Sid Meier's Civilization®: Beyond Earth™ mods
Sid Meier's Civilization®: Beyond Earth™ other mods
Everything filed under other by its own author, ordered by how much it is used.
AllGameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
279 other mods
- Sponsor Balance 10xby Renko*This mod is no longer supported and is not receiving updates* Changes a few things to make sponsor benefits better Kavithan Protectorate - Cities and Outposts acquire new tiles twenty times as fast American Reclamation Corporation - Covert operations are 250% faster and cause 250% more intrigue...889 downloadsupdated 12 y ago
- Artifacts Overhualby GalgusOverhauls the artifacts rewards, gaurantees that non-satellite expeditions grant artifacts while there are still any to grant, and removes artifact spawns from Resource Pods and Alien Nests. Also allows Sunken Vehicles to spawn OId Earth Artifacts with text changed to match: every expedition type...884 downloadsupdated 6 y ago
- Autoplant Trade Routeby Chuck FinleyThis is a really simple mod. It does nothing other then change Autoplants back to the way they used to be by adding one additional trade route to a city. Because I hate the patch that changed them Future changes: Updating the tooltip to reflect the new trade route.865 downloadsupdated 12 y ago
- Enhance Improvement in Awesome Affinities Modby KingGunGangOrignal Mod : Bug Fix Mod : I love Awesome mod colletion, But I was sad cuz some improvement didn't get yield bonus unlike almost of improvement, so I enhance them for make more interesting choices. Generator : +2 energy when Purity level 3, +1 Production when Purity level 9 Quarry : +1 productio...825 downloadsupdated 3 y ago
- Voice of Cynosure(Wonder Quest mod)by Alterd-RushnanoThis mod gives a quest for the all wonders, with an emphasis on the Cynosure wonder. As you know, the wonders in CIV: BE aren't great. This mod solves this through the quest system first added in CIV: BE. Tested for technical and personal lust (YEEEES. I love Cynosure. I love all 3,124,196 of her...814 downloadsupdated 9 y ago
- Diplomatic Trait Alertby RyikaA small utility mod that displays a notification whenever you have accumulated enough Capital to unlock a new Diplomatic Trait. Only Works with Rising Tide. A notification will be shown once on the turn that you have gathered enough Capital to unlock the trait, or when a save file is loaded where...766 downloadsupdated 6 y ago
- ChatBlock Plusby RyikaA hastly thrown together mod that stops Communiquees from being displayed. Both types of Communiquees are hidden - the ones sent by other Leaders ("I don't like the color of your shirt." -1 Respect) and the ones send by your Advisors ("An agreement with XYZ is available."). Communiquees sent by o...750 downloadsupdated 11 y ago
- Hovering Aliensby RusseruAdds the "Hover" promotion to Manticores and Raptor Bugs, so that when you get them from ruins they aren't stuck on whatever landmass they're on. This does affect the AI aliens as well, although they won't wonder off into the water on their own. However if they are on a coast they may attack unit...748 downloadsupdated 12 y ago
- NoUnitMaintenanceby cbdeakinUnits cost no maintenance. This mod is purely for fun and isn't remotely balanced. This is a port of PIGGEH's Civ 5 mod.706 downloadsupdated 11 y ago
- AutoTurnControlby DirtyredzAdvanced control options for auto turn. Top Bar Toggle for Auto Turn So that you can activate and deactivate the Auto Turn without having to go inside the game menu. Also allows for easier deactivation of Auto Turn when you need to make changes to your plan. ---Also--- Toggle Deactivating and Act...674 downloadsupdated 11 y ago
- Black Widow Company Coreby syrkresSponsor based on BWC Guild to allow members (and others) to play as BWC. Contains: - Sponsor --- Colors --- Images --- Perks ------- Combat Units gain XP faster ------- Combat units can gain 2 additional Levels ------- Navel Combat Units can move 2 more spaces - Spacecraft (Thrusters/Coastal mapp...672 downloadsupdated 11 y ago
