Timberborn mods
Timberborn update 1.0 mods
Everything filed under update 1.0 by its own author, ordered by how much it is used.
AllMap4.0k128x128 and below1.1kUpdate 1.0971Update 0.7782Update 0.6727Update 0.5715129x129 through 255x255636256x256 and up603New in-game content551Hard527Official pipeline472Easy422Build-a-Map Contest 3408Build-a-Map Contest 4362Update 0.4350Build-a-Map Contest 5338Update 1.1321Build-a-Map Contest 1292This is not a contest Map266Build-a-Map Contest 2238New content197Buildings189Quality Of Life184Unofficial pipeline140QoL133Visuals85Update 0.374UI56goods49Maps47Balance46Modding tools43Decals33Cheats32Factions28plants27Translations9Tweaks5Outfits5
971 update 1.0 mods
- Rice Powderby kaiommAdds "Rice Powder" to the game. Totally normal rice powder. Absolutely culinary. No further questions. Under the energizing effects of Rice Powder™, your beavers become suspiciously productive: they move faster, work faster, and suddenly decide that sleep is an overrated social construct invented...433 downloadsupdated 3 mo ago
- Automation+ModdableWeatherby ihsoftSupport the mods All my Timberborn mods are free. I make them for fun, because I enjoy improving the game and experimenting with new ideas. Donations are completely optional. If you enjoy the mods and want to say thanks, you can buy me a coffee or donate via PayPal. It is never required, but it i...431 downloadsupdated 6 mo ago
- Sluice is Back!by Luke✞JesusSaves✞This mod brings back the Sluice that was hidden last patch.430 downloadsupdated 3 mo ago
- zxuiji -m- Adaptors Have Emberpelts (AD+EP)by zxuijiFor details visit429 downloadsupdated 1 mo ago
- IronTeeth Extention -Harvest-by UruIronTeeth have learned farming techniques from the Folktails! They can now cultivate aquatic crops, grow new fruits, and hold feasts to celebrate bountiful harvests. However, they must also endure the sting of bees. --- ## Features Additional Crops - Cattail (from Folktails) - Watercress Addition...428 downloadsupdated 5 mo ago
- Daisugi Forestry (Renewable Log)by Luke✞JesusSaves✞Beavers have mastered the ancient Japanese Daisugi technique of sustainable forestry.428 downloadsupdated 7 mo ago
- The Last Lakeby KenderFrogThe Beavers have found a little mountain with flowing rivers down to a large lake. Such a peaceful home.428 downloadsupdated 8 mo ago
- Infinite Stockpiles (Dev Tool)by TotoKeeps all storage buildings 50% full Storage buildings start 50% full when built, and stay always 50% full, no matter how much is added or taken from them. Mods on Steam Mods on mod-dot-io Mods on Github Mod zip files425 downloadsupdated 2 mo ago
- Banner Alphabetby SiggyBanner Alphabet Now new and improved! All previous decals have been remade to make them a lot smaller in size. A lot of new decals have been added, with a new total of 355 decals. All decals have gotten a new name format to sort them in easy to use groups. The decals are now sorted in following g...422 downloadsupdated 6 mo ago
- Dynamite Rubbleby slimscsiDynamite and tunnel explosions leave behind Dirt rubble. Produces 3 Dirt per terrain block destroyed.420 downloadsupdated 6 mo ago
- Dawnfalls&Caves (256x256)by mrBorimirStart on an island down under. Update 1.0. Height 53.415 downloadsupdated 5 mo ago
- Web UIby normanrWeb UI for the Settlement Panel411 downloadsupdated 6 mo ago
- Configurable Faction (Faction Mixer)by Luke✞JesusSaves✞With this mod, you can add or remove buildings, plants, goods, and needs from any faction in the game.410 downloadsupdated 23 d ago
- Configurable Explosivesby Luke✞JesusSaves✞Prepare to have a blast with the Configurable Explosives mod for Timberborn!403 downloadsupdated 8 mo ago
- Configurable Pumpsby Luke✞JesusSaves✞Your one-stop pump shop is here, time to turn the tide!402 downloadsupdated 10 mo ago
