Sid Meier's Civilization® VII mods
Sid Meier's Civilization® VII gameplay tweaks mods
Everything filed under gameplay tweaks by its own author, ordered by how much it is used.
293 gameplay tweaks mods, most downloaded first · newest update 19 Oct 2026
AllUI325Gameplay Tweaks293Leaders197Civilizations151Units116Buildings108Gameplay Overhaul96Game Setup95Civics88Ages72Localization67AI63Maps55Wonders50Narrative Events46Skins44Mementos39Resources38Legacy Paths33Victories32Technologies27Religions26Governments23Scenario13Climate8Audio5
293 gameplay tweaks mods
- Reefs Chokepointby 76561198331493625Description Inspired by Humankind and Sukritact's Ocean, this mod aims to make ocean terrain slightly more diverse by making reefs acts as maritime chokepoint. Now, reefs are important to look for, as moving over a reef will now consume all of the remaining movement of a unit, while units defendi...585 downloadsupdated 13 mo ago
- Movable Buildingsby WindFlyI have made another mod that does basically the same thing, it is completely rewritten in code, bypassed the whole AI problems this mod has, I suggest you use that mod instead. Because of how different the 2 mods work, I will leave this one here, just in case you want this one and don't mind the...581 downloadsupdated 5 mo ago
- Densmora's Composite Resources Pack (BMD)by Densmora⭐ 12 Composite Resource Veins Across 3 Ages • Dynamic +33% Trade Revenue Scaling • 9 Setup Density Presets • Custom 2D/3D Visuals & Lore • Pure SQL Stability (MP-Ready) • Localization Supporting All In-Game Languages! ⚡ STATUS: v1.4.1 LIVE — FULLY COMPATIBLE WITH CIV VII PATCH 1.5.0+! ⚡ Expand yo...581 downloadsupdated 25 d ago
- [1.4.2] Transform to Townby 夏尔尕Features: Adds a project for non-capital cities. When completed, it creates 2 Migrants and turns the city into a town. When to use: In Civilization VII, cities and towns serve different roles. Cities are not simply upgraded towns, and having more of them is not always better. Maybe you want to re...578 downloadsupdated 3 mo ago
- [1.5.0] Fixed Wall Cost & Productionby 76561198797124162The second wall costs more than the first. The third costs more again, and it keeps climbing from there. The bigger the city, the more it stings to close it off. This mod charges the first wall's price for every wall after it, in gold and in production alike. It applies to your own cities only. T...577 downloadsupdated 1 mo ago
- EpsTweak for future Tech and Civicsby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. Simply put, I do not like how Future Tech and Future Civic make is so that if you do really well in Science or Culture, you end up racing against yourself to complete legacy paths in time. Also, if you rack up too many of them at...574 downloadsupdated 9 mo ago
- [1.5.0] Cross Mountains Along Wallsby 76561198797124162Your walls run up to the foot of the mountain and stop there. You can see the land on the other side but your troops cannot reach it, so they march the long way around and arrive when it no longer matters. This mod puts a path up the ridge, right off your own walls. Here is how to walk it: Stand...572 downloadsupdated 3 mo ago
- Unlock All Mementos (1.4.2)by 76561198819453315Unlock All Mementos (1.4.2)564 downloadsupdated 3 mo ago
- Chand's Very Slightly Better Foundersby The EunuchFounders (and only Founders) ignore terrain movement penalties. That's it.559 downloadsupdated 16 mo ago
- Khmer Tweakby 76561199222727591One Mod in a series aiming to buff Civilizations in the Antiquity Era which are weak compared to others. This time buffing Khmer. The changes are designed for Multiplayer at Online Speed. In the future there may be changes to Traditions and Units. For now only the Main Ability is changed. -Ksekam...553 downloadsupdated 16 mo ago
