Sid Meier's Civilization®: Beyond Earth™
Sid Meier's Civilization®: Beyond Earth™ mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Gameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
- Sponsors Revisedby JFDThis is a collection of revisions I have made to the vanilla Sponsors to suit my personal taste. Any changes may be individually disabled by going to My Documents/My Games/Sid Meier's Civilization Beyond Earth/MODS/JFD's Sponsors Revised/ and then deleting or changing the name of the folder you w...4.2k downloadsupdated 12 y ago
- Submarines Ignore Bordersby Alterd-RushnanoA simple mod that allows Submarine to enter enemy territory without requesting open borders first. To this feature, your submarine will be very useful for scouting enemy territory against other naval units - especially Aquatic City. It is only a minor change, but depending on how you use it, you...4.2k downloadsupdated 9 y ago
- Beyond Centauriby PaweuBeyond Centauri – great connection of two games. Next Updates Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project of my game developing studio Iguana Mercenary. Check us out: What is Beyond Centauri? Beyond Centauri is the...4.1k downloadsupdated 10 y ago
- Quests: Resource Building Quest Fixby Vie SNOT RECOMMENDED TO USE AFTER THE FALL PATCH. The issues this mod fixes have been fixed more thoroughly. Requires Utilities -- Modular Script Loading Alternate download link Fixes an oversight with quests which require Buildings which require specific Resources for construction. For example, the q...4.1k downloadsupdated 12 y ago
- Abstergo Industries: Pirate Divisionby kingchris20Version 2. Still much to do. Adds Abstergo Industries: Pirate Division! TRAIT Pirate Utopia: Triple Energy from Plundering and Covert Operations cause 25% more Intrigue. Version 2 Changes Update: November 2, 2014 New Colonist Option: Swashbuckler - +3 Energy and +1 Production in every City. New S...4.0k downloadsupdated 12 y ago
- The Unian Collectiveby NaytronThis mod adds a second North American themed Sponsor to the game: The Unian Collective. It contains full diplomatic dialog and civilopedia entries, for use as a Player or AI controlled sponsor for added game variety. SPONSOR: The Unian Collective LEADER: High Premier Elect David Bright TRAIT: The...4.0k downloadsupdated 12 y ago
- Units Half Costby DelliardoVery simple mod for speeding up unit production. Best used with the slower gamespeeds. Will apply to games originally saved without this mod. Special Thanks go to Aiktor for first making this mod on Civ V. If you think the AI is unaffected by this mod, supply evidence.4.0k downloadsupdated 12 y ago
- Fast Turn Optionsby JellieBirdATTENTION: THIS MOD IS NO LONGER SUPPORTED This mod will receive no further updates or changes. I cannot guarantee it works any longer. --------------------------------------------------------------- This mod allows you to set fast turns for individual players, and even aliens. This will turn off...4.0k downloadsupdated 11 y ago
- The Void Survivorsby framedarchitectureSPONSOR Background "The Void Survivors are a society made up of peoples who were lost from the seedship convoys of the original Sponsors. Some were in ships that were damaged, others were expelled from their ships for crimes or mutiny. After joining together, these peoples diverted course to a re...3.9k downloadsupdated 11 y ago
- The Northern Stellar Dominionby NotSoLoneWolfPLEASE NOTE: This version was designed for Civ BE with no expansions. It MAY work with the Rising Tide expansion pack, but since I don't have the expansion yet I can't test that (or update the mod). Use with the expansion pack at your own risk. Bugs may occur. Adds Canada, or the Northern Stellar...3.9k downloadsupdated 11 y ago
- Better Military Unitsby russty93This mod makes the military units more powerful so the game is easier for people who are new to Civ like me. I got crushed in my first game so this is why I made this mod. All units do 2x more damage.3.8k downloadsupdated 12 y ago
- Rising Tide of Miasmaby VernumNitorBase Game Compatible Purpose of the mod Miasma in the game was, similarly to aliens, just a mild nuisance in the very beginning. Now that miasma spreads it will stay on map longer, and if you want to expand, it will be vital to get miasma clearing technologies. While it would be possible to make...3.8k downloadsupdated 11 y ago
