Crusader Kings II mods
Crusader Kings II merchant mods
Everything filed under merchant by its own author, ordered by how much it is used.
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5 merchant mods
- After the End - rivermodby OnkosThis is a small submod I created to open up port, shipbuilding, and merchant republic creation along all navigable rivers in ATE. My main rationale for making the mod: -No economic activity (ports) along the major rivers of America didn't make much sense, especially for a medieval economy -Inland...9.0k downloadsupdated 5 y ago
- Found Merchant Republicby tilmann799Makes the decision "Found Merchant Republic" available to everybody. You must be an independent duke or above to activate it. Also requires you to be male and have a coastal city as your capital. You can change your capital holding to a city you own by right clicking it. (Requires Patch 2.4 and t...5.2k downloadsupdated 11 y ago
- Dr Gonzo's AI Republics Modby Dr GonzoTired of there being no republics left 100 years into your game? Then this mod is for you! This mod has two features. The first is that Genoa, Pisa and Venice will reestablish themselves after having been turned to feudal in certain circumstances. This is by an AI only decision and I have tried t...3.3k downloadsupdated 10 y ago
- Dr Gonzo's Tribal Republic Modby Dr GonzoThis mod allows AI tribal characters to create Merchant Republics when they meet the normal criteria. I've tried to set it so that tribals are still much more likely to become feudal but will occasionally choose to become republics instead. Only duke level characters will take the decision to avo...1.1k downloadsupdated 10 y ago
- Larger MR Demesneby FieryLoveBunnyIncreases the demesne sizes for both the patricians and the doge to what I believe is more of a fun level, and also evens out the fact that their demesne sizes don't increase with an increase in rank of title. Please remember to rate, and leave feedback! Everything is appreciated! Feel free to ch...296 downloadsupdated 7 y ago

