Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ other mods
Everything filed under other by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
279 other mods
- Explorer 2.0by kingchris20This mod upgrades the Explorers in the game to Explorer 2.0. Explorer 2.0's will received 3 additional movement and start with 6 expedition modules. This is compatible with both Vanilla Beyond Earth and Rising Tide. NOTE: This is not necessarily an advantage, as all explorers in the game are affe...7.3k downloadsupdated 11 y ago
- No Maintenance for Workersby 〖 MASAMUNE 〗彡Seems counterintuitive for the costs of Workers to rise along with military units, hence this mod disables maintenance costs for workers. Tested and working on Vanilla. Tested and confirmed working on RT by draygriff.7.3k downloadsupdated 10 y ago
- (Sponsor) Abya Yala Expeditionby LeugiAdds The Abya Yala Expedition sponsor to Beyond Earth, an indigenist-ecologist faction from South America. It also adds Archaeologists as colonists and Exploration Journals as cargo. The increasing indigenous movements of Bolivia, Peru, Chile and Argentina managed to separate from the attempts of...7.1k downloadsupdated 12 y ago
- Aggressive Wildlife - A Hostile Planetby RyikaAliens are always hostile towards all players and will attack on sight. This mod does currently not work with Rising Tide. ______________________________________________ So, you're bored with friendly, passive aliens? Want them to really defend their territory? Want them to hunt down anything tha...6.9k downloadsupdated 12 y ago
- Awesome Stations (Classic Version)by RyikaA Mod that makes Trade with Stations yield more stuff! This Version only works with the Classic Version of the game. If you want to play with Rising Tide use this updated Version instead*! *(This Version here technically also works with Rising Tide, but the Rising Tide Version has been updated wi...6.8k downloadsupdated 11 y ago
- More Tech Filtersby RyenjiVersion 4: Now works correctly with the vanilla game as of the release of Rising Tides. --- Adds new sorting filters for the tech web, including specific Tile Improvements and all Basic and Strategic Resources. Resource filters search for techs that: reveal the resource, unlock the tile improveme...6.7k downloadsupdated 11 y ago
- The Brotherhood of NOD (0.01)by The False KingInspired/Based from: Command and Conquer Series. Race/Faction: Brotherhood of NOD Modded for: Civilization: Beyond Earth. UA: Starts with Spy Agency and Covert Operations are 45% faster. *UA will be changed at some point as it's unbalanced and CivBE is still currently unbalanced* Colonists and Ca...6.6k downloadsupdated 12 y ago
- Better Tech-Tree Modby PaweuWhat is Better Tech-Web Mod? Better Tech-Web Mod adds new, much better tech tree - no more weird discovering! Enjoy game like on our Earth! IMPORTANT THINGS Next Updates Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project...6.5k downloadsupdated 10 y ago
- (RT) SMAX Factions The Nautilus Piratesby lilgamefreekPlay as Captain Ulrik Svensgaard, leader of the Nautilus Pirates, from Sid Meier's Alpha Centauri: Alien Crossfire. This mod is for BE: Rising Tide. A version for Vanilla can be found HERE Trait Spirit of Adventure: - Trains Adventurers rather than Explorers - Starts with Planetary Survey - Agree...6.5k downloadsupdated 6 y ago
- Awesome Wonders (Classic Version)by RyikaOverhauls the Wonders that can be unlocked in the tech tree. This is a Re-Upload of the Non-Rising Tide Version. If you want to play with Rising Tide use this updated Version instead! ______________________________________________________________________________ IMPORTANT: The Devs have STILL not...6.5k downloadsupdated 11 y ago
- Randomize Colony Namesby NutzzzRandomize Colony Names for Civilization Beyond Earth by Nutty Randomizes colony names within a sponsor's list for every colony except the first. Also affects modded sponsors.6.4k downloadsupdated 12 y ago
- Leugi's Caribbean Axis (Sponsor)by LeugiAdds The Caribbean Axis sponsor to Beyond Earth, an idealist-revolutionry faction from the Caribean. It also adds Revolutionaries as colonists and Ideology Books as cargo. In the times of the Great Mistake, a new revolutionary movement started in the Caribbean, in hopes of uniting the Caribbean u...6.2k downloadsupdated 12 y ago
