Crusader Kings II mods
Crusader Kings II new mods
Everything filed under new by its own author, ordered by how much it is used.
AllGraphics291Gameplay241Map163Decisions119Events118Music115religion114Portraits111titles103Interface96History85Fantasy76Sound76Historical72culture71Localisation70Small70immersion69Overhaul61Traits59Flavor57Translation56Units49Ironman49 cheat46After the End44Russian44HIP43Portrait43pagan41bloodline40Society35of35submod33titular33RPG32Republic31Localisations31Bloodlines31cultures31Artifacts30Interface30Buildings30Religions28artifact28trait28CoA28Empire27Government25minimod25Balance24Fixes23ck2plus23Roleplay22fix22Reformation22Total Conversion22Roman20Arms20Dynasties20conversion20Byzantine20New19Font19the19War19dynasty19Cultural19Event18Shields17Mechanics17flavour17christian17Trade16Old World16Bugfix16Rome15Cheats15Laws15Neow15Performance15Japan15Compatibility15Realism15Building15UI15Roleplaying15Norse15Map Font14AGOT14holy14Wonders14Decision14total14warhammer14Multiplayer13World13Flags13Improvement13Complete Overhaul13Pack12Tribal12Localization12Simplified Chinese12Characters12Models11China11Death11Expansion10flag10Education10Combat10Names9Utilities9Martial9Battle9character9Patch9Great9WoW9Viking9Cities8hd8Emblems8Aztec8QoL8Complete8wars8German8Meme8loading8Language7Fonts7French7river7Economy7Family7Raid7Immersive7Bookmarks7Adventurer7Kingdom7Governments7Spanish7Game7Metal6Factions6Fun6DE6Tribe6Children6britain6Technology6Warrior6Tweaks6england6Invasion6Disease6AI6Unit6Hungary6Tag6Italian5StarWars5Temple5And5Power5star5Russia5Big5DLC5Graphical5Life5Realistic5Tribes5 Soundtrack5Siege5Merchant5God5europe5Military5Vampire5
- Gods! Version 2.1by Donny DangerCURRENT VERSION: v2.1 LETS PLAY SERIES USING GODS MOD: TL;DR: Gods! Mods! OP Culture / Religion / Traits / Events IF WORKSHOP ISN'T WORKING DIRECT DOWNLOAD HERE (Currently v2.1.2): Check out my other mod - FANTASY! IT ADDS ELVES, DWARVES & DRAGONS into the Game! __________________________________...52.6k downloadsupdated 11 y ago
- Fantasy! Adds Elves, Dwarves, Dragons, Magic & More!by Donny DangerThis Mod was created before my Gods Mod, I really enjoyed a mod created by e-l-l-i-i called "Elvhenan" mod which added elves into the game. (Download here: ). I started adding in my own additional races.. it kept growing and I added some education overhaul classes.. and I finally polished it to b...48.4k downloadsupdated 11 y ago
- Crusader Kings Expandedby DakotaDecisions Unite the Netherlands If your capital is in Holland, you are an independent Dutch ruler, and you control the duchies of Holland and Gelre, you can unite the Netherlands. You can crown yourself King of the Netherlands or Stadtholder of the Dutch Republic. Form the Anglican Church If the...38.6k downloadsupdated 11 y ago
- A.D. 633: Rise of Islamby LmScar12The Rise of Islam mod expands the timeline of Crusader Kings II by 136 years, just after the death of Muhammad. In the British Isles, many of the Anglo-Saxon invaders have yet to convert to Christianity, and Briton peoples still hold sway over a narrow swath of territory extending from Pictland t...29.0k downloadsupdated 7 y ago
- The Gods 2.5by LithrosUPDATE: Bug fixes. Fixed becoming a god event chain (both light and dark god issues). Fixed using ruler designer so your god will still be properly immortal. I have uploaded the mod to the Paradox forums, in case the Workshop isn't working for you. Special thanks go to sinstar87 for scripting ass...25.6k downloadsupdated 6 y ago
- Reformation Reformby Dragatustl;dr: new doctrines, more interesting heresies, more viable unreformed paganism. MAIN FEATURES 1) In the new reformation interface natures and doctrines have been merged into a single category called doctrines and you get to pick three of them by default. 2) Rebalanced existing doctrines and lea...17.5k downloadsupdated 8 mo ago
- Beginning of the End: A 15th Century Mod | 0.0.4by Gandalf the GorsedNEW TO 0.0.4 - Added some former vassals of the Tughlaq as independent - Sayyid dynasty in Punjab - Samma dynasty in Sindh - Sharqi dynasty in Delhi - Bahmanis dynasty in Maharasta. - bugfixes Well, development had stopped for a long time, but one member of the team has decided to work on India,...10.9k downloadsupdated 5 y ago