- Configurable Time [ModContest1]by UHSpartanConfigurable Time lets you adjust how long Timberborn days last and customize the game speed buttons. By default, the mod makes each in-game day last twice as long, giving beavers more time to travel, work, and get home before night. You can change the values from the in-game Mod Settings panel....401 downloadsupdated 4 mo ago
- Reclassify Resources (Top Bar)by 唐伯虎This module reclassifies the top resource bar to better fit the classification of warehouse storage398 downloadsupdated 2 mo ago
- Gravitational Water Pump [ModContest1]by andruplay9A simple mod that add pumps that works by gravitation, no workers or power needed. Need to be placed that water/badwater goes above, the back side. The building can be flooded and stop working if front part is touched by water (its not block as a back part that takes water from above). Cost 1000...395 downloadsupdated 4 mo ago
- Calm Riverby KenderFrogThe beavers have found a beautiful clear water landscape! A calm river flows from a seep to meet a small waterfall and into underground canyon. There are so many hooman artifacts scattered about! Scrap abounds! What else could they have left behind392 downloadsupdated 9 mo ago
- Sluice Controlby 76561198444690662Adds some automation controls to Luke's Sluice Is Back! mod's sluice objects, similar to what Simple Workshop Control used to provide for the vanilla sluice. Sluices map their active and inactive states to the vanilla Open, Closed, or Auto setting (user chooses which). Sluices can be controlled b...388 downloadsupdated 6 mo ago
- No Build Restrictionby Luke✞JesusSaves✞Want more freedom to build stuff without limits by the game? This mod is for you!386 downloadsupdated 8 mo ago
- Leaf Coats: Badwaterby BobingaboutAdds the Bad Water Pump and Centrifuge to Leaf Coats.386 downloadsupdated 2 mo ago
- Atlas Modpackby ymerzeruAtlas Modpack aims to add more consumables like food and beverages, among other things. Current Versions: Update 1.0 - Version 8.2.9 Please leave a comment if you find a bug or go to Atlas Modpack on the Timberborn Discord. Thank you. MODS INCLUDED More Snacks! by SJPMax (Recipes+Goods+Needs) - G...382 downloadsupdated 6 mo ago
- Beavers Endgameby janleon821A 256x256 Map for Timberborn381 downloadsupdated 9 mo ago
- Efficient Workplacesby KnatteAnkaAdds More Efficient workplaces380 downloadsupdated 4 mo ago
- Hope (256x256)by DynamiteTigerIdeal for players who aim to beautify the map. Second map in the Canadiana series by DynamiteTiger. Inspired by IRL location Hope, BC, Canada. The hills and valleys present challenging but rewarding build opportunities. Ideal for a long play through.378 downloadsupdated 5 mo ago
- zxuiji -m- Greedy Pawsby zxuijiFor details visit373 downloadsupdated 1 mo ago
- Upheaval karst[256x256]by TimbermapperA period of upheaval is about to begin. Can it truly be pioneered?372 downloadsupdated 3 mo ago
- ConfigurableGameSpeedsby Daxicus DomesticusCustomize the preset game speed buttons from the Mod Settings menu!370 downloadsupdated 5 mo ago
- Pattern Plantingby JamesJackoBugs, suggestions & docs for all my Timberborn mods: github.com/jamesjacko/timberborn-mods-hub Plant two crops in a repeating pattern with a single drag - no more placing fields one strip at a time. Pick any two crops and a layout, then drag-select the area you want planted: Checkerboard - the tw...366 downloadsupdated 3 mo ago
- Leaf Coats: Explosivesby BobingaboutAdds the Explosives Factory and Dynamite to Leaf Coats.366 downloadsupdated 2 mo ago
- Hooman Stairs Buildings NBSby TotoBuildings from the New Building Styles mod, now with no visible doors. Ever wanted the stylish custom cabins and flats from the "New Building Styles" mod in your colony, but without the doors interfering with your Hooman Stairs layouts? This mod brings you doorless versions of those buildings, pe...366 downloadsupdated 1 mo ago
