Sid Meier's Civilization®: Beyond Earth™
Sid Meier's Civilization®: Beyond Earth™ mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Gameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
- Martial Law Decreaseby Morgan Dread Queen of the WestThis simple mod halves the turns that cities will be under martial law after being captured. It was made on a request from Hani Obaid after they had a city in martial law for 50+ turns (500+ years!) Possible Features for Future Versions (Please give me feedback for these) -The penalties from mart...1.3k downloadsupdated 12 y ago
- Move Capitalby framedarchitectureMove the Capital to any of your cities. FEATURES Move your capital as often as you like. Increases in cost with each owned city. Results in 2 turns of Anarchy. AI will use this feature. COMPATIBILITY Vanilla and Rising Tide. CIV 5 VERSION Civilization 5 version available here.1.3k downloadsupdated 11 y ago
- AI Army and Econ tweaksby HypatiaAI will build larger militaries, improve more tiles, set slightly better priorities, and be less pointlessly chatty. Due to the nature of the game, and the limited number of games a single person can playtest, a lot of these changes are hard for me to directly observe with any certainty. Please l...1.3k downloadsupdated 12 y ago
- Extra Buildings (Autofabricator, Children's Crèche and Nano Hospital)by ShockyAdds a few buildings like the turtorial youtube buildning Autofabricator and some from Alpha Centauri, such as Children's Crèche and Nano Hospital. Check out screenshots for effects and location in tech tree. Pretty simple teaser mod, so its possible I will include this content in a later mod of...1.3k downloadsupdated 12 y ago
- Aggressive Leader Personalitiesby BarrowulfBETA Feedback is most welcome! First, this mod only alters leader personality, approach, condemnation, and flavor values; it doesn't alter any of the tactical AI code or anything else. The goal of this mod is to force all leaders to play more aggressively and competitively. Leaders will... Strong...1.3k downloadsupdated 12 y ago
- Unlock Starships Contentby eldarlrdThis mod unlocks Colonists (Pioneers, Mercenaries) Spacecraft (Supply Module, Electromagnetic Sensor) Cargo (Cryotome, Xeno Management) Map scripts (Inland Sea, Tiny Islands) that were originally restricted to players who owned Sid Meier's Starships. Map scripts are only available in the Advanced...1.3k downloadsupdated 8 mo ago
- CODEXful affinity unitby Alterd-RushnanoYou may have been satisfied with the Main affinity unit of the CODEX overhaul mod - they were as unique as the hybrid affinity unit in the expansion pack, and unlike the original they were not simply high-powered units. This mod changes the Main affinity units as CODEX as possible. And the ultima...1.2k downloadsupdated 9 y ago
- Awesome Affinities Bug Fixby KingGunGangThere is bug in Awesome Affinities Mod that Purity-Supremacy level 3 effect(Gain +2 Energy from Petroleum, Gain +1 Production from Titanium)is not working. This Mod fix that. 기존 어썸 모드에서 미적용되고 있던 석유에서 에너지 2 증가, 티타늄에서 생산 1 증가 효과를 적용되도록 수정합니다.1.2k downloadsupdated 3 y ago
- Hover Explorerby Mtech25It hovers and now works on ice unlocked during engineering and uses the Aqua explorer model1.2k downloadsupdated 6 y ago
- EG_MC-Modby Excel GeordiUPDATE TO V.2 DE_DE: Beinhaltet "Klostermönche", "Organisiertes Verbrechen", "Sklaven" sowie "Philanthropen". Klosterbrüder: +1 Kultur und +1 Wissenschaft in jeder Stadt. Startet mit Abtei der Alten Erde in der Hauptstadt. +1 Kultur, +1 Wissenschaft, -3 Energie. Organisiertes Verbrechen: +3 Energ...1.2k downloadsupdated 12 y ago
- Teleportation Buildingby Joko(Need a new game in order to work, does not work with old saved games) V1- Teleportation Station Special Building - Can be built only once per nation, when built it will give you a free Orbital Teleportation Pad. This Orbital unit work as a teleporter inside your borders, it last 10 turns in orbi...1.2k downloadsupdated 12 y ago
- Mo' Stuff: Wondersby otto------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using wonders from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you are subscribed to them to prevent compatibility is...1.2k downloadsupdated 11 y ago
