Surviving Mars: RelaunchedMods / Gameplay
Surviving Mars: Relaunched mods
Surviving Mars: Relaunched gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
105 gameplay mods, most downloaded first · newest update 19 Oct 2026
AllGameplay105Buildings74Research31Colony Logos22Mission Sponsors20Interface19radio13Cosmetics7Translations6
105 gameplay mods
- AutoMatic Research Repeaterby essellAutomatically Repeats Research if the last item was repeatable, and the queue is empty.473 downloadsupdated 2 mo ago
- More Rocket Controlsby lukeh_roAllow automated rockets to bring tourists and adds more infopanel buttons. In automated mode, rockets can be configured to bring tourists from Earth up to the selected number in the slider. The incoming tourists are capped to the available hotel places on the surface colony and are filtered accor...417 downloadsupdated 9 mo ago
- 5xSun - AutoRefillby Speedle5xSun - AutoRefill automatically scans and replenishes your resource deposits 5 times a sol (at hours 0, 5, 10, 15, and 20). By default, it refills surface and subsurface deposits (Concrete, Metals, Rare Metals, Water, and Rare Minerals) to their maximum capacity when they drop below 30%, ensurin...412 downloadsupdated 4 mo ago
- Superior Superconducting Computingby ClearwaterSuperconducting Computing has always been quite weak and does not effectively delay colonists if you have enough income. This mod aims to make it more viable. The base SCC gives 1.5 RP per electricity up to 500, then 0.375 (1/4th of the original) beyond 500 excess power. The mod now has a mod con...410 downloadsupdated 2 mo ago
- Flexible Passagesby 76561198691209684Adds flexible dome passages: left-click to anchor the passage to a tile, and right-click to undo the last anchor point. Invalid placement (vanilla rules): The bend is too sharp. The passage is too long. The passage is blocked by terrain, objects, or reserved space. ───────────────────────────────...377 downloadsupdated 29 d ago
- Martian Expressby lukeh_roChanges to trains and stations: - Increased the maximum train passengers from 8 to 12 and changed Train Cargo Standards law to increase passengers instead of cargo - Waste rocks can be stored at stations and transportable by trains (there's no visual storage for those for now) - Make colonists bo...363 downloadsupdated 9 mo ago
- Red Horizon - Safariby DashThis mod improves Safari gameplay, making it deeper and more flexible, and enhances the interface with more information. Features Disasters (Dust Storm, Cold Wave, etc.) now affect Safari Reworked route creation tools and interface Displays Satisfaction points and buildings affected by each waypo...359 downloadsupdated 8 mo ago
- Red Horizon - Tourismby DashWarning: This mod is still in development, but it already provides a stable foundation. Additional content is planned. This mod expands tourism gameplay, making it more engaging and rewarding, while improving the interface. Features Tourism Level system (1 to 5 stars) Colony gains XP when tourist...356 downloadsupdated 8 mo ago
- Less Frequent Politicsby HandyVacControl how often you want the Martian Assembly to meet! This mod adds two new controls to the Mod Options menu - A slider to change how long the assembly waits between meetings, which you can set anywhere between 1 to 50 Sols. - A toggle to delay the first assembly meeting until after you've lan...327 downloadsupdated 11 mo ago
- Martian Watersby 76561198691209684Create lakes, rivers, and sea on Mars. It is still an early version focused mostly on aesthetics. Water bodies currently do not have major gameplay effects, but more functionality is planned for future updates. When frozen, water bodies can be driven on by vehicles. Access it from: Build Menu → L...327 downloadsupdated 25 d ago
- CustomRulesPackOne(CRP)_AresCorpby CYCO PUNXA set of custom rules which can be used in any colony and a new universal depot which can be placed inside a dome and can hold 250 resources. In addition includes a "storage dome". Plus a basic sponser (Ares Corp) which has only the defaults set, with the intent of using these rules to customize...326 downloadsupdated 6 mo ago
- Terraformed Marsby NeonessAdd Game Rule - Terraformed Mars You can breathe on Mars! Starting terraforming parameters 100% +1 Capital City Prefab +1 Open Farm Prefab324 downloadsupdated 12 mo ago
- Covert Ops Enhancedby lukeh_roAdds additional options to the list of covert ops available against rival colonies: "Steal Resources" if successful, it takes and brings you 10% of each resource from the rival colonies up to a maximum of 50 units of each. "Steal unique RC vehicle" available only against rivals that have unique R...323 downloadsupdated 12 mo ago
- Early Underground Relaunchedby Mar EeRead first! Make sure not to activate this mod while playing an old save game, as it will irreversibly change parameters of that save that cannot be undone. Likewise, if you start a new game with this mod and then turn it off, the save will not behave correctly. The mod This is a port of Funky Bi...305 downloadsupdated 10 mo ago
- Landscaping Low Priority (Quality of Life Mods)by AurarixThis is a ported version of the original Surviving Mars mod by ChoGGi. It sets all landscaping work to low priority by default, so drones in the area will tend to work on other projects first.271 downloadsupdated 8 mo ago
