Sid Meier's Civilization® VII mods
Sid Meier's Civilization® VII gameplay tweaks mods
Everything filed under gameplay tweaks by its own author, ordered by how much it is used.
AllUI325Gameplay Tweaks293Leaders197Civilizations151Units116Buildings108Gameplay Overhaul96Game Setup95Civics88Ages72Localization67AI63Maps55Wonders50Narrative Events46Skins44Mementos39Resources38Legacy Paths33Victories32Technologies27Religions26Governments23Scenario13Climate8Audio5
293 gameplay tweaks mods
- Deity++by ZenoUPDATED WORKING WITH LATEST PATCH 02/05/2026 Mod currently not working as of June 2026. Looking to update it, with the new civ update This mod adds 6 new custom difficulties to the game. If you can't beat Deity this mod is not for you. Working with latest patch507 downloadsupdated 7 mo ago
- Antiquity Age War Policiesby 76561198384891117Adds new policies to the Antiquity Age designed to facilitate War, intended for online speed/multiplayer. Chiefdom: -Agricultural Economy: +1 Food and +2 Gold in the Capitol -Festive Rites: +4 Happiness in the Capitol. Public Life: -Regiments: +15% Army Commander XP. Tactics: -Logistics: +1 Movem...503 downloadsupdated 15 mo ago
- Trizian's Smart Settler Infoby TrizianTrizian's Smart Settler Info Colors every tile by how good a settlement site it is the moment you select a settler. Hover any tile for a plain-language verdict. The core idea: two reads, never blended Towns and cities in Civ 7 have fundamentally different economies. A town ships food outward. A c...498 downloadsupdated 29 d ago
- EpsTweak for City-Statesby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. This mod buffs several city-state bonuses in attempt to make them more competitive with the other bonuses. Ganzabara, Market Right, Entrepreneurship - Increased to +2 Gold on Warehouse buildings. (Instead of 1) Bullion - Increase...497 downloadsupdated 7 mo ago
- [1.4.2] Transform to Townby 夏尔尕Features: Adds a project for non-capital cities. When completed, it creates 2 Migrants and turns the city into a town. When to use: In Civilization VII, cities and towns serve different roles. Cities are not simply upgraded towns, and having more of them is not always better. Maybe you want to re...497 downloadsupdated 1 mo ago
- Obsolete Buildings Normalizedby JNRBrings back the original decay of building yields when selecting the "Regroup" age transition mode. Overbuildable buildings once again have their flat yield and maintenance adjusted to normalized values. For everyone who thinks "reset means reset" and does not want any continuity updates introduc...490 downloadsupdated 13 mo ago
- Happy Trailsby beezanyHappy Trails 1.0.0 better road networks overbuilding adds roads to existing districts ageless buildings and wonders keep their roads upon age transition special thanks to slothoth for inspiration and modding help!490 downloadsupdated 3 mo ago
- Shift Queby 76561198824646851Allow shift queing tech and civic trees.489 downloadsupdated 3 mo ago
- Movable Buildingsby WindFlyI have made another mod that does basically the same thing, it is completely rewritten in code, bypassed the whole AI problems this mod has, I suggest you use that mod instead. Because of how different the 2 mods work, I will leave this one here, just in case you want this one and don't mind the...483 downloadsupdated 3 mo ago
- Ideology Adjacenciesby SlothMakes the specialist policies for each Ideology in Modern multiply their respective yield adjacencies instead of granting flat yields. This applies to both Buildings and Improvements. It works with civ specific modifiers that grant wildcard adjacencies, like Prussia's Production adjacency on Navi...480 downloadsupdated 13 mo ago
- Boosted Movementby 76561199394731132Boosted Movement This mod increases the movement of all units by 10, enabling faster, more dynamic exploration in Civilization 7. Questions & Contributions If you have any issues or questions about this mod, please leave a comment on this workshop page. Thank you479 downloadsupdated 14 mo ago
- [1.3.1] Aleksandr's Cheaper Buildingsby AleksandrBuildings will no longer have a cost progression. Last Updated For Game Version 1.3.1.479 downloadsupdated 8 mo ago
- EpsTweak for Governmentsby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. The new government system in 1.4.1 is a big improvement, but I saw opportunity for more. So I made it myself. This mod makes sweeping changes to all governments, and adds 3 new ones. ANTIQUITY: Classical Republic - Changed to foc...479 downloadsupdated 2 mo ago
- Unlimited World Wondersby 泡泡Wonders can be built multiple times. I don't like racing for wonders and I don't like AI disturbing my plans.476 downloadsupdated 12 mo ago
- Spain Tweakby 76561199222727591One Mod in a series aiming to buff Civilizations in the Exploration Era which are weak compared to others. This time buffing Spain. The changes are designed for Multiplayer at Online Speed. In the future there may be changes to Traditions and Units. For now only the Main Ability is changed. We Fe...466 downloadsupdated 14 mo ago
