Sid Meier's Civilization® VII mods
Sid Meier's Civilization® VII gameplay tweaks mods
Everything filed under gameplay tweaks by its own author, ordered by how much it is used.
AllUI325Gameplay Tweaks293Leaders197Civilizations151Units116Buildings108Gameplay Overhaul96Game Setup95Civics88Ages72Localization67AI63Maps55Wonders50Narrative Events46Skins44Mementos39Resources38Legacy Paths33Victories32Technologies27Religions26Governments23Scenario13Climate8Audio5
293 gameplay tweaks mods
- Move Along, Please!by 76561198821994156Ever had the perfect settlement location picked out, your settler on its way, only to find an Independent Power’s unit standing on the tile for ten turns with no way to convince it to move? Well, “settle” for less no more! Move Along, Please! is a simple UI mod that adds a new “Displace Independe...290 downloadsupdated 3 mo ago
- City-State Unique Hijacker (Unlock Unique!)by 마법의 가련Enables all city-state's unique improvements and units by Groma Icon Momento. Unlock them: -Antiquity Age: Hillfort, Megalith, Step Pyramid, Emporium, Foederati. + Festival Grounds, Yakhchāl -Exploration Age: Kasbah, Stone Head, Monastery, Company Post, Corsair. + Saqiya, Minor Embassy -Modern Ag...282 downloadsupdated 1 mo ago
- Turn Guardby beezanyTurn Guard 1.0.0 a tiny mod to keep you from ending your turn accidentally stops the Next Action hotkey from triggering Next Turn to end your turn, click the action button instead of pressing Enter280 downloadsupdated 11 mo ago
- Aventura Resources Stockpileby lieutenant74⛏️◆ Aventura Resources Stockpile ◆💰 A strategic resource overhaul for Civilization VII, turning map resources into national stockpiles, military supply lines, and a living trade market. Core System 🏛️ Every player, including AI, manages private stockpiles. ⛏️ Map resources generate fixed income e...280 downloadsupdated 3 mo ago
- Jin dynasty of China (Antiquity)by 76561198864152314Overview: Contains a new antiquity age Civilization, the Jin dynasty of China. The Jin Dynasty was an ancient Chinese dynasty that lasted from 265 to 420. Its main characteristic was turmoil in the north, while the south was relatively stable. Politically, the emperor ruled together with powerful...278 downloadsupdated 2 mo ago
- Hyperspeedby FuzzleYou can now play at unfathomable speed! This mod takes the game speed to 5x the speed of standard speed!274 downloadsupdated 15 mo ago
- [1.3.1] Aleksandr's No Espionageby AleksandrCivs will no longer be able to perform espionage actions. Last Updated For Game Version 1.3.1.269 downloadsupdated 8 mo ago
- Multiplayer Full Random Startsby KirbyAdds three new map types: Multiplayer Fractal Continents, Multiplayer Continents and Islands, and Multiplayer Archipelago. These are the same as the regular map types with the same names, but adjusted for multiplayer to allow human players to spawn on either landmass at the beginning of the game...267 downloadsupdated 2 mo ago
- Trizian's Quick Sort Info Windowby TrizianPart of Trizian's City Insights Bundle Trizian's Quick Sort Info Window The base game's Global Yields Breakdown screen is a static list. You cannot sort it, filter it, or act on anything in it. If you want to find your lowest-food city, spot which towns need a focus change, or count how many unit...265 downloadsupdated 29 d ago
- Modern Rebalanceby SlothWonders: - Dogo Onsen now grants two Population on a Celebration - Eram Palace now refunds 30% of the food in its settlement when placing a specialist. - Statue of Liberty now grants 2 migrants instead of 4, but anytime ANY player conquers a settlement, you receive a migrant at the Statue of Libe...264 downloadsupdated 2 mo ago
- Isolationist Triumphsby JNRThis mod is for those who do not like some Triumphs being only for the first player to reach it. It adds the "Isolationist" Triumph Set at game setup where no Triumph is a race to reach them first. Instead, everyone fulfilling the criteria will get the Triumphs for themselves. Additionally, some...264 downloadsupdated 4 mo ago
