Humankind mods
Humankind quarter mods
Everything filed under quarter by its own author, ordered by how much it is used.
AllMap1.9kMap Creation Contest351Nanor259Gameplay140Balance134culture113CustomMap110Unit59Quarter52Esseb49Technology42Infrastructure30 resource30Terrain28Ayairi27religion24Civic23Wonder22Art20
52 quarter mods
- ENCReloadby FreeThinkerIntroduces expanded technology tree and many new military units, districts and infrastructure.99.7k downloadsupdated 3 mo ago
- Vanilla Improvement Projectby DocktorKainVanilla Complete Overhaul Modpack96.3k downloadsupdated 1 mo ago
- DeepSeaby EnchanteurNew Districts and Infrastructure on Costal Waters and Ocean. Makes Islands Conquest worth and fun. No island? Build city on Ocean!28.0k downloadsupdated 5 y ago
- True Endless Speedby BaraquoiIncrease Duration of the Endless Game Speed, Rework Neolithic, Add/Rework Stars, Try to balance other features.15.0k downloadsupdated 2 y ago
- North American Culture Packby KcaztheMightyA collection of 7 cultures from North America: Alutiiq (Ancient), Adena (Classical), Missisipians (Medieval), Comanche (Early Modern, Millitarist), Nēhiyaw (Early Modern, Expansionist), Diné (Industrial) and Oceti Sakowin (Industrial)11.4k downloadsupdated 5 y ago
- Polynesian Culture packby KcaztheMightyA collection of 6 cultures from Polynesia: Lapitans (Ancient, Agrarian), Samoans (Classical, Expansionist), Tahitians (Medieval, Scientists), Rapa Nui (Medieval, Aesthete), Maori (Early Modern, Millitarist) and Hawaiians (Industrial, Expansionist).9.8k downloadsupdated 5 y ago
- Tonlo's Religion Gameplay Extendedby TonloThis mod greatly expands and rebalances religious gameplay in Humankind, making religious builds a viable option.8.1k downloadsupdated 5 y ago
- VILLAGESby FilipinoFOX** This mod is no longer being updated!! Please use Villages Updated mod instead6.7k downloadsupdated 4 y ago
- Sirius's Game Rebalanceby wangxs11Almost remake HUMANKIND! Try this mod and you get a brand new game.6.6k downloadsupdated 3 y ago
- BigPharma's Han Empire [Classical]by [GIL]BigPharmaAdds the Han Empire as a playable Classical Era Expansionist culture, centered around claiming new territories and facilitating the exploitation and trade of Luxury Resources.5.8k downloadsupdated 5 y ago
- Tonlo's 6-culture packby TonloThis mod adds 6 cultures, one per Era, without replacing any of the existing ones. These cultures are, on order, Aleuts, Hebrews, Galicians, Portuguese, Zanzibarians and South Africans.5.3k downloadsupdated 5 y ago
- Culture Rebalanceby KcaztheMightyA general rebalance of most cultures with a focus on buffing weaker cultures instead of nerfing stronger ones.5.3k downloadsupdated 5 y ago
- Housing Districtby StormDragonAlthazarIntroduces a simple housing district to act as the main "home" for your citizens in the city.5.2k downloadsupdated 4 y ago
- Andean Culture Packby KcaztheMightyA collection of 4 cultures from the Andean region: Caralans (Ancient, builder), Nazca (Classical, aesthete), Tiwanaku (Medieval, Builder) and Incans (Early Modern, Expansionist).4.9k downloadsupdated 5 y ago
- Sirius's Culture Packby wangxs11Add several Chinese Cultures to HUMANKIND.4.7k downloadsupdated 4 y ago
- Additional Mechanic Complexityby FurryProfilePicThe goal of this mod is to add some strategic depth in many different aspects of the game, including but not limited to food, districts, city and territory sprawl, and city and empire stability.4.1k downloadsupdated 3 mo ago
- Docktor Kain's new Commons Quarterby DocktorKainThis mod changes the common's quarter to help the AI3.8k downloadsupdated 5 y ago
- Villages Updatedby steverella0007An updated spin-off of the Villages mod by FilipinoFOX.3.8k downloadsupdated 3 y ago
- Stabilityby RexeitCheaty mod with balanced version, increase stability for all districts and EQ by +10, or just for the EQ3.2k downloadsupdated 4 y ago
- Embassy [DISTRICT]by FilipinoFOX*MOD IS NO LONGER BEING UPDATED3.0k downloadsupdated 4 y ago
- BigPharma's Normans [Medieval]by [GIL]BigPharmaAdds the Normans as a Medieval Era Militarist culture, heavily emphasizing the use of cavalry units.2.7k downloadsupdated 5 y ago
- Balance buffs and changes collectionby SmileyDAA collection of mostly buffs for underused Culture, Civics, Wonders and Religious Tennts + some extras2.4k downloadsupdated 5 y ago
- ISM - District Cost Reduced For Bigger Citiesby animecentralThis mod was created to help boost big cities. Every territory added to a city reduces the cost of common and emblematic quarters by 20%. The rational is that more space lowers costs. Part of my Individual Small Mods series.2.2k downloadsupdated 3 y ago