- Reflective Natural Wonder Yieldsby 76561198843555206Changes the yields of natural wonders in later ages to accurately reflect the in-game text. This change affects all Firaxis natural wonders and should affect any modded natural wonders as long as they have age scaling.466 downloadsupdated 8 mo ago
- Burkart's Policy Packby 76561198858126423Adds some new policies. Currently it is version 1.0, which only adds one policy card. Farming and Learning Heritage: +1 Culture on plots with Farm.461 downloadsupdated 14 mo ago
- [1.4.2] Purchase All Wallsby 76561198797124162The enemy arrives next turn. Your walls are three turns out. You have the gold, and the game simply will not let you spend it. This mod puts every wall on the gold list. The base game only lets you buy the first one. Buy it and the list goes empty, because the rest get filtered out. This puts the...460 downloadsupdated 2 mo ago
- Aksum Tweakby 76561199222727591One Mod in a series aiming to buff Civilizations in the Antiquity Era which are weak compared to others. This time buffing Aksum. The changes are designed for Multiplayer at Online Speed. In the future there may be changes to Traditions and Units. For now only the Main Ability is changed. -Kingdo...456 downloadsupdated 14 mo ago
- Unlock All Mementos (1.4.2)by 76561198819453315Unlock All Mementos (1.4.2)437 downloadsupdated 1 mo ago
- Aeris's Adjusted Adjacenciesby AerisDracoEver gotten bored of how overbuilding just devolves into "place this era's science building where the last one was"? I know I have, so this mod exists to hopefully change that. Every non-ageless building has had its adjacencies reworked to be more interesting. Each building is now grouped into a...436 downloadsupdated 28 d ago
- [1.4.2] Early Mountain Improvementby 76561198797124162Your city expands onto a mountain, and the tile just sits there empty. Vanilla's auto-improvement table plants a Farm on flat ground, a Mine on hills, a Fishing Boat on coast. Mountains never got a row of their own until the Modern age. This mod adds one. From the very first age, a city that expa...427 downloadsupdated 1 mo ago
- EpsTweak for Unit Combatby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. This mod addresses a few sore points with unit combat balance. Namely: That siege units are often overshadowed by huge bonus modifiers to other units, that cavalry is too strong in the lategame, and that city-state bonuses to com...424 downloadsupdated 7 mo ago
- EpsTweak for Commandersby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. This mod is a collection of changes and adjustments I always wanted to make to commander promotion trees, for one reason or another. The major reasons are as follows: Reduce the number of auto-picks I often find myself going down...422 downloadsupdated 3 mo ago
- EpsTweak for Attributesby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. This mod improves a number of attribute unlocks for more balanced, varied gameplay. Cultural: 1st row: Settlement bonus is now: "+1 Culture per age on City Halls. +2 Culture per age on the Palace." 3rd row: Wonder bonus is now: "...421 downloadsupdated 2 mo ago
- No Influence Penalty All Ageby 泡泡Remove influence penalty for conquers. Modern Age only version:416 downloadsupdated 12 mo ago
- [1.4.0] Better Nested Tooltipsby ScapehIf you enjoy this Mod - Please give it a rating to let others know! Removes the requirement to press a Key to lock a tooltip and removes the screen darkening to make tooltip reading feel more intuitive. Should feel similar to Paradox tooltips, still a WIP. Hover any informative tooltip for ~1 sec...412 downloadsupdated 3 mo ago
- Diplomatic Trade + Multi Lang. Supportby 76561198965370645Diplomatic Trade restores Civ VI–style diplomacy trading in Civilization VII. Tired of only being able to move settlements through awkward wartime peace deals? This mod adds a TRADE button on the right edge of the screen so you can open deals with any civilization you’ve met. FEATURES • TRADE but...408 downloadsupdated 1 mo ago
- FutureTechPlusby zeratulag未来科技与未来市政 +1定居点上限。Future Technology and Future Civic +1 Settlement Limit.405 downloadsupdated 13 mo ago
- More Building Slots增加建筑槽位by 76561198428607378Raises city center and urban district building slots from 2 to 4. 建筑槽位增加到4个 注意:由于本 Mod 将城市中心和城区的建筑槽位从 2 个提高到 4 个,文明特色区域/特色城区可能需要填满 4 个建筑槽位后,游戏才会判定为完整区域。这是因为原版规则默认区域上限为 2 个建筑,特色区域完成判定会受到建筑槽上限变化影响。 Note: Because this mod increases City Center and Urban District building slots from 2 to 4, Unique Qu...401 downloadsupdated 2 mo ago
- [1.3.1] Aleksandr's Duplicate Wondersby AleksandrAllows every wonder to be built multiple times. Last Updated For Game Version 1.3.1.399 downloadsupdated 9 mo ago
- 【NO DLC VERSION】Wonders built on all the terrainby 一颗苹果核【NO DLC VERSION】Wonders built on all the terrain399 downloadsupdated 15 mo ago