- Exploration Age War and Colonialism Policiesby 76561199222727591Adds new policies to the Exploration Age designed to encourage War and the conquest of the New World. These are designed with Multiplayer in Mind and will likely balanced with play-testing and feedback. Authority: -Press Gangs: +30% Gold towards purchasing Naval Units Colonialism: -Colonial Scram...548 downloadsupdated 16 mo ago
- Modern Age War Policiesby 76561199222727591Adds new policies to the Modern Age designed to encourage War and increase the Ideological Divide. These are designed with Multiplayer in Mind and will likely be balanced with play-testing and feedback. ~Ideology Civics: Liberalism: -Eisenhower Doctrine: +50% Gold towards purchasing Commander Uni...540 downloadsupdated 15 mo ago
- EpsTweak for Governmentsby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. The new government system in 1.4.1 is a big improvement, but I saw opportunity for more. So I made it myself. This mod makes sweeping changes to all governments, and adds 3 new ones. ANTIQUITY: Classical Republic - Changed to foc...536 downloadsupdated 2 mo ago
- Antiquity Egypt Enhancedby skullwolfBuffed antiquity Egypt civilization Changed the effects of ability and traditions to work on all rivers, including minor rivers. Added +1 Gold to Gifts of Osiris. Ability Gifts of Osiris +1 Production and +1 Gold on Navigable and Minor Rivers. Traditions Akhet +1 Food on Navigable and Minor River...532 downloadsupdated 16 mo ago
- EpsTweak for City-Statesby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. This mod buffs several city-state bonuses in attempt to make them more competitive with the other bonuses. Ganzabara, Market Right, Entrepreneurship - Increased to +2 Gold on Warehouse buildings. (Instead of 1) Bullion - Increase...528 downloadsupdated 9 mo ago
- Persia Tweakby 76561199222727591One Mod in a series aiming to buff Civilizations in the Antiquity Era which are weak compared to others. This time buffing Persia. The changes are designed for Multiplayer at Online Speed. In the future there may be changes to Traditions and Units. For now only the Main Ability is changed. -Hamar...526 downloadsupdated 16 mo ago
- EpsTweak for Commandersby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. This mod is a collection of changes and adjustments I always wanted to make to commander promotion trees, for one reason or another. The major reasons are as follows: Reduce the number of auto-picks I often find myself going down...521 downloadsupdated 4 mo ago
- Deity++by ZenoUPDATED WORKING WITH LATEST PATCH 02/05/2026 Mod currently not working as of June 2026. Looking to update it, with the new civ update This mod adds 6 new custom difficulties to the game. If you can't beat Deity this mod is not for you. Working with latest patch520 downloadsupdated 9 mo ago
- Antiquity Age War Policiesby 76561198384891117Adds new policies to the Antiquity Age designed to facilitate War, intended for online speed/multiplayer. Chiefdom: -Agricultural Economy: +1 Food and +2 Gold in the Capitol -Festive Rites: +4 Happiness in the Capitol. Public Life: -Regiments: +15% Army Commander XP. Tactics: -Logistics: +1 Movem...511 downloadsupdated 16 mo ago
- Boosted Movementby 76561199394731132Boosted Movement This mod increases the movement of all units by 10, enabling faster, more dynamic exploration in Civilization 7. Questions & Contributions If you have any issues or questions about this mod, please leave a comment on this workshop page. Thank you507 downloadsupdated 16 mo ago
- Obsolete Buildings Normalizedby JNRBrings back the original decay of building yields when selecting the "Regroup" age transition mode. Overbuildable buildings once again have their flat yield and maintenance adjusted to normalized values. For everyone who thinks "reset means reset" and does not want any continuity updates introduc...505 downloadsupdated 14 mo ago