- Awesome Biomes - Gaiaby RyikaThis mod adds a new Biome to the game. Only Works with Rising Tide. This mod is compatible with the Codex Overhaul Mod. Gaia is a fertile world in its prime and features sandy deserts, dry plains and lush grasslands on a somewhat pastel'ish color pallete that is - in my opinion - pretty neat to l...6.1k downloadsupdated 9 y ago
- Leader Afinity Randomizerby ggtheponyRandomizes the AI's leader's "flavors" or prefence towards a certain afinity in order to add variety to games. After playing a few games of Civ: BE, I noticed that the AI leaders always went after the same affinties. This mod works to change that by modifiying the how much the AI leaders can stra...6.1k downloadsupdated 12 y ago
- Awesome Loadout (Classic Version)by RyikaA mod that reworks the existing Loadout and adds a lot of new stuff. This Version only works with the Classic Version of the game. (Well, technically it works with Rising Tide too, but the Rising Tide Version has more Loadout.) If you want to play with Rising Tide use this Version instead! ______...6.1k downloadsupdated 11 y ago
- Terraforming Orbitals changesby ImendilChanges to: -weather controller -orbital fabricator maximum resource spawns from 2 to 7 Maybe it's overpowered, but when you will have time to use one of this, it will be possibly late game. And you don't have 60 turns to wait for 1/2 resource spawns. Guys, we are on other planet! With advanced t...5.9k downloadsupdated 12 y ago
- Grow Plants and Plant Resourcesby RyikaAllows players to generate Resources directly. Works with both, the Classic Version of the game and Rising Tide. ______________________________________________________________________________ IMPORTANT: The Devs have STILL not fixed the bug that messes up unit action buttons. To prevent this, you...5.5k downloadsupdated 11 y ago
- Aquatic Affinity Resourcesby RyikaAllows Affinity Resources to spawn on coastal Tiles. Classic only, does not work with Rising Tide. Designed to make coastal cities more competitive and interesting, this mod allows Float Stone, Xenomass and Firaxite to spawn on coasts. They function exactly the same as normal copies of these reso...5.3k downloadsupdated 6 y ago
- Enhanced Forestby mart164A new building - Sawmill - to improve any forest tile in the radius by +1 production and give your city a small 5% production boost. --Requirements-- Terraforming technology Harmony affinity - level 25.3k downloadsupdated 11 y ago
- More Units Modby PaweuWhat is More Units Mod? More Units Mod is new mod about units. When game is boring and you haven't any ideas, use this mod! New units will move you to other world with new strategies. IMPORTANT THINGS: IMPORTANT NEWS: By donating money you can support my job and it makes me working more at mods....5.2k downloadsupdated 10 y ago
- Awesome Sponsors - Sha'Yuri Clan (Classic Version)by RyikaAdds a New Sponsor, the Sha'Yuri Clan to the game. This Version only works with the Classic Version of the game. If you want to play with Rising Tide use this updated Version instead! ______________________________________________________________________________ IMPORTANT: The Devs have STILL not...5.2k downloadsupdated 11 y ago
- Higher Contrast Sponsor Colorsby RawrcakeAlters the primary and/or secondary of certain sponsors to increase readability similar to Franco-Iberia's colors. This affects the colors of the city banners, borders, unit icons and the ingame scoreboard faction icon. Currently alters the following sponsor colors : Pan-Asian Cooperative Brasili...5.0k downloadsupdated 12 y ago
- Cities 6 Tiles Awayby McGavinThis mod makes it so that cities and stations must be a minimum of six tiles away from each other in order to prevent city spam and to stop those AI jerks from stealing your tiles.4.9k downloadsupdated 12 y ago
- Miasma Begone!by RyikaA small mod that prevents miasma from occurring naturally on the planet. Works with all versions of the game. Designed for maximum compatibility, this mod runs a lightweight script after map initialization to remove the miasma that was generated by the game, instead of interfering in the spawn pr...4.8k downloadsupdated 11 y ago