- Modder Resource - Modular Building Questsby lilgamefreekMods that Use Modular Building Quests Workable Mountains by Ryika Affinity As Yields by HandyVac The Botanika by Ryika Building Quests Trigger Instantly by Ryika By Land and Sea: Ocean Colonies by lilgamefreek What is this Resource? This mod is intended as a resource and guide for other content c...665 downloadsupdated 11 y ago
- Brasilia Better Startby Ad InfinitumAdds an additional starting soldier to the Brasilia faction. I believe they are underpowered compared to the other civs so this should give them an extra boost. This SHOULD be compatible with anything that doesn't remove any base assets. This is provided without ANY support implied. It MAY be upd...663 downloadsupdated 12 y ago
- Ultra Marathon Modeby NoctAdds ULTRA MARATHON (Beyond Earth Edition!), a VERY LONG game. (3 times longer than marathon!) It makes everything longer. (Research, Construction, Worker Improvements etc.) But unit movement remains the same. So your units can perform 3 times as many actions (movement, attacks, etc.) as you coul...652 downloadsupdated 12 y ago
- Improved Improvementsby Magma DragoonFarms are so good that most of the time it's better to just farm over resource tiles. This mod attempts to fix that by gradually upping the yields of other improvements and Make Algae Great Again. might not be compatible with my hills no longer suck mod, not sure what duplicate rows will do workb...637 downloadsupdated 10 y ago
- Big Glare's Big Colony Bonanzaby Big_GlareYou citizens will only eat one food. Everyone needs an easy way to learn the game. Give your colonies a boost in population. I've updated the mod to allow each population unit to provide 0.5 health each. This will solve the health issues. Everyone should take their effective Flu shots to ward of...634 downloadsupdated 12 y ago
- Rising Dawn <CLASSIC>by otto------------------------------------------------------------------------------------------------------------------------------ Check the our sister mod Mo' Buildings! ------------------------------------------------------------------------------------------------------------------------------ Bas...625 downloadsupdated 11 y ago
- Small Resource Icons (Classic Version)by RyikaA tiny Mod that replaces the original Resource Icons (64x64) with smaller ones (45x45). Only works with the Classic Version of the game. If you want to play with Rising Tide use this Version instead! ______________________________________________________________________________ Not really much to...615 downloadsupdated 10 y ago
- Institute - National Wonderby thecrazyscotsmanThis mod turns the Institute into a national wonder. It requires a Laboratory in every city. The Institute now adds +1 to the primary yield of each specialist. The Institute quest is untouched. In addition, the Grower's base yield has been increased to 3 food. Alternate download here.609 downloadsupdated 12 y ago
- Awesome Rocktopusby blkbutterflySuper duper rocktopus. Originally the Roctopus was a terribly nerfed unit much to the disappointment of many gamers. The info didn't make it clear it was unlike any other orbital in the game able to launch in place even outside your orbital coverage or that it could perform its own anti-orbital s...609 downloadsupdated 10 y ago
- Top Gear in Spaceby desertGhostBrings Top Gear into Beyond Earth! Leaders: Jeremy, James, and Richard (The Presenters) UA: Ambitious, but Rubbish: +3 Culture and +2 Science per Petrol Well. Note: this mod works fine if you play as this faction, but playing against it doesn't have a complete feel; There is no diplomatic scene a...591 downloadsupdated 12 y ago
- City Combat Rebalanceby GalgusMelee units now take a flat 1 damage when attacking cities regardless of combat strengths. City Bombardment does considerably less damage. Cities should not heal as quickly. ______________________________ This mod is cheifly designed to enable strategies to capture cities with melee units, eschew...573 downloadsupdated 12 y ago
- Sprint Game Speedby GivenKittensSprint Game Speed is a mod that adds the Sprint Speed to Civilization Beyond Earth so that a player is able to play a game in much less time!573 downloadsupdated 12 y ago