- Jin dynasty of China (Antiquity)by 76561198864152314Overview: Contains a new antiquity age Civilization, the Jin dynasty of China. The Jin Dynasty was an ancient Chinese dynasty that lasted from 265 to 420. Its main characteristic was turmoil in the north, while the south was relatively stable. Politically, the emperor ruled together with powerful...503 downloadsupdated 1 mo ago
- [1.5.0] Scout Sight From Wallsby 76561198797124162You build the walls tall and you still see about as far as you did before. Mountains block the view, forests block the view, and the enemy army shows up the turn it reaches your gates. Send a scout up onto the walls and he watches the horizon for you. Six extra tiles of sight, and ridgelines and...498 downloadsupdated 3 mo ago
- Unlimited World Wondersby 泡泡Wonders can be built multiple times. I don't like racing for wonders and I don't like AI disturbing my plans.497 downloadsupdated 14 mo ago
- Ideology Adjacenciesby SlothMakes the specialist policies for each Ideology in Modern multiply their respective yield adjacencies instead of granting flat yields. This applies to both Buildings and Improvements. It works with civ specific modifiers that grant wildcard adjacencies, like Prussia's Production adjacency on Navi...495 downloadsupdated 14 mo ago
- [1.3.1] Aleksandr's Cheaper Buildingsby AleksandrBuildings will no longer have a cost progression. Last Updated For Game Version 1.3.1.493 downloadsupdated 10 mo ago
- ☢️ AI Nuclear ☢️by MAO☢️ AI Nuclear ☢️ Click to join the Discord server this need Vanilla AI barely builds nukes—and almost never uses them. This mod makes AI pursue the nuclear path in the Modern Age and actually launch strikes when you're at war. What to Expect AI researches nuclear tech, builds the Manhattan Projec...492 downloadsupdated 5 mo ago
- [1.4.0] Better Nested Tooltipsby ScapehIf you enjoy this Mod - Please give it a rating to let others know! Removes the requirement to press a Key to lock a tooltip and removes the screen darkening to make tooltip reading feel more intuitive. Should feel similar to Paradox tooltips, still a WIP. Hover any informative tooltip for ~1 sec...490 downloadsupdated 5 mo ago
- Spain Tweakby 76561199222727591One Mod in a series aiming to buff Civilizations in the Exploration Era which are weak compared to others. This time buffing Spain. The changes are designed for Multiplayer at Online Speed. In the future there may be changes to Traditions and Units. For now only the Main Ability is changed. We Fe...485 downloadsupdated 16 mo ago
- Reflective Natural Wonder Yieldsby 76561198843555206Changes the yields of natural wonders in later ages to accurately reflect the in-game text. This change affects all Firaxis natural wonders and should affect any modded natural wonders as long as they have age scaling.483 downloadsupdated 10 mo ago
- Burkart's Policy Packby 76561198858126423Adds some new policies. Currently it is version 1.0, which only adds one policy card. Farming and Learning Heritage: +1 Culture on plots with Farm.483 downloadsupdated 15 mo ago
- Gimme 1k coinsby JalfrezAdds a small right-edge +1k button that gives the local player 1000 gold.479 downloadsupdated 5 mo ago
- Aksum Tweakby 76561199222727591One Mod in a series aiming to buff Civilizations in the Antiquity Era which are weak compared to others. This time buffing Aksum. The changes are designed for Multiplayer at Online Speed. In the future there may be changes to Traditions and Units. For now only the Main Ability is changed. -Kingdo...478 downloadsupdated 16 mo ago
- EpsTweak for Attributesby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. This mod improves a number of attribute unlocks for more balanced, varied gameplay. Cultural: 1st row: Settlement bonus is now: "+1 Culture per age on City Halls. +2 Culture per age on the Palace." 3rd row: Wonder bonus is now: "...461 downloadsupdated 4 mo ago
