Humankind mods
Humankind mod mods
Everything filed under mod by its own author, ordered by how much it is used.
AllMap1.9kMap Creation Contest351Nanor259Gameplay140Balance134culture113CustomMap110Unit59Quarter52Esseb49Technology42Infrastructure30 resource30Terrain28Ayairi27religion24Civic23Wonder22Art20
- Culture Super Packby Uncle2fireAdds 64 additional cultures to the game, with some from each era.129.1k downloadsupdated 13 mo ago
- ENCReloadby FreeThinkerIntroduces expanded technology tree and many new military units, districts and infrastructure.99.7k downloadsupdated 3 mo ago
- Vanilla Improvement Projectby DocktorKainVanilla Complete Overhaul Modpack96.3k downloadsupdated 1 mo ago
- Official ENDLESS™ Modby AmplitudeStudiosWelcome to the Official ENDLESS™ Mod for HUMANKIND™. Roam the Earth looking for traces of the ENDLESS™ universe, while combining cultures to create a civilization that is as unique as you are.85.3k downloadsupdated 3 y ago
- Natural Wonder Overhaulby Xotiq1This mod gives each natural wonder its own yields instead of the generic +5 Influence +10 Money +10 Stability.47.1k downloadsupdated 4 y ago
- True Culture Location and 16 players (10+6 AIs)by GedemonTo unlock a Culture you need to control its real world historical territory (based on relative position on generated maps, or on the Giant Earth territories). The mod also add real territory names and allows 16 players (10 + 6 AI players) for that ma32.7k downloadsupdated 4 y ago
- DeepSeaby EnchanteurNew Districts and Infrastructure on Costal Waters and Ocean. Makes Islands Conquest worth and fun. No island? Build city on Ocean!28.0k downloadsupdated 5 y ago
- Eventfulby GogodinosaurAdds 42 new narrative events to the game.26.7k downloadsupdated 4 y ago
- Compatibility: Super Pack and Vanilla Improvementby Uncle2fireThis patch makes the Culture Super Pack by Uncle2fire and the Vanilla Improvement Project by DocktorKain compatible.26.7k downloadsupdated 13 mo ago
- Denser Districtsby AtvisheesA simple mod that massively decreases the visual density threshold to ensure prettier, more realistic city visuals early on.25.5k downloadsupdated 5 y ago
- Compatibility: Triple Alliance Patchby Uncle2fireThis patch makes the Culture Super Pack by Uncle2fire, the Vanilla Improvement Project by DocktorKain, and the Extended Naval Combat mod by FreeThinker compatible.24.3k downloadsupdated 17 d ago
- InfiniteGrowthby EnchanteurRemoves the +1 pop/turn limit.20.9k downloadsupdated 5 y ago
- City Cap + ExpansionExtrasby DanzaDragonMod that increases city cap bonuses from civics + improves pollution reduction buffs from infrastructure.20.5k downloadsupdated 5 y ago
- Free Camera Modby rykoloAdds a Free Cam for exploring the game's environment.19.1k downloadsupdated 5 y ago
- Humankind+ [DISCONTINUED]by ScapehThe aim of this mod is to provide you with a configuration to disable or change the end game victory conditions to your liking. Currently, there aren't enough ways to disable or modify the ways in which the game will end.18.6k downloadsupdated 5 y ago
- Cheat4modsby EnchanteurBasic cheater for modders17.3k downloadsupdated 5 y ago
- GameCustomizer-Toolby TouhmaBeta 1.3.248 Available - Now with Costs customizations ! A simple Bepinex Plugin allowing you to customize a few things in the game while we are all waiting for the officials modding tools. Btw it's non invasive because using16.4k downloadsupdated 5 y ago
- Previous Era Building Cost Reductionby PreytorianReduces production costs of buildings by 25% per Era ahead of that building's Era (example: Grainary = Era 1 being built in Medieval (Era 3) = 50% cost reduction.16.1k downloadsupdated 4 y ago
- True Endless Speedby BaraquoiIncrease Duration of the Endless Game Speed, Rework Neolithic, Add/Rework Stars, Try to balance other features.15.0k downloadsupdated 2 y ago
- Traduzione Italiana di Humankind - Progetto Danteby Andrew_Channel_Soc.Questa mod tradurrà tutti i file di testo della lingua Spagnola in Italiano, permettendo al giocatore di godere appieno dei testi di gioco nella lingua di Dante.13.0k downloadsupdated 5 y ago
- No AI Bonusesby DocktorKainRemoves AI bonuses for Nation and harder difficulties12.5k downloadsupdated 4 y ago
- BuyThis!by EnchanteurEasy money, influence and pop buyout. Pop competitive Vs Quarters. Industry no more the only choice, without be nerf.12.5k downloadsupdated 5 y ago
- Resources Expandedby Uncle2fireChanges the approach to luxury resources in the game, by introducing 31 new luxury resources, reworking the bonuses of the 20 vanilla luxury resources, and creating production chains between many luxuries.11.7k downloadsupdated 4 y ago
- North American Culture Packby KcaztheMightyA collection of 7 cultures from North America: Alutiiq (Ancient), Adena (Classical), Missisipians (Medieval), Comanche (Early Modern, Millitarist), Nēhiyaw (Early Modern, Expansionist), Diné (Industrial) and Oceti Sakowin (Industrial)11.4k downloadsupdated 5 y ago
