Humankind mods
Humankind balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllMap1.9kMap Creation Contest351Nanor259Gameplay140Balance134culture113CustomMap110Unit59Quarter52Esseb49Technology42Infrastructure30 resource30Terrain28Ayairi27religion24Civic23Wonder22Art20
134 balance mods
- LovableReserveby EnchanteurLovable Reserve easy to see on the map.1.7k downloadsupdated 5 y ago
- Logical Districts Placementby WindTerModified most of the districts placement to not require connect with Main Plaze or Admin Center.1.6k downloadsupdated 3 y ago
- Rebalanced District Scalingby BaroqueLinguistReduces District Scaling, but also Allows for the Districts scaling to not be affected by attaching territories. Territories therefore will not increase the district cost unless except by the number of districts in the territory.1.6k downloadsupdated 5 y ago
- pollution rates fixedby MurimonaiLowers overall impact of pollution and makes Natural Reserve more useful.1.6k downloadsupdated 5 y ago
- Harder AIby Xotiq1Changes the AI bonuses from the difficulty settings.1.6k downloadsupdated 4 y ago
- Brand New Neolithicby BaraquoiReworks Neolithic Era adding Stars, Units and new Mechanics. Also fixes events in the process.1.6k downloadsupdated 2 y ago
- ExpensiveStarsby EnchanteurEach Era Star +33% difficult to get.1.5k downloadsupdated 5 y ago
- Diminshing Luxury Returnsby DocktorKainImplements diminishing returns to luxury resources.1.5k downloadsupdated 5 y ago
- Alternate Pop Growth Modelby shakeeA small mod which changes the pop growth gain. It has now a slight s-curve before leveling off again. No pop limit to 1 per turn. Compatible with game version 1.0.6.xxxx1.4k downloadsupdated 4 y ago
- THE BEST EARTH MAP V.2by sauce_a_nThis is a fix up of all the problems on the first "BEST EARTH MAP". -Also added more such as, redid territory borders, switched some spawn locations, and added more depth to the map.1.3k downloadsupdated 4 y ago
- Revised Unit Combatby shakeeA small mod which changes the gunner and archer combat versus armored and ships. It also adds a new battle effect to the Continuous Track technology, which helps infantry combating armored units1.3k downloadsupdated 3 y ago
- Rebalance Modby Xotiq1This mod changes various game features to offer more strategic game choices and promote better decision-making.1.2k downloadsupdated 4 y ago
- Logical Tech Treeby WindTerModified some technology prerequirement from the tech tree , to prevent dead end techs between era1 to 5.1.2k downloadsupdated 3 y ago
- 14 Era Stars - 2 Neolithicby NickBc1Increased required stars to advance to the next era, 2 for neolithic (From 1) and 14 for the rest (From 7)1.1k downloadsupdated 3 y ago
- HK Overhaulby EudaimaniaThis mod aims to rebalance the game for Online Multiplayer games. It also comes with 13 exclusive cultures (4 ancient, 2 classical, 4 medieval, and 3 contemporary).1.1k downloadsupdated 2 y ago
- XModby Xotiq1This mod balances the game to promote better decision-making.1.1k downloadsupdated 4 y ago
- RansackBuffby DanzaDragonMod that buffs ransacking gains and elements of Nomadic gameplay. Not balanced!1.1k downloadsupdated 5 y ago
- Bugfix for Naval CS Buffs [OBSOLETE]by DocktorKainTHIS MOD BECAME OBSOLETE AS OF 1.111.1k downloadsupdated 4 y ago
- Era Star Overhaulby cylunThis mod introduces three new era stars (Collector/Manufacturer, Theologist, Visionary) and overhauls era progression mechanics. It bolsters the role of technology and construction, diversifying gameplay and encouraging varied strategic play styles.1.1k downloadsupdated 3 y ago
- CostlyTechsby EnchanteurSmoothly increase the tech costs.1.0k downloadsupdated 5 y ago
- GovNSocial Overhaulby NingaubleA major overhaul of the Government and Social civics with an accidental change to Empire. Ironically enough I had to remove my changes to slavery that sparked this mod's original creation almost a year ago1.0k downloadsupdated 4 y ago
- Worse Rebellions!by NingaubleWork in Progress - Apologies in Advance.1.0k downloadsupdated 5 y ago
- Popful VIPby DocktorKainPOPful version compatible with the Vanilla Improvement Project modpack950 downloadsupdated 4 y ago
- ISM for VIP - District Cost Reductionby animecentralA mod to help boost big cities.947 downloadsupdated 3 y ago
- Rebalanced District Industry Costsby DocktorKainThis mod aims at improving the District Cost Scaling by making it closer to pre-1.05 values and considering your pop jobs in its formula. In general, the District cost will be higher the more open pop jobs you have.820 downloadsupdated 5 y ago
- Population growthby hditchfieldold growth formula: 1 - 1/(1+x/51) new growth formula: (x+1)^(1/3) - (x+1)^(1/4)812 downloadsupdated 14 mo ago
