Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
240 gameplay mods
- Martial Law Decreaseby Morgan Dread Queen of the WestThis simple mod halves the turns that cities will be under martial law after being captured. It was made on a request from Hani Obaid after they had a city in martial law for 50+ turns (500+ years!) Possible Features for Future Versions (Please give me feedback for these) -The penalties from mart...1.3k downloadsupdated 12 y ago
- Move Capitalby framedarchitectureMove the Capital to any of your cities. FEATURES Move your capital as often as you like. Increases in cost with each owned city. Results in 2 turns of Anarchy. AI will use this feature. COMPATIBILITY Vanilla and Rising Tide. CIV 5 VERSION Civilization 5 version available here.1.3k downloadsupdated 11 y ago
- AI Army and Econ tweaksby HypatiaAI will build larger militaries, improve more tiles, set slightly better priorities, and be less pointlessly chatty. Due to the nature of the game, and the limited number of games a single person can playtest, a lot of these changes are hard for me to directly observe with any certainty. Please l...1.3k downloadsupdated 12 y ago
- Extra Buildings (Autofabricator, Children's Crèche and Nano Hospital)by ShockyAdds a few buildings like the turtorial youtube buildning Autofabricator and some from Alpha Centauri, such as Children's Crèche and Nano Hospital. Check out screenshots for effects and location in tech tree. Pretty simple teaser mod, so its possible I will include this content in a later mod of...1.3k downloadsupdated 12 y ago
- Aggressive Leader Personalitiesby BarrowulfBETA Feedback is most welcome! First, this mod only alters leader personality, approach, condemnation, and flavor values; it doesn't alter any of the tactical AI code or anything else. The goal of this mod is to force all leaders to play more aggressively and competitively. Leaders will... Strong...1.3k downloadsupdated 12 y ago
- CODEXful affinity unitby Alterd-RushnanoYou may have been satisfied with the Main affinity unit of the CODEX overhaul mod - they were as unique as the hybrid affinity unit in the expansion pack, and unlike the original they were not simply high-powered units. This mod changes the Main affinity units as CODEX as possible. And the ultima...1.2k downloadsupdated 9 y ago
- Awesome Affinities Bug Fixby KingGunGangThere is bug in Awesome Affinities Mod that Purity-Supremacy level 3 effect(Gain +2 Energy from Petroleum, Gain +1 Production from Titanium)is not working. This Mod fix that. 기존 어썸 모드에서 미적용되고 있던 석유에서 에너지 2 증가, 티타늄에서 생산 1 증가 효과를 적용되도록 수정합니다.1.2k downloadsupdated 3 y ago
- Teleportation Buildingby Joko(Need a new game in order to work, does not work with old saved games) V1- Teleportation Station Special Building - Can be built only once per nation, when built it will give you a free Orbital Teleportation Pad. This Orbital unit work as a teleporter inside your borders, it last 10 turns in orbi...1.2k downloadsupdated 12 y ago
- Mo' Stuff: Wondersby otto------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using wonders from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you are subscribed to them to prevent compatibility is...1.2k downloadsupdated 11 y ago
- Health Redistributionby SolReworked Health bonuses slightly to make the Prosperity policies less overpowered. - Plantations, Paddocks and Work Barges give +1 Health when worked. - Plantations are now unlocked with the Ecology Tech. - Paddocks are now unlocked with the Alien Biology Tech. - "Mind Over Matter" policy now giv...1.2k downloadsupdated 12 y ago
- Building Quest Tooltipsby SnakeAdds the building quest rewards to building tooltips. Rising Tide version. Based on the mod for vanilla BE by 3ntf4k3d, but with several improvements as such. Better compatibility with other mods. (Doesn't work with added buildings, but will for modified ones...mostly.) Has translations for all t...1.2k downloadsupdated 5 y ago
- Slower Scienceby AzzerA simple mod that increases the science cost of all research, increases the science multipliers at all gamespeeds, and lowers the science output of certain buildings/tile improvements, for people that prefer much slower games science wise, or that that feel the science goes too quickly. Should be...1.2k downloadsupdated 12 y ago
