Humankind mods
Humankind mod mods
Everything filed under mod by its own author, ordered by how much it is used.
AllMap1.9kMap Creation Contest351Nanor259Gameplay140Balance134culture113CustomMap110Unit59Quarter52Esseb49Technology42Infrastructure30 resource30Terrain28Ayairi27religion24Civic23Wonder22Art20
- Reduces the cost of a districtby QuevlahrPendragonLower the cost of all common districts and emblematic districts.5.3k downloadsupdated 5 y ago
- Culture Rebalanceby KcaztheMightyA general rebalance of most cultures with a focus on buffing weaker cultures instead of nerfing stronger ones.5.3k downloadsupdated 5 y ago
- Missiles Don't Cost Populationby FurryProfilePicMissiles no longer cost population to produce.5.3k downloadsupdated 5 y ago
- Housing Districtby StormDragonAlthazarIntroduces a simple housing district to act as the main "home" for your citizens in the city.5.2k downloadsupdated 4 y ago
- Territorial Growthby DocktorKainIncreases pop growth by 10% for each of attached territory a city has.5.1k downloadsupdated 5 y ago
- Industry Repeatableby IamYourDevAdds an industry repeatable. Not at all totally balanced5.1k downloadsupdated 4 y ago
- Cultural Wonders Rebalnceby SmileyDAMajor Buffs to Bad Cutural Wonders5.1k downloadsupdated 5 y ago
- Andean Culture Packby KcaztheMightyA collection of 4 cultures from the Andean region: Caralans (Ancient, builder), Nazca (Classical, aesthete), Tiwanaku (Medieval, Builder) and Incans (Early Modern, Expansionist).4.9k downloadsupdated 5 y ago
- Fame-based Era Thresholdsby DocktorKainThis mod overhauls Era Star values to reduce snowballing4.8k downloadsupdated 4 y ago
- Unique Wondrous Luxuriesby BaroqueLinguistReplaces the vanilla percentage yields for wondrous resource exploitation with new bonuses unique to each resource. They do not stack per extra resource you have.4.8k downloadsupdated 5 y ago
- BetterDistrictsCostby EnchanteurNear perfect District Costs. Correct 2 vanilla main flaws : non prod districts increasing other costs, non district slots increasing basic district costs.4.8k downloadsupdated 5 y ago
- Sirius's Culture Packby wangxs11Add several Chinese Cultures to HUMANKIND.4.7k downloadsupdated 4 y ago
- Avatar TLAB Ancient Era Culturesby BaroqueLinguistPart 2 of my ATLA ModPack4.5k downloadsupdated 5 y ago
- No City Capby iCeUniqueThis is the mod to remove the City Cap. -Add +300 City Cap to Philosophy Technology -Add 1 gold and 1 industry to Overpopulation4.4k downloadsupdated 3 y ago
- ProgressiveDifficultyby EnchanteurAI difficulty increases during the game, and offers a challenge to snowballers.4.3k downloadsupdated 5 y ago
- 10 Star Eras with 2 Star Neolithicby FurryProfilePicChanges the era star requirement from 7 to 10, and changes the Neolithic era star requirement from 1 to 2.4.1k downloadsupdated 5 y ago
- ASOIAF Culture Packby BaroqueLinguistReplace Historical Medieval Cultures with factions from A Song of Ice and Fire4.1k downloadsupdated 4 y ago
- FinalIdeologiesby NingaubleIdeology 3.1 - Screenshots for the various values are attached. Detailed descriptions below.4.1k downloadsupdated 4 y ago
- Additional Mechanic Complexityby FurryProfilePicThe goal of this mod is to add some strategic depth in many different aspects of the game, including but not limited to food, districts, city and territory sprawl, and city and empire stability.4.1k downloadsupdated 3 mo ago
- Realistic Calendarby DocktorKainChanges the in-game Gregorian and Holocene Calendars to more realistic values4.0k downloadsupdated 5 y ago
- No pollutionby Jellybean13Much lower pollution3.9k downloadsupdated 5 y ago
- Docktor Kain's new Commons Quarterby DocktorKainThis mod changes the common's quarter to help the AI3.8k downloadsupdated 5 y ago
- Emblematic Garrisonsby ProPAIN!Makes Garrison-like Emblematic Quarters receive "on Garrison" bonuses3.8k downloadsupdated 5 y ago
