Crusader Kings II mods
Crusader Kings II power mods
Everything filed under power by its own author, ordered by how much it is used.
5 power mods, most downloaded first ยท newest update 21 Mar 2026
AllGraphics291Gameplay241Map163Decisions119Events118Music115religion114Portraits111titles103Interface96History85Fantasy76Sound76Historical72culture71Localisation70Small70immersion69Overhaul61Traits59Flavor57Translation56Ironman49Units49 cheat46Russian44After the End44HIP43Portrait43pagan41bloodline40Society35of35titular33submod33RPG32Republic31Localisations31cultures31Bloodlines31Interface30Artifacts30Buildings30Religions28CoA28artifact28trait28Empire27minimod25Government25Balance24ck2plus23Fixes23Reformation22fix22Total Conversion22Roleplay22Arms20Roman20conversion20Dynasties20Byzantine20the19Font19dynasty19New19War19Cultural19Event18flavour17Mechanics17Shields17christian17Trade16Old World16Bugfix16Performance15UI15Neow15Building15Realism15Rome15Japan15Cheats15Compatibility15Roleplaying15Norse15Laws15Wonders14holy14warhammer14Decision14total14Map Font14AGOT14Multiplayer13Complete Overhaul13World13Improvement13Flags13Simplified Chinese12Tribal12Localization12Characters12Pack12China11Models11Death11flag10Combat10Education10Expansion10Battle9Patch9character9WoW9Great9Martial9Names9Utilities9Viking9Complete8loading8Aztec8QoL8Emblems8Cities8German8hd8Meme8wars8Game7Bookmarks7Kingdom7Raid7French7Fonts7Economy7river7Governments7Adventurer7Immersive7Spanish7Family7Language7Disease6Metal6britain6Tribe6Factions6Fun6Tweaks6Technology6AI6Unit6Warrior6Tag6Hungary6england6Invasion6Children6DE6Military5StarWars5Big5Vampire5And5Life5Tribes5Italian5Realistic5 Soundtrack5Siege5Graphical5Temple5Russia5God5star5Power5Merchant5europe5DLC5
- Council Power Faction Fixedby Sverd of the Great ValeCouncil Power Faction Fixed, by Svoopmods IMPORTANT: While this mod still works with V3.0 (Holy Fury), there are some changes introduced with Holy Fury to the two files this mod alters. This means that there is no guarantee that the game will function exactly as intended with this mod enabled. Fo...5.4k downloadsupdated 9 y ago
- Council Power Faction Fixed for Holy Furyby Sverd of the Great ValeSince Steam Workshop refuses to let me update the existing mod, the update for Holy Fury is being released as a separate mod entry. Sorry, but this is the only way I can get this update out - Sverd Council Power Faction Fixed, by Svoopmods Do you like having Conclave enabled, but hate how your va...3.6k downloadsupdated 8 y ago
- Council Power Faction Removedby Sverd of the Great ValeUpdated March 2018 WHAT DOES IT DO? Still finding it difficult to stop the Increased Council Power faction from getting strong enough to deliver their ultimatum, even with the 'Council Power Faction Fixed' mod enabled? Let's just remove the ICP faction altogether then, shall we? Yep, that's all t...1.4k downloadsupdated 9 y ago
- HIP-Rise to Power Compatibility Patch [No SWMH]by elvenjediknightA compatibility patch for Historical Immersion Project and Rise to Power. Works with everything but SWMH. Working to get that module compatible. Requires Historical Immersion Project and Rise to Power which are not included. The only issue I know of right now is that the 'Renounce Iconoclasm' dec...371 downloadsupdated 4 y ago
- Ark Raise Undead Troops - Necromancer Powerby ArkHunterThis is my first mod and is for roleplay in ck2, you can raise troops if you collect enough necromancer power executing your captured enemies in prision. If you have ideas do improve this mod feel free to use this mode as a sample and create a better mod. Power System received from executions tie...55 downloadsupdated 7 mo ago
5 power mods, most downloaded first. Each one has its own page here with what it needs to run and where its author publishes it; the files themselves stay with the author and are never re-hosted on this site.