- Expedition Affinity Bonus Modby Barrowulf1) Free affinity level-ups of your choosing are no longer rewarded from expedition sites. (Too powerful!) Progenitor Ruins and Progenitor Devices now reward random affinity experience in its place. 2) Random affinity experience rewards have been modified. Previously, it simply granted 12 - 14 XP...1.2k downloadsupdated 11 y ago
- MagRailHubby bernd-das-brotAllows a MagRailHub to be build in the capital once Fabrication is researched. It adds a +20% prod modifier. This is a compensation for the capital missing the Magrail-production-bonus. Works with the Winter Patch!1.2k downloadsupdated 12 y ago
- Domed Lifeby Red EarthExtra culture based on dome's location. Domes! They could be better. Focus too much on them like the AI does and you'll be domed for all eternety. They cost too much and take up space where you could put something else. So how do you make them good without making them too good? By having situatio...1.2k downloadsupdated 12 y ago
- Zombie Virus from Aliensby Alterd-RushnanoA small mod that alien lifeforms allows to 'capture' enemies they have killed. Works with all RT versions of the game.(Except CODEX mod)CODEX version link This mod allows zombies to be killed by extraterrestrial creatures. Even as a smart zombie that can steer guns and vehicles. also They become...1.2k downloadsupdated 9 y ago
- Codex-IHC(Madoka Magica Sponsor)by Alterd-Rushnano*This mod adds the 'Madoka Magica: Incubator-Human Coalition' to Codex Overhaul Mod(by Civilization Beyond Earth Rising Tide) *And Thanks to Ryika and Vicevirtuoso(Soon). * +@ and If there is a request by Vicevirtuoso, this mod should be deleted immediately. I apologize first.... After the destru...1.1k downloadsupdated 9 y ago
- [Obsolete] Tier One Affinity Perk Shuffleby zyl0x-------------------------NOTICE----------------------------- Since the latest content patch has changed the first tier bonuses to make them more effective, this mod is no longer necessary and will no longer be supported. ------------------------------------------------------------------ Shuffles...1.1k downloadsupdated 12 y ago
- No Mo' Healthby otto------------------------------------------------------------------------------------------------------------------------------ Check out my other mods, 'Mo' Reactors' and 'Rising Dawn -----------------------------------------------------------------------------------------------------------------...1.1k downloadsupdated 11 y ago
- CODEX:Zombie Virus from Aliensby Alterd-RushnanoA small mod that alien lifeforms allows to 'capture' enemies they have killed. Works with CODEX(ver.7) of the game. General Rising Tide version link This mod allows zombies to be killed by extraterrestrial creatures. Even as a smart zombie that can steer guns and vehicles. also They become incred...1.1k downloadsupdated 9 y ago
- Balance of Trade [RT]by MachiavelliBalance of Trade contains radical changes to the trade routes mechanics. Trade Routes no longer provide scaling yield that can easy get into the high teens. Trade Routes provide a much more consistent and smaller yield that is more proportional to their production cost and similarly costed buildi...1.1k downloadsupdated 11 y ago
- Warlike Diplomacyby figoscookiesThis mod alters the different leaders personalities in the following ways: - More agressive - Less forgiving of offences toward them (expasion into their lands, past wars ect) - Less loyal - More likely to condemn your actions against them - More deceptive These changes allow for a more go it alo...1.1k downloadsupdated 12 y ago
- Disable [Non-Quest] Stationsby NutzzzDisable Stations for Civilization Beyond Earth by Nutty Disables non-quest Stations. Use it in conjunction with this mod.1.1k downloadsupdated 12 y ago
- Crawler Global Wonder production bonus + Cheaper costby cbdeakinThis mod does 2 things: 1. The Crawler now confers a 25% Wonder production bonus to ALL cities 2. Reduces the production cost of the Crawler by 50% Note - The building production bonus still only applies to the city where the Crawler was built. Version 2 changelog: Wonder bonus now applies to all...1.0k downloadsupdated 11 y ago
