Sid Meier's Civilization®: Beyond Earth™
Sid Meier's Civilization®: Beyond Earth™ mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Gameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
- Biowell Prototypeby JokoRecommended to play along with my other mods "Forest Improve" and "Terrascape Prototype" for a better game experience, but is not required for this mod to work. (This mod does not replaces the original Biowell, it only add an extra improvement that is an early version (Prototype) of the Biowell....957 downloadsupdated 12 y ago
- Colonize Pern (RT)by jaxomThis mod adds dragons, a sponsor, AIVAS and a map so you can recreate the human colonization of Pern from the Anne McCaffrey books. Built for Rising Tide. I cannot vouch for any compatibility with Vanilla BE. The mod includes: -The Pernese settlers sponsor, led by Governor Emily Boll -A dragon un...947 downloadsupdated 7 y ago
- Alien Hostilityby GalgusChanges the aggression weight of actions. aggression thresholds, and massive creature spawn starting turn to make Aliens more responsive to attacks and moves the Ultrasonic Fence to Alien Domestication. Aliens will become hostile sooner, and destroying a nest will be enough to Frenzy them. Siege...944 downloadsupdated 12 y ago
- AI Starts with Ultrasonic Fenceby thecrazyscotsmanThis mod is designed to be used with other mods that significantly increase the difficulty of the aliens. I've noticed that when I increase alien difficulty, many AI die out very quickly. This mod simply gives every AI that lands after you a starting Ultrasonic Fence. It does not work if you disa...941 downloadsupdated 12 y ago
- Terrascape Prototypeby JokoRecommended to use alongside my other 2 mods "Forest Improve" and "Biowell Prototype" for a better outcome, but its not required for this mod to work. (This mod does not replaces the original Terrascape, it just add an early version of it that is open for use right from the start. The idea is to...932 downloadsupdated 12 y ago
- Increased Orbital Rangeby CyrinnoThis mod increases the range of some of the orbital platforms to a minimum of 2 squares.924 downloadsupdated 12 y ago
- Resturcturing Of Wondersby mart164A change in some of the original wonders, such as technology placement and resource cost to bring them inline with others of the same effect, or to make them more appealing to build. --Wonders Effected-- Cynosphere (Synthetic Thought) - Resource requirement reduced from 4 to 2 Deep Memory (Human...914 downloadsupdated 11 y ago
- The Wonder Of Mountainsby mart164** A new game will be required for the mod to take effect ** Adds a new wonder to the game - Holoextractor, which can be found under (Tactical Robotics) in the Tech Web. Bonuses: Adds +1 food and +3 production to mountain tiles. Wonder Requirements: 3 Petroleum. A Mountain must be within 2 square...899 downloadsupdated 11 y ago
- Pandorus Liteby Barrowulf- - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - NOTE: This has NOT been updated yet for Rising Tide!!! - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - A much lighter ver...896 downloadsupdated 11 y ago
- Toheck's Specialist tweaksby ToheckAt least doubles the yield of all specialists, and renames "Trader" to "Technician". Specialists in Beyond Earth are not very useful, because unlike in Civ V, they do not provide Great People points. All they have to offer are their yields, which are not very good. This mod increases all of their...890 downloadsupdated 12 y ago
- Sponsor Balance 10xby Renko*This mod is no longer supported and is not receiving updates* Changes a few things to make sponsor benefits better Kavithan Protectorate - Cities and Outposts acquire new tiles twenty times as fast American Reclamation Corporation - Covert operations are 250% faster and cause 250% more intrigue...889 downloadsupdated 12 y ago
- Artifacts Overhualby GalgusOverhauls the artifacts rewards, gaurantees that non-satellite expeditions grant artifacts while there are still any to grant, and removes artifact spawns from Resource Pods and Alien Nests. Also allows Sunken Vehicles to spawn OId Earth Artifacts with text changed to match: every expedition type...884 downloadsupdated 6 y ago
- Stepdaughters of Gaiaby therearerulesStepdaughters of Gaia from Alpha Centauri In the great commons at Gaia's Landing we have a tall and particularly beautiful stand of white pine, planted at the time of the first colonies. It represents our promise to the people, and to Planet itself, never to repeat the tragedy of Earth. -- Lady D...870 downloadsupdated 12 y ago
- Autoplant Trade Routeby Chuck FinleyThis is a really simple mod. It does nothing other then change Autoplants back to the way they used to be by adding one additional trade route to a city. Because I hate the patch that changed them Future changes: Updating the tooltip to reflect the new trade route.865 downloadsupdated 12 y ago
- Infernal Miasmaby CosayenSimple mod that increases the health loss uppon entering miasma to 25. Want a bit of challenge? -Fixed what prevented the mod from working857 downloadsupdated 12 y ago