- Armageddon game rule (Challenge Pack)by Aurarix*** Tested to work with game version 1.1.1. *** This Armageddon game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix keeps the standard game rule in place (meteor rating set to a new Max level for all locations on Mars), but with additional effects as described below. Adds th...251 downloadsupdated 13 d ago
- Magnetic Shield Boostby Nebros🇩🇪 DEUTSCH Der Magnetschild (Expedition "Magnetschild starten") schützt die Atmosphäre vor dem Sonnenwind – aber im Originalspiel ist sein Effekt sehr schwach. Dieser Mod verstärkt jeden Magnetschild auf 0,2% Atmosphärenverlust-Reduktion pro Sol – genau so viel wie ein Magnetfeldgenerator-Gebäude...243 downloadsupdated 7 mo ago
- Rock Begoneby bdewMakes waste rock dumping site delete rock once they are >75% full.235 downloadsupdated 12 mo ago
- Clear Dumping Siteby NeonessAdd Game Rule - Clear Dumping Site Easy waste rock management Dumping site's waste rock set to 25 every sol.231 downloadsupdated 11 mo ago
- Cold Waves Can Add Water Deposits (Content Mods)by Aurarix*** Verified to work with game version 1.1.0. *** This mod adds a chance for a new water deposit to be revealed on the surface map when a cold wave ends. From a story perspective, you can imagine that an insulated pocket of ice under the ground melted as a result of the temperature changes. Any w...230 downloadsupdated 2 mo ago
- Geyser Removalby James187Geyser Removal This mod removes all Dust Geysers from the map. It works with both new and existing saves and is intended for players who prefer unobstructed building space. However, if you're looking for a more engaging gameplay experience, consider using Geyser Enhancements instead. Rather than...230 downloadsupdated 2 mo ago
- Anubis Corp. (Relaunched) [EN]by Anubis85I can't get the English translation to work! That's why I made this separate mod; I actually wanted to avoid this! I'm open to volunteer translators for other languages! Please ask, I'm happy to provide translation files! ______________________________________________________________ Anubis Corp....215 downloadsupdated 5 mo ago
- Early Underground Rebalanced Overhaul (EURO)by MirtenEN: WARNING! You need to start a new game, otherwise some parts of the mod may not work. This mod was inspired by the "Early Underground" mod ( by Seraphine Aurora, which was inspired by the mod to original Surviving Mars ( by Funky.Bigodon. Initially, I just wanted to create a more game-update-r...214 downloadsupdated 11 mo ago
- Extra Exportsby 76561199158591432This mod adds the option to import and export rare metals using the trading pad.205 downloadsupdated 9 mo ago
- Orbital Mining Surveys (Content Mods)by Aurarix*** Updated to work with game version 1.1.0. *** This mod for Surviving Mars Relaunched adds a new Space 1 technology (Orbital Mining Surveys). After is it researched, all future rocket expeditions to analyze planetary anomalies have a chance of revealing a new resource deposit on the map by perf...200 downloadsupdated 2 mo ago
- Global Support For Allby AlasdairAdds Global Support as a researchable breakthrough when Initiative Earth-Mars is researched. Acts as an additional breakthrough not counting towards limit. Since it's code, it should be fully compatible with any other mod and language. It should work on current games (if Initiative Earth-Mars is...195 downloadsupdated 5 mo ago
- Tinkeringby lukeh_roAdds Tinkering interest and Brico Store service building that satisfies tinkering and consumes machines parts. With this mod, engineers will be interested in tinkering and botanists in dining. The brico store uses the alternate entity for art store with some modifications. There's also Tinkerer t...194 downloadsupdated 9 mo ago
- More Breakthrough Choicesby AlasdairAllows to choose between 4 options (instead of 3) when discovering a breakthrough through ground and planetary anomalies. Since it's code, it should be compatible with any other mod and language. It should work on current games on anomalies not yet fully scanned. Breakthrough shuffle does change...192 downloadsupdated 5 mo ago
- Inflation game rule (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Inflation game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix makes multiple changes to moderate the effects of the original game rule. It can be enabled or disabled on a per-game basis using the game rule selection scree...185 downloadsupdated 2 mo ago
- Persistent Breakthrough Assistanceby Commisar Jon FuklawGeneral Information Allows the Breakthrough Assistance law to be revoked and re-enabled, allowing for an additional Breakthrough to be unlocked roughly every 4 days in the late game at the opportunity cost of not being able to enact other policies. To prevent this change from only being available...183 downloadsupdated 11 mo ago
- Super Sanatoriumby Bad CompanyThis mod significantly upgrades the Sanatorium to make trait recovery much faster and more efficient. Changes: • Capacity increased to 20 workers per shift (up from 4) • Greatly accelerated trait healing speed • Ideal for quickly fixing negative traits and optimizing those pesky colonists171 downloadsupdated 8 mo ago
- Dust in the Wind game rule (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Dust in the Wind game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix keep the standard effects in place (Dust Storm rating set to a new Max level for all locations on Mars), but adds additional effects and technologies as...161 downloadsupdated 2 mo ago
