Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ units mods
Everything filed under units by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
111 units mods
- More Difficult Game Modby PaweuWhat is More Difficult Game Mod? More Difficult Game Mod is a mod which makes a game more, and more difficult - new weaker units, buildings, more complicated technologies, stronger aliens and smarter AI! IMPORTANT THINGS Next Updates Sadly, this mod will not see further updates. I moved forward a...463 downloadsupdated 11 y ago
- Minefields (Submarine Edition)by RyikaA Mod that allows Submarines to construct Minefields that damage enemies. Only Works with Rising Tide. Alternative Version: Minefields (Worker Edition) Minefields are a Tile Improvement that was added in Rising Tide, but never made available to players. This mod makes it available, and adds the c...458 downloadsupdated 6 y ago
- Affinity overhaul for t1 and 2by ShockyT2 Harmony get back old t1 prepatch, faster alien opinion restore. T1 Purity restored, aliens cant attack explorer. T2 explorer deals double damage on attack. T1 Supremacy get 2 extra expeditions instead of 1. T2 Explorers deals double damage in defense.442 downloadsupdated 12 y ago
- New Tank Unitsby Mtech25New Tank units for your game as well as an IFV includes upgrades now still in beta. Many thanks to the modders and the Baneblade model is from Skajaquada, who I have tried to contact but got no response431 downloadsupdated 6 y ago
- Hovering Explorerby KeanteMy first mod. Inspired by Mtech25's Hover Explorer ( but I wanted to change the existing Explorer unit to have this hover movement type, rather than adding it as a separate unit.419 downloadsupdated 4 y ago
- Affinity t1 units less nerfed to the ground RTby ShockyNow including RT Drone Cage, a unit that was the weakest of all the new hybrid units as well as the most expensive. You might say it is a support unit, but dedicating a turn to heal 5 ain't really cutting it, considering you can train 2 marines and well on your way on 3 marine during the same tim...291 downloadsupdated 11 y ago
- Affinity Units No Tech Requirementby starrynite120Removes the tech requirement for all units with an affinity requirement. So many games would go by without unlocking the majority of the interesting units that are in this game. Now you just need the affinity and the resources to get the units! This shouldn't upset balance either since the units...265 downloadsupdated 11 y ago
- Affinity t1 units less nerfed to the groundby ShockyAffinity t1 units less nerfed to the ground. Shameless rip-off from Good 4 Something mod by adamjgiess, seriously he should get the credit. I merely tweaked it a bit more to my liking and would most likely not have bothered without his version. My version buff units slightly less, without increas...258 downloadsupdated 12 y ago
- BB's Early Hybrid Affinity Unitsby blkbutterflyRe-balance of hybrid affinity units to make them appear earlier in game. A companion (or sister) mod to BB's Early Affinity Units. All affinity requirements (for first tier and upgrades) have been reduced by 1 (for each affinity). Tech. Requirements Architect Tissue Engineering Throne Mobile Lev...209 downloadsupdated 3 y ago
- Combat Overhaul - Navy, Aliens, and Combat Roversby GalgusWARING Due to needing to use leftover promotions to give the desired effects to Aliens, this mod causes a bug where some unit icons and upgrade screens do not display correctly. __________________________________________ Overhauls combat with changes to Naval Units, Combat Rovers, and Aliens. Ali...163 downloadsupdated 6 y ago
- UnitPerks grant promotions [snippet for mod makers] (vanilla)by MachiavelliFor mod makers. What it does This mod contains code that defines a new XML table. By adding entries to this table mod makers can have UnitUpgrades grant Promotions. This works identically for UnitPerks that are inherently part of unit upgrades and UnitPerks that are choices. If an end-user is pla...150 downloadsupdated 11 y ago
- Unit Created Event [snippet for mod makers] (vanilla, RT)by MachiavelliFor mod makers. What it does This mod contains code that defines a lua event that fires off when a unit is created. The event does not fire when a unit is upgraded. The lua event provides the information you need to get the owning player object and the unit object. If you want to delete the unit...126 downloadsupdated 11 y ago
- Unit_ExplorerAllTerrainby pedal2metalThis mod adds the HOVER promotion to Explorers. This allows Explorers to traverse any terrain, including ice, enabling access to all Resource Pods. No other changes, should work for all versions of CivBE.28 downloadsupdated 3 mo ago
- Modal_SubAttackRangeby pedal2metalNote: Rising Tide DLC (i.e.: BERT) for Civilization Beyond Earth must be installed & enabled for this mod to load. Modulates submarine attack range using Orbital coverage. If inside, no change. If outside, -1 attack range is applied. Reduces the power of early-game offensive submarine rushes...16 downloadsupdated 5 mo ago
- Unit_ExplorerModby pedal2metalNote: Rising Tide DLC (i.e.: BERT) for Civilization Beyond Earth must be installed & enabled for this mod to load. I prototyped this code during development of the mod, Modal_SubAttackRange, to save development time as Explorers are available on Turn 1 without any research prerequisite. Publi...13 downloadsupdated 5 mo ago