- Health Redistributionby SolReworked Health bonuses slightly to make the Prosperity policies less overpowered. - Plantations, Paddocks and Work Barges give +1 Health when worked. - Plantations are now unlocked with the Ecology Tech. - Paddocks are now unlocked with the Alien Biology Tech. - "Mind Over Matter" policy now giv...1.2k downloadsupdated 12 y ago
- Building Quest Tooltipsby SnakeAdds the building quest rewards to building tooltips. Rising Tide version. Based on the mod for vanilla BE by 3ntf4k3d, but with several improvements as such. Better compatibility with other mods. (Doesn't work with added buildings, but will for modified ones...mostly.) Has translations for all t...1.2k downloadsupdated 5 y ago
- +2 Trade Routes From Pioneering Tech - Trade Depot v2by MarauderSimple mod. The tech that unlocks trade routes, Pioneering allows the building called Trade Depot. I have used this mod to edit that building to allow double the amount of trade routes 2 now equals 4. Because this will offer additional income, I have tried to balance it somewhat by increasing int...1.2k downloadsupdated 12 y ago
- Slower Scienceby AzzerA simple mod that increases the science cost of all research, increases the science multipliers at all gamespeeds, and lowers the science output of certain buildings/tile improvements, for people that prefer much slower games science wise, or that that feel the science goes too quickly. Should be...1.2k downloadsupdated 12 y ago
- Expedition Affinity Bonus Modby Barrowulf1) Free affinity level-ups of your choosing are no longer rewarded from expedition sites. (Too powerful!) Progenitor Ruins and Progenitor Devices now reward random affinity experience in its place. 2) Random affinity experience rewards have been modified. Previously, it simply granted 12 - 14 XP...1.2k downloadsupdated 11 y ago
- Terra Incognita Techwebby HandyVacMakes several changes to the early part of the techtree, to represent your initial explorations of a planet you know nothing about. Key changes: - No resources of any kind are visible at planetfall. - Forests and marshes may not be cleared until the proper tech has been researched. - Tectonic Sca...1.2k downloadsupdated 12 y ago
- The Peacekeeping Forcesby therearerulesThe Peacekeeping Forces from Alpha Centauri As the Americans learned so painfully in Earth’s final century, free flow of information is the only safeguard against tyranny. The once-chained people whose leaders at last lose their grip on information flow will soon burst with freedom and vitality,...1.2k downloadsupdated 12 y ago
- MagRailHubby bernd-das-brotAllows a MagRailHub to be build in the capital once Fabrication is researched. It adds a +20% prod modifier. This is a compensation for the capital missing the Magrail-production-bonus. Works with the Winter Patch!1.2k downloadsupdated 12 y ago
- Loadout Balance 10xby Renko*This mod is no longer supported and is not receiving updates* Changes a few things to make loadout benefits better Colonist Type Scientists +20 Science in every city Refugees +20 Food in every city Aristocrats +40 Energy in every city Engineers +20 Production in every city Artists +30 Culture in...1.2k downloadsupdated 12 y ago
- Domed Lifeby Red EarthExtra culture based on dome's location. Domes! They could be better. Focus too much on them like the AI does and you'll be domed for all eternety. They cost too much and take up space where you could put something else. So how do you make them good without making them too good? By having situatio...1.2k downloadsupdated 12 y ago
- Zombie Virus from Aliensby Alterd-RushnanoA small mod that alien lifeforms allows to 'capture' enemies they have killed. Works with all RT versions of the game.(Except CODEX mod)CODEX version link This mod allows zombies to be killed by extraterrestrial creatures. Even as a smart zombie that can steer guns and vehicles. also They become...1.2k downloadsupdated 9 y ago
- Codex-IHC(Madoka Magica Sponsor)by Alterd-Rushnano*This mod adds the 'Madoka Magica: Incubator-Human Coalition' to Codex Overhaul Mod(by Civilization Beyond Earth Rising Tide) *And Thanks to Ryika and Vicevirtuoso(Soon). * +@ and If there is a request by Vicevirtuoso, this mod should be deleted immediately. I apologize first.... After the destru...1.1k downloadsupdated 9 y ago
