Sid Meier's Civilization®: Beyond Earth™
Sid Meier's Civilization®: Beyond Earth™ mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Gameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
- Land Balance Modby mage-andreyI feel that rising tide provided way too many features for naval cities, leaving land based cities gimped, for example - gunboats being available from the start or drydocks being superior to same category building - repair facility. This mod seeks to address few of the issues as well as adds few...619 downloadsupdated 9 y ago
- Kepler-438bby gkarjrThis world closely orbits the small red dwarf Kepler-438 so closely that it is tidally locked, meaning that one pole faces the sun while the other is forever locked in darkness. The sun facing side of the planet is habitable while the unreachable dark side is completely covered in ice. The strong...619 downloadsupdated 11 y ago
- Small Resource Icons (Classic Version)by RyikaA tiny Mod that replaces the original Resource Icons (64x64) with smaller ones (45x45). Only works with the Classic Version of the game. If you want to play with Rising Tide use this Version instead! ______________________________________________________________________________ Not really much to...615 downloadsupdated 10 y ago
- Improved Tradeby DegraImproved trade 1 trade route per city from Building depot Trade routes last for 50 instead of 25 rounds Removed +1 trade route bonus from the Autoplant quest reward Have fun playing with a reasonable trading mechanic :)614 downloadsupdated 12 y ago
- Institute - National Wonderby thecrazyscotsmanThis mod turns the Institute into a national wonder. It requires a Laboratory in every city. The Institute now adds +1 to the primary yield of each specialist. The Institute quest is untouched. In addition, the Grower's base yield has been increased to 3 food. Alternate download here.609 downloadsupdated 12 y ago
- Awesome Rocktopusby blkbutterflySuper duper rocktopus. Originally the Roctopus was a terribly nerfed unit much to the disappointment of many gamers. The info didn't make it clear it was unlike any other orbital in the game able to launch in place even outside your orbital coverage or that it could perform its own anti-orbital s...609 downloadsupdated 10 y ago
- Top Gear in Spaceby desertGhostBrings Top Gear into Beyond Earth! Leaders: Jeremy, James, and Richard (The Presenters) UA: Ambitious, but Rubbish: +3 Culture and +2 Science per Petrol Well. Note: this mod works fine if you play as this faction, but playing against it doesn't have a complete feel; There is no diplomatic scene a...591 downloadsupdated 12 y ago
- City Combat Rebalanceby GalgusMelee units now take a flat 1 damage when attacking cities regardless of combat strengths. City Bombardment does considerably less damage. Cities should not heal as quickly. ______________________________ This mod is cheifly designed to enable strategies to capture cities with melee units, eschew...573 downloadsupdated 12 y ago
- Sprint Game Speedby GivenKittensSprint Game Speed is a mod that adds the Sprint Speed to Civilization Beyond Earth so that a player is able to play a game in much less time!573 downloadsupdated 12 y ago
- Tall Empires In Spaceby kill_wrathyThis is a simple tweak of a few global defines, to make the game more suited to my playing style. The aim is to make large cities and tall empires more viable and more fun in the game, and ICS less viable. I recommend using together with mods that reduce trade routes down to one per city. The cha...568 downloadsupdated 12 y ago
- Purity 1331by cephmeI was finding Purity 1 to be too powerful when compared to Harmony and Supremacy 1. This is a simple mod that switches the powers of Purity 1 and Purity 3 so that at Purity 1 you get +20% vs aliens and at Purity 3 you get Explorers will not be attacked by Aliens. This seems to be more in balance...568 downloadsupdated 12 y ago
- Rigid Inflatable Boatsby cephmeGives a cargo choice that allows a player to get Planetary Surveying If you are going to an Atlantean or Archipelago planet it would be a good idea to bring a boat.545 downloadsupdated 12 y ago
- Stronger Aliens /by Devilstro//This mod is PROBABLY not working with BE:RT, since I'm NOT working on this mod anymore. I simply lost my files while respeccing my computer. When I was done, the files was not there, in my documents, so, this is not being updated anymore. I code a new version if you'd like it. Thanks for feedba...544 downloadsupdated 12 y ago
- Freshwater biowellby Red EarthBiowells are super good right? Maybe too good considering how hard it is to get health. Now they cost a little more unless you plant them next to fresh water from a river or lake. 2 Food 1 Health 3 Maintenance 1 Energy with fresh water 1 Culture for... purity for some reason. If only there was a...539 downloadsupdated 12 y ago
- New Horizon: Global Updateby WolkeerThe new horizon mod for multiplayer games. Currently, only the Russian version is available. It has a basic English translation. The full English translation will be available at the end of April. INSTALL/UNINSTALL Install the "NewHorizont" folder in the root folder of the game ...\steamapps\comm...538 downloadsupdated 16 mo ago
