Crusader Kings II mods
Crusader Kings II power mods
Everything filed under power by its own author, ordered by how much it is used.
AllGraphics291Gameplay241Map163Decisions119Events118Music115religion114Portraits111titles103Interface96History85Fantasy76Sound76Historical72culture71Localisation70Small70immersion69Overhaul61Traits59Flavor57Translation56Units49Ironman49 cheat46After the End44Russian44HIP43Portrait43pagan41bloodline40Society35of35submod33titular33RPG32Republic31Localisations31Bloodlines31cultures31Artifacts30Interface30Buildings30Religions28artifact28trait28CoA28Empire27Government25minimod25Balance24Fixes23ck2plus23Roleplay22fix22Reformation22Total Conversion22Roman20Arms20Dynasties20conversion20Byzantine20New19Font19the19War19dynasty19Cultural19Event18Shields17Mechanics17flavour17christian17Trade16Old World16Bugfix16Rome15Cheats15Laws15Neow15Performance15Japan15Compatibility15Realism15Building15UI15Roleplaying15Norse15Map Font14AGOT14holy14Wonders14Decision14total14warhammer14Multiplayer13World13Flags13Improvement13Complete Overhaul13Pack12Tribal12Localization12Simplified Chinese12Characters12Models11China11Death11Expansion10flag10Education10Combat10Names9Utilities9Martial9Battle9character9Patch9Great9WoW9Viking9Cities8hd8Emblems8Aztec8QoL8Complete8wars8German8Meme8loading8Language7Fonts7French7river7Economy7Family7Raid7Immersive7Bookmarks7Adventurer7Kingdom7Governments7Spanish7Game7Metal6Factions6Fun6DE6Tribe6Children6britain6Technology6Warrior6Tweaks6england6Invasion6Disease6AI6Unit6Hungary6Tag6Italian5StarWars5Temple5And5Power5star5Russia5Big5DLC5Graphical5Life5Realistic5Tribes5 Soundtrack5Siege5Merchant5God5europe5Military5Vampire5
- Council Power Faction Fixedby Sverd of the Great ValeCouncil Power Faction Fixed, by Svoopmods IMPORTANT: While this mod still works with V3.0 (Holy Fury), there are some changes introduced with Holy Fury to the two files this mod alters. This means that there is no guarantee that the game will function exactly as intended with this mod enabled. Fo...5.4k downloadsupdated 9 y ago
- Council Power Faction Fixed for Holy Furyby Sverd of the Great ValeSince Steam Workshop refuses to let me update the existing mod, the update for Holy Fury is being released as a separate mod entry. Sorry, but this is the only way I can get this update out - Sverd Council Power Faction Fixed, by Svoopmods Do you like having Conclave enabled, but hate how your va...3.6k downloadsupdated 8 y ago
- Council Power Faction Removedby Sverd of the Great ValeUpdated March 2018 WHAT DOES IT DO? Still finding it difficult to stop the Increased Council Power faction from getting strong enough to deliver their ultimatum, even with the 'Council Power Faction Fixed' mod enabled? Let's just remove the ICP faction altogether then, shall we? Yep, that's all t...1.4k downloadsupdated 9 y ago
- HIP-Rise to Power Compatibility Patch [No SWMH]by elvenjediknightA compatibility patch for Historical Immersion Project and Rise to Power. Works with everything but SWMH. Working to get that module compatible. Requires Historical Immersion Project and Rise to Power which are not included. The only issue I know of right now is that the 'Renounce Iconoclasm' dec...366 downloadsupdated 4 y ago
- Ark Raise Undead Troops - Necromancer Powerby ArkHunterThis is my first mod and is for roleplay in ck2, you can raise troops if you collect enough necromancer power executing your captured enemies in prision. If you have ideas do improve this mod feel free to use this mode as a sample and create a better mod. Power System received from executions tie...54 downloadsupdated 6 mo ago

