Sid Meier's Civilization®: Beyond Earth™
Sid Meier's Civilization®: Beyond Earth™ mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Gameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
- More Wonders1.8k downloadsupdated 12 y ago
- Aquatic Polystraliaby BarrowulfPolystralia now makes planetfall within the ocean. This helps to make more room on land for the other sponsors, especially if you're using my other mod to have all 12 sponsors in the game. instead of 2 more sponsors needing to be squeezed onto land with the default number of 8, only 1 more needs...1.8k downloadsupdated 11 y ago
- Forest Improveby JokoRecommended to play alongside with my other 2 mods "Terrascape Prototype" and "Biowell Prototype" for a better outcome, but is not required for this mod to work. V1- For those that doesnt like to remove forest. Now they give +2 food, +2 production and +1 culture. If close to a river they will giv...1.8k downloadsupdated 12 y ago
- Midgame technology reveals mapby bernd-das-brotI really like the early discovery phase of the game. But after all parts of the world are visited by one civilization or another in midgame, it becomes tedious to reveal the rest of the map, especialy the lands of the other players. Additionaly I dislike waging war against enemies whose lands are...1.7k downloadsupdated 12 y ago
- Better Exoplanet Mapscript Namesby 3ntf4k3dThis mod adds the real map names for all mapscripts from the Exoplanet DLC map pack. Instead of "82 Eridani e" you will now see "Vulcan" in your map list. Works with all languages.1.7k downloadsupdated 12 y ago
- Marvel Yieldsby ceej12Tiles that contain minor marvels now produce extra yields. Unfotunately, the multi-tile major marvels aren't considered improvements or terrain by the game. After some testing, I believe it isn't possible to make them have a yield. Frigid Marvel: +2 Culture, +3 Capital Primordial Marvel: +2 Produ...1.7k downloadsupdated 11 y ago
- Global Sedition Coreby syrkresCore information for Global Sedition Faction/Sponsor. Global Sedition known for thier Spies and Advance Technology, which they mostly steal and improve upon. Currently Contains: - Leader(Ulysses) - Personality(Spy focused) - Colors(Red/White) - NEW Spacecraft (Thrusters/Scanners) - 20 spy names,...1.7k downloadsupdated 11 y ago
- Biothermal Power Plantby DazThe Biothermal Power Plant is a custom building for "Civilization - Beyond Earth". It provides +3 Energy for the city in which it is build and can be found under Ecology. Informations Languages English German Details Comprehensive Civilopedia entries in supported languages Custom Icons Installati...1.7k downloadsupdated 12 y ago
- 1 Wonder per Cityby RyikaAllows only one Wonder per City. Compatibility Game Version Compatible? Classic ✔ Rising Tide ✔ The Awesome Collection ✔ The Ancient Collection ✔ Codex ✔ This mod limits the number of wonders a city can have to 1. This change is meant to facilitate a different approach to wonders: Instead of cons...1.7k downloadsupdated 6 y ago
- Even more buildings1.7k downloadsupdated 12 y ago
- Tacjet Quick Automatic Repairby cbdeakinThis changes the following: 1. Adds 75% healing ability to the level 6 Needlejet upgrade 2. Adds auto heal ability to the level 6 Needlejet upgrade. Tacjets will always heal at the end of each turn. 3. One of the Level 16 Purity Tacjet upgrades has been replaced with a 25% healing ability. Summar...1.7k downloadsupdated 11 y ago
- BoogieMan's AI and Health rebalance Modby BoogieManVersion 4 This should be compatible with future game patches as it only makes changes to certain lines and not entire files so compatibility should not be an issue. However if you notice anything odd please let me know. The main goal of this mod is to adjust the behavior of AI players so they are...1.7k downloadsupdated 12 y ago
- Faster than Quickby EmmelEitchThis mod adds new game speeds to the advanced game options that will let you play a game in less time than the Quick game speed that came stock. New options: Sprint = Standard x 0.22 Faster = Standard x 0.33 Fast = Standard x 0.44 Quicker = Standard x 0.55 Comparison of game speeds that came with...1.7k downloadsupdated 12 y ago
- Farms and Generators on Waterby dr.indondasani m.d.Allows for building farms and generators on coast and ocean tiles. Unintentionally allows for the construction of farms on desert/plains/grassland hill tiles. This could be fixed by creating a separate Water Farm improvement but I am lazy and I like farms anyway. In my testing the AI appears to k...1.7k downloadsupdated 12 y ago
- Additional Buildings and Wondersby Joko¡¡¡¡¡ WARNING THIS IS A BETA MOD THAT IS STILL IN DEVELOPMENT !!!!! This is a "beta" of my on-going mod to add over 83 new buildings and 83 new wonders. Because i been way too busy lately it may take me longer than expected to finish it, but as for now there are over 40 new buildings and 40 new w...1.6k downloadsupdated 12 y ago
- 2 Units Per Tileby Nutzzz2 Units Per Tile for Civilization Beyond Earth Changes the stacking limit to two combat and two civilian units per tile1.6k downloadsupdated 12 y ago