- Minefields (Worker Edition)by RyikaA Mod that allows Workers to construct Minefields that damage enemies. Only Works with Rising Tide. Alternative Version: Minefields (Submarine Edition) Minefields are a Tile Improvement that was added in Rising Tide, but never made available to players. This mod makes it available, and adds the c...523 downloadsupdated 6 y ago
- Big Glares Big Bug and Alien Bashing XP Busterby Big_GlareKilling native lifeforms is fun. We still learn from each kill we perform. Just like our forefathers continued to learn from the marauding barbarians back on Earth, this MOD allows our soldiers to continue to hone their abilities on this new world. Changes XP from Aliens from 30 max to 300.521 downloadsupdated 12 y ago
- Inverted Smart Grid (RT)by MachiavelliA small Rising Tide only mod that only changes the Smart Grid agreement. Smart Grid now provides more energy the closer your energy is to zero. This mod is part of a collection of small scale experiments that may be incorporated into the forthcoming New Horizons for Rising Tide total conversion....513 downloadsupdated 11 y ago
- Unique Unique Unitsby GalgusWARING Due to needing to use leftover promotions to give the combat bonus in forests to some Harmony uniques, this mod causes a bug where some unit icons and upgrade screens do not display correctly. __________________________________ Unique Units start with perks they would get passively upon up...510 downloadsupdated 6 y ago
- Missile Rover rebalenceby Red EarthGives the Missile Rover +50% city attack and removes the incremental increases its upgrades get. Note: I am not refering to the city attack bonuses you can choose. Just the innate ones. The Missile Rover line spends about 40% of it's time being obsolete. The level where missile rovers upgrade is...494 downloadsupdated 12 y ago
- Better Covert Opsby Gunboat DiplomatOBSOLETE! Use this mod instead: Intial release. WARNING: This mod is in very early stages of development. Expect things to be broken, or go wrong, or otherwise not behave as expected because I screwed something up. Also, you MUST start a new game when using this mod. Don't ask me why, but weird t...493 downloadsupdated 12 y ago
- Embarking with Habitationby Lord AzazelSimple mod. Embarking enabled from the start of the game. This is a part of my bigger mod Tweaks and Changes I am currently working on. Enjoy. Building changes in order to make tech needed in early game. Added new building to Planetary Survey Tech - Maintenance Facility +1 Production. Changed Tra...487 downloadsupdated 12 y ago
- Planetary Survey Upgrades (RT)by ShockyA teaser for what to come from me, a slight buff to Planetary Survey tech, it now gives 1 Expedition and workers has increased construction speed of 10%. Alternative for people who thought 6 expeditions was a bit much :P This mod will be included in my larger Addition mod when get around to updat...479 downloadsupdated 11 y ago
- Enhanced Aliensby SLaughtererI found the aliens in this game seriously lacking, so I created this little mod to make them gain strength over the duration of the game. This is the first version and I haven't got the time to thoroughly test how this affects the balance of the game yet, but if you want more challenge from the a...477 downloadsupdated 12 y ago
- Food Focus Fixby Red EarthFood focus will not work if you are under -10 health. It will do the opposite and choose tiles without food. Often choosing something else like production focus will yield higher food income. In Civ 5 happiness below 0 is often catastrophic. In Beyond Earth it is not so. In fact if a city is unde...475 downloadsupdated 12 y ago
- More Difficult Game Modby PaweuWhat is More Difficult Game Mod? More Difficult Game Mod is a mod which makes a game more, and more difficult - new weaker units, buildings, more complicated technologies, stronger aliens and smarter AI! IMPORTANT THINGS Next Updates Sadly, this mod will not see further updates. I moved forward a...463 downloadsupdated 11 y ago
- Minefields (Submarine Edition)by RyikaA Mod that allows Submarines to construct Minefields that damage enemies. Only Works with Rising Tide. Alternative Version: Minefields (Worker Edition) Minefields are a Tile Improvement that was added in Rising Tide, but never made available to players. This mod makes it available, and adds the c...458 downloadsupdated 6 y ago
- Warp Speedby jfrykIncredibly fast, 200 turn game. Values scaled similarly to existing game speeds. I just put this together for a friend who was requesting a faster game speed than 'Quick'. This is my first mod and I haven't played an entire game with it, so there could be some late-game/victory-type issues. I mig...456 downloadsupdated 12 y ago
- Affinity overhaul for t1 and 2by ShockyT2 Harmony get back old t1 prepatch, faster alien opinion restore. T1 Purity restored, aliens cant attack explorer. T2 explorer deals double damage on attack. T1 Supremacy get 2 extra expeditions instead of 1. T2 Explorers deals double damage in defense.442 downloadsupdated 12 y ago
- Korean Translation Fixby KingGunGangKorean Name Translation Fix for Korean gamers.441 downloadsupdated 3 y ago
- New Tank Unitsby Mtech25New Tank units for your game as well as an IFV includes upgrades now still in beta. Many thanks to the modders and the Baneblade model is from Skajaquada, who I have tried to contact but got no response431 downloadsupdated 6 y ago