- Greater Catherineby PhaetomFully compatible with the Test of Time update (1.4)! This mod removes the tundra requirement from Star of the North (Leader ability), so Catherine receives the science bonus in all biomes. It is highly recommended for smaller maps (with few tundra biomes) and TSL (True Start Location) maps, allow...264 downloadsupdated 4 mo ago
- Gimme 1k coinsby JalfrezAdds a small right-edge +1k button that gives the local player 1000 gold.258 downloadsupdated 3 mo ago
- [1.4.2] Fixed Wall Cost & Productionby 76561198797124162The second wall costs more than the first. The third costs more again, and it keeps climbing from there. The bigger the city, the more it stings to close it off. This mod charges the first wall's price for every wall after it, in gold and in production alike. It applies to your own cities only. T...249 downloadsupdated 2 mo ago
- EpsTweak for Ideologiesby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. I've always found that certain aspects of Civ 7's ideology system feel off: That you get both specialist policies on the first civic, meaning you have little incentive to progress to the second one straight away. That some of the...237 downloadsupdated 7 mo ago
- DEPRECATED (SEE ALTERNATIVES IN DESCRIPTION) - Destiny's Remove Settlements Limit Civic (RSLC)by DestinyDEPRECATED - This mod is no longer being worked on as other authors have posted better versions. Please use or instead. I always found the settlement limit too constraining towards the end of the modern era, this mod fixes that by virtually removing the settlement limits in the game after researc...236 downloadsupdated 14 mo ago
- [1.4.2] Scout Sight From Wallsby 76561198797124162You build the walls tall and you still see about as far as you did before. Mountains block the view, forests block the view, and the enemy army shows up the turn it reaches your gates. Send a scout up onto the walls and he watches the horizon for you. Six extra tiles of sight, and ridgelines and...236 downloadsupdated 2 mo ago
- 【NO DLC VERSION】Unlock all unique buildings and improvementsby 一颗苹果核【NO DLC VERSION】Unlock all unique buildings and improvements232 downloadsupdated 15 mo ago
- [XAZ] 5 Wonder Goalby XazChanges the culture goal in antiquity age to 5 wonders instead of 7. COMPATIBILITY: - I have tested this mod with JNR's Wondrous Improvement mod and it seemed to work just fine. Let me know what you think about this mod in the comments :D231 downloadsupdated 15 mo ago
- SiBr3's Color Configuratorby SiBr3SiBr3's Color Configurator is a tool that allows you to completely overhaul and customize leader colors and jersey assignments. For those who don't have the knowledge or time to mess around with game files, you can use this web tool to do the hardest part for you. Access it at pick your colors, t...223 downloadsupdated 4 mo ago
- Nerfed Warehousesby PhaetomFully compatible with the Test of Time update (1.4)! This mod nerfs warehouses via two distinct mechanics: 1. They are no longer Ageless, meaning they can now be overbuilt. 2. They are tied to specific Ages and cannot be built in subsequent Ages. This introduces further strategic depth: players c...221 downloadsupdated 4 mo ago
- Scaled AI Difficulty Bonusesby 76561198423781944Scales AI difficulty bonuses per age. The bonus multiplier can be set per age on game creation. Affected AI bonuses are: Combat Strength, Commander XP, Unit and Building Production, Walls, Gold, Science, Culture, and Happiness Yields, Tech and Civic costs, and Ocean Damage. Should work for custom...220 downloadsupdated 7 mo ago
- Trizian's Load & Goby TrizianLoad your saved config before you pick a leader — not after In the base game, the Load Config option sits deep in the New Game flow, after you've already chosen a leader. That means every time you load a saved configuration, you have to undo your pick, apply the config, and re-pick. Load & Go mov...218 downloadsupdated 29 d ago
- Uvecrep's Lens Hotkeysby UvecrepStop opening the lens panel every time you want to check terrain. Tap a number key and the map lens switches instantly. A small, clean quality-of-life mod for anyone who lives in the Settler, Continent, and Appeal lenses. Hotkeys 1 - Settler lens 2 - Continent lens 3 - Appeal lens 0 - None (clear...214 downloadsupdated 3 mo ago
