Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ gameplay mods
Everything filed under gameplay by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
240 gameplay mods
- Faster Unit Productionby Daemon976Made by Request. Cuts Unit Production Cost in half.2.6k downloadsupdated 12 y ago
- Shocky Additionsby ShockyAdds 15 buildings, 5 wonders, 1 tech upgrade from my other mods plus minor tweaks to them. In one convenient mod for easy use. Further upgrades and update on tech descriptions to reflect this, will be coming as well. RT version: Buildings: Autofabricator, Nano Hospital, Children's Creche, Energy...2.5k downloadsupdated 12 y ago
- Weaker Alien Siege Wormby mart164Reduce the strength of the Alien Siege Worm to make it more manageable in the early game. I've always felt the worm was far too strong in the early game and required a small army to take it down, so I have reduced the strength of it by half. It is still the strongest ground alien but requires a l...2.5k downloadsupdated 11 y ago
- Morgan Industriesby rywhA corporate capitalistic faction, led by self-made mogul and diamond tycoon Nwabudike Morgan. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Morgan Industries faction from SMAC, so please don't treat it as such. Trait: +15% Production. +5% Energy...2.5k downloadsupdated 12 y ago
- Gaia's Stepdaughtersby rywhLed by Lady Deirdre Skye, they seek harmony with the planet. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Gaia's Stepdaughters faction from SMAC, so please don't treat it as such. Trait: Free Alien Biology Tech +1 Food and +1 Culture from Fores...2.4k downloadsupdated 12 y ago
- Nekoparaby 76561198354682834The Nekos at La Soleil have managed to construct a spacecraft capable of faster-than-lightspeed travel! With Dictator Vanilla Minaduki onboard and leading the colonists, will they go where no Neko has managed to go before? Deprecated. Working on new version. Code has been commented if you are a b...2.4k downloadsupdated 10 y ago
- Even more buildingsby ShockyAs description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelter, Arctic Zone Installation, Horticulture Station and Pollution Processor. Mod is actually old, but I test...2.4k downloadsupdated 12 y ago
- Extra Naval Sight Rangeby DelliardoThis mod increases all naval units' sight range. Gunboats and their upgrades receive 4 sight range up from 2. Carriers get 3 up from 2 (Gunboats and Fighters do the fighting for them). Embarked units get 2 up from 1. Now you can actually explore the oceans of this strange new worOHGODTHEYRELEASED...2.4k downloadsupdated 12 y ago
- Affinity As Yields - Vanillaby HandyVacA fundamental change in the way affinities are levelled up. Earn affinity points each turn, as yields from buildings and tile improvements, just like you'd earn culture or science. * This version is for use without Rising Tide. * For the Rising Tide version click here instead Key Changes: - No te...2.3k downloadsupdated 11 y ago
- Specialist Groupsby RyikaA small mod that adds variety in city development by introducing a think called "Specialist Groups". Works with all versions of the game. This rather small Mod adds specialist groups to the game. What are "specialist groups"? Well. Specialist groups are what makes a city unique on this new planet...2.3k downloadsupdated 9 y ago
- Warlike Aliensby figoscookiesWarlike Aliens mod changes the way the aliens will react to you presence on their world. They will react more often in an agressive manner and attack your units directly more often. Along with this personality change the following alien units have been changed in the following ways to make them s...2.3k downloadsupdated 12 y ago
- Shocky Additions RTby ShockyAdds 19 buildings, 7 wonders, 30+? extra unlocked tech perks as well as a few quests to them. More will come we later versions. It will most likely not work with any major tech or building overhaul since this is 1 of them. Should work okay with Affinity overhauls and I know it works well with (RT...2.3k downloadsupdated 11 y ago
- Rising Tide of Aliens - Dead Dwarf Editionby VernumNitorWhat this mod isn't: - Easy - Balanced - Reasonable But it is *FUN*! Because more aliens => More FUN! But dont worry! If you are not beard-shaving tree-hugging sun-loving perfumed elf-kisser you will have no problem surviving this mod ;) Please turn frenzied aliens ON to satisfy all of your self-...2.3k downloadsupdated 11 y ago
- More Information - BEby GairneThis mod adds more information about various topics to the top panel, and expands some tooltips. *) Science and Virtue now both display the number of turns till next gain, without having to check the tooltip. e.g. Science: 50/100 (+40) 2 turns Virtue: 20/45 (+10) 2 turns *) Science, Virtue, Energ...2.2k downloadsupdated 12 y ago
- Exclusive Wonderby sdarkpaladinStops AI building world wonders2.2k downloadsupdated 12 y ago
- DisableAliensby NijuThis mod simply no longer allows aliens to spawn.2.1k downloadsupdated 12 y ago
- Human Hiveby rywhLead by Chairman Sheng-Ji Yang, this faction focuses on the Chinese philosophy of Legalism. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Human Hive faction from SMAC, so please don't treat it as such. Trait: -20% Less Negative Health per Citize...2.1k downloadsupdated 12 y ago
