Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ units mods
Everything filed under units by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
111 units mods
- Better Military Unitsby russty93This mod makes the military units more powerful so the game is easier for people who are new to Civ like me. I got crushed in my first game so this is why I made this mod. All units do 2x more damage.3.8k downloadsupdated 12 y ago
- USAF Stargate Command Rising Tideby kingchris20Adding more Stargate to Rising Tide where there was none before. IMPORTANT To activate the LUA code required for the Shield of Atlantis: Select the mod and click next On the very next page that lists the mods you have selected, click the X in the top right corner to go back See the message "Confi...3.8k downloadsupdated 10 y ago
- Superbiome - Caves Of Ice - BERTby HandyVacMakes the Frigid biome even colder and icier, with functional changes to terrain types, features and buildings. **Requires Rising Tide** New Terrain Types and Features The default terrain types and features have been replaced with new, colder ones. Ice Sheet - no yield (replaces Snow and Tundra)...3.6k downloadsupdated 11 y ago
- CODEX-Civilized Alienby Alterd-Rushnano*This mod adds the Civilized Alien(Sponser) to Codex Overhaul Mod(by Civilization Beyond Earth Rising Tide) *And Thanks to Ryika. But Planetfall have changed everything. Some of landers had crashes in Progenitors ruins, spore finally found a suitable catalyst- human's nerve cells. Soon the nerve...3.5k downloadsupdated 9 y ago
- Nuclear Weapon of New Worldby Alterd-RushnanoSummary Add a Powerful WMD like Nuclear Weapon to CIV:BERT game. You may know that nuclear weapons do not appear in CIV: BE because of narrative and systemic factors. - The Great Mistake happened because of the very weapons of mass destruction. So, even though the orbital bombing AI and the alien...3.5k downloadsupdated 8 y ago
- Orbital Upgradesby Alterd-RushnanoAdds two tiers of upgrades to the Orbital unit to improve Orbital bombardment and Affinity Specialization. (Rising Tide only) This mod meets your craving for Orbital bombardment. This mode allows you to upgrade both types of Orbital units, just like any other base unit. Although it is likely to s...3.1k downloadsupdated 8 y ago
- Ultrasonic Emitterby BarrowulfAdds the Ultrasonic Emitter to the game as a trainable unit, not just a special Cargo option when beginning a game. All stats remain the same, except: it gains a production cost of 80, it's obtained by researching Ecology, and capturing it no longer rewards a Worker unit. This unit is normally un...2.9k downloadsupdated 12 y ago
- Faster Unit Productionby Daemon976Made by Request. Cuts Unit Production Cost in half.2.6k downloadsupdated 12 y ago
- Shocky Additionsby ShockyAdds 15 buildings, 5 wonders, 1 tech upgrade from my other mods plus minor tweaks to them. In one convenient mod for easy use. Further upgrades and update on tech descriptions to reflect this, will be coming as well. RT version: Buildings: Autofabricator, Nano Hospital, Children's Creche, Energy...2.5k downloadsupdated 12 y ago
- [RT] Academy City Sponsor (Misaka Mikoto)by cicero225Adds a Misaka Mikoto-led Sponsor to Beyond Earth: Rising Tides (Non-Rising Tides version: Unique Personality Trait: AIM Field Resonance, +1/2/3 Expeditions per Explorer, +25/40/50% chance of artifact from expeditions Unique Agreements: Scientific Glory: +25/50/75% Expedition Speed Student Exchang...2.4k downloadsupdated 10 y ago
- Nekoparaby 76561198354682834The Nekos at La Soleil have managed to construct a spacecraft capable of faster-than-lightspeed travel! With Dictator Vanilla Minaduki onboard and leading the colonists, will they go where no Neko has managed to go before? Deprecated. Working on new version. Code has been commented if you are a b...2.4k downloadsupdated 10 y ago
