Crusader Kings II mods
Crusader Kings II balance mods
Everything filed under balance by its own author, ordered by how much it is used.
AllGraphics291Gameplay241Map163Decisions119Events118Music115religion114Portraits111titles103Interface96History85Fantasy76Sound76Historical72culture71Localisation70Small70immersion69Overhaul61Traits59Flavor57Translation56Units49Ironman49 cheat46After the End44Russian44HIP43Portrait43pagan41bloodline40Society35of35submod33titular33RPG32Republic31Localisations31Bloodlines31cultures31Artifacts30Interface30Buildings30Religions28artifact28trait28CoA28Empire27Government25minimod25Balance24Fixes23ck2plus23Roleplay22fix22Reformation22Total Conversion22Roman20Arms20Dynasties20conversion20Byzantine20New19Font19the19War19dynasty19Cultural19Event18Shields17Mechanics17flavour17christian17Trade16Old World16Bugfix16Rome15Cheats15Laws15Neow15Performance15Japan15Compatibility15Realism15Building15UI15Roleplaying15Norse15Map Font14AGOT14holy14Wonders14Decision14total14warhammer14Multiplayer13World13Flags13Improvement13Complete Overhaul13Pack12Tribal12Localization12Simplified Chinese12Characters12Models11China11Death11Expansion10flag10Education10Combat10Names9Utilities9Martial9Battle9character9Patch9Great9WoW9Viking9Cities8hd8Emblems8Aztec8QoL8Complete8wars8German8Meme8loading8Language7Fonts7French7river7Economy7Family7Raid7Immersive7Bookmarks7Adventurer7Kingdom7Governments7Spanish7Game7Metal6Factions6Fun6DE6Tribe6Children6britain6Technology6Warrior6Tweaks6england6Invasion6Disease6AI6Unit6Hungary6Tag6Italian5StarWars5Temple5And5Power5star5Russia5Big5DLC5Graphical5Life5Realistic5Tribes5 Soundtrack5Siege5Merchant5God5europe5Military5Vampire5
24 balance mods
- Reformation Reformby Dragatustl;dr: new doctrines, more interesting heresies, more viable unreformed paganism. MAIN FEATURES 1) In the new reformation interface natures and doctrines have been merged into a single category called doctrines and you get to pick three of them by default. 2) Rebalanced existing doctrines and lea...17.5k downloadsupdated 8 mo ago
- Eugenics Modby waterThis mod allows you to have more control over the genetics of your dynasty. In the base game, most traits do not have an increased chance of being passed down if both parents have the trait; this mod "fixes" that. Updated to version 1.3 for Holy Fury. Changelog here: Doesn't work with achievement...12.4k downloadsupdated 7 y ago
- Fixed Smith Pricesby waterParadox did come in and add minimum/maximum values to the scaling on these events, but this mod is still up for people that always want to pay the same price for their stuff. The little side events are scaled but have min/max values as well, so they shouldn't get out of hand. Weapons/armor are 40...6.5k downloadsupdated 7 y ago
- Elegant Warfare v1.2by DragatusINTRODUCTION The combat system in Crusader Kings 2 is quite complex with unit types, flanks, combat phases, tactics, terrain, and commander's traits all playing into how a battle unfolds. However, all this complexity fails to produce much actual depth and most of the time it just boils down to wh...5.4k downloadsupdated 9 y ago
- Stronger Early AI Christiansby DelinardThis mod is intended for people who want Catholics to not fall so early on before all the cool crusades happen. Although there is no guarantee that this mod will perfectly balance your playtrough, maybe Christians will lose Iberia anyway, but it will still make a big difference. Certain AI Cathol...2.6k downloadsupdated 6 y ago
- Advanced Battles & Combat Depth Essentials Project [VANILLA]by レアリ[reari]I. INTRODUCTION: This project is a WIP bifocal attempt that aims to rebalance combat via a tweak of both unit stats to make each unit a functional combatant in its own right as well as combat mechanics in general (like how long battles last - specifically, making them last longer than they do in...2.0k downloadsupdated 12 y ago
- Historical True Startby KnezVERSION: 2.23 (re-upload) Are you tired of playing historically not accurate games that claims to be historical? Are you tired of politically correct content from the creators that are afraid to hurt someones feelings? Well if the answer is yes, then you are in the right place, I present to you t...1.3k downloadsupdated 7 mo ago
- Better Sea Bloodlines - Potentially bugged as of latest patchby FjarunBetter Sea Bloodlines A mod that makes the Sea King/Queen bloodlines less crap via buffing them. Small note for Quick Testing purposes If you want to check that the mod is working correctly, I pasted the following event code in the comments some time ago for testing purposes - compare the stats o...1.1k downloadsupdated 6 y ago
- More Merchant Republicsby LystraeusA historical mod. Unlocks the republics of Ancona, Ragusa, and Amalfi for appropriate bookmarks. Also makes the Maritime Republics independent; you can declare on Ancona without calling in the Holy Roman Empire. All Italian Maritime Republics now playable and independent. Trade post wars now viab...767 downloadsupdated 6 y ago
- Equalized Technologyby ClonefusionEqualized Provinces is a mod that equalizes technology of all provinces in ck2. At any start date all provinces always have the same technology. The mod idea is that you use this mod in combination with shattered world mod.558 downloadsupdated 11 y ago