- No Improvement Cost Scalingby 夏尔尕Remove the cost scaling for repeatedly constructing the same improvement in the same settlement; You can build the Great Wall more easily, just like before Tot.456 downloadsupdated 4 mo ago
- Aeris's Adjusted Adjacenciesby AerisDracoEver gotten bored of how overbuilding just devolves into "place this era's science building where the last one was"? I know I have, so this mod exists to hopefully change that. Every non-ageless building has had its adjacencies reworked to be more interesting. Each building is now grouped into a...455 downloadsupdated 3 mo ago
- EpsTweak for Unit Combatby EpsEpsTweak is a series of small mods that tweak the balance of Civ 7. This mod addresses a few sore points with unit combat balance. Namely: That siege units are often overshadowed by huge bonus modifiers to other units, that cavalry is too strong in the lategame, and that city-state bonuses to com...454 downloadsupdated 9 mo ago
- No Influence Penalty All Ageby 泡泡Remove influence penalty for conquers. Modern Age only version:440 downloadsupdated 14 mo ago
- Move Along, Please!by 76561198821994156Ever had the perfect settlement location picked out, your settler on its way, only to find an Independent Power’s unit standing on the tile for ten turns with no way to convince it to move? Well, “settle” for less no more! Move Along, Please! is a simple UI mod that adds a new “Displace Independe...428 downloadsupdated 4 mo ago
- Uvecrep's Placement Yieldsby UvecrepClearer yield previews when placing buildings, specialists, and population. Features Net yield badge — every candidate tile gets a small badge at its top right that tallies all of the tile's yield changes into one signed number (e.g. +1 science, +1 culture, −2 food, −2 happiness → −2). Compare ti...420 downloadsupdated 4 mo ago
- 游戏物种:平衡性调整(BBG)by 徂川针对《游戏物种》环境(包括PVP)的平衡模组。搭配《游戏物种》MOD食用效果更佳,也可直接用于原版环境。 暂时只支持简体中文。 策划:超级导导神,以及所有热心群友 26/10/10更新:古典文化线,陆地指挥官,新增破城槌系列单位 bug反馈,改动意见与投票,bbgpvp群车请加787808997 目前已知bug:海统先手失效,成吉思汗大军移动力异常,beta修复稳定后与战狂改动一起更新至正式版 改动列表: 高强度更新迭代中,欢迎加群787808997开车+讨论本BBG模组 关注《游戏物种》本体MOD也欢迎加群讨论1056719307419 downloadsupdated 25 d ago
- FutureTechPlusby zeratulag未来科技与未来市政 +1定居点上限。Future Technology and Future Civic +1 Settlement Limit.418 downloadsupdated 15 mo ago
- 【NO DLC VERSION】Wonders built on all the terrainby 一颗苹果核【NO DLC VERSION】Wonders built on all the terrain418 downloadsupdated 16 mo ago
- [1.3.1] Aleksandr's Duplicate Wondersby AleksandrAllows every wonder to be built multiple times. Last Updated For Game Version 1.3.1.411 downloadsupdated 11 mo ago
- Multiplayer Full Random Startsby KirbyAdds five new map types: Multiplayer Fractal Continents, Multiplayer Continents and Islands, Multiplayer Archipelago, Multiplayer Shuffle, and Multiplayer Terra Incognita. These are the same as the regular map types with the same names, but adjusted for multiplayer to allow human players to spawn...410 downloadsupdated 1 mo ago
- Ibn Battuta Wildcard Reworkby 76561198386754555This mod transforms Ibn Battuta from a generic leader with mismatched features, into the true wildcard exploration leader he was meant to be. As the one and only Wildcard leader in Civilization 7, we felt that Ibn Battuta was not living up to his potential as a truly unique leader. So to stand ou...394 downloadsupdated 10 mo ago
- Eureka & Inspirationby 76561199489113177Civilization VI's boosts, rebuilt for Civilization VII. Every base-game Technology and Civic that can take a boost gets a thematic deed. Do the deed and a Eureka! or Inspiration fires, pre-paying a share of that node's research. Cut your first Quarry and Masonry is part-learned before you begin i...382 downloadsupdated 2 mo ago
- Commander Range and XP Boost 更大指挥半径和指挥官经验by 76561198428607378Human commanders gain +3 Command Radius and +200% Commander Experience. 玩家指挥官指挥半径+3 多两倍经验372 downloadsupdated 4 mo ago
293 gameplay tweaks mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

