Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
240 gameplay mods
- Starting Location Overhaulby RyikaA Mod that overhauls how Starting Positions are assigned. DOES CURRENTLY NOT WORK WITH RISING TIDE! This mod started with me getting frustrated that I constantly had AIs landing 5 Tiles away from me. It's annoying. Really annoying. I don't enjoy being forced into extremely early wars (especially...7.9k downloadsupdated 11 y ago
- Rising Tide of Aliensby VernumNitorPurpose of the mod So far, the aliens were just a mild nuisance in the game. However I believe they should have greater impact on the game. In the early game, they should limit your growth, forcing you to decide - will you invest great resources and anger them to take the treasures they protect O...7.8k downloadsupdated 11 y ago
- No Maintenance for Workersby 〖 MASAMUNE 〗彡Seems counterintuitive for the costs of Workers to rise along with military units, hence this mod disables maintenance costs for workers. Tested and working on Vanilla. Tested and confirmed working on RT by draygriff.7.3k downloadsupdated 10 y ago
- More Wondersby ShockyAdds 5 new wonders, Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall. Used the Mall by Frenic, for splash pic to Galactic Trade Hub and thunderstorm pic by Dan Ransom to Project Tesla Coil. Rest I was unable to find. Fixed 12.03.15 for patch....7.1k downloadsupdated 12 y ago
- Aggressive Wildlife - A Hostile Planetby RyikaAliens are always hostile towards all players and will attack on sight. This mod does currently not work with Rising Tide. ______________________________________________ So, you're bored with friendly, passive aliens? Want them to really defend their territory? Want them to hunt down anything tha...6.9k downloadsupdated 12 y ago
- Awesome Stations (Classic Version)by RyikaA Mod that makes Trade with Stations yield more stuff! This Version only works with the Classic Version of the game. If you want to play with Rising Tide use this updated Version instead*! *(This Version here technically also works with Rising Tide, but the Rising Tide Version has been updated wi...6.8k downloadsupdated 11 y ago
- Better Tech-Tree Modby PaweuWhat is Better Tech-Web Mod? Better Tech-Web Mod adds new, much better tech tree - no more weird discovering! Enjoy game like on our Earth! IMPORTANT THINGS Next Updates Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project...6.5k downloadsupdated 10 y ago
- (RT) SMAX Factions The Nautilus Piratesby lilgamefreekPlay as Captain Ulrik Svensgaard, leader of the Nautilus Pirates, from Sid Meier's Alpha Centauri: Alien Crossfire. This mod is for BE: Rising Tide. A version for Vanilla can be found HERE Trait Spirit of Adventure: - Trains Adventurers rather than Explorers - Starts with Planetary Survey - Agree...6.5k downloadsupdated 6 y ago
- Awesome Wonders (Classic Version)by RyikaOverhauls the Wonders that can be unlocked in the tech tree. This is a Re-Upload of the Non-Rising Tide Version. If you want to play with Rising Tide use this updated Version instead! ______________________________________________________________________________ IMPORTANT: The Devs have STILL not...6.5k downloadsupdated 11 y ago
- Awesome Biomes - Gaiaby RyikaThis mod adds a new Biome to the game. Only Works with Rising Tide. This mod is compatible with the Codex Overhaul Mod. Gaia is a fertile world in its prime and features sandy deserts, dry plains and lush grasslands on a somewhat pastel'ish color pallete that is - in my opinion - pretty neat to l...6.1k downloadsupdated 9 y ago
- Awesome Loadout (Classic Version)by RyikaA mod that reworks the existing Loadout and adds a lot of new stuff. This Version only works with the Classic Version of the game. (Well, technically it works with Rising Tide too, but the Rising Tide Version has more Loadout.) If you want to play with Rising Tide use this Version instead! ______...6.1k downloadsupdated 11 y ago
- New Horizons: A total conversion [vanilla]by MachiavelliNew Horizons completely changes every Virtue, Military Unit, Colonist, Spaceship, Cargo, Tile Improvement, Terrain and Resource yields and more! New Horizons is more than a mere "balance patch" that tries tweak a few things around the edges while keeping the body the same. With a holistic eye New...6.0k downloadsupdated 11 y ago