- Later Affinity Unitsby RisoBecause of the strength of the affinity units they will now appear several levels later. The change puts them against tier 3 of the regular units instead of tier 2. It's moving from 3:1 to 2:1 odds. Progression Tier 6 (from 4), upgrades at Tier 12 (no change) Xeno Swarm/Battlesuit/CNDR Tier 9 (fr...1.0k downloadsupdated 12 y ago
- SBHM's National Identity Projectby The Rogue PotatoDo you think the existing Sponsor bonuses are too irrelevant? Think that choosing a faction doesn't impact your game that much aside from colour? Then this is the mod for you. Even if you don't think those things, you should probably still try the mod. This mod adds 16 unique buildings which can...996 downloadsupdated 11 y ago
- More Domination Options [Vanilla Only]by RyogaWARNING: There is an issue that prevents this mod from working in case your user account name on Windows (and possibly other OS too) contains non standard characters (example: "à", "ö"). You can either create a different account or follow this guide to fix the problem. Also do not use "Alien Stra...982 downloadsupdated 12 y ago
- Lord's Believersby rywhLead by Sister Miriam Godwinson, this faction believes in dominionism. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Lord's Believers faction from SMAC, so please don't treat it as such. Trait: +10% Combat Strength against Sponsors with higher t...979 downloadsupdated 12 y ago
- Better Health Through Specialistsby Red EarthSummary: Less unhealth from specialists. Improved Specialists: Grower 4 food Artist 3 cultue Trader 5 energy Engineer 3 production Not summarized: Remember Universal Suffrage from Brave New World? Sure you do! It made specialists generate half as much unhappiness. Well it's back and better than e...979 downloadsupdated 12 y ago
- Minimum City Range 5by Meethos AntillesSets the minimum range to found cites to 5. This reduces city clutter while still allowing opposing player's cities to fight over the land. Civilpedia and tooltips have been updated to reflect the change. This works with both Rising Tides and Vanilla.969 downloadsupdated 12 y ago
- Beyond Healthby HailNovaMore granular effects of health values, especially negative health. Now health is extremely important, and decisions of even one health point can have greater impacts. Update in version 3: The contagion-beast which snuck into the colony purifiers has been found and removed: Cities no longer gener...959 downloadsupdated 12 y ago
- Biowell Prototypeby JokoRecommended to play along with my other mods "Forest Improve" and "Terrascape Prototype" for a better game experience, but is not required for this mod to work. (This mod does not replaces the original Biowell, it only add an extra improvement that is an early version (Prototype) of the Biowell....957 downloadsupdated 12 y ago
- AI Starts with Ultrasonic Fenceby thecrazyscotsmanThis mod is designed to be used with other mods that significantly increase the difficulty of the aliens. I've noticed that when I increase alien difficulty, many AI die out very quickly. This mod simply gives every AI that lands after you a starting Ultrasonic Fence. It does not work if you disa...941 downloadsupdated 12 y ago
- Terrascape Prototypeby JokoRecommended to use alongside my other 2 mods "Forest Improve" and "Biowell Prototype" for a better outcome, but its not required for this mod to work. (This mod does not replaces the original Terrascape, it just add an early version of it that is open for use right from the start. The idea is to...932 downloadsupdated 12 y ago
- Resturcturing Of Wondersby mart164A change in some of the original wonders, such as technology placement and resource cost to bring them inline with others of the same effect, or to make them more appealing to build. --Wonders Effected-- Cynosphere (Synthetic Thought) - Resource requirement reduced from 4 to 2 Deep Memory (Human...914 downloadsupdated 11 y ago
