Surviving Mars: RelaunchedMods / Gameplay
Surviving Mars: Relaunched mods
Surviving Mars: Relaunched gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
AllGameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
105 gameplay mods
- Less Frequent Politicsby HandyVacControl how often you want the Martian Assembly to meet! This mod adds two new controls to the Mod Options menu - A slider to change how long the assembly waits between meetings, which you can set anywhere between 1 to 50 Sols. - A toggle to delay the first assembly meeting until after you've lan...327 downloadsupdated 10 mo ago
- Geyser Enhancementsby James187Geyser Enhancements Exploit Dust Geysers for Polymer production, or permanently reclaim them to create valuable buildable land. Dust Geysers are no longer just obstacles. Construct a Geyser Reclamation Facility directly on an active geyser to generate a steady supply of Polymers. Later, launch a...317 downloadsupdated 3 mo ago
- Covert Ops Enhancedby lukeh_roAdds additional options to the list of covert ops available against rival colonies: "Steal Resources" if successful, it takes and brings you 10% of each resource from the rival colonies up to a maximum of 50 units of each. "Steal unique RC vehicle" available only against rivals that have unique R...303 downloadsupdated 10 mo ago
- Martian Expressby lukeh_roChanges to trains and stations: - Increased the maximum train passengers from 8 to 12 and changed Train Cargo Standards law to increase passengers instead of cargo - Waste rocks can be stored at stations and transportable by trains (there's no visual storage for those for now) - Make colonists bo...297 downloadsupdated 8 mo ago
- Terraformed Marsby NeonessAdd Game Rule - Terraformed Mars You can breathe on Mars! Starting terraforming parameters 100% +1 Capital City Prefab +1 Open Farm Prefab290 downloadsupdated 10 mo ago
- CustomRulesPackOne(CRP)_AresCorpby CYCO PUNXA set of custom rules which can be used in any colony and a new universal depot which can be placed inside a dome and can hold 250 resources. In addition includes a "storage dome". Plus a basic sponser (Ares Corp) which has only the defaults set, with the intent of using these rules to customize...285 downloadsupdated 4 mo ago
- Early Underground Relaunchedby Mar EeRead first! Make sure not to activate this mod while playing an old save game, as it will irreversibly change parameters of that save that cannot be undone. Likewise, if you start a new game with this mod and then turn it off, the save will not behave correctly. The mod This is a port of Funky Bi...281 downloadsupdated 9 mo ago
- Meteor Captureby James187Meteor Capture Turn a disaster into an opportunity. Construct the Meteor Lure and deliberately draw a meteor strike to a location of your choosing — transforming risk into reward. My other mods I focus on enhancing gameplay by increasing player agency and choice. This mod is part of my Surviving...274 downloadsupdated 5 mo ago
- Landscaping Low Priority (Quality of Life Mods)by AurarixThis is a ported version of the original Surviving Mars mod by ChoGGi. It sets all landscaping work to low priority by default, so drones in the area will tend to work on other projects first.271 downloadsupdated 6 mo ago
- Armageddon game rule (Challenge Pack)by AurarixThis Armageddon game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix keeps the standard game rule in place (meteor rating set to a new Max level for all locations on Mars), but with additional effects as described below. It can be enabled or disabled on a per-game basis using...226 downloadsupdated 4 mo ago
- Rock Begoneby bdewMakes waste rock dumping site delete rock once they are >75% full.220 downloadsupdated 10 mo ago
- Clear Dumping Siteby NeonessAdd Game Rule - Clear Dumping Site Easy waste rock management Dumping site's waste rock set to 25 every sol.204 downloadsupdated 10 mo ago
- Early Underground Rebalanced Overhaul (EURO)by MirtenEN: WARNING! You need to start a new game, otherwise some parts of the mod may not work. This mod was inspired by the "Early Underground" mod ( by Seraphine Aurora, which was inspired by the mod to original Surviving Mars ( by Funky.Bigodon. Initially, I just wanted to create a more game-update-r...203 downloadsupdated 10 mo ago
