Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ other mods
Everything filed under other by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
279 other mods
- Faster than Quickby EmmelEitchThis mod adds new game speeds to the advanced game options that will let you play a game in less time than the Quick game speed that came stock. New options: Sprint = Standard x 0.22 Faster = Standard x 0.33 Fast = Standard x 0.44 Quicker = Standard x 0.55 Comparison of game speeds that came with...1.7k downloadsupdated 12 y ago
- Farms and Generators on Waterby dr.indondasani m.d.Allows for building farms and generators on coast and ocean tiles. Unintentionally allows for the construction of farms on desert/plains/grassland hill tiles. This could be fixed by creating a separate Water Farm improvement but I am lazy and I like farms anyway. In my testing the AI appears to k...1.7k downloadsupdated 12 y ago
- Additional Buildings and Wondersby Joko¡¡¡¡¡ WARNING THIS IS A BETA MOD THAT IS STILL IN DEVELOPMENT !!!!! This is a "beta" of my on-going mod to add over 83 new buildings and 83 new wonders. Because i been way too busy lately it may take me longer than expected to finish it, but as for now there are over 40 new buildings and 40 new w...1.6k downloadsupdated 12 y ago
- Sorted Production Menu [RT]by Pep*REQUIRES RISING TIDE DLC* This mod changes the order of the units, buildings, and wonders in the city production menu. It sorts them in ascending order by production cost, whether that be energy, diplomatic capital, or turns.1.6k downloadsupdated 10 y ago
- Science and Culture Yield for Reef Tilesby Pert BoioioingRequires Rising Tide. Adds two new buildings that grant bonus yields to reef tiles. Upon researching Alien Sciences a new building, the Reef Research Facility is unlocked. This building has one scientist specialist slot and grants +1 science yield to all reef tiles worked by this city. It costs 2...1.6k downloadsupdated 11 y ago
- Better Numbersby Sean K.Keeping a "Not broken, don't fix it" attitude, this mod aims to tweak some numbers a bit to: - Make all units worth building Soldier units can now compete with Cavalry units. Soldiers gain increased strength in rough terrain and Cavalry no longer gains terrain defense bonuses and can't fortify. T...1.5k downloadsupdated 12 y ago
- United Federations of Belgiumby TogisWith the Great Mistake the Nord Sea came runing on the heads of the 12 partially federated states of Belgium. Flooded, the survivors of many different linguistic groups came together to build a new floating survivalist country. United once again, in search for a new place to split into plenty pol...1.5k downloadsupdated 12 y ago
- Always War or Peaceby NikkelarseThis MOD enables the "Always at War" or "Always at Peace" functions within BE. To enable, please ensure you click the "Advanced Setup" option which is located to the top right hand of the screen on the designate sponsor screen. You will then see both options under the advanced game options. - Alw...1.4k downloadsupdated 12 y ago
- MiasmicPowerModby rcons74This is a very basic mod designed to simply provide a strong boost in the early game. It allows for a new building and wonder to be unlocked with the Alien Lifeforms tech that provides massive energy, culture, and production. DISCLAIMER: This mod is not meant to be balanced in single player mode,...1.4k downloadsupdated 12 y ago
- Mo' Stuff: Buildingsby ottoMo' Buildings for Civilization VI is out NOW! ------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using buildings from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you ar...1.4k downloadsupdated 11 y ago
- Efficient Biowellsby cbdeakinBiowells now provide double the health (2), but no longer provide any food. This mod aims is to provide an improvement that is solely focused on increasing health, as there are few sources available in BE. V2 changes: A small change that reduces the maintenance cost of Biowells from 3 to 2. This...1.4k downloadsupdated 11 y ago
- Global Sedition Miscellaneousby syrkresCustom Module for Global Sedition play, but not required for GS flavor. Lumbermill - Based off of Joko Biowell Prototype.(Improvement) - Allows a worker to Improve Forest +1 Food, +1 Production - Gains Improvement from Ecology +1 Food - Gains Improvement from Robotics +1 Production - Gains Improv...1.4k downloadsupdated 11 y ago