- The Wonder Of Mountainsby mart164** A new game will be required for the mod to take effect ** Adds a new wonder to the game - Holoextractor, which can be found under (Tactical Robotics) in the Tech Web. Bonuses: Adds +1 food and +3 production to mountain tiles. Wonder Requirements: 3 Petroleum. A Mountain must be within 2 square...899 downloadsupdated 11 y ago
- Artifacts Overhualby GalgusOverhauls the artifacts rewards, gaurantees that non-satellite expeditions grant artifacts while there are still any to grant, and removes artifact spawns from Resource Pods and Alien Nests. Also allows Sunken Vehicles to spawn OId Earth Artifacts with text changed to match: every expedition type...884 downloadsupdated 6 y ago
- AI Starting Marine Armyby BarrowulfApollo: Free Engineering removed. Gains free Physics instead, alongside Pioneering, Planetary Survey, and Chemistry. Soyuz: Free Engineering removed. Gains free Chemistry instead, alongside Pioneering and Planetary Survey. Soyuz: 1 free affinity level (like Apollo). Per the changes above, AI spon...828 downloadsupdated 12 y ago
- Trade Vessels unlocked with Planetary Surveyby IndzasaI found it strange and immersion-breaking that Trade Vessels were avaible without some water-based technology. So i made this mod. All this mod does is he simply changes the technology that allows building Trade Vessels. With this mod you must research Pioneering technology to buld a Trade Depot...815 downloadsupdated 12 y ago
- 3 Range Artilleryby ThraxzerI have increased the basic artillery range from 2 to 3. They will still have to set up unless an affinity changes that.768 downloadsupdated 12 y ago
- Diplomatic Trait Alertby RyikaA small utility mod that displays a notification whenever you have accumulated enough Capital to unlock a new Diplomatic Trait. Only Works with Rising Tide. A notification will be shown once on the turn that you have gathered enough Capital to unlock the trait, or when a save file is loaded where...766 downloadsupdated 6 y ago
- Hovering Aliensby RusseruAdds the "Hover" promotion to Manticores and Raptor Bugs, so that when you get them from ruins they aren't stuck on whatever landmass they're on. This does affect the AI aliens as well, although they won't wonder off into the water on their own. However if they are on a coast they may attack unit...748 downloadsupdated 12 y ago
- BB's Early Affinity Unitsby blkbutterflyAffinity units are made available earlier and with less affinity requirements for the base units and upgrades. Battlesuit CNDR Xeno Swarm Aegis CARVR Xeno Cavalry LEV Tank Rocktopus SABR726 downloadsupdated 3 y ago
- Stronger HQby SneedBuffs the capital Headquarters wonder to provide 25 defense (up from 6) and an extra 100 city HP. This gives capitals at start roughly 40 defense total (wonder bonus + base city defense) and 200 HP. The intent of the mod is to help balance capital defense to prevent early game civilization wipes...715 downloadsupdated 12 y ago
- Early Health Virtuesby Red EarthMoves the health giving virtues to the beginning of each tree. Except for Prosperity Note: Magnasanti stays at the end of industry, it's profiteering that moves. I haven't tested to see how well this plays yet so I will need feedback on that. Don't even know if it will be an improvement but it wa...712 downloadsupdated 12 y ago
- Good 4 Somethingby Red EarthThe level 4 unique units have a short window of usefullness. Within two levels they're obsolete by the generic soldier unit. Now a higher affinity unit should be better than a lower one, but the UUs need strategic resources and a specific technology. Also they're supposed to be cool. But instead...711 downloadsupdated 12 y ago
- NoUnitMaintenanceby cbdeakinUnits cost no maintenance. This mod is purely for fun and isn't remotely balanced. This is a port of PIGGEH's Civ 5 mod.706 downloadsupdated 11 y ago
- Faster AI Planetfallby BarrowulfWhile Staggered Starts is enabled, all AI sponsors will make planetfall within the first 20 turns instead of the default game's 40 turns. In my opinion, playing without Staggered Starts enabled is awkward and just doesn't feel right; its implementation isn't very smooth and you get bombarded with...701 downloadsupdated 12 y ago