- Bug Fixesby 76561198691209684A collection of fixes for some Surviving Mars: Relaunched v1.0.7 bugs. Every fix is independent and can be turned on or off on its own, and turning one off puts the vanilla behaviour back. indicates that a fix still requires further testing. Access it from: Main Menu → Options → SMR Community Fix...160 downloadsupdated 27 d ago
- Winter is Coming game rule (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Winter is Coming game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix retains the standard game rule effects (Cold Wave rating set to a new Max level for all locations on Mars), but with additional effects as described bel...149 downloadsupdated 2 mo ago
- Biorobot Applicantsby jordanclockA collection of game rules for adding Biorobots to the applicant pool. The effects are spread across multiple rules to allow for customizing the extent and difficulty. Having colonists that never age available from the start of the game is very powerful, so I wanted to include options from comple...142 downloadsupdated 11 mo ago
- Long Ride game rule (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Long Ride game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix simulates the effect of planetary orbits on rocket travel time. It can be enabled or disabled on a per-game basis using the game rule selection screen when sta...123 downloadsupdated 2 mo ago
- Corporate Fugitive Commanderby MantasticWant the ultimate challenge as a commander? This is the mod for you! Inspired by the Rookie Commander mod in the original SM, this mod truly has you on your own, excluding limited support by your "sponsor" on Earth. You arrive with your rocket, some drones, a small amount of electronics and mecha...111 downloadsupdated 11 mo ago
- Zeus' Story Bitsby OG ZeusAdds new story bits that might popup randomly. Currently contains 4: Mismanaged storage Mysterous meteorite Clanker Discrimination Upset factory worker Please refer to the screenshots for more details109 downloadsupdated 11 mo ago
- Mobile Martian Assemblyby Commisar Jon FuklawBasic Info Allows the Martian Assembly to be demolished and refabbed. Moving your Martian assembly elsewhere will wreck your government factions and your base government properties. I take no responsibility for this; it was made indestructible for a reason.101 downloadsupdated 11 mo ago
- Anubis Corp. (Relaunched) [DE]by Anubis85I can't get the English translation to work! Therefore, I made a separate mod, which I actually wanted to avoid! I'm open to volunteer translators for other languages! Please ask, I'm happy to provide translation files! ______________________________________________________________ Anubis Corp. (...100 downloadsupdated 5 mo ago
- Storage Battery Degradation (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Storage Battery Degradation mod for the Surviving Mars Relaunched Challenge Pack by Aurarix simulates the degradation of storage batteries as they are used. It can be enabled or disabled on a per-game basis using the game rule selection screen...100 downloadsupdated 2 mo ago
- Rebel Yell game rule (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Rebel Yell game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix significantly reworks the original game rule. First, the effect of Rebel Yell starts out at 0%, and gradually increases to its original game rule level (100%)...96 downloadsupdated 1 mo ago
- Active Plate Tectonics game rule (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Active Plate Tectonics game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix adds new buildings and an update of the base game rule. --- First, new Underground technologies enable the construction of new types of support st...93 downloadsupdated 2 mo ago
- Mute Notificationsby 76561198691209684Mute repetitive voice notifications, such as “A building has stopped working.” This mod currently supports 464 notifications and alerts. Access it from: Main Menu -> Options -> Audio -> Mute Notifications ──────────────────────────────────────── • Quit and restart the game after enabling this mod...93 downloadsupdated 15 d ago
- Rival - Terraforming Initiativeby HandyVacMakes the Terraforming Initiative mission sponsor available as a Rival Colony, who will gradually terraform your planet as their colony grows. This does not in any way change the playable Terraforming Institute sponsor. Rival Terraforming As and when they acquire the needed techs and resources, t...93 downloadsupdated 3 mo ago
- Fuel System Degradation (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Fuel System Degradation mod for the Surviving Mars Relaunched Challenge Pack by Aurarix simulates the degradation of rocket and shuttle fuel systems as they are used. --- A new Space 1 technology (Fuel System Replacements) is added to the game...91 downloadsupdated 2 mo ago
- Drone Battery Degradation (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Drone Battery Degradation mod for the Surviving Mars Relaunched Challenge Pack by Aurarix simulates the degradation of drone batteries as they are used. It can be enabled or disabled on a per-game basis using the game rule selection screen whe...76 downloadsupdated 2 mo ago
- Hunger game rule (Challenge Pack)by Aurarix*** Updated to work with game version 1.1.0. *** This Hunger game rule mod for the Surviving Mars Relaunched Challenge Pack by Aurarix - which already restricts importing food from Earth - now also reduces the amount of comfort gained from eating food (due to general anxiety about potential food...71 downloadsupdated 1 mo ago
105 gameplay mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.