- Artificial Unintelligence Liteby Delnar_ErsikeImproves Beyond Earth's Artificial Intelligence (Computer Players). Nothing more, nothing less. This is the Beyond Earth port of the Civ5 modArtificial Unintelligence's Lite version, specifically v9: it contains XML modifications exclusively, so it is maximally compatible with other mods. It's ac...2.0k downloadsupdated 11 y ago
- Final Warby blepDescription: This very, very simple mod component forces all AIs in the game to declare war on any player who builds one of the final game-winning wonders, i.e. the Beacon, the Mind Flower, or either Gate. If it is a human player who has built the wonder, the war cannot be ended by them and they...2.0k downloadsupdated 12 y ago
- Mo' Buildings <CLASSIC>by otto------------------------------------------------------------------------------------------------------------------------------ Thank you all for reaching 1k subs! ------------------------------------------------------------------------------------------------------------------------------ A long...2.0k downloadsupdated 11 y ago
- Explorers Ignore Zones of Controlby McGavinThis mod makes it so that explorers ignore enemy zones of control.2.0k downloadsupdated 12 y ago
- Druidryby Hex: Live Laugh LoveAdds the Druidry technology which gives you some more early game options when it comes to buildings. Also allows you to gain a free technology through the Xeno-Oak wonder which no other wonder does in the game. Comes with new unique military units and some interesting buildings to give you a dece...2.0k downloadsupdated 11 y ago
- Water-Landing For Allby PaweuIt's no matter who are you - Kavitha Thakur, Vadim Kozlov, Élodie - you can land on water or land, as you wish! No limits and fair play! Next Updates Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project of my game developin...2.0k downloadsupdated 11 y ago
- New Horizons: Loadouts (RT)by MachiavelliNew Horizons: Loadouts is a Rising Tide compatible mod that changes all the Colonists, Cargo and Spacecraft. It includes a total of 7 Colonists, 7 Cargo and 7 Spacecraft options. Each of the new options can be seen in the screen shot above. If you're looking for the version of New Horizons that i...1.9k downloadsupdated 11 y ago
- Midgame technology reveals mapby bernd-das-brotI really like the early discovery phase of the game. But after all parts of the world are visited by one civilization or another in midgame, it becomes tedious to reveal the rest of the map, especialy the lands of the other players. Additionaly I dislike waging war against enemies whose lands are...1.7k downloadsupdated 12 y ago
- 1 Wonder per Cityby RyikaAllows only one Wonder per City. Compatibility Game Version Compatible? Classic ✔ Rising Tide ✔ The Awesome Collection ✔ The Ancient Collection ✔ Codex ✔ This mod limits the number of wonders a city can have to 1. This change is meant to facilitate a different approach to wonders: Instead of cons...1.7k downloadsupdated 6 y ago
- Tacjet Quick Automatic Repairby cbdeakinThis changes the following: 1. Adds 75% healing ability to the level 6 Needlejet upgrade 2. Adds auto heal ability to the level 6 Needlejet upgrade. Tacjets will always heal at the end of each turn. 3. One of the Level 16 Purity Tacjet upgrades has been replaced with a 25% healing ability. Summar...1.7k downloadsupdated 11 y ago
- BoogieMan's AI and Health rebalance Modby BoogieManVersion 4 This should be compatible with future game patches as it only makes changes to certain lines and not entire files so compatibility should not be an issue. However if you notice anything odd please let me know. The main goal of this mod is to adjust the behavior of AI players so they are...1.7k downloadsupdated 12 y ago
- Faster than Quickby EmmelEitchThis mod adds new game speeds to the advanced game options that will let you play a game in less time than the Quick game speed that came stock. New options: Sprint = Standard x 0.22 Faster = Standard x 0.33 Fast = Standard x 0.44 Quicker = Standard x 0.55 Comparison of game speeds that came with...1.7k downloadsupdated 12 y ago
- Farms and Generators on Waterby dr.indondasani m.d.Allows for building farms and generators on coast and ocean tiles. Unintentionally allows for the construction of farms on desert/plains/grassland hill tiles. This could be fixed by creating a separate Water Farm improvement but I am lazy and I like farms anyway. In my testing the AI appears to k...1.7k downloadsupdated 12 y ago
- Additional Buildings and Wondersby Joko¡¡¡¡¡ WARNING THIS IS A BETA MOD THAT IS STILL IN DEVELOPMENT !!!!! This is a "beta" of my on-going mod to add over 83 new buildings and 83 new wonders. Because i been way too busy lately it may take me longer than expected to finish it, but as for now there are over 40 new buildings and 40 new w...1.6k downloadsupdated 12 y ago
- Growing Terrascapesby Red EarthTerrascapes upgrade from 2 food, 2 production, and 2 culture, to 3 yield each after 30 turns. The ecoscaping virtue increases upgrade speed so it should take only 15 turns. For those of you that didn't play it, in Civilization 4 you built cottages which gave 1 commerce. When you worked them they...1.6k downloadsupdated 12 y ago