- Tweaks and Changesby Lord AzazelDescription -Units Strength has been rebalanced (that meant to eliminate 'one shot' kill);-Changed few Affinites-Embarking is now avaible from start;-New building added Maintenance Facility;-New wonder added Great Sonic Fence;-Leaders are now less chatty;-Leaders behaviour changed so they will be...1.3k downloadsupdated 12 y ago
- Capitalist Conquestby RyikaAllows Players to buy other Sponsors with Energy and take over their cities. Works with all versions of the game. Yes indeed. With this mod, you too can own your own pet Sponsor. Or maybe two? Or maybe... a whole planet? Well... I hope you have the Energy storages to make such a luxurious purchas...1.3k downloadsupdated 9 y ago
- AI Rapid Colonizationby cbdeakinMod has been updated to V3. Encourages AI players to expand a lot more. Also the AI focuses more on trade and spying. Players will build more science, production and health buildings. A few other small changes have been included to improve the AI's play. Using the mod: In the advanced setup menu,...1.3k downloadsupdated 11 y ago
- Beyond Legendsby Hex: Live Laugh LoveThis is NOT compatible with Rising Tide! Just to make this mod more official and available to others, I have a direct download link here: Adds four new sponsors/civilizations which stem from League of Legends, a popular MOBA. From Noxus we have the Noxian Legacy lead by Katarina duCouteau and fro...1.3k downloadsupdated 11 y ago
- Aquatic Cities Begone!by RyikaDisables aquatic Cities and changes some mechanics that were designed around the idea of having Aquatic Cities. Don't misinterpret my intentions here - I LOVE aquatic Cities. I really do. However, they change the flow of the game quite a bit. Not being bound to land makes the game play out so ver...1.3k downloadsupdated 11 y ago
- AI Affinity Tech Focusby cbdeakinAI players focus much more on researching leaf techs that give affinty points. This will help it to produce more advanced military units. In Rising Tide, the AI will also benefit from perks gained by researching hybrid affinities. V1 Changes: 1. Existing flavors for techs set to 0 2. AI focuses o...1.3k downloadsupdated 11 y ago
- BEYOND EARTH ENEMY: From Deepby Alterd-RushnanoWith great power comes great responsibility.... ...Although XCOM is a powerful sponsor, but they must fight against frightening or worst enemies. Some of Mankind's eternal Enemy came to beyond earth. They watched you (= Mankind), wrath about your seeding and tries to punish you. ...If you respond...1.3k downloadsupdated 11 y ago
- Awesome Affinities Bug Fixby KingGunGangThere is bug in Awesome Affinities Mod that Purity-Supremacy level 3 effect(Gain +2 Energy from Petroleum, Gain +1 Production from Titanium)is not working. This Mod fix that. 기존 어썸 모드에서 미적용되고 있던 석유에서 에너지 2 증가, 티타늄에서 생산 1 증가 효과를 적용되도록 수정합니다.1.2k downloadsupdated 3 y ago
- Hover Explorerby Mtech25It hovers and now works on ice unlocked during engineering and uses the Aqua explorer model1.2k downloadsupdated 6 y ago
- EG_MC-Modby Excel GeordiUPDATE TO V.2 DE_DE: Beinhaltet "Klostermönche", "Organisiertes Verbrechen", "Sklaven" sowie "Philanthropen". Klosterbrüder: +1 Kultur und +1 Wissenschaft in jeder Stadt. Startet mit Abtei der Alten Erde in der Hauptstadt. +1 Kultur, +1 Wissenschaft, -3 Energie. Organisiertes Verbrechen: +3 Energ...1.2k downloadsupdated 12 y ago
- Teleportation Buildingby Joko(Need a new game in order to work, does not work with old saved games) V1- Teleportation Station Special Building - Can be built only once per nation, when built it will give you a free Orbital Teleportation Pad. This Orbital unit work as a teleporter inside your borders, it last 10 turns in orbi...1.2k downloadsupdated 12 y ago
- Mo' Stuff: Wondersby otto------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using wonders from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you are subscribed to them to prevent compatibility is...1.2k downloadsupdated 11 y ago