- Growing Terrascapesby Red EarthTerrascapes upgrade from 2 food, 2 production, and 2 culture, to 3 yield each after 30 turns. The ecoscaping virtue increases upgrade speed so it should take only 15 turns. For those of you that didn't play it, in Civilization 4 you built cottages which gave 1 commerce. When you worked them they...1.6k downloadsupdated 12 y ago
- New Horizons: Virtues (RT)by MachiavelliNew Horizons: Virtues is a Rising Tide compatible mod that changes all the Virtues. It includes a new Virtue Health system and new Virtue trees: Security, Expansion, Development and Commerce. If you're looking for the version of New Horizons that is a total conversion for vanilla Beyond Earth go...1.6k downloadsupdated 11 y ago
- JGRN1 Orbital Telescopeby FXS_MisterKevinA new orbital unit based on the technologies of the Hubble Space Telescope. Adds +1 Science and +1 Culture to tiles you own. With a large range of effect, the JGRN1 is the future of OP orbital telescopes! As seen on the Firaxis livestream. The JGRN1 was made as an homage to scientist, Civ fan, an...1.6k downloadsupdated 11 y ago
- Sorted Production Menu [RT]by Pep*REQUIRES RISING TIDE DLC* This mod changes the order of the units, buildings, and wonders in the city production menu. It sorts them in ascending order by production cost, whether that be energy, diplomatic capital, or turns.1.6k downloadsupdated 10 y ago
- Science and Culture Yield for Reef Tilesby Pert BoioioingRequires Rising Tide. Adds two new buildings that grant bonus yields to reef tiles. Upon researching Alien Sciences a new building, the Reef Research Facility is unlocked. This building has one scientist specialist slot and grants +1 science yield to all reef tiles worked by this city. It costs 2...1.6k downloadsupdated 11 y ago
- Tidal Balance - Rising Tide Balance Modby BrduA mod that attempts to tweak some of the more glaring balance issues in Rising Tide. Rising Tide is a game of internal trade routes and city spam, and a lot of other aspects of the game get left by the wayside, which I think is a shame. The aim of this mod is to make victory a matter of successfu...1.6k downloadsupdated 11 y ago
- Planetary Survey Upgradesby ShockySo you might have noticed Planetary Survey Tech is completely useless on maps where you start inland far from any sea or lakes. 300++ turn games before I realized? Check. NO more, with 1 extra expedition and 10% work speed increase, it just might make sense to pick it up! Think that’s a fairly ba...1.5k downloadsupdated 12 y ago
- Increased Embark Speedby BarrowulfEmbarked movement speed is increased to 3 instead of only 2.1.5k downloadsupdated 11 y ago
- Better Numbersby Sean K.Keeping a "Not broken, don't fix it" attitude, this mod aims to tweak some numbers a bit to: - Make all units worth building Soldier units can now compete with Cavalry units. Soldiers gain increased strength in rough terrain and Cavalry no longer gains terrain defense bonuses and can't fortify. T...1.5k downloadsupdated 12 y ago
- Distinction - Affinity Buildings Overhaulby GalgusI started work on this mod because I felt that the affinities felt bland and almost interchangeable mechanically. The central philosophy of this mod is that by giving affinities pronounced and different strengths, they will distinct and make the game more enjoyable with a different choice in affi...1.5k downloadsupdated 6 y ago
- United Federations of Belgiumby TogisWith the Great Mistake the Nord Sea came runing on the heads of the 12 partially federated states of Belgium. Flooded, the survivors of many different linguistic groups came together to build a new floating survivalist country. United once again, in search for a new place to split into plenty pol...1.5k downloadsupdated 12 y ago
- Always War or Peaceby NikkelarseThis MOD enables the "Always at War" or "Always at Peace" functions within BE. To enable, please ensure you click the "Advanced Setup" option which is located to the top right hand of the screen on the designate sponsor screen. You will then see both options under the advanced game options. - Alw...1.4k downloadsupdated 12 y ago
- Planetary Survey Upgrades1.4k downloadsupdated 12 y ago
- MiasmicPowerModby rcons74This is a very basic mod designed to simply provide a strong boost in the early game. It allows for a new building and wonder to be unlocked with the Alien Lifeforms tech that provides massive energy, culture, and production. DISCLAIMER: This mod is not meant to be balanced in single player mode,...1.4k downloadsupdated 12 y ago
- Planet Simulatorby Bobert13Synopsis Planet Simulator is a highly configurable map script built on the foundation of cephalo's Perfect World 3. It intends to model most major planet-forming and climate-controlling systems and leverage the data from those models to generate maps. The user-configurable variables, found near t...1.4k downloadsupdated 12 y ago
- Mo' Stuff: Buildingsby ottoMo' Buildings for Civilization VI is out NOW! ------------------------------------------------------------------------------------------------------------------------------ Warning, this mod using buildings from its predecessors 'Mo Buildings' and 'Rising Dawn" please disable those mods if you ar...1.4k downloadsupdated 11 y ago
- Later Affinity Victoryby colinhubert7Thiis mod changes the required affinity levels to 18 for the affinity based victory projects so that there more time for AI to start declaring wars, etc. Let me know if there's any issues.1.4k downloadsupdated 12 y ago