- Anubis Corp. (Relaunched) [EN]by Anubis85I can't get the English translation to work! That's why I made this separate mod; I actually wanted to avoid this! I'm open to volunteer translators for other languages! Please ask, I'm happy to provide translation files! ______________________________________________________________ Anubis Corp....188 downloadsupdated 3 mo ago
- Extra Exportsby 76561199158591432This mod adds the option to import and export rare metals using the trading pad.185 downloadsupdated 8 mo ago
- Super Big Mapby 76561198691209684Super Big Map: 3x more map. No extra fries. This mod expands the playable area on any new map from a 10 × 10 sector grid to a 20 × 20 sector grid, giving you 300 additional sectors to explore and build on. To activate it, toogle the button Expand Map in the Colony Site screen. Zoom can be changed...177 downloadsupdated 2 mo ago
- Better Disastersby James187Better Disasters Disaster system improvements for Surviving Mars: Relaunched. Does Mars feel too tame? Do disasters feel like they don't matter? Then this is the mod for you! Better Disasters restores the disaster system to a fully functional state and enhances disaster mechanics to deliver a mor...172 downloadsupdated 1 mo ago
- Persistent Breakthrough Assistanceby Commisar Jon FuklawGeneral Information Allows the Breakthrough Assistance law to be revoked and re-enabled, allowing for an additional Breakthrough to be unlocked roughly every 4 days in the late game at the opportunity cost of not being able to enact other policies. To prevent this change from only being available...168 downloadsupdated 10 mo ago
- Magnetic Shield Boostby Nebros🇩🇪 DEUTSCH Der Magnetschild (Expedition "Magnetschild starten") schützt die Atmosphäre vor dem Sonnenwind – aber im Originalspiel ist sein Effekt sehr schwach. Dieser Mod verstärkt jeden Magnetschild auf 0,2% Atmosphärenverlust-Reduktion pro Sol – genau so viel wie ein Magnetfeldgenerator-Gebäude...166 downloadsupdated 5 mo ago
- 5xSun - AutoRefillby Speedle5xSun - AutoRefill automatically scans and replenishes your resource deposits 5 times a sol (at hours 0, 5, 10, 15, and 20). By default, it refills surface and subsurface deposits (Concrete, Metals, Rare Metals, Water, and Rare Minerals) to their maximum capacity when they drop below 30%, ensurin...166 downloadsupdated 2 mo ago
- Inflation game rule (Challenge Pack)by AurarixThis Inflation game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix makes multiple changes to moderate the effects of the original game rule. It can be enabled or disabled on a per-game basis using the game rule selection screen when starting a new colony. In my opinion, the...165 downloadsupdated 4 mo ago
- Nurseries Limit Birthsby James187Nurseries Limit Births Adds a new Birth Control Policy that limits births to available Nursery capacity. Births Limited to Nurseries When active, births are permitted only while the number of children in the Dome remains below the current operational capacity of its Nurseries. Features Adds a new...158 downloadsupdated 2 mo ago
- Flexible Passagesby 76561198691209684Adds flexible dome passages: left-click to anchor the passage to a tile, and right-click to undo the last anchor point. Invalid placement (vanilla rules): The bend is too sharp. The passage is too long. The passage is blocked by terrain, objects, or reserved space. ───────────────────────────────...155 downloadsupdated 2 mo ago
- Tinkeringby lukeh_roAdds Tinkering interest and Brico Store service building that satisfies tinkering and consumes machines parts. With this mod, engineers will be interested in tinkering and botanists in dining. The brico store uses the alternate entity for art store with some modifications. There's also Tinkerer t...141 downloadsupdated 8 mo ago
- Dust in the Wind game rule (Challenge Pack)by AurarixThis Dust in the Wind game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix keep the standard effects in place (Dust Storm rating set to a new Max level for all locations on Mars), but adds additional effects and technologies as described below. It can be enabled or disabled o...140 downloadsupdated 4 mo ago