- FIMS Overhaulby shakeeUpdate to Metternich. This is an Economy Overhaul. This moves the majority production of a city to pop jobs over time with a lot of changes to infrastructures, districts, LTs and culture EQs.3.8k downloadsupdated 3 y ago
- Villages Updatedby steverella0007An updated spin-off of the Villages mod by FilipinoFOX.3.8k downloadsupdated 3 y ago
- Don't Starveby DocktorKainQuality of Life change to avoid endless "you're starving" notifications3.7k downloadsupdated 4 y ago
- ADF-01 FALKENby SalteriusAdds ADF-01 FALKEN plane from Ace Combat series.3.7k downloadsupdated 5 y ago
- Submarine Aircraft Cruiser 'Alicorn'by SalteriusAdds a submarine/aircraft carrier Alicorn from the Ace Combat Series + Stealthed Multirole Fighters to go with it. SALVATION!3.6k downloadsupdated 5 y ago
- CityCapMore(+5)by Captain_TessCalendar now gives +5 city cap3.5k downloadsupdated 5 y ago
- Cognomenby GedemonDynamic naming of Cultures and Leaders based on Civics, Ideologies and Empire Size, with options allowing to add the leader's name in most UI texts.3.5k downloadsupdated 4 y ago
- Spread Luxuriesby DeltaGhostSets luxury resources generation from clustered to spread3.4k downloadsupdated 5 y ago
- World War I Replay version (open multiplayer mode)by 华12We made a World War I scenario game, similar to the kind of Civilization 6, where all countries have their own characteristics: technology, culture, army, starting point of border geography. Players will take on the role of Germany in the First World3.4k downloadsupdated 4 y ago
- More Independent Peoplesby SeelingCatAdds additional Independent Peoples to the game.3.4k downloadsupdated 5 y ago
- Docktor Kain's Culture Rebalanceby DocktorKainCulture rebalance mod, inspired by Kcazthemighty, SmileyDA and Emblematic Quarters3.2k downloadsupdated 5 y ago
- Stabilityby RexeitCheaty mod with balanced version, increase stability for all districts and EQ by +10, or just for the EQ3.2k downloadsupdated 4 y ago
- Red Army Landby TshaykaThis Is the map of the glorious Red Army.3.2k downloadsupdated 5 y ago
- Emblematic Districts Non-obsoleteby arch99Emblematic Quarters continue to be buildable in new eras3.2k downloadsupdated 3 y ago
- Simpler Buyout Costsby DocktorKainThis mod changes the money buyout costs from a complicated formula to 3.5 times the amount of industry left to build the unit, district or infrastructure.3.1k downloadsupdated 5 y ago
- The stars shine(群星闪耀 )by 华12In the Battle Diversity mod I made very many interesting modifications to create a more complex guessing system that makes battles more intense and allows for a combination of troop matching, geographic use, and civilization output that is more play3.0k downloadsupdated 3 y ago
- Docktor Kain's Pollution Reworkby DocktorKainThis mod reworks pollution to make it more compelling3.0k downloadsupdated 5 y ago
- Atlantisby BaroqueLinguistThis Mod adds the Atlanteans as a Builder Culture3.0k downloadsupdated 5 y ago
- City Walls Combat Buffby shakeeThis buffs the city walls family to give various combat bonuses for units inside city walls against attackers from outside. Ranged units also gain increase CS for attacks and +1 attack range.3.0k downloadsupdated 4 y ago
- DocktorKain's Revised Tenetsby DocktorKainThis build makes balancing adjustments to Religious Tenets to make them more interesting.3.0k downloadsupdated 5 y ago
- TES & VIP Compatibilityby DocktorKainCompatibility patch for True Endless Speed and Vanilla Improvement Project3.0k downloadsupdated 3 y ago
- Embassy [DISTRICT]by FilipinoFOX*MOD IS NO LONGER BEING UPDATED3.0k downloadsupdated 4 y ago
- Fourteen Star Erasby FoxFox1631014281Inceases the Star requirement for the next era to 14.2.9k downloadsupdated 5 y ago
- Avatar TLAB Medieval Era Culturesby BaroqueLinguistAdds Medieval Era ATLA Cultures2.9k downloadsupdated 5 y ago
- Docktor Kain's Unit Rebalanceby DocktorKainThis unit rebalances unit costs, power and requirements2.9k downloadsupdated 5 y ago

