Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ scenario mods
Everything filed under scenario by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
3 scenario mods
- Men Of Warby MatopicusPortrays your units in a company style fashion. Each unit is given a unique unit name, platoon number and assigned to a company. (Rising Tide Support) NOTICE This mod does not work with Quick Combat enabled. Current features * Randomly generates unique unit names * Unique platoon and company numb...18.4k downloadsupdated 11 y ago
- Map - New Earthby RyikaAdds three oddly familiar-looking maps to the game. Works with all versions of the game. THIS is most certainly not what the colonists expected when they left Old Earth and began their journey towards a new home! They have arrived at a planet so incredibly far away from Old Earth, and yet, its co...10.6k downloadsupdated 9 y ago
- Loadout Balance 10xby Renko*This mod is no longer supported and is not receiving updates* Changes a few things to make loadout benefits better Colonist Type Scientists +20 Science in every city Refugees +20 Food in every city Aristocrats +40 Energy in every city Engineers +20 Production in every city Artists +30 Culture in...1.2k downloadsupdated 12 y ago