- Efficient Biowellsby cbdeakinBiowells now provide double the health (2), but no longer provide any food. This mod aims is to provide an improvement that is solely focused on increasing health, as there are few sources available in BE. V2 changes: A small change that reduces the maintenance cost of Biowells from 3 to 2. This...1.4k downloadsupdated 11 y ago
- Unique Buildings for RT Updated Questsby gkarjrAdds two unique buildings for each Sponsor. Unique buildings replace basic buildings, can only be built by their Sponsor, and are usually more powerful and cheaper than their basic building. Each unique building includes a new quest that reflects its Sponsor's lore. Note that this is an update to...1.4k downloadsupdated 10 y ago
- Faster embarked movementby bernd-das-brotAdds two additional movement points to embarked units with the discovery of Geophysics, Fabrication and Field Theory. So embarked units aren't forced to creep with two MPs through the whole game. Official Firaxis mod-of-the-week in February! Works with the Winter Patch!1.4k downloadsupdated 12 y ago
- Global Sedition Miscellaneousby syrkresCustom Module for Global Sedition play, but not required for GS flavor. Lumbermill - Based off of Joko Biowell Prototype.(Improvement) - Allows a worker to Improve Forest +1 Food, +1 Production - Gains Improvement from Ecology +1 Food - Gains Improvement from Robotics +1 Production - Gains Improv...1.4k downloadsupdated 10 y ago
- Tweaks and Changesby Lord AzazelDescription -Units Strength has been rebalanced (that meant to eliminate 'one shot' kill);-Changed few Affinites-Embarking is now avaible from start;-New building added Maintenance Facility;-New wonder added Great Sonic Fence;-Leaders are now less chatty;-Leaders behaviour changed so they will be...1.3k downloadsupdated 12 y ago
- Capitalist Conquestby RyikaAllows Players to buy other Sponsors with Energy and take over their cities. Works with all versions of the game. Yes indeed. With this mod, you too can own your own pet Sponsor. Or maybe two? Or maybe... a whole planet? Well... I hope you have the Energy storages to make such a luxurious purchas...1.3k downloadsupdated 9 y ago
- AI Rapid Colonizationby cbdeakinMod has been updated to V3. Encourages AI players to expand a lot more. Also the AI focuses more on trade and spying. Players will build more science, production and health buildings. A few other small changes have been included to improve the AI's play. Using the mod: In the advanced setup menu,...1.3k downloadsupdated 11 y ago
- Beyond Legendsby Hex: Live Laugh LoveThis is NOT compatible with Rising Tide! Just to make this mod more official and available to others, I have a direct download link here: Adds four new sponsors/civilizations which stem from League of Legends, a popular MOBA. From Noxus we have the Noxian Legacy lead by Katarina duCouteau and fro...1.3k downloadsupdated 11 y ago
- Chungsu Colors Modby BarrowulfModifies the colors of Chungsu. The images above tell it all. The existing colors were too close to Brasilia's. Also, there's enough greenish factions in the game -- it really needs some red! Plus, Han Jae Moon seems to be a fan of the color red too. Also, this mod doesn't affect saved games, so...1.3k downloadsupdated 11 y ago
- Leader Flavors Fixby BarrowulfHutama: gains an Energy flavor value of 7; previously it was missing. Rejinaldo: gains an Energy flavor value of 5; previously it was missing. Fielding, Barre, Kavitha, Kozlov, Elodie, and Daoming: gain values for missing flavors: Use Nuke, Espionage, Anti-Air, Air Carrier, Land Trade Route, Sea...1.3k downloadsupdated 12 y ago
- Arstotzkaby Chilled LegumesArstotzka is a new sponsor added to Civilization: Beyond Earth. This is not necessarily a canon version of Arstotzka, but our take on how we believe an Arstotzkan civilization would have worked beyond earth. Trait: The Worker's Soviet Arstotzka is a very corrupt state. Because of this, they suffe...1.3k downloadsupdated 11 y ago
- Aquatic Cities Begone!by RyikaDisables aquatic Cities and changes some mechanics that were designed around the idea of having Aquatic Cities. Don't misinterpret my intentions here - I LOVE aquatic Cities. I really do. However, they change the flow of the game quite a bit. Not being bound to land makes the game play out so ver...1.3k downloadsupdated 11 y ago
- AI Affinity Tech Focusby cbdeakinAI players focus much more on researching leaf techs that give affinty points. This will help it to produce more advanced military units. In Rising Tide, the AI will also benefit from perks gained by researching hybrid affinities. V1 Changes: 1. Existing flavors for techs set to 0 2. AI focuses o...1.3k downloadsupdated 11 y ago
- BEYOND EARTH ENEMY: From Deepby Alterd-RushnanoWith great power comes great responsibility.... ...Although XCOM is a powerful sponsor, but they must fight against frightening or worst enemies. Some of Mankind's eternal Enemy came to beyond earth. They watched you (= Mankind), wrath about your seeding and tries to punish you. ...If you respond...1.3k downloadsupdated 11 y ago
- Extra Buildings1.3k downloadsupdated 12 y ago