- Building Quests Trigger Instantlyby RyikaA mod that guarantees Building Quests trigger the turn after they are built. ______________________________________________________________________________ v3: - Updated for Rising Tide; does not work with the Base Version of the game. _____________________________________________________________...4.7k downloadsupdated 11 y ago
- City Airliftby thecrazyscotsmanThis mod allows Launch Complexes to airlift units to other cities with Launch Complexes. Basically, Airports from Civ V are back. Can both launch and land within a one-tile radius of the city. Increased cost to compensate. Alternate download here.4.6k downloadsupdated 12 y ago
- Utilities: Modular Script Loadingby Vie SNote: This is a utility which has no effect on gameplay by itself, but it is intended as a tool for modders. It will also be used by some of my mods. Alternate download link Replaces the following base game files: CovertOperationsSystem.lua MinorPowersSystem.lua PersonalitySystem.lua (which does...4.5k downloadsupdated 12 y ago
- National Wondersby framedarchitectureAdds four National Wonders. Each increases in cost with the number of founded cities. NATIONAL WONDERS National Academy of Arts +10% Global Culture. Earn Culture upon completing Expeditions, Domes and Terrascapes. Requires an Old Earth Relic in all Cities. Cannot be Sold. National Institutes of H...4.5k downloadsupdated 11 y ago
- Small Resource Iconsby RyikaA tiny Mod that replaces the original Resource Icons (64x64) with smaller ones (45x45). Only works with Rising Tide. If you don't own Rising Tide, use this Version instead. ______________________________________________________________________________ Not really much to say about this mod, it doe...4.4k downloadsupdated 10 y ago
- Anchor Ceti DLC 1.16by ProtokThe big update with fixes, maps, visual and other content available for multiplayer Visit a Planet with reformed Coalition of Seeding Mission factions fleet. STEP 1 Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downlo...4.4k downloadsupdated 9 mo ago
- Explorer Movement Speedby NikkelarseThis MOD increases the movement speed for the Explorer unit from 2 to 3.4.3k downloadsupdated 12 y ago
- Station Flavor Textby Pert BoioioingOriginally, the stations in Civilization: Beyond Earth were designed to have a short paragraph explaining their purpose of founding but this was cut from the release of the game. This mod unlocks the canonical flavor text that already exists in the game files, both when a new station is discovere...4.2k downloadsupdated 11 y ago
- Beyond Centauriby PaweuBeyond Centauri – great connection of two games. Next Updates Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project of my game developing studio Iguana Mercenary. Check us out: What is Beyond Centauri? Beyond Centauri is the...4.1k downloadsupdated 10 y ago
- Quests: Resource Building Quest Fixby Vie SNOT RECOMMENDED TO USE AFTER THE FALL PATCH. The issues this mod fixes have been fixed more thoroughly. Requires Utilities -- Modular Script Loading Alternate download link Fixes an oversight with quests which require Buildings which require specific Resources for construction. For example, the q...4.1k downloadsupdated 12 y ago
- Abstergo Industries: Pirate Divisionby kingchris20Version 2. Still much to do. Adds Abstergo Industries: Pirate Division! TRAIT Pirate Utopia: Triple Energy from Plundering and Covert Operations cause 25% more Intrigue. Version 2 Changes Update: November 2, 2014 New Colonist Option: Swashbuckler - +3 Energy and +1 Production in every City. New S...4.0k downloadsupdated 12 y ago
- The Unian Collectiveby NaytronThis mod adds a second North American themed Sponsor to the game: The Unian Collective. It contains full diplomatic dialog and civilopedia entries, for use as a Player or AI controlled sponsor for added game variety. SPONSOR: The Unian Collective LEADER: High Premier Elect David Bright TRAIT: The...4.0k downloadsupdated 12 y ago