- Biorobot Applicantsby jordanclockA collection of game rules for adding Biorobots to the applicant pool. The effects are spread across multiple rules to allow for customizing the extent and difficulty. Having colonists that never age available from the start of the game is very powerful, so I wanted to include options from comple...136 downloadsupdated 10 mo ago
- Winter is Coming game rule (Challenge Pack)by AurarixThis Improved Winter is Coming game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix retains the standard game rule effects (Cold Wave rating set to a new Max level for all locations on Mars), but with additional effects as described below. It can be enabled or disabled on a p...129 downloadsupdated 4 mo ago
- Super Sanatoriumby Bad CompanyThis mod significantly upgrades the Sanatorium to make trait recovery much faster and more efficient. Changes: • Capacity increased to 20 workers per shift (up from 4) • Greatly accelerated trait healing speed • Ideal for quickly fixing negative traits and optimizing those pesky colonists128 downloadsupdated 6 mo ago
- Cold Waves Can Add Water Deposits (Content Mods)by AurarixThis mod adds a chance for a new water deposit to be revealed on the surface map when a cold wave ends. From a story perspective, you can imagine that an insulated pocket of ice under the ground melted as a result of the temperature changes. Any water deposit that appears is strongly correlated t...126 downloadsupdated 4 mo ago
- Martian Watersby 76561198691209684Create lakes, rivers, and sea on Mars. It is still an early version focused mostly on aesthetics. Water bodies currently do not have major gameplay effects, but more functionality is planned for future updates. When frozen, water bodies can be driven on by vehicles. Access it from: Build Menu → L...125 downloadsupdated 2 mo ago
- Global Support For Allby AlasdairAdds Global Support as a researchable breakthrough when Initiative Earth-Mars is researched. Acts as an additional breakthrough not counting towards limit. Since it's code, it should be fully compatible with any other mod and language. It should work on current games (if Initiative Earth-Mars is...124 downloadsupdated 4 mo ago
- More Breakthrough Choicesby AlasdairAllows to choose between 4 options (instead of 3) when discovering a breakthrough through ground and planetary anomalies. Since it's code, it should be compatible with any other mod and language. It should work on current games on anomalies not yet fully scanned. Breakthrough shuffle does change...124 downloadsupdated 4 mo ago
- Orbital Mining Surveys (Content Mods)by AurarixThis mod for Surviving Mars Relaunched adds a new Robotics technology (Orbital Mining Surveys). After is it researched, all future rocket expeditions to analyze planetary anomalies have a chance of revealing a new resource deposit on the map by performing a soil analysis from orbit. The rockets m...108 downloadsupdated 4 mo ago
- Zeus' Story Bitsby OG ZeusAdds new story bits that might popup randomly. Currently contains 4: Mismanaged storage Mysterous meteorite Clanker Discrimination Upset factory worker Please refer to the screenshots for more details105 downloadsupdated 10 mo ago
- Mobile Martian Assemblyby Commisar Jon FuklawBasic Info Allows the Martian Assembly to be demolished and refabbed. Moving your Martian assembly elsewhere will wreck your government factions and your base government properties. I take no responsibility for this; it was made indestructible for a reason.101 downloadsupdated 10 mo ago
- Long Ride game rule (Challenge Pack)by AurarixThis Long Ride game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix simulates the effect of planetary orbits on rocket travel time. It can be enabled or disabled on a per-game basis using the game rule selection screen when starting a new colony. Earth and Mars, obviously, ha...101 downloadsupdated 4 mo ago
- Bug Fixesby 76561198691209684REMARK: • This mod will be superseded by SMR Community Fixes. Please switch to it if you can. • Do not enable the Bug Fixes and SMR Community Fixes mods at the same time. They will interfere with each other. ──────────────────────────────────────── A collection of fixes for some Surviving Mars: R...101 downloadsupdated 1 mo ago