- Growth & Harvest Heatmapby JamesJackoBugs, suggestions & docs for all my Timberborn mods: github.com/jamesjacko/timberborn-mods-hub A toggleable overlay that recolours growing plants, crops and trees by life stage, so you can see at a glance which fields are ready and which are lagging, without hovering each tile. Growth Red: just p...365 downloadsupdated 3 mo ago
- Global Warming (206x206)by BeavStefanSlowly rising sea levels and recurring pollution after a badtide, that's your challenges here.362 downloadsupdated 3 mo ago
- Hatsby OpolameAdd Hats for Folktails and IronTeeth.359 downloadsupdated 8 mo ago
- BionicBeaver [ModContest1]by chollevilleThree cybernetic upgrades produced by the Bot Component Factory and consumed by beavers for a 7-day stat boost. New goods (both factions, share the same Bot Component Factory): - Exoskeleton (chassis icon) - movement speed x2 for 7 days - Mechanical Arm (limb icon) - carrying capacity x2 for 7 da...358 downloadsupdated 4 mo ago
- zxuiji -m- BotBlocksby zxuijiAbandoned in favour of List-a-Mole which absorbed this. This should still work for v1.0 and v1.1 since I made no changes to the blueprints when copied them over and started porting my factions to my mole mods Batteries for IronTeeth & Adaptor bots :)354 downloadsupdated 4 mo ago
- Save Everydayby Luke✞JesusSaves✞Auto-save the game at the start of every day.349 downloadsupdated 10 mo ago
- New Building Styles +by REDIC2Reimagined styles of existing buildings plus some new things I wanted to see in game!348 downloadsupdated 3 mo ago
- resource libraryby 唐伯虎The last building in regional management can fill the warehouse with resources without the need for other warehouses, making it convenient for debugging maps and other uses.347 downloadsupdated 3 mo ago
- Dirt JSON Modby ralstad2This mod no longer needs the mod from Todor_Alin and allows the creation of Dirt well before the Excavator, it also allow the player to edit the amount of Planks and Gears made in the Lumbermills.340 downloadsupdated 9 mo ago
- [ModContest1] Growth Heatmapby 76561199833507264Plant Growth Heatmap Visualize plant growth with a dynamic color heatmap. Shift + Y → Toggle trees Shift + C → Toggle crops Shift + P → Toggle all plants All keybinds are fully rebindable in the settings menu. Fully grown resource plants automatically switch to a yield-ready indicator for quick v...339 downloadsupdated 5 mo ago
- Vertical Spreadingby 76561198879738932Vertical Spreading for trees. Now, succulent will spread on dry land, grow faster (5 days) but produce only 1 water with a high chance of injury.337 downloadsupdated 24 d ago
- Hand Drawn Tails [ModContest1]by Shadow-TigerHand-drawn tails for Folktails and Iron Teeth. This mod add 95! YES 95! Hand drawn tails using procreate for the Folktails and the Ironteeths. Almost every tail has a alternate version in color or in white so that you see them Better ! So sorry if i don't respond to the feedback or slow with upda...336 downloadsupdated 4 mo ago
- Moddable Recipesby Luke✞JesusSaves✞This mod lets you lock or unlock recipes at runtime. You can also modify a recipe live at runtime.333 downloadsupdated 2 mo ago
- zxuiji -m- Adaptors Have LeafCoats (AD+LC)by zxuijiFor details visit331 downloadsupdated 1 mo ago
- Leaf Coats: Beaver Plantsby BobingaboutAdds Plants that grow into Beavers for the Leaf Coats.331 downloadsupdated 2 mo ago
- Food Expiration [ModContest1]by peraltz94Food in storage now spoils. Cooked and processed foods go bad faster than raw ingredients, so endless stockpiles are no longer viable. You'll feel real pressure to keep production running. Folktails and Iron Teeth, both supported. Every food chain in the game is covered: Berries, Wheat, Bread, Ma...324 downloadsupdated 4 mo ago