- Ibn Battuta Wildcard Reworkby 76561198386754555This mod transforms Ibn Battuta from a generic leader with mismatched features, into the true wildcard exploration leader he was meant to be. As the one and only Wildcard leader in Civilization 7, we felt that Ibn Battuta was not living up to his potential as a truly unique leader. So to stand ou...385 downloadsupdated 9 mo ago
- ☢️ AI Nuclear ☢️by MAO☢️ AI Nuclear ☢️ Click to join the Discord server this need Vanilla AI barely builds nukes—and almost never uses them. This mod makes AI pursue the nuclear path in the Modern Age and actually launch strikes when you're at war. What to Expect AI researches nuclear tech, builds the Manhattan Projec...367 downloadsupdated 3 mo ago
- Songhai Tweakby 76561199222727591One Mod in a series aiming to buff Civilizations in the Exploration Era which are weak compared to others. This time buffing Songhai. The changes are designed for Multiplayer at Online Speed. In the future there may be changes to Traditions and Units. For now only the Main Ability is changed. Tar...346 downloadsupdated 14 mo ago
- Chola Reworkby 76561199222727591One Mod in a series aiming to buff Civilizations in the Exploration Era which are weak compared to others. This time buffing Chola. The changes are designed for Multiplayer at Online Speed. In the future there may be changes to Traditions and Units. For now only the Main Ability is changed. Chola...343 downloadsupdated 14 mo ago
- [XAZ] Exploration Changesby XazChanges the tech tree unlocks for deep ocean travel and unit embarkment. * All Units ignore Movement penalties from Open Ocean terrain Moved from SHIP BUILDING to CARTOGRAPHY *All embarked Land Units may enter Open Ocean terrain Moved from SHIP BUILDING MASTERY to SHIP BUILDING Hopefully these ch...342 downloadsupdated 14 mo ago
- [1.4.2] Highlight Yieldsby 76561198797124162You are about to place a building. Which tile is actually best? You squint at the yields, count them twice, and place it on a hunch anyway. With this installed, the answer is already lit up on the map. A white tile wins on both counts, so build there. Tiles that are best for this building's own y...340 downloadsupdated 2 mo ago
- Uvecrep's Placement Yieldsby UvecrepClearer yield previews when placing buildings, specialists, and population. Features Net yield badge — every candidate tile gets a small badge at its top right that tallies all of the tile's yield changes into one signed number (e.g. +1 science, +1 culture, −2 food, −2 happiness → −2). Compare ti...339 downloadsupdated 2 mo ago
- [1.3.1] Aleksandr's Cheaper Merchantsby AleksandrMerchants will no longer have a cost progression. Last Updated For Game Version 1.3.1.333 downloadsupdated 9 mo ago
- Military Victory Tweakby SlothTweaks the Military Victory point system in Modern, increasing the required points drastically, and making it so each population of a conquered settlement earns a point. Getting an Ideology and fighting an opposing Ideology doubles and triples these points, as before. It takes 200 points to finis...330 downloadsupdated 13 mo ago
- Unique Buildings in Towns (Updated for 1.4.0)by 76561198448836610p0kiehl has updated the original mode! head over to instead Allows the construction of your civilization's unique Buildings/unique Quarter in Towns, so you don't miss out on their bonuses. Does not require fresh saves. Updated for game version 1.4.0; Original mod by p0kiehl.330 downloadsupdated 4 mo ago
- No Improvement Cost Scalingby 夏尔尕Remove the cost scaling for repeatedly constructing the same improvement in the same settlement; You can build the Great Wall more easily, just like before Tot.327 downloadsupdated 3 mo ago
- Densmora's Composite Resources Pack (BMD)by DensmoraDensmora's Composite Resources Pack (BMD) v1.2.0 Module 1 of the upcoming "Wealth of Nations" Expansion Suite 1.4.1 Compatible **NOTE: If you had an in-progress game in the prior version (v1.1.0) and wish to continue using the older mod until you finish that game, the older mod version can be fou...324 downloadsupdated 2 mo ago
- Early Nukesby ZenoWorks with latest updates Moves the Manhattan Project from Nuclear Fission to Flight Mastery In the modern age.320 downloadsupdated 13 mo ago
- [1.4.2] Cross Mountains Along Wallsby 76561198797124162Your walls run up to the foot of the mountain and stop there. You can see the land on the other side but your troops cannot reach it, so they march the long way around and arrive when it no longer matters. This mod puts a path up the ridge, right off your own walls. Here is how to walk it: Stand...312 downloadsupdated 1 mo ago
- Civ7 Center Capital Modby Balo0Civ7 Center Capital Mod Version: 2025-12-20 Always find your capital with one key, and move through every city with two more. Faster turns, less clicking. NEW: Mod Options tab: pick cycling mode, toggle continent buckets, instant camera, zoom nudge, and whether to reset the cycle after centering....303 downloadsupdated 9 mo ago
- More Triumphs(THIS IS NOT A MOD)by MAOMore Triumphs Click to join the Discord server THIS IS AN EXPERIMENT MOD IF YOU'RE INTRESTED IN MAKING TRIUMPHS SUB IT I WILL NOT UPDATE THIS300 downloadsupdated 3 mo ago