- AI Starting Marine Armyby BarrowulfApollo: Free Engineering removed. Gains free Physics instead, alongside Pioneering, Planetary Survey, and Chemistry. Soyuz: Free Engineering removed. Gains free Chemistry instead, alongside Pioneering and Planetary Survey. Soyuz: 1 free affinity level (like Apollo). Per the changes above, AI spon...828 downloadsupdated 12 y ago
- Enhance Improvement in Awesome Affinities Modby KingGunGangOrignal Mod : Bug Fix Mod : I love Awesome mod colletion, But I was sad cuz some improvement didn't get yield bonus unlike almost of improvement, so I enhance them for make more interesting choices. Generator : +2 energy when Purity level 3, +1 Production when Purity level 9 Quarry : +1 productio...825 downloadsupdated 3 y ago
- Additional Game Speeds Rising Tides818 downloadsupdated 11 y ago
- Trade Vessels unlocked with Planetary Surveyby IndzasaI found it strange and immersion-breaking that Trade Vessels were avaible without some water-based technology. So i made this mod. All this mod does is he simply changes the technology that allows building Trade Vessels. With this mod you must research Pioneering technology to buld a Trade Depot...815 downloadsupdated 12 y ago
- Voice of Cynosure(Wonder Quest mod)by Alterd-RushnanoThis mod gives a quest for the all wonders, with an emphasis on the Cynosure wonder. As you know, the wonders in CIV: BE aren't great. This mod solves this through the quest system first added in CIV: BE. Tested for technical and personal lust (YEEEES. I love Cynosure. I love all 3,124,196 of her...814 downloadsupdated 9 y ago
- Hills no longer suckby Magma DragoonIncreases base hill yield to 2 Decreases base mine yield by 1 Adds mine production yield increase to Civil Support tech Works with plains now. Of course, it's called Terrain_HillsYieldChanges. Why would I think plains hills would have an entry to update to begin with?809 downloadsupdated 12 y ago
- Gene Vault Modby BarrowulfThe Gene Vault wonder provides a free worker in the city where it's built, in addition to its existing ability of granting a free worker to all new cities.784 downloadsupdated 12 y ago
- Planet Trade Organizationby DooplissAdds the Planet Trade Organization from the anime Dragon Ball Z to Civilization: Beyond Earth as a Sponsor, and Frieza as a leader. No special leader bonuses currently, unfortunately. (I couldn't figure out how to configure any at point of mod creation.) Frieza's involvement in mankind's journey...777 downloadsupdated 12 y ago
- ChungsuColorby Pvt. foobarA tiny mod that changes the color scheme for the Chungsu sponsor, which was too close to Brasilia's for my taste in the base game.770 downloadsupdated 11 y ago
- 3 Range Artilleryby ThraxzerI have increased the basic artillery range from 2 to 3. They will still have to set up unless an affinity changes that.768 downloadsupdated 12 y ago
- Diplomatic Trait Alertby RyikaA small utility mod that displays a notification whenever you have accumulated enough Capital to unlock a new Diplomatic Trait. Only Works with Rising Tide. A notification will be shown once on the turn that you have gathered enough Capital to unlock the trait, or when a save file is loaded where...766 downloadsupdated 6 y ago
- ChatBlock Plusby RyikaA hastly thrown together mod that stops Communiquees from being displayed. Both types of Communiquees are hidden - the ones sent by other Leaders ("I don't like the color of your shirt." -1 Respect) and the ones send by your Advisors ("An agreement with XYZ is available."). Communiquees sent by o...750 downloadsupdated 11 y ago
- Hovering Aliensby RusseruAdds the "Hover" promotion to Manticores and Raptor Bugs, so that when you get them from ruins they aren't stuck on whatever landmass they're on. This does affect the AI aliens as well, although they won't wonder off into the water on their own. However if they are on a coast they may attack unit...748 downloadsupdated 12 y ago
- BB's Early Affinity Unitsby blkbutterflyAffinity units are made available earlier and with less affinity requirements for the base units and upgrades. Battlesuit CNDR Xeno Swarm Aegis CARVR Xeno Cavalry LEV Tank Rocktopus SABR726 downloadsupdated 3 y ago
- Stronger HQby SneedBuffs the capital Headquarters wonder to provide 25 defense (up from 6) and an extra 100 city HP. This gives capitals at start roughly 40 defense total (wonder bonus + base city defense) and 200 HP. The intent of the mod is to help balance capital defense to prevent early game civilization wipes...715 downloadsupdated 12 y ago
- Early Health Virtuesby Red EarthMoves the health giving virtues to the beginning of each tree. Except for Prosperity Note: Magnasanti stays at the end of industry, it's profiteering that moves. I haven't tested to see how well this plays yet so I will need feedback on that. Don't even know if it will be an improvement but it wa...712 downloadsupdated 12 y ago
- Good 4 Somethingby Red EarthThe level 4 unique units have a short window of usefullness. Within two levels they're obsolete by the generic soldier unit. Now a higher affinity unit should be better than a lower one, but the UUs need strategic resources and a specific technology. Also they're supposed to be cool. But instead...711 downloadsupdated 12 y ago
