Crusader Kings II mods
Crusader Kings II combat mods
Everything filed under combat by its own author, ordered by how much it is used.
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10 combat mods
- Commander Trains Youby FieryLoveBunnyIn addition to training your commanders to an adequate level, your marshal will also occasionally train you, increasing your martial skill and giving you a choice of traits. In order for this to happen, you must have the marshal doing the "Organize the Army" job. If you have a marshal of the Han...13.2k downloadsupdated 7 y ago
- CK2RPG Siege Victory Choicesby CK2RPGChoice to imprison, convert, execute, or release besieged captives. Other Mod: CK2RPG Watch the World Burn9.3k downloadsupdated 7 y ago
- Elegant Warfare v1.2by DragatusINTRODUCTION The combat system in Crusader Kings 2 is quite complex with unit types, flanks, combat phases, tactics, terrain, and commander's traits all playing into how a battle unfolds. However, all this complexity fails to produce much actual depth and most of the time it just boils down to wh...5.4k downloadsupdated 9 y ago
- CK2RPG Siege Victory Choices hotfixby ProbitoThis is a hotfix for the original mod. Since the original creator seem to have abandon the mod, I decided to release a simple hotfix. The hotfix contains following: - The language bug for non-english user should no longer appear - added german support - Npc's were choosing the beheading option mo...4.0k downloadsupdated 7 y ago
- Adjustments to Combat Tacticsby redtideMakes combat tactics logic more internally consistent, reasonable, and intuitive by restoring symmetry between skirmish tactics groups, improving cooperation between different unit types, and correcting apparent oversights. This mod disables Steam achievements. Visit the Paradox forum thread for...3.1k downloadsupdated 5 y ago
- Advanced Battles & Combat Depth Essentials Project [VANILLA]by レアリ[reari]I. INTRODUCTION: This project is a WIP bifocal attempt that aims to rebalance combat via a tweak of both unit stats to make each unit a functional combatant in its own right as well as combat mechanics in general (like how long battles last - specifically, making them last longer than they do in...2.0k downloadsupdated 12 y ago
- CK2RPG Watch the World Burnby CK2RPGBurn holdings to the ground after a successful siege. Other mod: CK2RPG Siege Victory Choices1.5k downloadsupdated 7 y ago
- (INTEGRATED) After the End Fan Fork - More Retinues and Tacticsby 76561198336866332This submod is integrated with the base mod. Thank you to all those who have liked, commented, and rated my small little submod. Stay tuned for a reworked version of More Retinues and Tactics.1.3k downloadsupdated 7 y ago
- Combat Rebalanceby The NilBuffs certain combat modifiers closer to the levels they were before the recent Conclave DLC and associated patch. Meant to be used as an optional addon to my other mod Normal Retreat (link below) which removes the shattered retreat mechanic. You can use this one on its own, but it may not be ide...1.3k downloadsupdated 11 y ago
- Pora's Simple Combatby PoragonA mod which changes the slightly insane number of tactics in CKII to a much more managable six, which grant universal bonuses/debuffs. The current tactics are, in order of worst to best; Incompetent -35% combat ability Leaderless -15% combat ability Standard 0% combat ability Innovative 15% comba...362 downloadsupdated 10 y ago