- Eureka & Inspirationby 76561199489113177Civilization VI's boosts, rebuilt for Civilization VII. Every base-game Technology and Civic that can take a boost gets a thematic deed. Do the deed and a Eureka! or Inspiration fires, pre-paying a share of that node's research. Cut your first Quarry and Masonry is part-learned before you begin i...212 downloadsupdated 1 mo ago
- Trizian's City Insights Rush Buyby TrizianRush-buy the active build-queue item without leaving the queue You can already gold-purchase a building or unit from the production chooser. What you can't do is rush the thing you already queued without backing out of the queue to find it again. This mod fixes that one gap: the item currently be...211 downloadsupdated 29 d ago
- No Influence Penalty For Modern Conquerby 泡泡No influence penalty for modern conquers. Tired of getting influence penalty when playing endless mode. This influence penalty which lasts forever in modern age as there is no next age to resset it makes conquering the entire world almost impossible in civ7. I removed it in modern era, so if you...209 downloadsupdated 13 mo ago
- Zapotec's Missionary Controlby ZapotecNobody expects the Spanish Inquisition! Missionaries are treated as military units and need Open Borders agreements to enter in another territory. They can also fight, pillage and be detroyed during wars, thus can trigger a Denounce Military Presence if ammassed along the enemy borders in time of...209 downloadsupdated 4 mo ago
- Persia Rebalanced / La Perse Réquilibréby 76561198325299368This mod seeks to give Persia the much needed buff it deserves. --------------------------------------- Immortal: The Immortal now respawns the first time it is killed. The healing on killing units previously felt rarely useful, and the aim here is to create a strong infantry army that is unkilla...202 downloadsupdated 11 mo ago
- Egypt Rebalancedby 76561198325299368Finally Rebalanced Egypt, and learned a few things on the way! ----------------------------------------------------------------- Unique Civic Tree: I added two masteries and a new node (Ma'at) to the Egyptian unique culture tree. The Arrival of Hapi mastery unlocks Akhet. The Light of Amun-Ra mas...202 downloadsupdated 7 mo ago
- UpgradeComic's flexible Despotismby 76561199062127892Changes the Despotism government to grant +30% Production towards your civilization's Unique Units instead of Infantry. When playing in the antiquity age, I rarely pick despotism. Even when participating in wars and producing combat units, I seldom want or need Despotism’s buff to Infantry produc...191 downloadsupdated 9 mo ago
- Craimasjien's Mod Packby CraimasjienThis pack is my on-going attempt to fix all the things I don't like about the vanilla Civilization VII experience. Feel free to request features and I will attempt to implement them as best I can. This mods adds an overview of a tile’s base yields, which are lost when upgrading the tile to an urb...179 downloadsupdated 15 mo ago
- [1.3.1] Aleksandr's No River Buildingsby AleksandrThe Bath and Gristmill no longer require to be placed on a river. Last Updated For Game Version 1.3.1.179 downloadsupdated 8 mo ago
- Icthiolavarunt's Alternative City Scaling Costby IcthiolavaruntChanges the way # of cities interacts with empire wide building production cost and Settlement limit. Now any town upgraded into a city consumes an extra Settlement Limit, but doesn't increase empire wide building production cost. This mod is meant to tie expansion with happiness and celebration...179 downloadsupdated 4 mo ago
- PEACE MIN TURNS:1by MAOThis is a simple mod that lets you negotiate peace on the second turn after war breaks out. That's all it does.175 downloadsupdated 2 mo ago
- Trizian's City Insights Adjacency Viewby TrizianA feature module of Trizian's City Insights Bundle Trizian's City Insights Adjacency View Draws adjacency yield pills directly on the map while you browse the city production screen or place a building — so you can size up every tile at a glance instead of hovering each one. On the building place...172 downloadsupdated 30 d ago
