Sid Meier's Civilization®: Beyond Earth™
Sid Meier's Civilization®: Beyond Earth™ mods
A mod changes the game itself, so it is tied to a game version and to whatever loads it. Filter by both and you get the list that will actually load, not the list that mentions your version somewhere in a description.
Gameplay240Units111Sponsors103Buildings101Improvements86Leaders85Technologies50Terrain48Wonders45Fictional44UI43Resources42aliens41Upgrades35Interface33Art33Component28TradeRoutes27Orbital25Quests23Policies21Virtues21MapScripts14Maps14Espionage12Historic10
- University of Planetby rywhA technocracy led by Academician Prokhor Zakharov. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the University of Planet faction from SMAC, so please don't treat it as such. Trait: +10% Science Free Chemistry Tech -25% Intrigue from Covert Ops Any...2.8k downloadsupdated 12 y ago
- Spartan Federationby rywhA militaristic faction led by Colonel Corazón Santiago. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Spartan Federation faction from SMAC, so please don't treat it as such. Trait: -15% Unit Maintenance +10% Experience +10% Negative Health per C...2.7k downloadsupdated 12 y ago
- SPACE VENICEby lilgamefreekDo you want to help with this mod? Submit your ideas for Sciencey Puns based off the Civ5 City States and I'll be sure to feature it and credit you in the mod! Because I'm a humourless asshole and spent all my humour bucks on Moon-a Co. already (I have a low budget). Traits: Outposts turn into St...2.7k downloadsupdated 12 y ago
- Improved Improvement Tooltipsby 3ntf4k3dThis mod adds additional information to tech and worker tooltips regarding improvement yields. Supports english text for all language versions. Not compatible with other mods that affect improvements.2.7k downloadsupdated 12 y ago
- Faster Unit Productionby Daemon976Made by Request. Cuts Unit Production Cost in half.2.6k downloadsupdated 12 y ago
- Strategic Resource Modby BarrowulfAll basic strategic resources now grant a natural bonus to tiles equal to +1 yield before being improved. Improvement bonuses for basic strategics have been rebalanced and all now grant a bonus equal to +2 yields. Also, petroleum wells no longer reduce health. All other bonuses from techs/buildin...2.6k downloadsupdated 11 y ago
- Spartan Federation Factionby therearerulesSpartans from Alpha Centauri Superior training and superior weaponry have, when taken together, a geometric effect on overall military strength. Well-trained, well-equipped troops can stand up to many more times their lesser brethren than linear arithmetic would seem to indicate. -- Col. Corazon...2.6k downloadsupdated 12 y ago
- The Solar Empireby Karnil Vark KhaitanAdds The Solar Empire Todo List: write the Civilpedia make more diplomacy responses make affinity version of each, to Celestia Credits: Karnil Vark Khaitan - "crazy pony" and coder Vuxul - Artist (gives 3 culture) Check out hes Deviantart page Special Thanks to: Nutty for helping Hasbro for makin...2.6k downloadsupdated 12 y ago
- Shocky Additionsby ShockyAdds 15 buildings, 5 wonders, 1 tech upgrade from my other mods plus minor tweaks to them. In one convenient mod for easy use. Further upgrades and update on tech descriptions to reflect this, will be coming as well. RT version: Buildings: Autofabricator, Nano Hospital, Children's Creche, Energy...2.5k downloadsupdated 12 y ago
- Weaker Alien Siege Wormby mart164Reduce the strength of the Alien Siege Worm to make it more manageable in the early game. I've always felt the worm was far too strong in the early game and required a small army to take it down, so I have reduced the strength of it by half. It is still the strongest ground alien but requires a l...2.5k downloadsupdated 11 y ago
- (RT) SMAX Factions The Free Dronesby lilgamefreekPlay as Foreman Domai, leader of the Free Drones, from Sid Meier's Alpha Centauri: Alien Crossfire. This mod is for BE: Rising Tide. A version for Vanilla can be found HERE Trait Manufactories do not have an unhealth penalty when worked. Foreign cities have a chance to revolt based on the health...2.5k downloadsupdated 4 y ago