- Equalized Provincesby ClonefusionEqualized Provinces is a mod that equalizes holdings of all provinces in ck2. All provinces have 7 max holdings. All provinces start with 1 castle, 1 city and 1 temple. (not always in that order) Nomads lose one of those holdings via game mechanics. The mod idea is that you use this mod in combin...539 downloadsupdated 9 y ago
- Cheaper Recruitment Decisionsby El Psy KongrooIn the vanilla game the larger your annual income is, the more gold you have to pay for certain events. For example, recruiting a commander costs 25% of your annual income! This mod reduces the cost from 25% to 5% of your annual income. The decisions affected are: Promote a Commander Invite Noble...429 downloadsupdated 7 y ago
- Nomad Rebalanceby GauchoUpdate: After a long hiatus I'm back, sadly lost any changes for v0.2. No update is needed for current version and I'll update for Holy Fury when released. Short Description ---------------------- This very simple mod is a personal attempt to rebalance nomads by making giving them a gentler curve...382 downloadsupdated 9 y ago
- Siberian Retinuesby The SiberianSiberian Retinues Overview Siberian Retinues seeks to make the combat of CKII a bit more entertaining by giving you more control. I have changed the retinue costs, caps, and numbers to give you more flexibility over the composition of your army. I also tweaked the states of each unit type to make...354 downloadsupdated 8 y ago
- Striped's MP Rework (Old/Discontinued)by 76561199044263567I've continued my work here: This mod reworks some aspects of the game in regards to Multiplayer To get a bit of an insight what were working with cause we play with the mod in my videos! # Features: - Makes certain MRs available in earlier starts and gives historical ones all formable Kingdoms -...350 downloadsupdated 2 y ago
- Fuck Event Troopsby Marco Polo############################################################################################## ######## NOT UPDATED ######## ############################################################################################## This Simple Mod Nerfs the Pagan Defensive Event Spawn Troops And Raise Tribal...314 downloadsupdated 8 y ago
- Minors Coalitionsby KeilerAdds Casus Belli to destroy a Empire, localisation for English, German. Should be compatible with every other mod. Should be compatible with the Converter. Note: The Casus Belli usage is very restriced. Empires cant destroy other empires, only feudal empires can be destroyed. Empire must be eithe...298 downloadsupdated 7 y ago
- Republic Decadence Removal Minimodby ヘリーヘリーAllows player controlled and AI Muslim patricians to remove decadence via a decision. The mod was designed to be ultra compatible and should not conflict with anything. Decadence works directly against the Trade Post limit system which makes Muslim Trading Republics annoying to play as you have t...220 downloadsupdated 12 y ago
- Reformation Reform Classicby DragatusThis is essentially a backup for the 1.2.2 version of my biggest mod Reformation Reform after I updated it to v2.0. Reformation Reform adds many new doctrines, makes heresies more interesting and unreformed pagans more viable to play. The latest version of the Reformation Reform mod can be found...191 downloadsupdated 9 mo ago
- Archangel's Fixesby ArchangelNOTE: this mod was orginally designed for personal use, and has not been tested without all of the DLC. It should still work, though. This mod is rather small and should not conflict in any major way with most other mods. This mod contains fixes to some of the things that were irritating me about...154 downloadsupdated 9 y ago
- No Physicians In Republicsby npicThe mod prohibits the use of the 'Recruit court physician' decision to inland republics due to current disbalance in the election mechanics. Check this thread for details: There's also a decision to kill every court physician in such republics for seamless integration into current playthroughs.89 downloadsupdated 10 y ago
- Invictusby ClonefusionMod for a grand campaign ( Changes: -adds size limits -buffs Christian, Jewish and Zoroastrian religions a bit (4 more stewardship, learning, diplomacy) -replace tengri 30% light cav att and deff with 10% att, deff and 10% max pop -removes raiding from cultures -equalizes tech to 0 except for nav...68 downloadsupdated 7 y ago
- Cyrano's CK2 Tweaksby CyranoA small but expanding list of tweaks I use when I play CK2. Changelog: Chance that artifacts disappear on inheritance changed to 0% from 5%. Chance that artifacts disappear on inheritance when the dying character doesn't have a dynastic heir changed to 25% from 50%. Smithed armor, weapon and jewe...49 downloadsupdated 9 y ago
- Only Time Will Tellby ClonefusionMod for a grand campaign ( Changes: -adds size limits -buffs Christian religions a bit (2 more stewardship, learning, diplomacy) -removes raiding from cultures -equalizes tech to 0 except for naval at 1 -every castle and temple starts with wall and fortification 1, every city with shipyard 1 -ner...34 downloadsupdated 7 y ago