- Health Redistributionby SolReworked Health bonuses slightly to make the Prosperity policies less overpowered. - Plantations, Paddocks and Work Barges give +1 Health when worked. - Plantations are now unlocked with the Ecology Tech. - Paddocks are now unlocked with the Alien Biology Tech. - "Mind Over Matter" policy now giv...1.2k downloadsupdated 12 y ago
- +2 Trade Routes From Pioneering Tech - Trade Depot v2by MarauderSimple mod. The tech that unlocks trade routes, Pioneering allows the building called Trade Depot. I have used this mod to edit that building to allow double the amount of trade routes 2 now equals 4. Because this will offer additional income, I have tried to balance it somewhat by increasing int...1.2k downloadsupdated 12 y ago
- Slower Scienceby AzzerA simple mod that increases the science cost of all research, increases the science multipliers at all gamespeeds, and lowers the science output of certain buildings/tile improvements, for people that prefer much slower games science wise, or that that feel the science goes too quickly. Should be...1.2k downloadsupdated 12 y ago
- Loadout Balance 10xby Renko*This mod is no longer supported and is not receiving updates* Changes a few things to make loadout benefits better Colonist Type Scientists +20 Science in every city Refugees +20 Food in every city Aristocrats +40 Energy in every city Engineers +20 Production in every city Artists +30 Culture in...1.2k downloadsupdated 12 y ago
- Codex-IHC(Madoka Magica Sponsor)by Alterd-Rushnano*This mod adds the 'Madoka Magica: Incubator-Human Coalition' to Codex Overhaul Mod(by Civilization Beyond Earth Rising Tide) *And Thanks to Ryika and Vicevirtuoso(Soon). * +@ and If there is a request by Vicevirtuoso, this mod should be deleted immediately. I apologize first.... After the destru...1.1k downloadsupdated 9 y ago
- [Obsolete] Tier One Affinity Perk Shuffleby zyl0x-------------------------NOTICE----------------------------- Since the latest content patch has changed the first tier bonuses to make them more effective, this mod is no longer necessary and will no longer be supported. ------------------------------------------------------------------ Shuffles...1.1k downloadsupdated 12 y ago
- No Mo' Healthby otto------------------------------------------------------------------------------------------------------------------------------ Check out my other mods, 'Mo' Reactors' and 'Rising Dawn -----------------------------------------------------------------------------------------------------------------...1.1k downloadsupdated 11 y ago
- (PW) Hypernation Domainby ProtokThis spin-off mod is a demonstration of Hypernation faction bases style. It's only changes visual and can be used with any other mods. I have made some investigations about possibilities to change visual style of bases separately for each faction. It shows that is the only way to change base styl...1.1k downloadsupdated 5 y ago
- Jamez Modules Modby RaynorCOLONIST MODULE: Full Crew Adds +2 Production, Science, Food and Health and +3 Energy and Culture. SPACECRAFT MODULE: Automated Sensor Probes Reveal Planetary Coastlines, Alien Nest locations. Also increases the landing zone by 2 and adds 1000 starting Energy. CARGO MODULE: Extended Cargo Hold Ad...1.1k downloadsupdated 12 y ago
- Warlike Diplomacyby figoscookiesThis mod alters the different leaders personalities in the following ways: - More agressive - Less forgiving of offences toward them (expasion into their lands, past wars ect) - Less loyal - More likely to condemn your actions against them - More deceptive These changes allow for a more go it alo...1.1k downloadsupdated 12 y ago
- Dalek Workersby LazycornMakes the workers sound like Daleks from Dr.Who. NOTE: I'm not an expert at modding or adding sounds to games so you are gonna hear some background music at some quotes. Also the sounds is apparently set to low so you might need to set your sound effects pretty high. Feedback is highly appreciated.1.0k downloadsupdated 12 y ago
- Crawler Global Wonder production bonus + Cheaper costby cbdeakinThis mod does 2 things: 1. The Crawler now confers a 25% Wonder production bonus to ALL cities 2. Reduces the production cost of the Crawler by 50% Note - The building production bonus still only applies to the city where the Crawler was built. Version 2 changelog: Wonder bonus now applies to all...1.0k downloadsupdated 11 y ago