- Tall Empires In Spaceby kill_wrathyThis is a simple tweak of a few global defines, to make the game more suited to my playing style. The aim is to make large cities and tall empires more viable and more fun in the game, and ICS less viable. I recommend using together with mods that reduce trade routes down to one per city. The cha...568 downloadsupdated 12 y ago
- Rigid Inflatable Boatsby cephmeGives a cargo choice that allows a player to get Planetary Surveying If you are going to an Atlantean or Archipelago planet it would be a good idea to bring a boat.545 downloadsupdated 12 y ago
- New Horizon: Global Updateby WolkeerThe new horizon mod for multiplayer games. Currently, only the Russian version is available. It has a basic English translation. The full English translation will be available at the end of April. INSTALL/UNINSTALL Install the "NewHorizont" folder in the root folder of the game ...\steamapps\comm...538 downloadsupdated 16 mo ago
- Minefields (Worker Edition)by RyikaA Mod that allows Workers to construct Minefields that damage enemies. Only Works with Rising Tide. Alternative Version: Minefields (Submarine Edition) Minefields are a Tile Improvement that was added in Rising Tide, but never made available to players. This mod makes it available, and adds the c...523 downloadsupdated 6 y ago
- Big Glares Big Bug and Alien Bashing XP Busterby Big_GlareKilling native lifeforms is fun. We still learn from each kill we perform. Just like our forefathers continued to learn from the marauding barbarians back on Earth, this MOD allows our soldiers to continue to hone their abilities on this new world. Changes XP from Aliens from 30 max to 300.521 downloadsupdated 12 y ago
- Embarking with Habitationby Lord AzazelSimple mod. Embarking enabled from the start of the game. This is a part of my bigger mod Tweaks and Changes I am currently working on. Enjoy. Building changes in order to make tech needed in early game. Added new building to Planetary Survey Tech - Maintenance Facility +1 Production. Changed Tra...487 downloadsupdated 12 y ago
- Planetary Survey Upgrades (RT)by ShockyA teaser for what to come from me, a slight buff to Planetary Survey tech, it now gives 1 Expedition and workers has increased construction speed of 10%. Alternative for people who thought 6 expeditions was a bit much :P This mod will be included in my larger Addition mod when get around to updat...479 downloadsupdated 11 y ago
- Food Focus Fixby Red EarthFood focus will not work if you are under -10 health. It will do the opposite and choose tiles without food. Often choosing something else like production focus will yield higher food income. In Civ 5 happiness below 0 is often catastrophic. In Beyond Earth it is not so. In fact if a city is unde...475 downloadsupdated 12 y ago
- More Difficult Game Modby PaweuWhat is More Difficult Game Mod? More Difficult Game Mod is a mod which makes a game more, and more difficult - new weaker units, buildings, more complicated technologies, stronger aliens and smarter AI! IMPORTANT THINGS Next Updates Sadly, this mod will not see further updates. I moved forward a...463 downloadsupdated 11 y ago
- Minefields (Submarine Edition)by RyikaA Mod that allows Submarines to construct Minefields that damage enemies. Only Works with Rising Tide. Alternative Version: Minefields (Worker Edition) Minefields are a Tile Improvement that was added in Rising Tide, but never made available to players. This mod makes it available, and adds the c...458 downloadsupdated 6 y ago
- Affinity overhaul for t1 and 2by ShockyT2 Harmony get back old t1 prepatch, faster alien opinion restore. T1 Purity restored, aliens cant attack explorer. T2 explorer deals double damage on attack. T1 Supremacy get 2 extra expeditions instead of 1. T2 Explorers deals double damage in defense.442 downloadsupdated 12 y ago
- Korean Translation Fixby KingGunGangKorean Name Translation Fix for Korean gamers.441 downloadsupdated 3 y ago
- New Tank Unitsby Mtech25New Tank units for your game as well as an IFV includes upgrades now still in beta. Many thanks to the modders and the Baneblade model is from Skajaquada, who I have tried to contact but got no response431 downloadsupdated 6 y ago