- Fast Turn Optionsby JellieBirdATTENTION: THIS MOD IS NO LONGER SUPPORTED This mod will receive no further updates or changes. I cannot guarantee it works any longer. --------------------------------------------------------------- This mod allows you to set fast turns for individual players, and even aliens. This will turn off...4.0k downloadsupdated 11 y ago
- Better Military Unitsby russty93This mod makes the military units more powerful so the game is easier for people who are new to Civ like me. I got crushed in my first game so this is why I made this mod. All units do 2x more damage.3.8k downloadsupdated 12 y ago
- Rising Tide of Miasmaby VernumNitorBase Game Compatible Purpose of the mod Miasma in the game was, similarly to aliens, just a mild nuisance in the very beginning. Now that miasma spreads it will stay on map longer, and if you want to expand, it will be vital to get miasma clearing technologies. While it would be possible to make...3.8k downloadsupdated 11 y ago
- USAF Stargate Command Rising Tideby kingchris20Adding more Stargate to Rising Tide where there was none before. IMPORTANT To activate the LUA code required for the Shield of Atlantis: Select the mod and click next On the very next page that lists the mods you have selected, click the X in the top right corner to go back See the message "Confi...3.8k downloadsupdated 10 y ago
- Additional Game Speeds Vanillaby Meethos AntillesThis mod currently adds 15 new game speeds to the Vanilla Game: Ridiculous, Hyper, Blitz, Lightning, Rally, Grand, Gallant, Tsunami, Mythic, Slow Burn, Legendary, Flood, Saga, Turtle, and Typhoon. The number of maximum turns has increased for all game speeds to 2000 and 1000 for game speeds short...3.8k downloadsupdated 11 y ago
- City Name Generator [RT or Vanilla]by HandyVacAutomatically generates names for newly founded cities, by stringing together words from a sponsor-specific list. Terrain Types, Features and Resources near the city affect which names are chosen, e.g. a city on the coast near some Chelonia may get a name meaning "Whale Bay", while a city near a...3.8k downloadsupdated 11 y ago
- Healthy Citizensby NikkelarseThis MOD delays the time it takes until you receive penalties for being unhealthy. New Health modifiers are as follows: +30 = Utopian +20 = Prosperous 0 = Stable -10 = Shaky -20 = Troubled -30 = Panicked Example, in vanilla BE, if you have a Shaky health (-1) then you would lose -10 Science and -...3.7k downloadsupdated 12 y ago
- Dome Upgradeby GalgusImproves the Dome by removing its maintenance cost and changing its Biosphere upgrade to +1 food from +1 energy. This is meant to bring the Dome up to par with the farm upgrades, which share the Purity affinity, and make a clearer choice and distinction between Domes and Terrascapes. The food yie...3.6k downloadsupdated 12 y ago
- Buildings: Biofuel Plant Tweakby Vie SAlternate download link Adjusts the Biofuel Plant to be buildable with and improve the yields of Fruit and Tubers. As compensation for the improved effect, the base Energy generation of the building has been reduced to 1 (was 3). No more woes of quests requiring you to build Biofuel Plants in lan...3.5k downloadsupdated 12 y ago
- Historic Erasby Chuck FinleyThe short and sweet: Extends research times to slightly longer then marathon rates but keeps most other things the same so you do not feel rushed. The nitty gritty: This mod creates a new game speed called Historic that you can find in the advanced setup screen. It takes the standard game speed a...3.5k downloadsupdated 12 y ago
- More Wonders RTby ShockyFixed for RT by adding Capital values. Adds 5 new wonders, Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall. Used the Mall by Frenic, for splash pic to Galactic Trade Hub and thunderstorm pic by Dan Ransom to Project Tesla Coil. Rest I was un...3.5k downloadsupdated 11 y ago
- Affinity Quests Fix [Base Game Only]by RyogaWARNING: This mod only works with the base game only. Do not use it with the Rising Tide DLC. This mod fixes several problems that afflict various affinity quests and the whole quest system itself. Here's a brief list: -Familiar Exotics Chapter 2 (The required building can now be built on any cit...3.5k downloadsupdated 22 mo ago