- Extra Naval Sight Rangeby DelliardoThis mod increases all naval units' sight range. Gunboats and their upgrades receive 4 sight range up from 2. Carriers get 3 up from 2 (Gunboats and Fighters do the fighting for them). Embarked units get 2 up from 1. Now you can actually explore the oceans of this strange new worOHGODTHEYRELEASED...2.4k downloadsupdated 12 y ago
- Explorer Pumped Upby [TLB]WinstonA beefed up explorer can live and prosper in the first turns. Stronger, faster and able to see farther. - See 2 hexs farther What you can see is less likely to hurt you - Move 4 hexes The faster you explorer, the easier it is to run away! - 2 expeditions Exploit 2 sites before upgrading - Ignore...2.3k downloadsupdated 12 y ago
- Rising Tide of Aliens - Dead Dwarf Editionby VernumNitorWhat this mod isn't: - Easy - Balanced - Reasonable But it is *FUN*! Because more aliens => More FUN! But dont worry! If you are not beard-shaving tree-hugging sun-loving perfumed elf-kisser you will have no problem surviving this mod ;) Please turn frenzied aliens ON to satisfy all of your self-...2.3k downloadsupdated 11 y ago
- Global Sedition Recon Unitsby syrkresGlobal Sedition Recon adds Recon units to Global Sedition New Technology (Applied Sciences) which has: Building - Ames Laboratory(Materials Sciences) Unit - Recon Flyer Unit - Helicarrier - Flyin Aircraft Carrier Unit - Stealth Bomber Special Thanks to Paweu's Mod: "More Units Mod" which helped m...2.1k downloadsupdated 11 y ago
- Explorers Ignore Zones of Controlby McGavinThis mod makes it so that explorers ignore enemy zones of control.2.0k downloadsupdated 12 y ago
- Druidryby Hex: Live Laugh LoveAdds the Druidry technology which gives you some more early game options when it comes to buildings. Also allows you to gain a free technology through the Xeno-Oak wonder which no other wonder does in the game. Comes with new unique military units and some interesting buildings to give you a dece...2.0k downloadsupdated 11 y ago
- Tacjet Quick Automatic Repairby cbdeakinThis changes the following: 1. Adds 75% healing ability to the level 6 Needlejet upgrade 2. Adds auto heal ability to the level 6 Needlejet upgrade. Tacjets will always heal at the end of each turn. 3. One of the Level 16 Purity Tacjet upgrades has been replaced with a 25% healing ability. Summar...1.7k downloadsupdated 11 y ago
- BoogieMan's AI and Health rebalance Modby BoogieManVersion 4 This should be compatible with future game patches as it only makes changes to certain lines and not entire files so compatibility should not be an issue. However if you notice anything odd please let me know. The main goal of this mod is to adjust the behavior of AI players so they are...1.7k downloadsupdated 12 y ago
- 2 Units Per Tileby Nutzzz2 Units Per Tile for Civilization Beyond Earth Changes the stacking limit to two combat and two civilian units per tile1.6k downloadsupdated 12 y ago
- JGRN1 Orbital Telescopeby FXS_MisterKevinA new orbital unit based on the technologies of the Hubble Space Telescope. Adds +1 Science and +1 Culture to tiles you own. With a large range of effect, the JGRN1 is the future of OP orbital telescopes! As seen on the Firaxis livestream. The JGRN1 was made as an homage to scientist, Civ fan, an...1.6k downloadsupdated 11 y ago
- Planetary Survey Upgradesby ShockySo you might have noticed Planetary Survey Tech is completely useless on maps where you start inland far from any sea or lakes. 300++ turn games before I realized? Check. NO more, with 1 extra expedition and 10% work speed increase, it just might make sense to pick it up! Think that’s a fairly ba...1.5k downloadsupdated 12 y ago
- Better Numbersby Sean K.Keeping a "Not broken, don't fix it" attitude, this mod aims to tweak some numbers a bit to: - Make all units worth building Soldier units can now compete with Cavalry units. Soldiers gain increased strength in rough terrain and Cavalry no longer gains terrain defense bonuses and can't fortify. T...1.5k downloadsupdated 12 y ago