- Superbiome - Seas Of Fireby HandyVacHave you ever wished the planet you're colonising was less Earth-like? Seas Of Fire replaces all oceans, lakes and rivers with molten lava, with appropriate changes to tile yields, naval movement, aliens, buildings, units and resources. **Does Not Work With Rising Tide** New Terrain -------------...5.5k downloadsupdated 11 y ago
- Grow Plants and Plant Resourcesby RyikaAllows players to generate Resources directly. Works with both, the Classic Version of the game and Rising Tide. ______________________________________________________________________________ IMPORTANT: The Devs have STILL not fixed the bug that messes up unit action buttons. To prevent this, you...5.5k downloadsupdated 11 y ago
- Helghan Empire [VANILLA]by ecks_tacThis mod allows you to play as the Helghan Empire, ruled by Autarch Scolar Visari. Unique Ability: ---- HELGHAN PRIDE Get 10 Culture for every single killed unit. Free Autoplant in every city. ---- This is my first mod. I really want this mod to be as good as possible, so thats why every feedback...5.5k downloadsupdated 12 y ago
- Enhanced Forestby mart164A new building - Sawmill - to improve any forest tile in the radius by +1 production and give your city a small 5% production boost. --Requirements-- Terraforming technology Harmony affinity - level 25.3k downloadsupdated 11 y ago
- More Units Modby PaweuWhat is More Units Mod? More Units Mod is new mod about units. When game is boring and you haven't any ideas, use this mod! New units will move you to other world with new strategies. IMPORTANT THINGS: IMPORTANT NEWS: By donating money you can support my job and it makes me working more at mods....5.2k downloadsupdated 10 y ago
- Awesome Sponsors - Sha'Yuri Clan (Classic Version)by RyikaAdds a New Sponsor, the Sha'Yuri Clan to the game. This Version only works with the Classic Version of the game. If you want to play with Rising Tide use this updated Version instead! ______________________________________________________________________________ IMPORTANT: The Devs have STILL not...5.2k downloadsupdated 11 y ago
- Cities 6 Tiles Awayby McGavinThis mod makes it so that cities and stations must be a minimum of six tiles away from each other in order to prevent city spam and to stop those AI jerks from stealing your tiles.4.9k downloadsupdated 12 y ago
- Max Sponsors Increaseby BarrowulfRemoves the clamp which restricts the maximum number of sponsors to ten. Now, you can play with all twelve sponsors on a Standard or Massive map. I recommend that you set Sea Levels to the Low setting for a little extra land, since only two of the sponsors make planetfall in the seas. (I'm going...4.8k downloadsupdated 11 y ago
- Building Quests Trigger Instantlyby RyikaA mod that guarantees Building Quests trigger the turn after they are built. ______________________________________________________________________________ v3: - Updated for Rising Tide; does not work with the Base Version of the game. _____________________________________________________________...4.7k downloadsupdated 11 y ago
- City Airliftby thecrazyscotsmanThis mod allows Launch Complexes to airlift units to other cities with Launch Complexes. Basically, Airports from Civ V are back. Can both launch and land within a one-tile radius of the city. Increased cost to compensate. Alternate download here.4.6k downloadsupdated 12 y ago
- Lower Unit Maintenanceby DelliardoThis mod strives to reduce unit maintenance. Now you'll be able to field larger armies in the late game in order to achieve that domination victory... unless someone else beats you to it! The way Unit maintenance works in Civ V and BE is not simple. Instead of "1 energy per turn for unit type A",...4.5k downloadsupdated 12 y ago
- National Wondersby framedarchitectureAdds four National Wonders. Each increases in cost with the number of founded cities. NATIONAL WONDERS National Academy of Arts +10% Global Culture. Earn Culture upon completing Expeditions, Domes and Terrascapes. Requires an Old Earth Relic in all Cities. Cannot be Sold. National Institutes of H...4.5k downloadsupdated 11 y ago