- Hundred Schools -- Chinese Flavour Modby HanAs a Chinese, I was happy and sad about the Jade Dragon at the same. Happy: China and Han, yeah! Sad: WTF is this Taoism weak sheet?! So I spent some time to make my own mod. Content: Four new branches of Chinese religion: Taoism(rehaul), Confucian, Mohism, Legalism(Confucian Heresy) They all hav...2.6k downloadsupdated 9 y ago
- Shatter the Realm Casus Belli / Повод для войны «Уронить смотрящего»by Coup de mainENGLISH DESCRIPTION Why only the Middle Kingdom (China) should have access to such powerful war methods? Now you too can dismantle enemy entire Kingdoms and Empires. But the cost is high: you won't be able to use this CB again for 25 years, and all this time you will suffer from dire penalties: -...2.3k downloadsupdated 8 y ago
- Melting Pot++by BeeDateDiscontinued Melting Pot++ adds new cultures aswell as new titles like the North Sea Empire and Danelaw. What does this mod offer at this moment? - 10+ new cultures. - Iceland is now norse up until 1100 thereafter it is icelandic (Iceland is still a de-jure part of Norway) - Four new titles such...906 downloadsupdated 7 y ago
- Ketchan Empireby EscodrionThis mod adds the Ketchan culture to the game along with the formable Ketchan Empire. Start around 1317, there is a very small window of opportunity for playing as House Kierski, House Brittain or House Łaszkiewicz. It is based on an Alt-History project I am working on. This mod is a work in prog...629 downloadsupdated 12 y ago
- 633:Rise of Islam PoV ITALY submodby -L6-CEO86This is an edit, a submod of A.D.633 Rise of Islam: 633: Rise of Islam Point of View Italy submod I have tried to historically recreate the situation in Italy in 633. The Romans, heirs of the great empire, have resisted the various barbarian incursions over time, the most recent with the Ostrogot...629 downloadsupdated 11 mo ago
- Eldar Nomadsby Chaotic Playz Gamez*Requires Charlemagne and Horse Lords DLC.* *This Mod is in early Beta phase.* Adds a new nomadic dynasty along the silk road. Adds a new culture group based on Sumerian. - adds subcultures based on akkadian, assyrian, babylonian, and mesopotamian. Adds a new religion based on Sumerian. - adds su...344 downloadsupdated 11 y ago
- Goshen Sagasby SinStar87 (He/Him)Functional Alpha of Goshen Sagas mod, for 3.0. Based on the Fantasy World and Stories of Goshen, by Dillon B. Sapp and Cody Lee Collins. New Personality system that's based on Big 5. Custom Battle events, including a dueling bodyguard system so that characters can fight one another on the field,...341 downloadsupdated 6 y ago
- Nova Sumer Modby Chaotic Playz Gamez*This Mod is in early Beta phase.* * This mod will replace my Eldar Religions Mod and Eldar Nomads Mod since Conclave broke them. Adds a new nomadic dynasty along the silk road. Adds a new culture group based on Sumerian. Adds Egyptian, Lusitanian and Carthagian cultures. - adds subcultures based...277 downloadsupdated 8 y ago
- Reformation Reform Classicby DragatusThis is essentially a backup for the 1.2.2 version of my biggest mod Reformation Reform after I updated it to v2.0. Reformation Reform adds many new doctrines, makes heresies more interesting and unreformed pagans more viable to play. The latest version of the Reformation Reform mod can be found...191 downloadsupdated 9 mo ago
- Carniolaby buzdovanThis mod adds Slovenian culture to the earliest start (year 769). Modifications: - Add Slovenian culture to the South Slavic culture group - Change county culture of Krain and Karnten to Slovenian - Create and assign new characters (rules) to Krain and Karnten - Add titular Kingdom of Carantania,...155 downloadsupdated 8 y ago
- Eldar OP Decisionsby Chaotic Playz GamezAdds the Eldar OP Decisions from my Eldar Nomads Mod71 downloadsupdated 11 y ago
- EndGame_1517by -L6-CEO86A simple MOD that extends the game duration to the whole of 1517 (ends on December 31, 1517), which is assumed to be the maximum duration of the Middle Ages with the Protestantism of Martin Luther.56 downloadsupdated 12 mo ago