- [Obsolete] Tier One Affinity Perk Shuffleby zyl0x-------------------------NOTICE----------------------------- Since the latest content patch has changed the first tier bonuses to make them more effective, this mod is no longer necessary and will no longer be supported. ------------------------------------------------------------------ Shuffles...1.1k downloadsupdated 12 y ago
- No Mo' Healthby otto------------------------------------------------------------------------------------------------------------------------------ Check out my other mods, 'Mo' Reactors' and 'Rising Dawn -----------------------------------------------------------------------------------------------------------------...1.1k downloadsupdated 11 y ago
- [RT]Fate EXTELLA LINK - Charlemagne(Saber)by Randerion(HaoJun0823)Mod Introduction Support language:English,Traditional Chinese. Note: This character comes from TYPE-MOON's Fate/EXTELLA LINK, which has nothing to do with Charlemagne in history. Fantasy Charlemagne's abilities are outstanding. He usually has strong economic and military advantages, but he does n...1.1k downloadsupdated 7 y ago
- (PW) Hypernation Domainby ProtokThis spin-off mod is a demonstration of Hypernation faction bases style. It's only changes visual and can be used with any other mods. I have made some investigations about possibilities to change visual style of bases separately for each faction. It shows that is the only way to change base styl...1.1k downloadsupdated 5 y ago
- CODEX:Zombie Virus from Aliensby Alterd-RushnanoA small mod that alien lifeforms allows to 'capture' enemies they have killed. Works with CODEX(ver.7) of the game. General Rising Tide version link This mod allows zombies to be killed by extraterrestrial creatures. Even as a smart zombie that can steer guns and vehicles. also They become incred...1.1k downloadsupdated 9 y ago
- Balance of Trade [RT]by MachiavelliBalance of Trade contains radical changes to the trade routes mechanics. Trade Routes no longer provide scaling yield that can easy get into the high teens. Trade Routes provide a much more consistent and smaller yield that is more proportional to their production cost and similarly costed buildi...1.1k downloadsupdated 11 y ago
- Affinity overhaul for t1 and 21.1k downloadsupdated 12 y ago
- Jamez Modules Modby RaynorCOLONIST MODULE: Full Crew Adds +2 Production, Science, Food and Health and +3 Energy and Culture. SPACECRAFT MODULE: Automated Sensor Probes Reveal Planetary Coastlines, Alien Nest locations. Also increases the landing zone by 2 and adds 1000 starting Energy. CARGO MODULE: Extended Cargo Hold Ad...1.1k downloadsupdated 12 y ago
- Warlike Diplomacyby figoscookiesThis mod alters the different leaders personalities in the following ways: - More agressive - Less forgiving of offences toward them (expasion into their lands, past wars ect) - Less loyal - More likely to condemn your actions against them - More deceptive These changes allow for a more go it alo...1.1k downloadsupdated 12 y ago
- Disable [Non-Quest] Stationsby NutzzzDisable Stations for Civilization Beyond Earth by Nutty Disables non-quest Stations. Use it in conjunction with this mod.1.1k downloadsupdated 12 y ago
- Very Few Islandsby gkarjrThis mod (requires Rising Tide) contains a map (based on Tiny Islands) that produces an ocean world with very few islands which are mostly 1 hex and a few that are 2. Select "Advanced Setup" and change the ocean level to "High" to achieve the smallest possible number of islands, around 20-24 sing...1.1k downloadsupdated 11 y ago
- Dalek Workersby LazycornMakes the workers sound like Daleks from Dr.Who. NOTE: I'm not an expert at modding or adding sounds to games so you are gonna hear some background music at some quotes. Also the sounds is apparently set to low so you might need to set your sound effects pretty high. Feedback is highly appreciated.1.0k downloadsupdated 12 y ago