- Distinct Affinities Modby mclowderGoal of Mod is to eventually touch on everthing related to the affinities, with the goal of making all 6 play as fully distinct. Currently implmented are renames for some units, as well as buildings for Purity, Harmony, and Harmony/Purity(Ascendency). Harmony buildings have been changed in a vari...430 downloadsupdated 11 y ago
- Affinity t1 units less nerfed to the ground429 downloadsupdated 12 y ago
- Adaptive Greenhouse Buildingby BinderAJProvides +1 food to canyon tiles and a grower specialist slot. Requires Biology. Here is the Civilopedia entry: "The hardships of a new planet sometimes create the most innovative ways to grow food, by using a specially designed "hanging" greenhouse, colonists are able to tap on the thermal curre...422 downloadsupdated 11 y ago
- Hovering Explorerby KeanteMy first mod. Inspired by Mtech25's Hover Explorer ( but I wanted to change the existing Explorer unit to have this hover movement type, rather than adding it as a separate unit.419 downloadsupdated 4 y ago
- Nodes to Fortsby cbdeakinThis mod makes the node very similar to forts in Civilization V. This should encourage players to play defensively, and allow the AI to defend their cities more effectively. In the base game, nodes are quite a niche improvement and are rarely used. Nodes now give defending units a 50% strength bo...414 downloadsupdated 11 y ago
- Policies grant perks & buildings [snippet for mod makers] (vanilla)by MachiavelliFor mod makers. This version of this snippet is only for vanilla Beyond Earth. If you want the Rising Tide version of this snippet go to: here. What it does This mod contains code that defines four new XML tables. By adding entries to these tables mod makers can have Virtues (aka Policies) grant...413 downloadsupdated 12 y ago
- Expedition Buildingby Luisomar_85This building increases desert's Food and Production Yields by 1 to the city that builds it. If is not withing the city's borders the building wont affect the Desert.402 downloadsupdated 12 y ago
- Sorted Production Menu [VANILLA]by Pep*WORKS IN VANILLA ONLY* This mod changes the order of the units, buildings, and wonders in the city production menu. It sorts them in ascending order by production cost, whether that be turns required to produce or energy to purchase.398 downloadsupdated 10 y ago
- New Pre-Patch Colonistsby AuroarThis mod offers to add two new Colonists to the list of available ones: Artists and Aristocrats from pre-2014-patch. Aristocrats (Old) give +3 Energy and +1 Health in every city. Artists (Old) give +2 Culture and +1 Health in every city. Regular Artists give +3 Culture to compensate. I liked them...334 downloadsupdated 6 y ago
- Projekt Melody [RT]by SpaceShanti29Adds the Science Team lead by Projekt Melody as a Sponsor. --- # Leader Ability May spend Energy to purchase Free Technologies. Each Successful Covert Operation in a foreign city rewards 10/15/20 science per agent rank. Covert Operations complete 14%/30%/45% faster. --- This mod was created using...333 downloadsupdated 7 mo ago
- Mod Test Helperby BosparanSynopsis This mod is a tool for modders to help test out aspects of other mods. What it does is make constraining aspects of the game irrelevant, so that tests may focus on a narrow aspect. This includes supplying huge quantities of any of the more regular ressources (Production, Research, Cultur...327 downloadsupdated 12 y ago
- Eclipseby BleefelblopAn experimental mod to give Beyond Earth more flavour. Features include: Each sponsor is limited to one specific affinity Affinities have unique tile improvements Tech and wonder quotes are now spoken by sponsors More distinct leader personalities New intro text for all leaders New victory prolog...326 downloadsupdated 3 mo ago
- Specialization - Virtues Buff Specialistsby GalgusSimply put, specialist yields would increase with specific kicker bonuses in the Virtue tree. Kicker bonuses are both horizontal, for having enough virtues in a level category, and vertical, for having enough virtues of the same type. Base yields would be upgraded to make them, well, usable. Grow...313 downloadsupdated 9 y ago
- Improved Pathfindersby cephmeI think +3 expedition modules is excessive especially considering supremacy 1 can also get you modules. This tones down the number of modules but offers +1 sight range. Gives them a better combat role as a recon unit/forward observer once the inital rush for pods and dig sites is over. V.2 Added...309 downloadsupdated 12 y ago
- Affinity t1 units less nerfed to the ground RTby ShockyNow including RT Drone Cage, a unit that was the weakest of all the new hybrid units as well as the most expensive. You might say it is a support unit, but dedicating a turn to heal 5 ain't really cutting it, considering you can train 2 marines and well on your way on 3 marine during the same tim...291 downloadsupdated 11 y ago
- Entropy Nullifier - Wonderby Beltbuckle SixAdds the Entropy Nullifier - a wonder which converts Geothermal into other resources.279 downloadsupdated 12 y ago
- SlowTechby tesbThe more advanced technologies cost more, thus extending the mid and especially late game, without touching the early game. Compatible with all gamespeeds. Details: Changes research cost of technologies based on the tech web grid radius (GR) to: GR0: 100%, i.e. Pioneering and Planetary Survey has...276 downloadsupdated 12 y ago