- BigPharma's Bagratid Armenians [Medieval]by [GIL]BigPharmaAdds the Armenians as a Medieval Militarist culture, centered around the use of their Emblematic Militia Units as a standing army strengthened by Faith from their Emblematic District.2.0k downloadsupdated 5 y ago
- Free Quarters Placementby Mou1412Farmers Quarter, Makers Quarter and Market Quarter does not require to be connected to main plaza or administrative center or other districts.1.7k downloadsupdated 3 y ago
- LovableReserveby EnchanteurLovable Reserve easy to see on the map.1.7k downloadsupdated 5 y ago
- BigPharma's Dai Viet [Early Modern Era]by [GIL]BigPharmaAdds the Vietnamese as an Expansionist Early Modern Era culture, centered around gaining food and influence from settling forested territories.1.6k downloadsupdated 5 y ago
- Logical Districts Placementby WindTerModified most of the districts placement to not require connect with Main Plaze or Admin Center.1.6k downloadsupdated 3 y ago
- Sirius's Culture Pack CNby wangxs11Add several Chinese Cultures to HUMANKIND.1.6k downloadsupdated 4 y ago
- Rebalanced District Scalingby BaroqueLinguistReduces District Scaling, but also Allows for the Districts scaling to not be affected by attaching territories. Territories therefore will not increase the district cost unless except by the number of districts in the territory.1.6k downloadsupdated 5 y ago
- BigPharma's Tibetans [Early Modern]by [GIL]BigPharmaAdds the Tibetans as an Early Modern Builder Culture, centered around defensive gameplay and the conversion of Faith to Industry via their Emblematic Quarter.1.6k downloadsupdated 5 y ago
- BigPharma's Chola Empire [Medieval]by [GIL]BigPharmaAdds the Chola Empire as a Medieval Merchant culture centered around large navies, naval trade, and the conversion of Industry into Money through their unique Emblematic District.1.6k downloadsupdated 5 y ago
- Southafricansby TonloThis mod adds the South Africans as a Contemporary Era Aesthete culture. No other cultures are replaced or added.1.5k downloadsupdated 5 y ago
- Zanzibarians culture modby TonloThis mod adds the Zanzibarians as a playable Merchant culture during the Industrial era. No other cultures are replaced.1.4k downloadsupdated 5 y ago
- Rebalance Modby Xotiq1This mod changes various game features to offer more strategic game choices and promote better decision-making.1.2k downloadsupdated 4 y ago
- EAF&EQI;by UnaOlivaThis mod is a standalone version which merges two mods: "EQ's Inheritance" and "Exploit All FIMS".1.2k downloadsupdated 4 y ago
- Shamanby FilipinoFOX*MOD IS NO LONGER BEING UPDATED1.2k downloadsupdated 4 y ago
- Compatibility Patch Community Sevenby cylunThis is a compatibility patch for the following mods: VIP, ENC, AMC, Infinite Growth (included), Denser Districts (included), Logical District Placement (included), Don't Starve (included), Era Star Overhaul (optional)1.2k downloadsupdated 3 y ago
- XModby Xotiq1This mod balances the game to promote better decision-making.1.1k downloadsupdated 4 y ago
- AffinityTechnologiesby WhatAGoodDayToDieAdds an additional technology per era based on your chosen culture's affinity.1.1k downloadsupdated 15 mo ago
- ISM for VIP - District Cost Reductionby animecentralA mod to help boost big cities.947 downloadsupdated 3 y ago
- Rebalanced District Industry Costsby DocktorKainThis mod aims at improving the District Cost Scaling by making it closer to pre-1.05 values and considering your pop jobs in its formula. In general, the District cost will be higher the more open pop jobs you have.820 downloadsupdated 5 y ago
- Balanced Emblematic District Inheritanceby cylunAdd four changes to the cost calculation of EDs: a cheaper baseline, if construction is enabled in all eras, scale the cost with the era span, consider the city count as a secondary scaling factor, and smoothen the district count scaling factor.808 downloadsupdated 3 y ago
- The Rise Of Americaby CuauhtlicoatlTleyotlThis mod adds 55 cultures of the American continent for the six eras. The content requires assets from the 3 first culture DLC but doesn’t realize any modification over the vanilla experience.704 downloadsupdated 15 mo ago
- Alternative District Scalingby Xotiq1Changes the production cost of districts to favor more diverse city building.639 downloadsupdated 4 y ago
- monos Food Mattersby monoolho.Greatly increased food consumption: the more Population, Districts and Territories you have, the bigger the food needed to sustain your empire.574 downloadsupdated 4 y ago
- Civilkindby brunocarvalhopaulaThis mod reworks the Humankind mechanics to feel closer to what was previewed in the Civilization 7 reveal480 downloadsupdated 21 mo ago
- monos FIMSby monoolho.Exploit all FIMS surrounding districts.458 downloadsupdated 4 y ago

