Humankind mods
Humankind gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
AllMap1.9kMap Creation Contest351Nanor259Gameplay140Balance134culture113CustomMap110Unit59Quarter52Esseb49Technology42Infrastructure30 resource30Terrain28Ayairi27religion24Civic23Wonder22Art20
140 gameplay mods
- ENCReloadby FreeThinkerIntroduces expanded technology tree and many new military units, districts and infrastructure.99.7k downloadsupdated 3 mo ago
- Vanilla Improvement Projectby DocktorKainVanilla Complete Overhaul Modpack96.3k downloadsupdated 1 mo ago
- True Culture Location and 16 players (10+6 AIs)by GedemonTo unlock a Culture you need to control its real world historical territory (based on relative position on generated maps, or on the Giant Earth territories). The mod also add real territory names and allows 16 players (10 + 6 AI players) for that ma32.7k downloadsupdated 4 y ago
- DeepSeaby EnchanteurNew Districts and Infrastructure on Costal Waters and Ocean. Makes Islands Conquest worth and fun. No island? Build city on Ocean!28.0k downloadsupdated 5 y ago
- InfiniteGrowthby EnchanteurRemoves the +1 pop/turn limit.20.9k downloadsupdated 5 y ago
- City Cap + ExpansionExtrasby DanzaDragonMod that increases city cap bonuses from civics + improves pollution reduction buffs from infrastructure.20.5k downloadsupdated 5 y ago
- Previous Era Building Cost Reductionby PreytorianReduces production costs of buildings by 25% per Era ahead of that building's Era (example: Grainary = Era 1 being built in Medieval (Era 3) = 50% cost reduction.16.1k downloadsupdated 4 y ago
- True Endless Speedby BaraquoiIncrease Duration of the Endless Game Speed, Rework Neolithic, Add/Rework Stars, Try to balance other features.15.0k downloadsupdated 2 y ago
- BuyThis!by EnchanteurEasy money, influence and pop buyout. Pop competitive Vs Quarters. Industry no more the only choice, without be nerf.12.5k downloadsupdated 5 y ago
- North American Culture Packby KcaztheMightyA collection of 7 cultures from North America: Alutiiq (Ancient), Adena (Classical), Missisipians (Medieval), Comanche (Early Modern, Millitarist), Nēhiyaw (Early Modern, Expansionist), Diné (Industrial) and Oceti Sakowin (Industrial)11.4k downloadsupdated 5 y ago
- 2 and 14 Era Stars Requirementby CobbleIncrease Era Star Requirement to 2 and 1411.0k downloadsupdated 4 y ago
- GUI Toolsby rbeltran8000In-game UI Tools for mod developers. Create any unit in a few clicks, constructibles, paint any district directly on map. Allow AI to control ur empire, watch the game evolve at full speed, control othr empires, unlock civics, techs, achievments,etc10.2k downloadsupdated 23 mo ago
- Polynesian Culture packby KcaztheMightyA collection of 6 cultures from Polynesia: Lapitans (Ancient, Agrarian), Samoans (Classical, Expansionist), Tahitians (Medieval, Scientists), Rapa Nui (Medieval, Aesthete), Maori (Early Modern, Millitarist) and Hawaiians (Industrial, Expansionist).9.8k downloadsupdated 5 y ago
- Tonlo's Religion Gameplay Extendedby TonloThis mod greatly expands and rebalances religious gameplay in Humankind, making religious builds a viable option.8.1k downloadsupdated 5 y ago
- No Independent Peoplesby shakeeSmall mod which disables violent and peaceful independent people from spawning in your game. Animals still spawn as usual.7.6k downloadsupdated 4 y ago
- Emblematic Infrastructuresby WhatAGoodDayToDieUnique Emblematic Infrastructure for every culture, WIP.6.9k downloadsupdated 6 mo ago
- Historic Speedby DocktorKainChanges the Endless Speed multipliers to create a hybrid speed6.0k downloadsupdated 4 y ago
- BigPharma's Han Empire [Classical]by [GIL]BigPharmaAdds the Han Empire as a playable Classical Era Expansionist culture, centered around claiming new territories and facilitating the exploitation and trade of Luxury Resources.5.8k downloadsupdated 5 y ago
- Tonlo's 6-culture packby TonloThis mod adds 6 cultures, one per Era, without replacing any of the existing ones. These cultures are, on order, Aleuts, Hebrews, Galicians, Portuguese, Zanzibarians and South Africans.5.3k downloadsupdated 5 y ago
- Limitless Humankindby MiggnorThe End Turn of the "Turn Limit" End Condition is the highest it can be without glitches/bugs: 1000000000 turns.5.3k downloadsupdated 5 y ago
- Culture Rebalanceby KcaztheMightyA general rebalance of most cultures with a focus on buffing weaker cultures instead of nerfing stronger ones.5.3k downloadsupdated 5 y ago
- Industry Repeatableby IamYourDevAdds an industry repeatable. Not at all totally balanced5.1k downloadsupdated 4 y ago
- Andean Culture Packby KcaztheMightyA collection of 4 cultures from the Andean region: Caralans (Ancient, builder), Nazca (Classical, aesthete), Tiwanaku (Medieval, Builder) and Incans (Early Modern, Expansionist).4.9k downloadsupdated 5 y ago
