Humankind mods
Humankind gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
AllMap1.9kMap Creation Contest351Nanor259Gameplay140Balance134culture113CustomMap110Unit59Quarter52Esseb49Technology42Infrastructure30 resource30Terrain28Ayairi27religion24Civic23Wonder22Art20
140 gameplay mods
- QuartersNeedPopby EnchanteurReduced production if too many districts and not enough people.616 downloadsupdated 5 y ago
- All Cultures Redux!by BaroqueLinguistTurns Humankind on its Head! Changes The Affinity, Legacy Trait, and Emblematic Quarter of Every Culture613 downloadsupdated 3 y ago
- monos Stop at EarlyModern Eraby monoolho.Stop at Early Modern Age instead of going forward592 downloadsupdated 4 y ago
- Industry Cost Normalizationby shakeeNormalizes industry production in cities and the cost of constructibles, so the cost almost do not rise with time. Additional Changes include Costmodifier for Industry, Units cost money to produces and more. Built with ibn battuta beta.578 downloadsupdated 4 y ago
- monos Food Mattersby monoolho.Greatly increased food consumption: the more Population, Districts and Territories you have, the bigger the food needed to sustain your empire.574 downloadsupdated 4 y ago
- Required Era Starsby Mou1412increased the required stars to progress through era564 downloadsupdated 3 y ago
- Troops By Influenceby SeasonedAlpacaTroops By Influence adds the ability to purchase land units on outposts using influence.518 downloadsupdated 17 mo ago
- No Vanilla Culturesby Uncle2fireRemoves all Vanilla cultures from the game.499 downloadsupdated 4 y ago
- monos Stop at Classical Eraby monoolho.Stop at the Classical Era.498 downloadsupdated 4 y ago
- Sortie and Fortification Improvedby Mengmsa1. No retalitate strength bonus when choosing sortie in a siege. 2. Higher level of fortification infrastructure will provide more retalitate strength bonus, instead of fixing 6. 3. The fortification infrastructure will need some money to upkeep.460 downloadsupdated 4 y ago
- monos FIMSby monoolho.Exploit all FIMS surrounding districts.458 downloadsupdated 4 y ago
- Slower pacingby Hansel19Slows down the pacing of the game455 downloadsupdated 3 y ago
- monos Expensive Wallsby monoolho.Makes walls much more expensive, so it is an actual investment into a city, instead of basic infra you just build as soon as there's a free slot. Load it after overhauls (VIP-esques) and other complex mods (ENC) to make sure it applies.434 downloadsupdated 4 y ago
- No Curiositiesby DocktorKainRemoves all non-nomadic curiosities after you leave Neolithic, as requested by Jojo_FR405 downloadsupdated 4 y ago
- Workplace Multiplierby shakeeThis applies a multiplier to the production per pop for each jobtype. The workplaces need to have a minimum number of workers to produce at normal efficiency.379 downloadsupdated 5 y ago
- Community Progr. Difficulty + Food Matters Patchby monoolho.Community Progressive Difficulty with (almost) no Food Bonuses to use with Food Matters, but works without it, with any or no mods. Just load it AFTER Food Matters. No need to load CPD mod before this.339 downloadsupdated 4 y ago
- monos Stop at Ancient Eraby monoolho.Stop At Ancient Era, locking advanccce to further ages318 downloadsupdated 4 y ago
- Early Harder Tradeby BaraquoiResource cost is increased, Luxuries effect is nerfed but will scale with time, Monopoly mechanics changes318 downloadsupdated 3 y ago
- Longer Star Gameby MaldadoneMod I made, as I wanted longer eras for the game but a decent neolithic for the ai312 downloadsupdated 23 mo ago
- Unit Rebalanceby Hansel19Rebalances stuff about units304 downloadsupdated 2 y ago