- Allow White Tower in Capitalby PhaetomFully compatible with the Test of Time update (1.4)! Imagine playing as Great Britain, with London as your capital, only to find you CANNOT build the White Tower—the pinnacle of the Tower of London—within your capital city. This mod rectifies this oversight. This mod does not alter any in-game te...166 downloadsupdated 4 mo ago
- Balance of Powerby BebaThis mod improves AI decision-making by making civilizations behave more like real-world nation-states under the balance-of-power principle. Instead of going to war based on random and irrational leader agendas, the AI prioritizes confronting the civilization that is the strongest while preying o...165 downloadsupdated 8 mo ago
- [1.4.0] Better Memento Setupby ScapehIf you enjoy this Mod - Please give it a rating to let others know! Allows you to choose every player's two mementos in single player game setup. AI can actually have mementos now too, not just the player. Each slot gets a Major and Minor dropdown in a dedicated column on the Advanced Options pla...165 downloadsupdated 3 mo ago
- Bear's Starting Attributesby MarshmallowBearHey you! Before you head on! I wanted to announce I now have a KoFi! Not only will it help me focus on making more delicious looking mods, but I hope to use it as a way to fund my upcoming civ-like game! So if you enjoy my mods head over to BearSpace Games' KoFi and support me if you wish! Now ba...164 downloadsupdated 2 mo ago
- Commander Range and XP Boost 更大指挥半径和指挥官经验by 76561198428607378Human commanders gain +3 Command Radius and +200% Commander Experience. 玩家指挥官指挥半径+3 多两倍经验164 downloadsupdated 2 mo ago
- Trizian's City Insights Compact Production Menuby TrizianThe production chooser, without the scrolling Every time you open a city in the base game, the production chooser dumps every buildable item on screen — all categories expanded, 20–40 rows deep — and makes you scroll to the one you actually want. This mod fixes that. It adds collapsing categories...158 downloadsupdated 30 d ago
- GP - National Building Upgradeby PhlegmagicusGP - National Building Upgrade 42 national building upgrade projects across 3 ages 13 Antiquity projects: Grand Academy, Great Altar, Grand Theatre, Circus Maximus, Heroic Epic, Great Bath, Master Blacksmith, Paradise Garden, Royal Library, Divine Tower, Heroic Monument, Emperor Market, Governor'...157 downloadsupdated 2 mo ago
- Policy Deck+by ErikVelandTell your army what kind of bad idea this is. Policy Deck+ adds four Antiquity combat-doctrine Traditions to Civilization VII. They are not free power stickers; they use normal culture policy slots, so choosing a doctrine means giving something else up. Pick the posture that matches the war: clea...156 downloadsupdated 2 mo ago
- Icthiolavarunt's Alternative Building Cost Scalingby IcthiolavaruntChanges the way internal building cost scales in each settlement. No longer will a normal museum cost more than the Oxford University. With this mod, I replace the scaling production cost based on number of cities and number of buildings to a scaling happiness maintenance cost. I introduce the co...154 downloadsupdated 4 mo ago
- RCode One More Turn Fix (Test of Time)by 76561198913809341Adds a working "one more turn" to multiplayer: a button on the end-game Victories screen continues play past the victory and stops the victory screen from reappearing every turn, matching single-player. UI-only; safe to toggle.153 downloadsupdated 3 mo ago
- Greece Rebalancedby 76561198325299368This entire mod started because I was watching videos on the Peloponnesian War and thought "huh, it's odd that Greece doesn't have any bonuses to navy." This is a smaller mod in scope than my previous two Rebalances, but I hope that it shakes up gameplay enough to be worth it! -------------------...151 downloadsupdated 7 mo ago
- Local Character: Biome Characteristics for Settlementsby RadiLocal Character: Biome Characteristics for Settlements Biomes and terrains have been reworked in Civilization VII compared to previous entries, leading to a situation where there depth of strategic choice of where to settle is mostly based on nearby Resources. You are likely to have just as easy...151 downloadsupdated 3 mo ago