- Geyser Removalby James187Geyser Removal This mod removes all Dust Geysers from the map. It works with both new and existing saves and is intended for players who prefer unobstructed building space. However, if you're looking for a more engaging gameplay experience, consider using Geyser Enhancements instead. Rather than...98 downloadsupdated 3 mo ago
- Corporate Fugitive Commanderby MantasticWant the ultimate challenge as a commander? This is the mod for you! Inspired by the Rookie Commander mod in the original SM, this mod truly has you on your own, excluding limited support by your "sponsor" on Earth. You arrive with your rocket, some drones, a small amount of electronics and mecha...97 downloadsupdated 9 mo ago
- Anubis Corp. (Relaunched) [DE]by Anubis85I can't get the English translation to work! Therefore, I made a separate mod, which I actually wanted to avoid! I'm open to volunteer translators for other languages! Please ask, I'm happy to provide translation files! ______________________________________________________________ Anubis Corp. (...86 downloadsupdated 3 mo ago
- Storage Battery Degradation (Challenge Pack)by AurarixThis Storage Battery Degradation mod for the Surviving Mars Relaunched Challenge Pack by Aurarix simulates the degradation of storage batteries as they are used. It can be enabled or disabled on a per-game basis using the game rule selection screen when starting a new colony. The difficulty level...78 downloadsupdated 4 mo ago
- Fuel System Degradation (Challenge Pack)by AurarixThis Fuel System Degradation mod for the Surviving Mars Relaunched Challenge Pack by Aurarix simulates the degradation of rocket and shuttle fuel systems as they are used. It can be enabled or disabled on a per-game basis using the game rule selection screen when starting a new colony. The diffic...75 downloadsupdated 4 mo ago
- Active Plate Tectonics game rule (Challenge Pack)by AurarixThis Active Plate Tectonics game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix introduces cyclical variability to the frequency of underground cave-ins. It can be enabled or disabled on a per-game basis using the game rule selection screen when starting a new colony. When e...72 downloadsupdated 4 mo ago
- Rebel Yell game rule (Challenge Pack)by AurarixThis Rebel Yell game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix significantly reworks the original game rule. First, the effect of Rebel Yell starts out at 0%, and gradually increases to its original game rule level (100%) by 1% every 5 Sols for the first 500 Sols. This...69 downloadsupdated 3 mo ago
- Drone Battery Degradation (Challenge Pack)by AurarixThis Drone Battery Degradation mod for the Surviving Mars Relaunched Challenge Pack by Aurarix simulates the degradation of drone batteries as they are used. It can be enabled or disabled on a per-game basis using the game rule selection screen when starting a new colony. The difficulty level for...60 downloadsupdated 4 mo ago
- Wind Turbine Weather Effects (Challenge Pack)by AurarixThis Wind Turbine Weather Effects mod for the Surviving Mars Relaunched Challenge Pack by Aurarix adds variability to wind turbine production. Built upon the code by Spannbeton in a module within the "Realistic Mars" mod for the original Surviving Mars, this recoded update ensures compatibility f...55 downloadsupdated 7 mo ago
- Hunger game rule (Challenge Pack)by AurarixThis Hunger game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix - which already restricts importing food from Earth - now also reduces the amount of comfort gained from eating food (due to general anxiety about potential food shortages). It can be enabled or disabled on a pe...54 downloadsupdated 4 mo ago
- WW Constant Meteor Stormsby WWMeteor Storms start around SOL 7 then reoccur every following 7 or so SOLs, repeating until the end of the game or you disable in Mod Options. Terraforming will not stop them from occuring. Default setting starts cold waves at about 7 SOLs (170 hours in game), time can be adjusted in Mod Options....52 downloadsupdated 10 mo ago