- Useful Earthling Settlerby Alterd-RushnanoAs you know, Earthling Settlers exist only to achieve a promised land victory, and nothing else. (Of course, if you are purity, this disadvantage for your brothers and sisters should be for granted!) This mod changes them more "effectively". In a nutshell, the Earthling Settlement Improvement has...1.0k downloadsupdated 9 y ago
- Crawler Global Wonder production bonus + Cheaper costby cbdeakinThis mod does 2 things: 1. The Crawler now confers a 25% Wonder production bonus to ALL cities 2. Reduces the production cost of the Crawler by 50% Note - The building production bonus still only applies to the city where the Crawler was built. Version 2 changelog: Wonder bonus now applies to all...1.0k downloadsupdated 11 y ago
- Later Affinity Unitsby RisoBecause of the strength of the affinity units they will now appear several levels later. The change puts them against tier 3 of the regular units instead of tier 2. It's moving from 3:1 to 2:1 odds. Progression Tier 6 (from 4), upgrades at Tier 12 (no change) Xeno Swarm/Battlesuit/CNDR Tier 9 (fr...1.0k downloadsupdated 12 y ago
- Sponsor Colors Modby BarrowulfModifies the colors of Chungsu and INTEGR. Chungsu was too similar to Brasilia and INTEGR I was simply not a fan of. So, I used both of these sponsors to better balance the range of hues in the game. I think Chungsu looks pretty cool and menacing in red -- plus it matches his outfit a bit. INTEGR...1.0k downloadsupdated 11 y ago
- Hybrid Affinity Buildingsby NBeaumontCurrent Version: 2.0 Adds new buildings to provide bonuses for being well leveled in several affinities. Only works with Rising Tide due to the Drone Nexus giving out free tile workers. Adds 6* buildings with two for each hybrid affinity. These are the first 3 added: Biofoundry: Provides +3 Produ...1.0k downloadsupdated 10 y ago
- SBHM's National Identity Projectby The Rogue PotatoDo you think the existing Sponsor bonuses are too irrelevant? Think that choosing a faction doesn't impact your game that much aside from colour? Then this is the mod for you. Even if you don't think those things, you should probably still try the mod. This mod adds 16 unique buildings which can...996 downloadsupdated 11 y ago
- More Domination Options [Vanilla Only]by RyogaWARNING: There is an issue that prevents this mod from working in case your user account name on Windows (and possibly other OS too) contains non standard characters (example: "à", "ö"). You can either create a different account or follow this guide to fix the problem. Also do not use "Alien Stra...982 downloadsupdated 12 y ago
- Lord's Believersby rywhLead by Sister Miriam Godwinson, this faction believes in dominionism. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Lord's Believers faction from SMAC, so please don't treat it as such. Trait: +10% Combat Strength against Sponsors with higher t...979 downloadsupdated 12 y ago
- Better Health Through Specialistsby Red EarthSummary: Less unhealth from specialists. Improved Specialists: Grower 4 food Artist 3 cultue Trader 5 energy Engineer 3 production Not summarized: Remember Universal Suffrage from Brave New World? Sure you do! It made specialists generate half as much unhappiness. Well it's back and better than e...979 downloadsupdated 12 y ago
- Unique Buildings for Vanillaby framedarchitectureThis mod adds two unique buildings for each Sponsor. Unique buildings replace basic buildings, can only be built by their Sponsor, and are usually more powerful and cheaper than their basic building. Each unique building includes a new quest that reflects its Sponsor's lore. UNIQUE BUILDINGS Afri...971 downloadsupdated 11 y ago
- Minimum City Range 5by Meethos AntillesSets the minimum range to found cites to 5. This reduces city clutter while still allowing opposing player's cities to fight over the land. Civilpedia and tooltips have been updated to reflect the change. This works with both Rising Tides and Vanilla.969 downloadsupdated 12 y ago
- Beyond Healthby HailNovaMore granular effects of health values, especially negative health. Now health is extremely important, and decisions of even one health point can have greater impacts. Update in version 3: The contagion-beast which snuck into the colony purifiers has been found and removed: Cities no longer gener...959 downloadsupdated 12 y ago