- New Horizons: Virtues (RT)by MachiavelliNew Horizons: Virtues is a Rising Tide compatible mod that changes all the Virtues. It includes a new Virtue Health system and new Virtue trees: Security, Expansion, Development and Commerce. If you're looking for the version of New Horizons that is a total conversion for vanilla Beyond Earth go...1.6k downloadsupdated 11 y ago
- Tidal Balance - Rising Tide Balance Modby BrduA mod that attempts to tweak some of the more glaring balance issues in Rising Tide. Rising Tide is a game of internal trade routes and city spam, and a lot of other aspects of the game get left by the wayside, which I think is a shame. The aim of this mod is to make victory a matter of successfu...1.6k downloadsupdated 11 y ago
- Planetary Survey Upgradesby ShockySo you might have noticed Planetary Survey Tech is completely useless on maps where you start inland far from any sea or lakes. 300++ turn games before I realized? Check. NO more, with 1 extra expedition and 10% work speed increase, it just might make sense to pick it up! Think that’s a fairly ba...1.5k downloadsupdated 12 y ago
- Increased Embark Speedby BarrowulfEmbarked movement speed is increased to 3 instead of only 2.1.5k downloadsupdated 11 y ago
- Better Numbersby Sean K.Keeping a "Not broken, don't fix it" attitude, this mod aims to tweak some numbers a bit to: - Make all units worth building Soldier units can now compete with Cavalry units. Soldiers gain increased strength in rough terrain and Cavalry no longer gains terrain defense bonuses and can't fortify. T...1.5k downloadsupdated 12 y ago
- Distinction - Affinity Buildings Overhaulby GalgusI started work on this mod because I felt that the affinities felt bland and almost interchangeable mechanically. The central philosophy of this mod is that by giving affinities pronounced and different strengths, they will distinct and make the game more enjoyable with a different choice in affi...1.5k downloadsupdated 6 y ago
- Always War or Peaceby NikkelarseThis MOD enables the "Always at War" or "Always at Peace" functions within BE. To enable, please ensure you click the "Advanced Setup" option which is located to the top right hand of the screen on the designate sponsor screen. You will then see both options under the advanced game options. - Alw...1.4k downloadsupdated 12 y ago
- Mo' Stuff: Buildingsby ottoMo' Buildings for Civilization VI is out NOW! ------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using buildings from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you ar...1.4k downloadsupdated 11 y ago
- Later Affinity Victoryby colinhubert7Thiis mod changes the required affinity levels to 18 for the affinity based victory projects so that there more time for AI to start declaring wars, etc. Let me know if there's any issues.1.4k downloadsupdated 12 y ago
- Efficient Biowellsby cbdeakinBiowells now provide double the health (2), but no longer provide any food. This mod aims is to provide an improvement that is solely focused on increasing health, as there are few sources available in BE. V2 changes: A small change that reduces the maintenance cost of Biowells from 3 to 2. This...1.4k downloadsupdated 11 y ago
- Tweaks and Changesby Lord AzazelDescription -Units Strength has been rebalanced (that meant to eliminate 'one shot' kill);-Changed few Affinites-Embarking is now avaible from start;-New building added Maintenance Facility;-New wonder added Great Sonic Fence;-Leaders are now less chatty;-Leaders behaviour changed so they will be...1.3k downloadsupdated 12 y ago
- Capitalist Conquestby RyikaAllows Players to buy other Sponsors with Energy and take over their cities. Works with all versions of the game. Yes indeed. With this mod, you too can own your own pet Sponsor. Or maybe two? Or maybe... a whole planet? Well... I hope you have the Energy storages to make such a luxurious purchas...1.3k downloadsupdated 9 y ago
- Beyond Legendsby Hex: Live Laugh LoveThis is NOT compatible with Rising Tide! Just to make this mod more official and available to others, I have a direct download link here: Adds four new sponsors/civilizations which stem from League of Legends, a popular MOBA. From Noxus we have the Noxian Legacy lead by Katarina duCouteau and fro...1.3k downloadsupdated 11 y ago
- Leader Flavors Fixby BarrowulfHutama: gains an Energy flavor value of 7; previously it was missing. Rejinaldo: gains an Energy flavor value of 5; previously it was missing. Fielding, Barre, Kavitha, Kozlov, Elodie, and Daoming: gain values for missing flavors: Use Nuke, Espionage, Anti-Air, Air Carrier, Land Trade Route, Sea...1.3k downloadsupdated 12 y ago
- Arstotzkaby Chilled LegumesArstotzka is a new sponsor added to Civilization: Beyond Earth. This is not necessarily a canon version of Arstotzka, but our take on how we believe an Arstotzkan civilization would have worked beyond earth. Trait: The Worker's Soviet Arstotzka is a very corrupt state. Because of this, they suffe...1.3k downloadsupdated 11 y ago
- BEYOND EARTH ENEMY: From Deepby Alterd-RushnanoWith great power comes great responsibility.... ...Although XCOM is a powerful sponsor, but they must fight against frightening or worst enemies. Some of Mankind's eternal Enemy came to beyond earth. They watched you (= Mankind), wrath about your seeding and tries to punish you. ...If you respond...1.3k downloadsupdated 11 y ago