- USAF Stargate Command Rising Tideby kingchris20Adding more Stargate to Rising Tide where there was none before. IMPORTANT To activate the LUA code required for the Shield of Atlantis: Select the mod and click next On the very next page that lists the mods you have selected, click the X in the top right corner to go back See the message "Confi...3.8k downloadsupdated 10 y ago
- Additional Game Speeds Vanillaby Meethos AntillesThis mod currently adds 15 new game speeds to the Vanilla Game: Ridiculous, Hyper, Blitz, Lightning, Rally, Grand, Gallant, Tsunami, Mythic, Slow Burn, Legendary, Flood, Saga, Turtle, and Typhoon. The number of maximum turns has increased for all game speeds to 2000 and 1000 for game speeds short...3.8k downloadsupdated 11 y ago
- Codex - XCOM Foundationby Alterd-Rushnano*This mod adds the XCOM(Sponser) to Codex Overhaul Mod(by Civilization Beyond Earth Rising Tide) *And Thanks to Ryika. Two attempts at global domination ware destroyed nearly everything before mankind built, But Mankind didn't get the loot - realistically. Reverse engineering about alien technolo...3.8k downloadsupdated 9 y ago
- City Name Generator [RT or Vanilla]by HandyVacAutomatically generates names for newly founded cities, by stringing together words from a sponsor-specific list. Terrain Types, Features and Resources near the city affect which names are chosen, e.g. a city on the coast near some Chelonia may get a name meaning "Whale Bay", while a city near a...3.8k downloadsupdated 11 y ago
- Healthy Citizensby NikkelarseThis MOD delays the time it takes until you receive penalties for being unhealthy. New Health modifiers are as follows: +30 = Utopian +20 = Prosperous 0 = Stable -10 = Shaky -20 = Troubled -30 = Panicked Example, in vanilla BE, if you have a Shaky health (-1) then you would lose -10 Science and -...3.7k downloadsupdated 12 y ago
- Dome Upgradeby GalgusImproves the Dome by removing its maintenance cost and changing its Biosphere upgrade to +1 food from +1 energy. This is meant to bring the Dome up to par with the farm upgrades, which share the Purity affinity, and make a clearer choice and distinction between Domes and Terrascapes. The food yie...3.6k downloadsupdated 12 y ago
- Superbiome - Caves Of Ice - BERTby HandyVacMakes the Frigid biome even colder and icier, with functional changes to terrain types, features and buildings. **Requires Rising Tide** New Terrain Types and Features The default terrain types and features have been replaced with new, colder ones. Ice Sheet - no yield (replaces Snow and Tundra)...3.6k downloadsupdated 11 y ago
- Academy City Sponsor (Misaka Mikoto)by cicero225Adds a Misaka Mikoto-led Sponsor to Beyond Earth. THIS IS THE NON-RISING TIDE VERSION. Rising Tide version is here: Unique Ability: Receives unique benefits for reaching level 7 in an affinity (It's in the Civilopedia). Specifically: Supremacy Lvl 7: Academies generate as much energy as they cost...3.6k downloadsupdated 11 y ago
- CODEX-Civilized Alienby Alterd-Rushnano*This mod adds the Civilized Alien(Sponser) to Codex Overhaul Mod(by Civilization Beyond Earth Rising Tide) *And Thanks to Ryika. But Planetfall have changed everything. Some of landers had crashes in Progenitors ruins, spore finally found a suitable catalyst- human's nerve cells. Soon the nerve...3.5k downloadsupdated 9 y ago
- Buildings Half Costby DelliardoSimple mod to reduce the build time of buildings. Best used with the longer gamespeeds. Also affects Wonders. Does apply to saved games that did not have this originally.3.5k downloadsupdated 12 y ago
- Buildings: Biofuel Plant Tweakby Vie SAlternate download link Adjusts the Biofuel Plant to be buildable with and improve the yields of Fruit and Tubers. As compensation for the improved effect, the base Energy generation of the building has been reduced to 1 (was 3). No more woes of quests requiring you to build Biofuel Plants in lan...3.5k downloadsupdated 12 y ago
- Historic Erasby Chuck FinleyThe short and sweet: Extends research times to slightly longer then marathon rates but keeps most other things the same so you do not feel rushed. The nitty gritty: This mod creates a new game speed called Historic that you can find in the advanced setup screen. It takes the standard game speed a...3.5k downloadsupdated 12 y ago
