Per Aspera mods
Per Aspera miscellaneous mods
Everything filed under miscellaneous by its own author, ordered by how much it is used.
17 miscellaneous mods
- Local Logistics (Mines)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Mines category Full list of affected buildings: Aluminum Mine (Tier 1-3) Carbon Mine (Tier 1-3) Chemical Plant (Tier 1-3) Ice Drilling Plant (Tier 1-3) Iron Mine (Tier 1-3) Silicon Mine (Tier...4.5k downloadsupdated 4 y ago
- Local Logistics (Factories)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Factories category Full list of affected buildings: Electronics Factory (Tier 1-3) Food Factory (Tier 1-3) Glass Kiln (Tier 1-3) Parts Factory (Tier 1-3) Steel Factory (Tier 1-3) Polymer Fact...3.6k downloadsupdated 4 y ago
- Local Logistics (Core)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Core category Full list of affected buildings: Hyperloop Terminal Areological Scanner Space Elevator (does not appear in build menu, but still assigned to Core category) Spaceport Storage Cen...3.1k downloadsupdated 4 y ago
- Local Logistics (Colonies)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Colonies category Full list of affected buildings: Colony (Tier 1-3) Research Outpost Dome City Tent City Open City Metropolis Known bugs Drone counter in the bottom left may not update after...2.9k downloadsupdated 4 y ago
- Local Logistics (Power)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all building in Power category Full list of affected buildings: Thermal Plant Battery Fission Plant Fusion Plant Solar Farm Wind Farm Known bugs Drone counter in the bottom left may not update after construct...2.8k downloadsupdated 4 y ago
- Local Logistics (Life)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Life category Full list of affected buildings: Aquadome Crater Farm Open Farm (Tier 1-2) Biodome Water Treatment Plant Water Booster Pump Water Packing Plant Organic Material Dumpster Animal...2.5k downloadsupdated 4 y ago
- The Martian - New Research Sitesby JerryBearAdds new locations to the map that are featured in Andy Weir's novel The Martian. They have been accurately placed using the coordinates that are given in the book. New Research Outpost sites Adds labels to the craters and geographical features that Watney names in his time on Mars Reworks some v...2.5k downloadsupdated 3 y ago
- Local Logistics (Atmosphere)by PsychoBelkaCompatible with game version 1.8.* (HOME) Description: Adds Worker Hubs functionality to all buildings in Atmosphere category Full list of affected buildings: Greenhouse Gas Factory Nuclear Nitrate Extractor Nuclear Carbonate Extractor Oxygen Release Plant Armospheric Humidifier Oxygen Capture Pl...2.4k downloadsupdated 4 y ago
- Show Tech Treeby PsychoBelkaCompatible with game version 1.7.* (Blue Mars) Description: Unlocks "Tech Tree" button at the start of a game by modifying Landing Site to have Research Points production of 0860 downloadsupdated 4 y ago
- Advanced Landing Site Hyperloop Connectionby ApocalyptoidThis mod adds a hyperloop connection to the advanced landing site and increases it's drone capacity to 2!542 downloadsupdated 14 mo ago
- Better Worker Hubsby ApocalyptoidThis mod adds upgrades to the worker hub. Tier 2 houses 2 worker drones and Tier 3 houses 5. I was really sick of adding more hubs to an area429 downloadsupdated 14 mo ago
- Improved Pathfindingby The Curly CoderA simple mod that tweaks the road-generation algorithm. Makes pathfinding more incremental and sensitive to difficult terrain. This allows the algorithm to generate more optimal paths where workers are less slowed down by inclines or cliffs. WARNING: SIGNIFICANTLY SLOWS DOWN THE ROAD GENERATION P...332 downloadsupdated 4 mo ago
- Model Previewby PsychoBelkaCompatible with game version 1.7.* (Blue Mars) Description: Sample buildings which uses new ModBuildings prefabs added back in 1.4 update. Each building have 3 tiers. Note Mod is meant to be just a preview of new models to help other modders! Because of that, all buildings cost no resources to bu...274 downloadsupdated 4 y ago
- x2 Hyperloop Rangeby ApocalyptoidThis mod doubles the range of hyperloop connections269 downloadsupdated 14 mo ago
- Accessible Polar Regionsby The Curly CoderA simple mod that makes the polar regions of Mars accessible for landing and colonization. Removes the restricted zones around the poles and enables hazards (asteroids, dust devils, sandstorms) and resource vein generation in these areas. WARNING: STARTING A NEW RUN IN A POLAR REGION TOTALLY SUCK...54 downloadsupdated 4 mo ago
- Basic Starting Materials [SANDBOX ONLY]by The Curly CoderA simple mod that gives the player a handful of extra materials upon landing on the planet. The idea behind this mod is to speed up the initial phase of setting up production a bit, without altering the game's fundamental balance too much. In vanilla, the game is designed so that you have to prod...48 downloadsupdated 4 mo ago
- Mod_Templateby WafhienA empty Mod with a pre-written manifest, language csv and initial setup. I put my vs code snippets and the per Aspera yaml tag for the modder.34 downloadsupdated 23 mo ago