- Faster embarked movementby bernd-das-brotAdds two additional movement points to embarked units with the discovery of Geophysics, Fabrication and Field Theory. So embarked units aren't forced to creep with two MPs through the whole game. Official Firaxis mod-of-the-week in February! Works with the Winter Patch!1.4k downloadsupdated 12 y ago
- Tweaks and Changesby Lord AzazelDescription -Units Strength has been rebalanced (that meant to eliminate 'one shot' kill);-Changed few Affinites-Embarking is now avaible from start;-New building added Maintenance Facility;-New wonder added Great Sonic Fence;-Leaders are now less chatty;-Leaders behaviour changed so they will be...1.3k downloadsupdated 12 y ago
- Aquatic Cities Begone!by RyikaDisables aquatic Cities and changes some mechanics that were designed around the idea of having Aquatic Cities. Don't misinterpret my intentions here - I LOVE aquatic Cities. I really do. However, they change the flow of the game quite a bit. Not being bound to land makes the game play out so ver...1.3k downloadsupdated 11 y ago
- CODEXful affinity unitby Alterd-RushnanoYou may have been satisfied with the Main affinity unit of the CODEX overhaul mod - they were as unique as the hybrid affinity unit in the expansion pack, and unlike the original they were not simply high-powered units. This mod changes the Main affinity units as CODEX as possible. And the ultima...1.2k downloadsupdated 9 y ago
- Hover Explorerby Mtech25It hovers and now works on ice unlocked during engineering and uses the Aqua explorer model1.2k downloadsupdated 6 y ago
- Teleportation Buildingby Joko(Need a new game in order to work, does not work with old saved games) V1- Teleportation Station Special Building - Can be built only once per nation, when built it will give you a free Orbital Teleportation Pad. This Orbital unit work as a teleporter inside your borders, it last 10 turns in orbi...1.2k downloadsupdated 12 y ago
- Zombie Virus from Aliensby Alterd-RushnanoA small mod that alien lifeforms allows to 'capture' enemies they have killed. Works with all RT versions of the game.(Except CODEX mod)CODEX version link This mod allows zombies to be killed by extraterrestrial creatures. Even as a smart zombie that can steer guns and vehicles. also They become...1.2k downloadsupdated 9 y ago
- CODEX:Zombie Virus from Aliensby Alterd-RushnanoA small mod that alien lifeforms allows to 'capture' enemies they have killed. Works with CODEX(ver.7) of the game. General Rising Tide version link This mod allows zombies to be killed by extraterrestrial creatures. Even as a smart zombie that can steer guns and vehicles. also They become incred...1.1k downloadsupdated 9 y ago
- Dalek Workersby LazycornMakes the workers sound like Daleks from Dr.Who. NOTE: I'm not an expert at modding or adding sounds to games so you are gonna hear some background music at some quotes. Also the sounds is apparently set to low so you might need to set your sound effects pretty high. Feedback is highly appreciated.1.0k downloadsupdated 12 y ago
- Later Affinity Unitsby RisoBecause of the strength of the affinity units they will now appear several levels later. The change puts them against tier 3 of the regular units instead of tier 2. It's moving from 3:1 to 2:1 odds. Progression Tier 6 (from 4), upgrades at Tier 12 (no change) Xeno Swarm/Battlesuit/CNDR Tier 9 (fr...1.0k downloadsupdated 12 y ago
- Colonize Pern (RT)by jaxomThis mod adds dragons, a sponsor, AIVAS and a map so you can recreate the human colonization of Pern from the Anne McCaffrey books. Built for Rising Tide. I cannot vouch for any compatibility with Vanilla BE. The mod includes: -The Pernese settlers sponsor, led by Governor Emily Boll -A dragon un...947 downloadsupdated 7 y ago
- Increased Orbital Rangeby CyrinnoThis mod increases the range of some of the orbital platforms to a minimum of 2 squares.924 downloadsupdated 12 y ago
- Trade Vessels unlocked with Planetary Surveyby IndzasaI found it strange and immersion-breaking that Trade Vessels were avaible without some water-based technology. So i made this mod. All this mod does is he simply changes the technology that allows building Trade Vessels. With this mod you must research Pioneering technology to buld a Trade Depot...815 downloadsupdated 12 y ago