- Morgan Industriesby rywhA corporate capitalistic faction, led by self-made mogul and diamond tycoon Nwabudike Morgan. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Morgan Industries faction from SMAC, so please don't treat it as such. Trait: +15% Production. +5% Energy...2.5k downloadsupdated 12 y ago
- 5xColonistsby Randerion(HaoJun0823)This mod at the beginning of the game, Make the select the colonists effect increased 500%, It can be used in Rising tide. Have fun! The Mod does not give the player five colonists units start. After selecting the leader, you will select "artists, aristocrats, engineer, inventor, refugees", these...2.5k downloadsupdated 7 y ago
- New Lunar Republicby Karnil Vark Khaitanadds New Lunar Republic Todo List: write the Civilpedia make more diplomacy responses make affinity version of each, to Luna Credits: Karnil Vark Khaitan - "crazy pony" and coder Vuxul - Artist (gives 3 culture) Check out hes Deviantart page Special Thanks to: Nutty for helping JettStream for mak...2.5k downloadsupdated 12 y ago
- [RT] Academy City Sponsor (Misaka Mikoto)by cicero225Adds a Misaka Mikoto-led Sponsor to Beyond Earth: Rising Tides (Non-Rising Tides version: Unique Personality Trait: AIM Field Resonance, +1/2/3 Expeditions per Explorer, +25/40/50% chance of artifact from expeditions Unique Agreements: Scientific Glory: +25/50/75% Expedition Speed Student Exchang...2.4k downloadsupdated 10 y ago
- Gaia's Stepdaughtersby rywhLed by Lady Deirdre Skye, they seek harmony with the planet. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Gaia's Stepdaughters faction from SMAC, so please don't treat it as such. Trait: Free Alien Biology Tech +1 Food and +1 Culture from Fores...2.4k downloadsupdated 12 y ago
- Technologically Advancedby TrashcanGives a building called the "Tech and Virtue Gate" which grants 6 free techs and 10 free virtues. Only one can be built per player. At the moment this is very untested and unbalanced. I'm not even sure whether or not the AI will build this building. Possible additions include: - Additional Bonuse...2.4k downloadsupdated 12 y ago
- Nekoparaby 76561198354682834The Nekos at La Soleil have managed to construct a spacecraft capable of faster-than-lightspeed travel! With Dictator Vanilla Minaduki onboard and leading the colonists, will they go where no Neko has managed to go before? Deprecated. Working on new version. Code has been commented if you are a b...2.4k downloadsupdated 9 y ago
- Even more buildingsby ShockyAs description suggest, I have made more buildings available. Energy Bank, Hydro Plant, Naval Yard, Aerospace Complex, Barracks, Cold Fusion Lab, Covert Ops Center, Oasis Network, Bomb Shelter, Arctic Zone Installation, Horticulture Station and Pollution Processor. Mod is actually old, but I test...2.4k downloadsupdated 12 y ago
- Extra Naval Sight Rangeby DelliardoThis mod increases all naval units' sight range. Gunboats and their upgrades receive 4 sight range up from 2. Carriers get 3 up from 2 (Gunboats and Fighters do the fighting for them). Embarked units get 2 up from 1. Now you can actually explore the oceans of this strange new worOHGODTHEYRELEASED...2.4k downloadsupdated 12 y ago
- Affinity As Yields - Vanillaby HandyVacA fundamental change in the way affinities are levelled up. Earn affinity points each turn, as yields from buildings and tile improvements, just like you'd earn culture or science. * This version is for use without Rising Tide. * For the Rising Tide version click here instead Key Changes: - No te...2.3k downloadsupdated 11 y ago
- Specialist Groupsby RyikaA small mod that adds variety in city development by introducing a think called "Specialist Groups". Works with all versions of the game. This rather small Mod adds specialist groups to the game. What are "specialist groups"? Well. Specialist groups are what makes a city unique on this new planet...2.3k downloadsupdated 9 y ago