- Alternate Territory Pollution Modelby shakeeBugged on large/huge maps. This mod changes the territory pollution malus from hard thresholds (20 & 50 pollution) to a gradual increase the more pollution is produced in a territory. The reduction caps at -75%.296 downloadsupdated 4 y ago
- CityCapTweaks+by GunnerSabotTonkTired of not being able to play wide and build/conquer more than 10 cities? Then this mod is for you! Additional City cap added from techs is now 33.288 downloadsupdated 7 mo ago
- OP Romansby Hansel19This mods adds to the Roman culture traits, districts, and units unique to other Classical Era cultures276 downloadsupdated 14 mo ago
- AngryAnimalsby DanzaDragonChanges Mammoths and Deer to be aggressive towards the player.266 downloadsupdated 5 y ago
- City Over Cap Economy Penaltyby shakeeThis mod adds an increasing production penalty to Industry, Money and Science on all settlements for each city over the city limit. Also includes a small change to influence upkeep, which now includes the Era Level.263 downloadsupdated 5 y ago
- OP Americansby Hansel19This mods adds to the American culture traits, districts, and units unique to other Contemporary Era cultures262 downloadsupdated 14 mo ago
- Fame by Scoring Roundsby shakeeMajor Update: Now requires BepinEx! Every few turns your empire gets compared to all other empires and they are ranked by difference items. Depending on how good you do you gain more or less fame. Has options for adjusting era stars categories.252 downloadsupdated 4 y ago
- 唐和清by 华12Introduced the Tang and Qing dynasties to fill in the missing Chinese culture 推出了唐朝和清朝来补全缺失的中华文化246 downloadsupdated 4 y ago
- 周汉唐明清by xuzheqi需要搭配VIP使用排序为:VIP+VIP中文+周汉唐明清240 downloadsupdated 3 mo ago
- monos Harder Revolutionby monoolho.Very Long Revolution from 10 to 30 turns in Endless, but all speeds affected Should be compatible ith everything212 downloadsupdated 4 y ago
- balance startby 华12Designed to ensure balance in neolithic era.209 downloadsupdated 3 y ago
- OP Frenchby Hansel19This mods adds to the French culture traits, districts, and units unique to other Industrial Era cultures184 downloadsupdated 14 mo ago
- insane-builder-aiby buck.bgmInsane Builder AI182 downloadsupdated 19 mo ago
- Pause Wall Expansion REDUXby ineeddspelchekkChoose where your walls go148 downloadsupdated 2 y ago
- OP Dutchby Hansel19This mods adds to the Franks culture traits, districts, and units unique to other Early Modern Era cultures133 downloadsupdated 14 mo ago
- OP Franksby Hansel19This mods adds to the Franks culture traits, districts, and units unique to other Medieval Era cultures128 downloadsupdated 14 mo ago
- OP Mycenaeansby Hansel19This mods adds to the Mycenaean culture traits, districts, and units unique to other Ancient Era cultures121 downloadsupdated 14 mo ago
- USA-Indiaby Hansel19Changes legacy trait between USA & India98 downloadsupdated 3 y ago
- ObiRad balance modby beFocusedRebalans attack range and technology prerequisites. Prerequisites of all emblematic buildings.94 downloadsupdated 2 y ago
- Pause Wall Expansionby ineeddspelchekkChoose where your walls go85 downloadsupdated 3 y ago
- MULTIPLAYER MAP (2.2)by Monk9NOTE: THE MAP USES WORLD WRAP AND IS ONE CONNECTED CONTINENT/OCEAN MAP BUILT FOR A BALANCED MULTIPLAYER EXPERIANCE54 downloadsupdated 3 y ago
- Multiplayer_Arena_v2.0by nlaiouar0This map was designed to allow balanced games mainly in multiplayer it also works very well with AI.44 downloadsupdated 18 mo ago
- testby beFocusedRebalans attack range and technology prerequisites35 downloadsupdated 3 y ago
- World map first oneby DeadriikAdds world map to the game humankind25 downloadsupdated 4 y ago