- The Lord's Believersby therearerulesThe Lord's Believers from Alpha Centauri The righteous need not cower before the drumbeat of human progress. Though the song of yesterday fades into the challenge of tomorrow, God still watches and judges us. Evil lurks in the datalinks as it lurked in the streets of yesteryear. But it was never...709 downloadsupdated 12 y ago
- NoUnitMaintenanceby cbdeakinUnits cost no maintenance. This mod is purely for fun and isn't remotely balanced. This is a port of PIGGEH's Civ 5 mod.706 downloadsupdated 11 y ago
- Faster AI Planetfallby BarrowulfWhile Staggered Starts is enabled, all AI sponsors will make planetfall within the first 20 turns instead of the default game's 40 turns. In my opinion, playing without Staggered Starts enabled is awkward and just doesn't feel right; its implementation isn't very smooth and you get bombarded with...701 downloadsupdated 12 y ago
- AutoTurnControlby DirtyredzAdvanced control options for auto turn. Top Bar Toggle for Auto Turn So that you can activate and deactivate the Auto Turn without having to go inside the game menu. Also allows for easier deactivation of Auto Turn when you need to make changes to your plan. ---Also--- Toggle Deactivating and Act...674 downloadsupdated 11 y ago
- Black Widow Company Coreby syrkresSponsor based on BWC Guild to allow members (and others) to play as BWC. Contains: - Sponsor --- Colors --- Images --- Perks ------- Combat Units gain XP faster ------- Combat units can gain 2 additional Levels ------- Navel Combat Units can move 2 more spaces - Spacecraft (Thrusters/Coastal mapp...672 downloadsupdated 11 y ago
- Civ VI Worker Charge Systemby GalgusAdds the Civ VI Worker Charges system to Beyond Earth. Workers now construct improvements instantly by using charges, and clear terrain and build roads without using them. Workers start with 3 charges, gain two when you research Robotics, and no longer consume charges if you build the Drone Spher...671 downloadsupdated 6 y ago
- Modder Resource - Modular Building Questsby lilgamefreekMods that Use Modular Building Quests Workable Mountains by Ryika Affinity As Yields by HandyVac The Botanika by Ryika Building Quests Trigger Instantly by Ryika By Land and Sea: Ocean Colonies by lilgamefreek What is this Resource? This mod is intended as a resource and guide for other content c...665 downloadsupdated 11 y ago
- Brasilia Better Startby Ad InfinitumAdds an additional starting soldier to the Brasilia faction. I believe they are underpowered compared to the other civs so this should give them an extra boost. This SHOULD be compatible with anything that doesn't remove any base assets. This is provided without ANY support implied. It MAY be upd...663 downloadsupdated 12 y ago
- Titanium Mineby Red EarthTitanium a little weaker, mines and manufactories a little better. Tectonic scanner is said to be overpowered because it allows instant access to titanium. That's because it is the only strategic resource that doesn't need a special improvement to use it. You can know where oil and geothermal are...661 downloadsupdated 12 y ago
- Virtues Overhaulby GalgusBuffs some Virtues to be more useful and satisfying. _______________________________________________________________________ Changes _______________________________________________________________________ _______________________________ Might ______________________________________________________...658 downloadsupdated 6 y ago
- Ultra Marathon Modeby NoctAdds ULTRA MARATHON (Beyond Earth Edition!), a VERY LONG game. (3 times longer than marathon!) It makes everything longer. (Research, Construction, Worker Improvements etc.) But unit movement remains the same. So your units can perform 3 times as many actions (movement, attacks, etc.) as you coul...652 downloadsupdated 12 y ago
- Dome Exchange to Farmby Alterd-RushnanoThis mod Dome and Farm Exchange each other. It may be a point of difference - but it's odd that it is possible to cultivate wheat and tomatoes on the old earth as soon as some of them land on an alien planet. This mod will make a big difference in the early part of the game by calibrating the ele...651 downloadsupdated 9 y ago
- Improved Improvementsby Magma DragoonFarms are so good that most of the time it's better to just farm over resource tiles. This mod attempts to fix that by gradually upping the yields of other improvements and Make Algae Great Again. might not be compatible with my hills no longer suck mod, not sure what duplicate rows will do workb...637 downloadsupdated 10 y ago
- Big Glare's Big Colony Bonanzaby Big_GlareYou citizens will only eat one food. Everyone needs an easy way to learn the game. Give your colonies a boost in population. I've updated the mod to allow each population unit to provide 0.5 health each. This will solve the health issues. Everyone should take their effective Flu shots to ward of...634 downloadsupdated 12 y ago
- Anchor Ceti DLC 1.16628 downloadsupdated 15 mo ago
- Rising Dawn <CLASSIC>by otto------------------------------------------------------------------------------------------------------------------------------ Check the our sister mod Mo' Buildings! ------------------------------------------------------------------------------------------------------------------------------ Bas...625 downloadsupdated 11 y ago