- Warlike Aliensby figoscookiesWarlike Aliens mod changes the way the aliens will react to you presence on their world. They will react more often in an agressive manner and attack your units directly more often. Along with this personality change the following alien units have been changed in the following ways to make them s...2.3k downloadsupdated 12 y ago
- Cities 4 Tiles Awayby McGavinThis mod makes it so that cities and stations must be a minimum of four tiles away from each other in order to prevent city spam and to keep those AI jerks from stealing your tiles.2.3k downloadsupdated 12 y ago
- Spies: Steal Cultureby Vie SRequires Utilities -- Modular Script Loading Adds a Covert Operation allowing Spies to Steal Culture from a City. The requirements, difficulty, and intrigue generation are copied from Steal Technology. Functionally, it works similarly to Siphon Energy, though with much smaller numbers -- the amou...2.3k downloadsupdated 12 y ago
- Shocky Additions RTby ShockyAdds 19 buildings, 7 wonders, 30+? extra unlocked tech perks as well as a few quests to them. More will come we later versions. It will most likely not work with any major tech or building overhaul since this is 1 of them. Should work okay with Affinity overhauls and I know it works well with (RT...2.3k downloadsupdated 11 y ago
- Explorer Pumped Upby [TLB]WinstonA beefed up explorer can live and prosper in the first turns. Stronger, faster and able to see farther. - See 2 hexs farther What you can see is less likely to hurt you - Move 4 hexes The faster you explorer, the easier it is to run away! - 2 expeditions Exploit 2 sites before upgrading - Ignore...2.3k downloadsupdated 12 y ago
- Rising Tide of Aliens - Dead Dwarf Editionby VernumNitorWhat this mod isn't: - Easy - Balanced - Reasonable But it is *FUN*! Because more aliens => More FUN! But dont worry! If you are not beard-shaving tree-hugging sun-loving perfumed elf-kisser you will have no problem surviving this mod ;) Please turn frenzied aliens ON to satisfy all of your self-...2.3k downloadsupdated 11 y ago
- More Information - BEby GairneThis mod adds more information about various topics to the top panel, and expands some tooltips. *) Science and Virtue now both display the number of turns till next gain, without having to check the tooltip. e.g. Science: 50/100 (+40) 2 turns Virtue: 20/45 (+10) 2 turns *) Science, Virtue, Energ...2.2k downloadsupdated 12 y ago
- Aliens Begone!by RyikaA small mod that prevents alien lifeforms and nests from spawning on the planet. Works with all versions of the game. Suffer Not The Alien to Live. Designed for maximum compatibility, this mod runs a lightweight script after map initialization to remove the aliens and nests that were generated by...2.2k downloadsupdated 9 y ago
- Additional Game Speeds Rising Tidesby Meethos AntillesThis mod currently adds 15 new game speeds to the Rising Tides Expansion: Ridiculous, Hyper, Blitz, Lightning, Rally, Grand, Gallant, Tsunami, Mythic, Slow Burn, Legendary, Flood, Saga, Turtle, and Typhoon. The number of maximum turns has increased for all game speeds to 2000 and 1000 for game sp...2.2k downloadsupdated 11 y ago
- Exclusive Wonderby sdarkpaladinStops AI building world wonders2.2k downloadsupdated 12 y ago
- Marathon Trade Routesby NoctExtends trade routes to 250 turns.2.1k downloadsupdated 12 y ago
- DisableAliensby NijuThis mod simply no longer allows aliens to spawn.2.1k downloadsupdated 12 y ago
- Aggressive Aliensby Ad InfinitumRe-balances alien AI to make them more territorial. They are more likely to attack units and destroy improvements. Things will get worse as they become more hostile (i.e. you kill them they will attack more). Seige Worm to Normal Alien ratio changed. There are fewer SWs when at the start but they...2.1k downloadsupdated 12 y ago
- Global Sedition Recon Unitsby syrkresGlobal Sedition Recon adds Recon units to Global Sedition New Technology (Applied Sciences) which has: Building - Ames Laboratory(Materials Sciences) Unit - Recon Flyer Unit - Helicarrier - Flyin Aircraft Carrier Unit - Stealth Bomber Special Thanks to Paweu's Mod: "More Units Mod" which helped m...2.1k downloadsupdated 11 y ago