- Distinct Affinities Modby mclowderGoal of Mod is to eventually touch on everthing related to the affinities, with the goal of making all 6 play as fully distinct. Currently implmented are renames for some units, as well as buildings for Purity, Harmony, and Harmony/Purity(Ascendency). Harmony buildings have been changed in a vari...430 downloadsupdated 11 y ago
- Nodes to Fortsby cbdeakinThis mod makes the node very similar to forts in Civilization V. This should encourage players to play defensively, and allow the AI to defend their cities more effectively. In the base game, nodes are quite a niche improvement and are rarely used. Nodes now give defending units a 50% strength bo...414 downloadsupdated 11 y ago
- Policies grant perks & buildings [snippet for mod makers] (vanilla)by MachiavelliFor mod makers. This version of this snippet is only for vanilla Beyond Earth. If you want the Rising Tide version of this snippet go to: here. What it does This mod contains code that defines four new XML tables. By adding entries to these tables mod makers can have Virtues (aka Policies) grant...413 downloadsupdated 12 y ago
- Expedition Buildingby Luisomar_85This building increases desert's Food and Production Yields by 1 to the city that builds it. If is not withing the city's borders the building wont affect the Desert.402 downloadsupdated 12 y ago
- Sorted Production Menu [VANILLA]by Pep*WORKS IN VANILLA ONLY* This mod changes the order of the units, buildings, and wonders in the city production menu. It sorts them in ascending order by production cost, whether that be turns required to produce or energy to purchase.398 downloadsupdated 10 y ago
- New Pre-Patch Colonistsby AuroarThis mod offers to add two new Colonists to the list of available ones: Artists and Aristocrats from pre-2014-patch. Aristocrats (Old) give +3 Energy and +1 Health in every city. Artists (Old) give +2 Culture and +1 Health in every city. Regular Artists give +3 Culture to compensate. I liked them...334 downloadsupdated 6 y ago
- Projekt Melody [RT]by SpaceShanti29Adds the Science Team lead by Projekt Melody as a Sponsor. --- # Leader Ability May spend Energy to purchase Free Technologies. Each Successful Covert Operation in a foreign city rewards 10/15/20 science per agent rank. Covert Operations complete 14%/30%/45% faster. --- This mod was created using...333 downloadsupdated 8 mo ago
- Mod Test Helperby BosparanSynopsis This mod is a tool for modders to help test out aspects of other mods. What it does is make constraining aspects of the game irrelevant, so that tests may focus on a narrow aspect. This includes supplying huge quantities of any of the more regular ressources (Production, Research, Cultur...327 downloadsupdated 12 y ago
- Eclipseby BleefelblopAn experimental mod to give Beyond Earth more flavour. Features include: Each sponsor is limited to one specific affinity Affinities have unique tile improvements Tech and wonder quotes are now spoken by sponsors More distinct leader personalities New intro text for all leaders New victory prolog...326 downloadsupdated 3 mo ago
- Specialization - Virtues Buff Specialistsby GalgusSimply put, specialist yields would increase with specific kicker bonuses in the Virtue tree. Kicker bonuses are both horizontal, for having enough virtues in a level category, and vertical, for having enough virtues of the same type. Base yields would be upgraded to make them, well, usable. Grow...313 downloadsupdated 9 y ago
- Affinity t1 units less nerfed to the ground RTby ShockyNow including RT Drone Cage, a unit that was the weakest of all the new hybrid units as well as the most expensive. You might say it is a support unit, but dedicating a turn to heal 5 ain't really cutting it, considering you can train 2 marines and well on your way on 3 marine during the same tim...291 downloadsupdated 11 y ago
- Affinity t1 units less nerfed to the groundby ShockyAffinity t1 units less nerfed to the ground. Shameless rip-off from Good 4 Something mod by adamjgiess, seriously he should get the credit. I merely tweaked it a bit more to my liking and would most likely not have bothered without his version. My version buff units slightly less, without increas...258 downloadsupdated 12 y ago