- 2 and 14 Era Stars Requirementby CobbleIncrease Era Star Requirement to 2 and 1411.0k downloadsupdated 4 y ago
- Rebalanced Infrastructuresby DocktorKainThis mod aims at making the infrastructures more unique and interesting.10.9k downloadsupdated 5 y ago
- GUI Toolsby rbeltran8000In-game UI Tools for mod developers. Create any unit in a few clicks, constructibles, paint any district directly on map. Allow AI to control ur empire, watch the game evolve at full speed, control othr empires, unlock civics, techs, achievments,etc10.2k downloadsupdated 23 mo ago
- Polynesian Culture packby KcaztheMightyA collection of 6 cultures from Polynesia: Lapitans (Ancient, Agrarian), Samoans (Classical, Expansionist), Tahitians (Medieval, Scientists), Rapa Nui (Medieval, Aesthete), Maori (Early Modern, Millitarist) and Hawaiians (Industrial, Expansionist).9.8k downloadsupdated 5 y ago
- Long Range Nuclear Missilesby FreeThinkerAdd 4 additional long range nulcear missiles and balances their contruction and project cost9.7k downloadsupdated 19 d ago
- Compatibility: Super Pack & Extended Naval Combatby Uncle2fireThis patch makes the Culture Super Pack by Uncle2fire and the Extended Naval Combat mod by FreeThinker compatible.9.1k downloadsupdated 4 y ago
- ENC & VIP Compatibilityby DocktorKainCompatibility fix for Extended Naval Combat & Vanilla Improvement Project8.7k downloadsupdated 17 mo ago
- Expanded District Placementby DreamlessMemoriesDistricts that had a requirement of being placed as part of city centers or administrative centers can now be built next to any existing district, provided that its other normal building requirements are met.8.7k downloadsupdated 5 y ago
- End Game Science Conversionby FoxFox1631014281This mod increases both Money and Influence income by 10 percent of Science income for each end game technology. So with all 5 end game techs, 100% of Science is "converted" into Money and Influence.8.4k downloadsupdated 5 y ago
- No Turn Limit [REDUNDANT]by ScapehThis mod removes the turn limit for all game speeds, allowing the game to end through other means.8.3k downloadsupdated 5 y ago
- Tonlo's Religion Gameplay Extendedby TonloThis mod greatly expands and rebalances religious gameplay in Humankind, making religious builds a viable option.8.1k downloadsupdated 5 y ago
- NoExponentialDistrictCostby EnchanteurRemove the Quarters Exponential Cost added in Fabius Maximus Patch. Just give how the base game was before the patch, nothing more. It's the end of the nightmare and the road to a safe heaven. ;-)7.7k downloadsupdated 5 y ago
- No Independent Peoplesby shakeeSmall mod which disables violent and peaceful independent people from spawning in your game. Animals still spawn as usual.7.6k downloadsupdated 4 y ago
- Enhanced Eventsby DocktorKainRebalances and generally increase the effects of Narrative Events7.1k downloadsupdated 4 y ago
- Persona Handicap Bonusby shakeeA small mod which summons some choices for you at the start of the game for persistent buffs. They are similar to the strength of the persona AIs in the FIMS, Civic and Army/Unit category. Updated to Bolivar.7.0k downloadsupdated 3 y ago
- Emblematic Infrastructuresby WhatAGoodDayToDieUnique Emblematic Infrastructure for every culture, WIP.6.9k downloadsupdated 6 mo ago
- VILLAGESby FilipinoFOX** This mod is no longer being updated!! Please use Villages Updated mod instead6.7k downloadsupdated 4 y ago
- Sirius's Game Rebalanceby wangxs11Almost remake HUMANKIND! Try this mod and you get a brand new game.6.6k downloadsupdated 3 y ago
- Historic Speedby DocktorKainChanges the Endless Speed multipliers to create a hybrid speed6.0k downloadsupdated 4 y ago
- Sigma Pack: 145 Cultures from around the Worldby SwordofGeddonA collection of all my previous releases, , all together in one big Sigma Pack. Included are some new NA East Coast Woodland and SA Native Cultures as well as five bonus American Southwest desert cultures for the Newest Edition: Rise of the Woodlands6.0k downloadsupdated 3 y ago
- BigPharma's Han Empire [Classical]by [GIL]BigPharmaAdds the Han Empire as a playable Classical Era Expansionist culture, centered around claiming new territories and facilitating the exploitation and trade of Luxury Resources.5.8k downloadsupdated 5 y ago
- DeepSea Reloadedby FreeThinkerNew Districts and Infrastructure on Coastal Waters and Ocean. Makes Island Conquest worth and fun. No Island? Build city on Ocean!5.6k downloadsupdated 2 y ago
- Tonlo's 6-culture packby TonloThis mod adds 6 cultures, one per Era, without replacing any of the existing ones. These cultures are, on order, Aleuts, Hebrews, Galicians, Portuguese, Zanzibarians and South Africans.5.3k downloadsupdated 5 y ago
- Limitless Humankindby MiggnorThe End Turn of the "Turn Limit" End Condition is the highest it can be without glitches/bugs: 1000000000 turns.5.3k downloadsupdated 5 y ago