- Unique Buildings for RTby framedarchitectureAdds two unique buildings for each Sponsor. Unique buildings replace basic buildings, can only be built by their Sponsor, and are usually more powerful and cheaper than their basic building. Each unique building includes a new quest that reflects its Sponsor's lore. UNIQUE BUILDINGS African Union...3.5k downloadsupdated 11 y ago
- More Wonders RTby ShockyFixed for RT by adding Capital values. Adds 5 new wonders, Galactic Trade Hub, Space Elevator, National Secrecy Agency, Project Tesla Coil and The Supersonic Wall. Used the Mall by Frenic, for splash pic to Galactic Trade Hub and thunderstorm pic by Dan Ransom to Project Tesla Coil. Rest I was un...3.5k downloadsupdated 11 y ago
- Affinity Quests Fix [Base Game Only]by RyogaWARNING: This mod only works with the base game only. Do not use it with the Rising Tide DLC. This mod fixes several problems that afflict various affinity quests and the whole quest system itself. Here's a brief list: -Familiar Exotics Chapter 2 (The required building can now be built on any cit...3.5k downloadsupdated 22 mo ago
- Nuclear Weapon of New Worldby Alterd-RushnanoSummary Add a Powerful WMD like Nuclear Weapon to CIV:BERT game. You may know that nuclear weapons do not appear in CIV: BE because of narrative and systemic factors. - The Great Mistake happened because of the very weapons of mass destruction. So, even though the orbital bombing AI and the alien...3.5k downloadsupdated 8 y ago
- Even more buildings RTby ShockyRT changes: fixed building descriptions and fixed old xml lines. As description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelter, Arctic Zone Installation, Horticulture...3.4k downloadsupdated 11 y ago
- (RT) SMAC Factions The Lords Believersby lilgamefreekPlay as Sister Miriam Godwinson, leader of the Lord's Believers, from Sid Meier's Alpha Centauri This mod is for BE: Rising Tide. A version for Vanilla can be found HERE Trait Rebuilding Canaan: - 1 free affinity level - Affinities need 25% less experience per level - +50% food and production and...3.4k downloadsupdated 6 y ago
- Madoka Magica: Incubator-Human Coalition [RT]by Vie SONLY COMPATIBLE WITH RISING TIDE - Vanilla version here After the destruction of the world's most populous centers by the Witch known as Walpurgisnacht -- an event known as the ''Great Mistake'' amongst normal humans, the Magical Girls of Earth decided to abandon their own planet in search of a s...3.4k downloadsupdated 11 y ago
- Cleaner Tech Webby ImbrisIn my opinion, the default Tech Web is laid out very strangely, with bizarre leaps of logic as you move from one subject of research to another. Why does Genetics lead to Cognition? How does Cybernetics depend upon Fabrication? Many of the technologies have been moved around the web, although I h...3.4k downloadsupdated 12 y ago
- Greatest Citiesby framedarchitectureAdds a city ranking system that is displayed in a new Greatest Cities screen (available in the Additional Information pulldown menu). RANKINGS Cities are ranked by their relative score in wonders, population, production, energy, science, culture, health and capital (Rising Tide only). A maximum o...3.4k downloadsupdated 11 y ago
- (RT) SMAC Factions The University of Planetby lilgamefreekPlay as Academician Prokhor Zakharov, leader of The University of Planet, from Sid Meier's Alpha Centauri. This mod is for BE: Rising Tide. A version for Vanilla can be found HERE Trait Cities generate +20% research. Starts with a free tech. Enemy spies espionage rate +50% in your cities. Agreeme...3.3k downloadsupdated 6 y ago
- Cities 5 Tiles Awayby McGavinThis mod makes it so that cities and stations must be a minimum of five tiles away from each other in order to prevent city spam and to keep those AI jerks from stealing your tiles.3.3k downloadsupdated 12 y ago
- (RT) SMAX Factions The Data Angelsby lilgamefreekPlay as Datajack Sinder Roze, leader of the Data Angels, from Sid Meier's Alpha Centauri: Alien Crossfire. This mod is for BE: Rising Tide. A version for Vanilla can be found HERE Trait - Operatives cannot be killed during a covert op. - Operatives are always detected or identified during a cover...3.2k downloadsupdated 6 y ago
