additional yields to the following improvements: Lumbermill +1 Gold Plantation +1 Production Oil Well/Offshore Platform +1 Gold Farm/Terrace Farm +1 Production once Globalization is researched It also modifies jungle removal so that it also provides production to the nearest city (l...23.8k downloadsupdated 13 y ago
- YnAEMP DLL 28 civsby Gedemon28 Civs DLL to use with Yet (not) Another Earth Maps Pack and Brave New World or Gods+Kings. Not compatible with mapscripts. Known bug: only 22 civs will have a 3D diploscreen, the 12 others will be blank (you can get a 2D static replacement by using the YnAEMP Leader fix mods for G+K or BNW) Not...23.6k downloadsupdated 13 y ago