- Anchor Ceti DLC 1.16by ProtokThe big update with fixes, maps, visual and other content available for multiplayer Visit a Planet with reformed Coalition of Seeding Mission factions fleet. STEP 1 Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downlo...4.4k downloadsupdated 9 mo ago
- Submarines Ignore Bordersby Alterd-RushnanoA simple mod that allows Submarine to enter enemy territory without requesting open borders first. To this feature, your submarine will be very useful for scouting enemy territory against other naval units - especially Aquatic City. It is only a minor change, but depending on how you use it, you...4.2k downloadsupdated 9 y ago
- Units Half Costby DelliardoVery simple mod for speeding up unit production. Best used with the slower gamespeeds. Will apply to games originally saved without this mod. Special Thanks go to Aiktor for first making this mod on Civ V. If you think the AI is unaffected by this mod, supply evidence.4.0k downloadsupdated 12 y ago
- The Void Survivorsby framedarchitectureSPONSOR Background "The Void Survivors are a society made up of peoples who were lost from the seedship convoys of the original Sponsors. Some were in ships that were damaged, others were expelled from their ships for crimes or mutiny. After joining together, these peoples diverted course to a re...3.9k downloadsupdated 11 y ago
- The Northern Stellar Dominionby NotSoLoneWolfPLEASE NOTE: This version was designed for Civ BE with no expansions. It MAY work with the Rising Tide expansion pack, but since I don't have the expansion yet I can't test that (or update the mod). Use with the expansion pack at your own risk. Bugs may occur. Adds Canada, or the Northern Stellar...3.9k downloadsupdated 11 y ago
- Rising Tide of Miasmaby VernumNitorBase Game Compatible Purpose of the mod Miasma in the game was, similarly to aliens, just a mild nuisance in the very beginning. Now that miasma spreads it will stay on map longer, and if you want to expand, it will be vital to get miasma clearing technologies. While it would be possible to make...3.8k downloadsupdated 11 y ago
- USAF Stargate Command Rising Tideby kingchris20Adding more Stargate to Rising Tide where there was none before. IMPORTANT To activate the LUA code required for the Shield of Atlantis: Select the mod and click next On the very next page that lists the mods you have selected, click the X in the top right corner to go back See the message "Confi...3.8k downloadsupdated 10 y ago
- Additional Game Speeds Vanillaby Meethos AntillesThis mod currently adds 15 new game speeds to the Vanilla Game: Ridiculous, Hyper, Blitz, Lightning, Rally, Grand, Gallant, Tsunami, Mythic, Slow Burn, Legendary, Flood, Saga, Turtle, and Typhoon. The number of maximum turns has increased for all game speeds to 2000 and 1000 for game speeds short...3.8k downloadsupdated 11 y ago
- Codex - XCOM Foundationby Alterd-Rushnano*This mod adds the XCOM(Sponser) to Codex Overhaul Mod(by Civilization Beyond Earth Rising Tide) *And Thanks to Ryika. Two attempts at global domination ware destroyed nearly everything before mankind built, But Mankind didn't get the loot - realistically. Reverse engineering about alien technolo...3.8k downloadsupdated 9 y ago
- Healthy Citizensby NikkelarseThis MOD delays the time it takes until you receive penalties for being unhealthy. New Health modifiers are as follows: +30 = Utopian +20 = Prosperous 0 = Stable -10 = Shaky -20 = Troubled -30 = Panicked Example, in vanilla BE, if you have a Shaky health (-1) then you would lose -10 Science and -...3.7k downloadsupdated 12 y ago
- Academy City Sponsor (Misaka Mikoto)by cicero225Adds a Misaka Mikoto-led Sponsor to Beyond Earth. THIS IS THE NON-RISING TIDE VERSION. Rising Tide version is here: Unique Ability: Receives unique benefits for reaching level 7 in an affinity (It's in the Civilopedia). Specifically: Supremacy Lvl 7: Academies generate as much energy as they cost...3.6k downloadsupdated 11 y ago