- Balanced Emblematic District Inheritanceby cylunAdd four changes to the cost calculation of EDs: a cheaper baseline, if construction is enabled in all eras, scale the cost with the era span, consider the city count as a secondary scaling factor, and smoothen the district count scaling factor.808 downloadsupdated 3 y ago
- ColonizationReworkby DocktorKainThis mod reworks the Colonization civic to make it more powerful and acessible801 downloadsupdated 4 y ago
- Coringa's Balancing (Part 1 / Emblematic District)by ReiCoringaThis one is very simple, now emblematic districts can be place almost anywhere, and it will create roads(or railroads on late game) between places, and every emblematic district will exploit/extract FIMS from adjacent hexagons.796 downloadsupdated 5 y ago
- Authority and Liberty Ideologies Reworkby DocktorKainThis mod rebalances the Liberty vs Authority ideology axis as such: + 1/2 City Cap for Authority, +2/4 Influence on Emblematic Quarter for Liberty.794 downloadsupdated 5 y ago
- NinsOverhaulOFTenetby NingaubleThis is my original Tenet rework - without the 'new' religious building bonuses. I will look into but I am not a fan of just increasing yields - one of the early changes were nerfs. New: +1 Faith on Capital's Main Plaza for Shamanism = Holy Site Cap.776 downloadsupdated 4 y ago
- Food Matters + Resources Expanded Patchby monoolho.A patch to fix the Trade Profits from Resources Expanded. Load order: Resources Exp>...>Food Matters>...>Patch. One doesn't have to be next to each other, only AFTER one another. If ENC+RE patch, preferably load it between Res Exp and Food Mat757 downloadsupdated 4 y ago
- Neolithic Ransack Compromiseby TheTheJeff20 Food from ransacking was a bit bananas, but nerfing it to 5 seems like a bit of an overreaction, yeah? Let's make it 10.754 downloadsupdated 5 y ago
- THE BEST EARTH MAPby sauce_a_nThe Perfect map, This is Oscars Earth Map redone+ changed by "Dr.Cthuluface"s countless demos of the map. And finally, perfected and fixed by me, from its broken map self because of amazing updates of the game its finally fixed and hopefully enjoyed701 downloadsupdated 4 y ago
- Less Lethal Weapons Resourceby SalteriusWeapons luxury resource that still offers some military bonus but doesnt just make your army the best ever691 downloadsupdated 5 y ago
- Level Upby DocktorKainThis mod levels up Markabata and Samnahaya so they won't upgrade into Noble Javelineers and Crossbowman, respectively679 downloadsupdated 5 y ago
- Wonders Claim from AI Pausedby BaraquoiAI get a 1 000 000 penalty to Claim Another Wonder after achieved one. It last 10 turns (scale with GameSpeed)668 downloadsupdated 3 y ago
- Alternative District Scalingby Xotiq1Changes the production cost of districts to favor more diverse city building.639 downloadsupdated 4 y ago
- Longer Erasby NickBc1Adjusted the required stars to advance to the next era, Neolithic remains the same with 1 required star and the rest are increased to 14 required stars ( Vanilla is 7)624 downloadsupdated 3 y ago
- Nova Mod - Ultimate Balance Patchby NeoXZero15Rebalance most of the game. But overall it's a mod to bring up some of the weaker cultures, making tenets stronger, and updates to weak technologies.618 downloadsupdated 3 y ago
- QuartersNeedPopby EnchanteurReduced production if too many districts and not enough people.616 downloadsupdated 5 y ago
- All Cultures Redux!by BaroqueLinguistTurns Humankind on its Head! Changes The Affinity, Legacy Trait, and Emblematic Quarter of Every Culture613 downloadsupdated 3 y ago
- OnlyProdDistrictsScaleby EnchanteurDistricts that don't produce don't scale the cost600 downloadsupdated 5 y ago
- Industry Cost Normalizationby shakeeNormalizes industry production in cities and the cost of constructibles, so the cost almost do not rise with time. Additional Changes include Costmodifier for Industry, Units cost money to produces and more. Built with ibn battuta beta.578 downloadsupdated 4 y ago
- monos Food Mattersby monoolho.Greatly increased food consumption: the more Population, Districts and Territories you have, the bigger the food needed to sustain your empire.574 downloadsupdated 4 y ago
- Coringa's Balancing (Part 2 / Terrain and Wonder )by ReiCoringaThis mod change some terrain to give some utility to some biomes and change both natural and artificial wonder's bonus.562 downloadsupdated 5 y ago
- POPfulby DocktorKainReinforces the role of population in the game by making them essential to FIMS536 downloadsupdated 5 y ago
- Coringa's Balancing (Part 3 / Civilization Trait )by ReiCoringaThis mod change the bonus of each civilization trait.490 downloadsupdated 5 y ago