- 3 Range Artilleryby ThraxzerI have increased the basic artillery range from 2 to 3. They will still have to set up unless an affinity changes that.768 downloadsupdated 12 y ago
- Hovering Aliensby RusseruAdds the "Hover" promotion to Manticores and Raptor Bugs, so that when you get them from ruins they aren't stuck on whatever landmass they're on. This does affect the AI aliens as well, although they won't wonder off into the water on their own. However if they are on a coast they may attack unit...748 downloadsupdated 12 y ago
- BB's Early Affinity Unitsby blkbutterflyAffinity units are made available earlier and with less affinity requirements for the base units and upgrades. Battlesuit CNDR Xeno Swarm Aegis CARVR Xeno Cavalry LEV Tank Rocktopus SABR726 downloadsupdated 3 y ago
- Good 4 Somethingby Red EarthThe level 4 unique units have a short window of usefullness. Within two levels they're obsolete by the generic soldier unit. Now a higher affinity unit should be better than a lower one, but the UUs need strategic resources and a specific technology. Also they're supposed to be cool. But instead...711 downloadsupdated 12 y ago
- NoUnitMaintenanceby cbdeakinUnits cost no maintenance. This mod is purely for fun and isn't remotely balanced. This is a port of PIGGEH's Civ 5 mod.706 downloadsupdated 11 y ago
- Civ VI Worker Charge Systemby GalgusAdds the Civ VI Worker Charges system to Beyond Earth. Workers now construct improvements instantly by using charges, and clear terrain and build roads without using them. Workers start with 3 charges, gain two when you research Robotics, and no longer consume charges if you build the Drone Spher...671 downloadsupdated 6 y ago
- Land Balance Modby mage-andreyI feel that rising tide provided way too many features for naval cities, leaving land based cities gimped, for example - gunboats being available from the start or drydocks being superior to same category building - repair facility. This mod seeks to address few of the issues as well as adds few...619 downloadsupdated 9 y ago
- Minefields (Worker Edition)by RyikaA Mod that allows Workers to construct Minefields that damage enemies. Only Works with Rising Tide. Alternative Version: Minefields (Submarine Edition) Minefields are a Tile Improvement that was added in Rising Tide, but never made available to players. This mod makes it available, and adds the c...523 downloadsupdated 6 y ago
- Unique Unique Unitsby GalgusWARING Due to needing to use leftover promotions to give the combat bonus in forests to some Harmony uniques, this mod causes a bug where some unit icons and upgrade screens do not display correctly. __________________________________ Unique Units start with perks they would get passively upon up...510 downloadsupdated 6 y ago
- Missile Rover rebalenceby Red EarthGives the Missile Rover +50% city attack and removes the incremental increases its upgrades get. Note: I am not refering to the city attack bonuses you can choose. Just the innate ones. The Missile Rover line spends about 40% of it's time being obsolete. The level where missile rovers upgrade is...494 downloadsupdated 12 y ago
- Planetary Survey Upgrades (RT)by ShockyA teaser for what to come from me, a slight buff to Planetary Survey tech, it now gives 1 Expedition and workers has increased construction speed of 10%. Alternative for people who thought 6 expeditions was a bit much :P This mod will be included in my larger Addition mod when get around to updat...479 downloadsupdated 11 y ago
- Enhanced Aliensby SLaughtererI found the aliens in this game seriously lacking, so I created this little mod to make them gain strength over the duration of the game. This is the first version and I haven't got the time to thoroughly test how this affects the balance of the game yet, but if you want more challenge from the a...477 downloadsupdated 12 y ago