- Quests: Station Spawn Allows Choice of Noneby Vie SAdds a ''Choose Neither'' option to the Station Charter quest. Now you can choose not to have a sudden station take that primo settling spot! 今日本語化があります!3.2k downloadsupdated 12 y ago
- Orbital Upgradesby Alterd-RushnanoAdds two tiers of upgrades to the Orbital unit to improve Orbital bombardment and Affinity Specialization. (Rising Tide only) This mod meets your craving for Orbital bombardment. This mode allows you to upgrade both types of Orbital units, just like any other base unit. Although it is likely to s...3.1k downloadsupdated 8 y ago
- Weyland-Yutani Corporationby SynThis adds the custom sponsor Weyland-Yutani from the Alien series to the game. Very early version, and somewhat crude as I'm still learning. Still using Hutama as a placeholder leader but otherwise functional. All lore I've put in so far is short, crappy and subject to change and improvement. I u...3.1k downloadsupdated 12 y ago
- Civ BE:RT | The Brotherhood of NOD {TSUN/Firestorm} (0.03)by The False KingInspired/Based from: Westwood's Command and Conquer Series. Race/Faction: Brotherhood of NOD (TSUN/FIRESTORM) Modded for: Civilization Beyond Earth: Rising Tide Player Perk: Technology of Peace Increased Artifact acquisition. Increased Charge(s) and Speed to Explorer Expeditions. + _ | % Science...3.1k downloadsupdated 11 y ago
- Higher Max Turnsby NoctAdded a Custom Game Option: Higher Max Turn Game. -- Allows a value of up to 9999 for Max Turns. -- When prompted, Selected Custom Game instead of Load or Setup Game.3.0k downloadsupdated 12 y ago
- Leonard Nimoy Tech Quotesby RusseruReplaces 38 of the game's Tech quotes with those of Civilization 4, including the narration by Leonard Nimoy. Obviously many Beyond Earth techs do not have a parallel tech from Civ 4, but I replaced as many as I could when I thought the quotes were fitting. All credit goes to Alti-Blue's original...3.0k downloadsupdated 11 y ago
- Stronger Stationsby NikkelarseThis MOD increases the strength of stations. Each station has had its strength increased to 16 per tier. (Instead of 8) This allows the player and the AI to destroy stations that have not been fully developed, but also makes it much harder for a trading station to be destroyed.3.0k downloadsupdated 12 y ago
- Ultrasonic Emitterby BarrowulfAdds the Ultrasonic Emitter to the game as a trainable unit, not just a special Cargo option when beginning a game. All stats remain the same, except: it gains a production cost of 80, it's obtained by researching Ecology, and capturing it no longer rewards a Worker unit. This unit is normally un...2.9k downloadsupdated 12 y ago
- (PW) #BEAlive Patchby Protok#BEAlive Patch for fixing Orbtal View fatal crash. Copy folder from mod directory to directory: -Subscribe to the mod in Workshop and launch the game; -Go to MODS menu to start downloading the mod folder, wait till it finished; -Close game and go to directory: c:\Users\***\Documents\My Games\Sid...2.9k downloadsupdated 18 mo ago
- Beyond Great Peopleby StephenThis mod adds Great People to Civilization: Beyond Earth. In keeping with the theme of the game, the Great People added are based on the Affinities instead of the specialists as in the main Civilization series. The great people and their abilities are as follows: Great Harmonist Earned through Ha...2.9k downloadsupdated 11 y ago
- Alien Genetics - Harmonyby Red EarthThis makes Alien Genetics, which is a leaf tech that enhances biowells and xenomass into a harmony tech instead of a purity tech. The description of biowells specifically mentions that it is good for harmony, and xenomass is harmony's signature resource so why is purity getting the tech to boost...2.8k downloadsupdated 12 y ago
- United Kingdom Space Agencyby Wolf2EchoMod to add a United Kingdom Faction to Civilization Beyond Earth The secondary purpose of this mod is as a fully annotated and commented project to enable others to easily read through the neccesary files required to create your own sponsor. If you are looking for other well commented mods, head...2.8k downloadsupdated 12 y ago