- Human Hiveby rywhLead by Chairman Sheng-Ji Yang, this faction focuses on the Chinese philosophy of Legalism. Inspired by Sid Meyer's Alpha Centauri. This is not supposed to be an exact reconstruction of the Human Hive faction from SMAC, so please don't treat it as such. Trait: -20% Less Negative Health per Citize...2.1k downloadsupdated 12 y ago
- SMAC Quotesby 3ntf4k3dThis mod provides the necessary text changes to replaces the CIV:BE tech quotes with original SMAC voiceover. THIS MOD DOES NOT CONTAIN THE ORIGINAL SMAC MP3 FILES! You can, however, download a little program made by Lionel Wood (Kalelovil) to convert the files from your SMAC installation for BE...2.1k downloadsupdated 12 y ago
- Artificial Unintelligence Liteby Delnar_ErsikeImproves Beyond Earth's Artificial Intelligence (Computer Players). Nothing more, nothing less. This is the Beyond Earth port of the Civ5 modArtificial Unintelligence's Lite version, specifically v9: it contains XML modifications exclusively, so it is maximally compatible with other mods. It's ac...2.0k downloadsupdated 11 y ago
- Final Warby blepDescription: This very, very simple mod component forces all AIs in the game to declare war on any player who builds one of the final game-winning wonders, i.e. the Beacon, the Mind Flower, or either Gate. If it is a human player who has built the wonder, the war cannot be ended by them and they...2.0k downloadsupdated 12 y ago
- Mo' Buildings <CLASSIC>by otto------------------------------------------------------------------------------------------------------------------------------ Thank you all for reaching 1k subs! ------------------------------------------------------------------------------------------------------------------------------ A long...2.0k downloadsupdated 11 y ago
- Explorers Ignore Zones of Controlby McGavinThis mod makes it so that explorers ignore enemy zones of control.2.0k downloadsupdated 12 y ago
- Druidryby Hex: Live Laugh LoveAdds the Druidry technology which gives you some more early game options when it comes to buildings. Also allows you to gain a free technology through the Xeno-Oak wonder which no other wonder does in the game. Comes with new unique military units and some interesting buildings to give you a dece...2.0k downloadsupdated 11 y ago
- Water-Landing For Allby PaweuIt's no matter who are you - Kavitha Thakur, Vadim Kozlov, Élodie - you can land on water or land, as you wish! No limits and fair play! Next Updates Sadly, this mod will not see further updates. I moved forward and now I'm creating a game "Market Dominion" which is a project of my game developin...2.0k downloadsupdated 11 y ago
- Project Chiron - SMAC Sponsorsby blepThis mod replaces the eight vanilla Beyond Earth sponsors with the seven factions of Sid Meier's Alpha Centauri. Unfortunately, due to current issues with Beyond Earth modding, replacing the original sponsors was the only option for consistency and stability. Leaderscreen graphics settings must b...2.0k downloadsupdated 12 y ago
- Isolation BEby SnakeIn this Beyond Earth version of my popular Civ 5 map script, each player is isolated in a small, fertile area only big enough for one major city. Between them is nothing but wasteland. I always envisioned this map concept as landing on an inhospitable but sparsely terraformed planet, and as such,...1.9k downloadsupdated 9 y ago
- New Horizons: Loadouts (RT)by MachiavelliNew Horizons: Loadouts is a Rising Tide compatible mod that changes all the Colonists, Cargo and Spacecraft. It includes a total of 7 Colonists, 7 Cargo and 7 Spacecraft options. Each of the new options can be seen in the screen shot above. If you're looking for the version of New Horizons that i...1.9k downloadsupdated 11 y ago
- Hybrid Colonists - Rising Tideby HeliXD-2k13Adds 10 additional colonists combinations.1.9k downloadsupdated 11 y ago

