Humankind mods
Humankind infrastructure mods
Everything filed under infrastructure by its own author, ordered by how much it is used.
AllMap1.9kMap Creation Contest351Nanor259Gameplay140Balance134culture113CustomMap110Unit59Quarter52Esseb49Technology42Infrastructure30 resource30Terrain28Ayairi27religion24Civic23Wonder22Art20
30 infrastructure mods
- ENCReloadby FreeThinkerIntroduces expanded technology tree and many new military units, districts and infrastructure.99.7k downloadsupdated 3 mo ago
- Vanilla Improvement Projectby DocktorKainVanilla Complete Overhaul Modpack96.3k downloadsupdated 1 mo ago
- Official ENDLESS™ Modby AmplitudeStudiosWelcome to the Official ENDLESS™ Mod for HUMANKIND™. Roam the Earth looking for traces of the ENDLESS™ universe, while combining cultures to create a civilization that is as unique as you are.85.3k downloadsupdated 3 y ago
- DeepSeaby EnchanteurNew Districts and Infrastructure on Costal Waters and Ocean. Makes Islands Conquest worth and fun. No island? Build city on Ocean!28.0k downloadsupdated 5 y ago
- Previous Era Building Cost Reductionby PreytorianReduces production costs of buildings by 25% per Era ahead of that building's Era (example: Grainary = Era 1 being built in Medieval (Era 3) = 50% cost reduction.16.1k downloadsupdated 4 y ago
- Rebalanced Infrastructuresby DocktorKainThis mod aims at making the infrastructures more unique and interesting.10.9k downloadsupdated 5 y ago
- GUI Toolsby rbeltran8000In-game UI Tools for mod developers. Create any unit in a few clicks, constructibles, paint any district directly on map. Allow AI to control ur empire, watch the game evolve at full speed, control othr empires, unlock civics, techs, achievments,etc10.2k downloadsupdated 23 mo ago
- Tonlo's Religion Gameplay Extendedby TonloThis mod greatly expands and rebalances religious gameplay in Humankind, making religious builds a viable option.8.1k downloadsupdated 5 y ago
- Emblematic Infrastructuresby WhatAGoodDayToDieUnique Emblematic Infrastructure for every culture, WIP.6.9k downloadsupdated 6 mo ago
- Sirius's Game Rebalanceby wangxs11Almost remake HUMANKIND! Try this mod and you get a brand new game.6.6k downloadsupdated 3 y ago
- Tonlo's 6-culture packby TonloThis mod adds 6 cultures, one per Era, without replacing any of the existing ones. These cultures are, on order, Aleuts, Hebrews, Galicians, Portuguese, Zanzibarians and South Africans.5.3k downloadsupdated 5 y ago
- Additional Mechanic Complexityby FurryProfilePicThe goal of this mod is to add some strategic depth in many different aspects of the game, including but not limited to food, districts, city and territory sprawl, and city and empire stability.4.1k downloadsupdated 3 mo ago
- Stabilityby RexeitCheaty mod with balanced version, increase stability for all districts and EQ by +10, or just for the EQ3.2k downloadsupdated 4 y ago
- [MAP] The World of Lyriamby FuryokLyriam is a world I created to be full of discoveries to make and strategies to build, focusing on making any zone of the map different! I tried as much as I could to mix creativity and strategic thinking into this, enjoy! ^^3.1k downloadsupdated 5 y ago
- Balance buffs and changes collectionby SmileyDAA collection of mostly buffs for underused Culture, Civics, Wonders and Religious Tennts + some extras2.4k downloadsupdated 5 y ago
- ENC Unique Infrastructure Patchby FreeThinkerCompaibility Patch between Extended Naval Combat and Unique Infrastructures1.8k downloadsupdated 4 y ago
- RepeatablesBuffby DanzaDragonLarge buffs to the repeatable techs to make them worth building!1.7k downloadsupdated 4 y ago
- Southafricansby TonloThis mod adds the South Africans as a Contemporary Era Aesthete culture. No other cultures are replaced or added.1.5k downloadsupdated 5 y ago
- Rebalance Modby Xotiq1This mod changes various game features to offer more strategic game choices and promote better decision-making.1.2k downloadsupdated 4 y ago
- HK Overhaulby EudaimaniaThis mod aims to rebalance the game for Online Multiplayer games. It also comes with 13 exclusive cultures (4 ancient, 2 classical, 4 medieval, and 3 contemporary).1.1k downloadsupdated 2 y ago
- XModby Xotiq1This mod balances the game to promote better decision-making.1.1k downloadsupdated 4 y ago
- AffinityTechnologiesby WhatAGoodDayToDieAdds an additional technology per era based on your chosen culture's affinity.1.1k downloadsupdated 15 mo ago
- FIMS Exploitby DralthcaanVanilla districts FIMS from all neighboring tiles. Changes vanilla emblematic districts to be buildable after era unlocked.844 downloadsupdated 3 y ago
- Coringa's Balancing (Part 1 / Emblematic District)by ReiCoringaThis one is very simple, now emblematic districts can be place almost anywhere, and it will create roads(or railroads on late game) between places, and every emblematic district will exploit/extract FIMS from adjacent hexagons.796 downloadsupdated 5 y ago
- Sortie and Fortification Improvedby Mengmsa1. No retalitate strength bonus when choosing sortie in a siege. 2. Higher level of fortification infrastructure will provide more retalitate strength bonus, instead of fixing 6. 3. The fortification infrastructure will need some money to upkeep.460 downloadsupdated 4 y ago
- monos Expensive Wallsby monoolho.Makes walls much more expensive, so it is an actual investment into a city, instead of basic infra you just build as soon as there's a free slot. Load it after overhauls (VIP-esques) and other complex mods (ENC) to make sure it applies.434 downloadsupdated 4 y ago
- 周汉唐明清by xuzheqi需要搭配VIP使用排序为:VIP+VIP中文+周汉唐明清240 downloadsupdated 3 mo ago
- Pause Wall Expansion REDUXby ineeddspelchekkChoose where your walls go148 downloadsupdated 2 y ago
- Freyrby S26EjoqMOOKaeCARevert the Emblematic District changes in the Freya update, except for the Tera.97 downloadsupdated 10 mo ago
- Pause Wall Expansionby ineeddspelchekkChoose where your walls go85 downloadsupdated 3 y ago