- Buildings Half Costby DelliardoSimple mod to reduce the build time of buildings. Best used with the longer gamespeeds. Also affects Wonders. Does apply to saved games that did not have this originally.3.5k downloadsupdated 12 y ago
- Historic Erasby Chuck FinleyThe short and sweet: Extends research times to slightly longer then marathon rates but keeps most other things the same so you do not feel rushed. The nitty gritty: This mod creates a new game speed called Historic that you can find in the advanced setup screen. It takes the standard game speed a...3.5k downloadsupdated 12 y ago
- More Wonders RTby ShockyFixed for RT by adding Capital values. Adds 5 new wonders, Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall. Used the Mall by Frenic, for splash pic to Galactic Trade Hub and thunderstorm pic by Dan Ransom to Project Tesla Coil. Rest I was un...3.5k downloadsupdated 11 y ago
- Affinity Quests Fix [Base Game Only]by RyogaWARNING: This mod only works with the base game only. Do not use it with the Rising Tide DLC. This mod fixes several problems that afflict various affinity quests and the whole quest system itself. Here's a brief list: -Familiar Exotics Chapter 2 (The required building can now be built on any cit...3.5k downloadsupdated 22 mo ago
- Even more buildings RTby ShockyRT changes: fixed building descriptions and fixed old xml lines. As description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelter, Arctic Zone Installation, Horticulture...3.4k downloadsupdated 11 y ago
- Greatest Citiesby framedarchitectureAdds a city ranking system that is displayed in a new Greatest Cities screen (available in the Additional Information pulldown menu). RANKINGS Cities are ranked by their relative score in wonders, population, production, energy, science, culture, health and capital (Rising Tide only). A maximum o...3.4k downloadsupdated 11 y ago
- Cities 5 Tiles Awayby McGavinThis mod makes it so that cities and stations must be a minimum of five tiles away from each other in order to prevent city spam and to keep those AI jerks from stealing your tiles.3.3k downloadsupdated 12 y ago
- Civ BE:RT | The Brotherhood of NOD {TSUN/Firestorm} (0.03)by The False KingInspired/Based from: Westwood's Command and Conquer Series. Race/Faction: Brotherhood of NOD (TSUN/FIRESTORM) Modded for: Civilization Beyond Earth: Rising Tide Player Perk: Technology of Peace Increased Artifact acquisition. Increased Charge(s) and Speed to Explorer Expeditions. + _ | % Science...3.1k downloadsupdated 11 y ago
- Beyond Great Peopleby StephenThis mod adds Great People to Civilization: Beyond Earth. In keeping with the theme of the game, the Great People added are based on the Affinities instead of the specialists as in the main Civilization series. The great people and their abilities are as follows: Great Harmonist Earned through Ha...2.9k downloadsupdated 11 y ago
- Alien Genetics - Harmonyby Red EarthThis makes Alien Genetics, which is a leaf tech that enhances biowells and xenomass into a harmony tech instead of a purity tech. The description of biowells specifically mentions that it is good for harmony, and xenomass is harmony's signature resource so why is purity getting the tech to boost...2.8k downloadsupdated 12 y ago
- University of Planetby rywhA technocracy led by Academician Prokhor Zakharov. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the University of Planet faction from SMAC, so please don't treat it as such. Trait: +10% Science Free Chemistry Tech -25% Intrigue from Covert Ops Any...2.8k downloadsupdated 12 y ago
- Spartan Federationby rywhA militaristic faction led by Colonel Corazón Santiago. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Spartan Federation faction from SMAC, so please don't treat it as such. Trait: -15% Unit Maintenance +10% Experience +10% Negative Health per C...2.7k downloadsupdated 12 y ago
- SPACE VENICEby lilgamefreekDo you want to help with this mod? Submit your ideas for Sciencey Puns based off the Civ5 City States and I'll be sure to feature it and credit you in the mod! Because I'm a humourless asshole and spent all my humour bucks on Moon-a Co. already (I have a low budget). Traits: Outposts turn into St...2.7k downloadsupdated 12 y ago

