Sid Meier's Civilization® VII mods
Sid Meier's Civilization® VII gameplay tweaks mods
Everything filed under gameplay tweaks by its own author, ordered by how much it is used.
AllUI325Gameplay Tweaks293Leaders197Civilizations151Units116Buildings108Gameplay Overhaul96Game Setup95Civics88Ages72Localization67AI63Maps55Wonders50Narrative Events46Skins44Mementos39Resources38Legacy Paths33Victories32Technologies27Religions26Governments23Scenario13Climate8Audio5
293 gameplay tweaks mods
- Tech and Civic Realismby 76561198873438514This mod partially rearranges technology and civic trees in all three ages in an effort to make them feel more believable. This includes changing the prerequisites of techs and civics, how advanced some of them are, and occasionally what they unlock. This mod goes a step further in the exploratio...21 downloadsupdated 2 mo ago
- Influence Rework [ToT]by wuTzInfluence is now less excessive and cumulative. Introducing Minor & Major CIVs Why this modification: I've found a way to use the new Influence resource to add strategic depth when deciding whether to expand or delay settling. With the Test of Time Update, I've diversified the idea further, givin...17 downloadsupdated 3 mo ago
- 爱丽丝野蛮时代by 76561199094887360依作者的个人意愿而实施的游戏性调整 本mod默认玩家已启用全部官方DLC 文明 汉朝、明朝、大不列颠、明治日本 领袖 孔子、卑弥呼(大巫师)、爱德华·蒂奇、腓特烈16 downloadsupdated 1 mo ago
- 25-Turn Minimum Warsby DobbyBilboEver been frustrated that it feels like wars end prematurely? The base game sets a minimum war duration of 10 turns. This is a very simple mod that makes wars last at least 25 turns before peace is allowed. Only the minimum war duration is changed.13 downloadsupdated 2 mo ago
- BefriendingTax Settingby mattifusadd setting to configure befreindingTax none. : befriending will always cost 170 half : add 10% each befriending Standard: add 20% each befriending half-more: add 30% each befriending12 downloadsupdated 2 mo ago