- Hybrid Affinity Buildingsby NBeaumontCurrent Version: 2.0 Adds new buildings to provide bonuses for being well leveled in several affinities. Only works with Rising Tide due to the Drone Nexus giving out free tile workers. Adds 6* buildings with two for each hybrid affinity. These are the first 3 added: Biofoundry: Provides +3 Produ...1.0k downloadsupdated 10 y ago
- More Domination Options [Vanilla Only]by RyogaWARNING: There is an issue that prevents this mod from working in case your user account name on Windows (and possibly other OS too) contains non standard characters (example: "à", "ö"). You can either create a different account or follow this guide to fix the problem. Also do not use "Alien Stra...982 downloadsupdated 12 y ago
- Lord's Believersby rywhLead by Sister Miriam Godwinson, this faction believes in dominionism. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Lord's Believers faction from SMAC, so please don't treat it as such. Trait: +10% Combat Strength against Sponsors with higher t...979 downloadsupdated 12 y ago
- Minimum City Range 5by Meethos AntillesSets the minimum range to found cites to 5. This reduces city clutter while still allowing opposing player's cities to fight over the land. Civilpedia and tooltips have been updated to reflect the change. This works with both Rising Tides and Vanilla.969 downloadsupdated 12 y ago
- Beyond Healthby HailNovaMore granular effects of health values, especially negative health. Now health is extremely important, and decisions of even one health point can have greater impacts. Update in version 3: The contagion-beast which snuck into the colony purifiers has been found and removed: Cities no longer gener...959 downloadsupdated 12 y ago
- Biowell Prototypeby JokoRecommended to play along with my other mods "Forest Improve" and "Terrascape Prototype" for a better game experience, but is not required for this mod to work. (This mod does not replaces the original Biowell, it only add an extra improvement that is an early version (Prototype) of the Biowell....957 downloadsupdated 12 y ago
- AI Starts with Ultrasonic Fenceby thecrazyscotsmanThis mod is designed to be used with other mods that significantly increase the difficulty of the aliens. I've noticed that when I increase alien difficulty, many AI die out very quickly. This mod simply gives every AI that lands after you a starting Ultrasonic Fence. It does not work if you disa...941 downloadsupdated 12 y ago
- Terrascape Prototypeby JokoRecommended to use alongside my other 2 mods "Forest Improve" and "Biowell Prototype" for a better outcome, but its not required for this mod to work. (This mod does not replaces the original Terrascape, it just add an early version of it that is open for use right from the start. The idea is to...932 downloadsupdated 12 y ago
- Increased Orbital Rangeby CyrinnoThis mod increases the range of some of the orbital platforms to a minimum of 2 squares.924 downloadsupdated 12 y ago
- Resturcturing Of Wondersby mart164A change in some of the original wonders, such as technology placement and resource cost to bring them inline with others of the same effect, or to make them more appealing to build. --Wonders Effected-- Cynosphere (Synthetic Thought) - Resource requirement reduced from 4 to 2 Deep Memory (Human...914 downloadsupdated 11 y ago
- The Wonder Of Mountainsby mart164** A new game will be required for the mod to take effect ** Adds a new wonder to the game - Holoextractor, which can be found under (Tactical Robotics) in the Tech Web. Bonuses: Adds +1 food and +3 production to mountain tiles. Wonder Requirements: 3 Petroleum. A Mountain must be within 2 square...899 downloadsupdated 11 y ago
- Toheck's Specialist tweaksby ToheckAt least doubles the yield of all specialists, and renames "Trader" to "Technician". Specialists in Beyond Earth are not very useful, because unlike in Civ V, they do not provide Great People points. All they have to offer are their yields, which are not very good. This mod increases all of their...890 downloadsupdated 12 y ago