- Unique Wondrous Luxuriesby BaroqueLinguistReplaces the vanilla percentage yields for wondrous resource exploitation with new bonuses unique to each resource. They do not stack per extra resource you have.4.8k downloadsupdated 5 y ago
- BetterDistrictsCostby EnchanteurNear perfect District Costs. Correct 2 vanilla main flaws : non prod districts increasing other costs, non district slots increasing basic district costs.4.8k downloadsupdated 5 y ago
- Avatar TLAB Ancient Era Culturesby BaroqueLinguistPart 2 of my ATLA ModPack4.5k downloadsupdated 5 y ago
- ProgressiveDifficultyby EnchanteurAI difficulty increases during the game, and offers a challenge to snowballers.4.3k downloadsupdated 5 y ago
- FinalIdeologiesby NingaubleIdeology 3.1 - Screenshots for the various values are attached. Detailed descriptions below.4.1k downloadsupdated 4 y ago
- Additional Mechanic Complexityby FurryProfilePicThe goal of this mod is to add some strategic depth in many different aspects of the game, including but not limited to food, districts, city and territory sprawl, and city and empire stability.4.1k downloadsupdated 3 mo ago
- FIMS Overhaulby shakeeUpdate to Metternich. This is an Economy Overhaul. This moves the majority production of a city to pop jobs over time with a lot of changes to infrastructures, districts, LTs and culture EQs.3.8k downloadsupdated 3 y ago
- World War I Replay version (open multiplayer mode)by 华12We made a World War I scenario game, similar to the kind of Civilization 6, where all countries have their own characteristics: technology, culture, army, starting point of border geography. Players will take on the role of Germany in the First World3.4k downloadsupdated 4 y ago
- Stabilityby RexeitCheaty mod with balanced version, increase stability for all districts and EQ by +10, or just for the EQ3.2k downloadsupdated 4 y ago
- The stars shine(群星闪耀 )by 华12In the Battle Diversity mod I made very many interesting modifications to create a more complex guessing system that makes battles more intense and allows for a combination of troop matching, geographic use, and civilization output that is more play3.0k downloadsupdated 3 y ago
- Docktor Kain's Pollution Reworkby DocktorKainThis mod reworks pollution to make it more compelling3.0k downloadsupdated 5 y ago
- City Walls Combat Buffby shakeeThis buffs the city walls family to give various combat bonuses for units inside city walls against attackers from outside. Ranged units also gain increase CS for attacks and +1 attack range.3.0k downloadsupdated 4 y ago
- Avatar TLAB Medieval Era Culturesby BaroqueLinguistAdds Medieval Era ATLA Cultures2.9k downloadsupdated 5 y ago
- WWII Western Front (WWII Pack 1)by SatnammodsContains area of Europe,USA,Canada,Africa.2.8k downloadsupdated 3 y ago
- Avatar TLAB Cultures Era 0by BaroqueLinguistThis Mod Is Part 1 of The Avatar TLAB/LOK cultures. It changes the legacy traits from the neolithic era to be Bending Disciplines, and adds tier 1 religious tenets to compliment them.2.8k downloadsupdated 5 y ago
- BigPharma's Normans [Medieval]by [GIL]BigPharmaAdds the Normans as a Medieval Era Militarist culture, heavily emphasizing the use of cavalry units.2.7k downloadsupdated 5 y ago
- UltimateEgyptby DanzaDragonMakes ancient era Egypt incredibly powerful. Not intended to be balanced!2.5k downloadsupdated 4 y ago
- Balance buffs and changes collectionby SmileyDAA collection of mostly buffs for underused Culture, Civics, Wonders and Religious Tennts + some extras2.4k downloadsupdated 5 y ago
- Avatar TLAB Classical Era Culturesby BaroqueLinguistClassical Cultures for the ATLA ModPack2.3k downloadsupdated 5 y ago
- ISM - District Cost Reduced For Bigger Citiesby animecentralThis mod was created to help boost big cities. Every territory added to a city reduces the cost of common and emblematic quarters by 20%. The rational is that more space lowers costs. Part of my Individual Small Mods series.2.2k downloadsupdated 3 y ago
- BigPharma's Bagratid Armenians [Medieval]by [GIL]BigPharmaAdds the Armenians as a Medieval Militarist culture, centered around the use of their Emblematic Militia Units as a standing army strengthened by Faith from their Emblematic District.2.0k downloadsupdated 5 y ago
- Bellum Et Paxby BaraquoiReworks Warscore et make Diplomacy more intereting through Eras : Badges gamplay reworks + WarScore will change depending on the Era, Civics and Tenets you have taken + Civics conditions changed + others things focused on the Embassy (TWR)2.0k downloadsupdated 3 y ago
- ConfigurableTerritorySizeby DannCiAdds more options to the Land Territory Size new game option: 50, 60 and 70 tiles1.9k downloadsupdated 3 y ago
- BuyIt!by EnchanteurVarious Buyout costs greatly reduced.1.8k downloadsupdated 5 y ago
- ENC Unique Infrastructure Patchby FreeThinkerCompaibility Patch between Extended Naval Combat and Unique Infrastructures1.8k downloadsupdated 4 y ago

